回复: 鲨鱼丸CS: Source服务器
特意防备阁下不仔细看贴而写了强调,看来,还是白写了。。回复: 鲨鱼丸CS: Source服务器
CSK,此参数在 HL1 引擎下的 CS、DoD 等服务器中是不起作用的回复: 鲨鱼丸CS: Source服务器
Post by monkie特意防备阁下不仔细看贴而写了强调,看来,还是白写了。。
请教monkie. CSS服安装了mattie_eventscripts 1.5+以上版本 在AUTOEXEC.CFG中己添加
es_load bomb_timer 命令.但放置c4后仍然没有倒数声音.是客户端没下载声音文件还是加载不对?请指正
回复: 鲨鱼丸CS: Source服务器
Post by et007请教monkie. CSS服安装了mattie_eventscripts 1.5+以上版本 在AUTOEXEC.CFG中己添加
es_load bomb_timer 命令.但放置c4后仍然没有倒数声音.是客户端没下载声音文件还是加载不对?请指正
你需要适用于版本1.50+的Quake Sounds Addon v3.1d:
http://forums.mattie.info/cs/forums/viewtopic.php?t=6558
这里有所需的一切,从addon到Quake Sound文件包,还有说明……
回复: 鲨鱼丸CS: Source服务器
Post by monkie你需要适用于版本1.50+的Quake Sounds Addon v3.1d:
http://forums.mattie.info/cs/forums/viewtopic.php?t=6558
感谢monkie,一切问题解决了.
还有一事请教,CSS服,除了用Mani Admin Plugin来设置D版的客户端为ADMIN,因D版只能使用setinfo的方式,那么除此之外,还有其它方法吗?mattie_eventscripts好象没有设置setinfo的script
回复: 鲨鱼丸CS: Source服务器
Post by et007感谢monkie,一切问题解决了.
还有一事请教,CSS服,除了用Mani Admin Plugin来设置D版的客户端为ADMIN,因D版只能使用setinfo的方式,那么除此之外,还有其它方法吗?mattie_eventscripts好象没有设置setinfo的script
大概没了。
提醒你一点,这些东西都是老外做的,而在欧洲、北美,Steam上VALVE系列游戏服务器一般是找不到non Steam的,盗版的问题根本不会被考虑。
附带,由于盗版带来的客户端服务端版本不一致而引发的各种问题或某些功能上的损失(比如你提到的基于身份验证相关的问题)用来咨询他们的论坛的话,一般给你的回答是“don't use non-steam crap” :P
回复: 鲨鱼丸CS: Source服务器
CS我们没能用上正版,CS:S和DOD:S不要再走旧路了。:D回复: 鲨鱼丸CS: Source服务器
http://www.steampowered.com/v/index.php?area=news&id=1074&cc=CNSource Engine Update Released
June 12, 2007, 1:45 pm - Jason Ruymen
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Pure Servers
[*]Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here.Source Engine
[*]In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a "some bots" or "no bots" icon
[*]Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0
[*]Fixed a server performance problem with queued packets
[*]Increased the maximum rate to 1 megabyte
[*]Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE
[*]Cheat protected many cvars and commands
[*]Removed cl_restrict_server_commands to prevent clients from being redirected
[*]Fixed user names reported as "unconnected" when greater than 32k players had connected to the server
[*]Fixed a client crash during authentication
[*]Fixed a crash when mashing the ~ key on disconnect
[*]Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client
[*]Fixed the free roaming camera in SourceTV demos
[*]Fixed cl_language archiving itself and not updating correctly when the language changed
[*]Fixed a voice recording bug that could cause voice dropouts
[*]Fixed a rare crash when spectating in Counter-Strike: Source
We'd also like to thank Wim Barelds, TC from UKCS Mega Game Servers and Ray from Clan {US} East, for their time in reporting and testing this update.
本次升级的重点是 Pure Server:
Pure Servers
Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here.
服务器现在可以强制客户端文件匹配服务器端文件,此设置被称为 pure server (纯净版服务器)模式。当服务器端启用 sv_pure 参数时,联机的客户端无法再使用某些修改过的游戏文件进入该服务器。详细信息可见 Pure Servers 相关页面,点击这里。
Source Engine
以下为 Source 引擎其他方面的大小升级
In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a "some bots" or "no bots" icon
游戏界面内服务器浏览窗口现在玩家数目栏目中只显示实际玩家。机器人栏目现只显示机器人数量,不再显示具体“昵称”或“无机器人”
Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0
修正了有机器人值守的服务器上 sv_master_legacy_mode 参数设为 0 时机器人数量报告有误的问题
Fixed a server performance problem with queued packets
修正了附带队列数据包功能的服务器性能问题
Increased the maximum rate to 1 megabyte
将传输速率上限提高到了 1 兆字节/秒
Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE
添加了控制台 findflags 命令。使用该命令的某项“特殊标识”参数可以列举所有相关服务端或客户端游戏参数。比如:'findflags server_can_execute' 就能在控制台中找出所有 FCVAR_SERVER_CAN_EXECUTE 相关的变量和命令
Cheat protected many cvars and commands
将更多的参数和命令列进了“作弊保护”的范畴
Removed cl_restrict_server_commands to prevent clients from being redirected
移除了 cl_restrict_server_commands 命令以避免客户端联机时被重定向
Fixed user names reported as "unconnected" when greater than 32k players had connected to the server
修正了当服务器联机人次超过 32,000 人后再进入的玩家昵称被错误显示成 “unconnected” 的问题
Fixed a client crash during authentication
修正了客户端可能在联机验证身份时崩溃的问题
Fixed a crash when mashing the ~ key on disconnect
修正了客户端断开服务器连接时猛按“~”键造成游戏崩溃的问题
Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client
修正了 sv_minrate 和 sv_maxrate 参数有时无法正确作用相关设置于客户端的问题
Fixed the free roaming camera in SourceTV demos
修正了 SourceTV demo 中自由视角镜头存在的问题
Fixed cl_language archiving itself and not updating correctly when the language changed
修正了客户端语言设置改变后 cl_language 参数自我封存且无法正确更新设定的问题
Fixed a voice recording bug that could cause voice dropouts
修正了录制声效时可能造成声音脱节的问题
Fixed a rare crash when spectating in Counter-Strike: Source
修正了 Counter-Strike: Source 客户端处于旁观者模式时偶尔出现的程序崩溃问题
以下是感谢文字:
We'd also like to thank Wim Barelds, TC from UKCS Mega Game Servers and Ray from Clan {US} East, for their time in reporting and testing this update.
同时感谢 Wim Barelds, UKCS Mega Game Servers 组织的 TC 以及 {US} East 战队的 Ray,非常感谢他们在此次升级测试中贡献的时间和精力。
=========================================================
这次升级规模不小,请看官们细看上面的详细日志。
鲨鱼丸 CS: S 服务器也已升级到位,
Protocol version 7
Exe version 1.0.0.34 (cstrike)
Exe build: 19:11:27 Jun 10 2007 (3137)
欢迎光临。
回复: 鲨鱼丸CS: Source服务器
Source 引擎升级:http://www.steampowered.com/v/index.php?area=news&id=1082&cc=CN
Source Engine Update Released
June 14, 2007, 3:20 pm - Jason Ruymen
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
[*]Fixed a client crash
[*]Fixed sv_allow_wait_commands restricting the server using wait
[*]Fixed a crash in "soundlist" command
[*]Reallowed fps_max value of 0, which means unrestricted fps
[*]Fixed a crash playing back demo files recorded with the previously-released engine
[*]Client forwards server commands it doesn't understand back to the server
[*]sv_pure 1 now allows custom spray decals by default修正了一处客户端崩溃的错误
修正了 sv_allow_wait_commands 使服务器端使用相应功能受限的问题
修正了 soundlist 命令可能引发的崩溃问题
重新允许 fps_max 值设为 0,即不限制 FPS
修正了回放由老版本引擎录制的 demo 时可能崩溃的问题
客户端现在可以将服务器端发来的无法解用的命令送回后者
sv_pure 1 设置放宽限制,现在默认允许客户端使用自定义的喷图
Protocol version 7
Exe version 1.0.0.34 (cstrike)
Exe build: 12:32:29 Jun 13 2007 (3140)
鲨鱼丸 CS: S 服务器已相应升级。
回复: 鲨鱼丸CS: Source服务器
这升级也真快,以前停了2个月。这次居然连续升级两次。:D不过根据惯例,这个月应该还有一次升级,为了HL2:EP2的升级。