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楼主: 午夜狂奔

[求助]:psychostats1.9.1 软件的问题

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 楼主| 发表于 2003-4-1 16:20:30 | 显示全部楼层 来自 中国–山东–烟台

搞不懂了。。

我把psychostats1.9.1   解压缩在 C:下  , 编辑 stats.cfg  内容如下:



LogPath                = {
  D:\游戏\CS1.5中文硬盘版\cstrike\logs
}

  

HtmlPath        = D:\游戏\CS1.5中文硬盘版\stats



modType                = cstrike



HTMLtheme         = cstrikehtml19



PicsPath        = D:\游戏\CS1.5中文硬盘版\stats\mages\mappics
DLPath                = D:\游戏\CS1.5中文硬盘版\cstrike\maps



ForceThemeCopy        = 1



ClosedLogsOnly        = 0




EnableSTATSMEdmg        = 0


  # Config file locations.

awardfile        = awards.cfg                # setup award values and rules
clansfile        = clans.cfg                # Clans personalization file
clantagfile        = clantags.cfg                # setup clantag strings
denyfile        = deny.cfg                # deny players from ranking
denyclanfile         = denyclan.cfg                # deny players from ranking in CLANS
ignorefile        = ignorelines.cfg        # ignore lines from log files
permitfile        = permit.cfg                # define players that will always rank
playersfile        = players.cfg                # define players personal information
rolenamefile        = rolenames.cfg                # define character roles/classes
weaponfile        = weapons.cfg                # define weapon names and weights

  # server info.

serverName        = 2#|M| cs.yt165.com Server
serverIP        = 211.97.214.35:27015/27016/27017/27018
serverDomain        = http://cs.yt165.com/

  # info on server admin/owner. leave anything blank to be anonymous.
  # You can also edit the index file(s) for the theme and just remove
  # these variables if you do not want them shown.

adminAlias        = Col0R
adminEMail        = wuyekuangben8111@sina.com

  # enable/disable reporting verbosity

ReportErrors        = 1        # If enabled, NON-fatal errors will be logged
ReportCrashes        = 0        # If enabled, server crashes (detected from logs) will be logged.
                        # Note, ReportErrors must be 1 for this to report anything.

  # control how player stats are reported.

RegisteredOnly        = 0        # Only rank players that are registered?
BaseSkill        = 1000  # Base skill for all players. Do not set this too low (<500)

MaxDays         = 14          # number of days of logs to scan.
MaxPlayers         = 150        # MAX# of players shown in Ranking list.
MinConnected         = 2        # min# of players that must be connected in order
                        # for stats to start gathering from a log file.
MinSkill         = 500        # Skill rank needed.
MinKills         = 10          # min# of kills needed to appear in list
MinDeaths         = 1         # min# of deaths needed to appear in list
MinKDR          = 0.10        # min Kill:Death ratio needed to appear in list
MinTime         = 10m        # min game time needed to rank. format: "1d1h1m"
                        # where d=day,h=hour,m=minutes.
MinRounds         = 0        # min# of rounds played needed to rank (not valid in DOD)

UseAliases        = 1        # Toggle the use of player aliases
RemovePlayers        = 1        # 1 = Remove players that have ZERO kills + deaths.
                        # This is useful to save memory and to get rid of  
                        # all those useless names.

AutoBanDeny        = 1        # toggle auto denying for players that have been BANNED
MaxKickDeny        = 5        # total times plr was kicked before they are denied
MaxCheatDeny        = 2        # total times plr cheats before they are denied
                        # set to 0 to disable

DeleteOldPlayers = 1        # Deletes all old Player HTML files before new files are
                        # created. This stops player pages from building up in the
                        # HTMLPATH (only useful when PlayerHTMLtype is not RANK)
DeleteOldClans   = 1        # Deletes all old Clan files, same as above.
DeleteOldWeapons = 1        # Deletes all old weapon files.
DeleteOldAwards  = 1        # Deletes all old award files.
DeleteOldMaps    = 1        # Deletes all old detailed map files.



PlayerHTMLtype         = NAME
ClanHTMLtype         = NAME




PlayerID         = NAME




CreateClans                 = 1                # 1 = Create clan stats. 0 = don't.
MinClanMembers                = 3                # Min # of members needed to pass as a 'clan'.
MinClanKills                = 50                # Min # of combined kills needed to pass.
MinClanSkill                = 500                # Min avg skill needed for the clan to pass.
MinClanKdr                = 0.0                # Min Kill Ratio needed for the clan to pass.
MinClanRank                = 0                # Min avg rank needed for the clan to pass.
MinClanMemberKills        = 1                # Min kills needed for member to be included in clan
MinClanMemberDeaths        = 1                # Min deaths ...




ClanDebug                = 0               




CreateMapPages        = 1
MapAwardMax        = 10        # Maximum # of players to list for each detailed
                        # map player listing


ExcludeMaps = unknownmap




DefaultMap  = unknownmap

AwardMax = 25        # Max number of players to list in "top10" weapon/award pages.

  # Toggle the display of some 'sensitive' plr info:
ShowPlayerAliases         = 1   # Player Aliases are visible
ShowPlayerWONIDs        = 0   # Player WONIDs are visible
ShowPlayerIPs           = 0   # Player IPs are visible




maplinkurl                 = /maps/                # relative URL path to map DOWNLOADS (zip files usually)
maplinkext                 = zip                        # file extension for downloads (do not use a dot)
mapthumbnailurl                = images/mappics/        # relative URL path to mappics.
mapthumbnailsize         = 160x120                 # image size
mapthumbnailext         = gif                        # image type (do not use a dot)
weaponimgurl                 = images/                # relative URL path to weapon images


  ## FTP SECTION -----------------

FTPhost         =                 # FTP hostname, ie: ftp.mydomain.com
FTPusername         =                 # username to connect with
FTPpassword         =                # password to connect with
FTPdir                =                 # path to where the files should be uploaded to
FTPautodelete        = 0                # If enabled each remote file will be deleted before
                                # uploading the newer file
FTPfiles        = *.*                # wildcard filenames to upload. Multiple
                                # wildcards should be seperated by a comma (,)
                                # ie: *.html, *.css, *.gif
FTPport                = 21                # FTP port to use. you'll probably never change this
FTPpassive         = 1                # If FTP doesn't work for you try setting this to 0
FTPverbose        = 0                # 1 if you want to see whats happening during
                                # the FTP transfer. Note, this is extremely verbose!
                                # But is useful for troubleshooting FTP problems


我运行install.pl  后 再运行 stats.pl  但只有在 D:\游戏\CS1.5中文硬盘版\stats 文件夹多了些图片而已,怎么没出来index.html  啊, 是打开C:\psychostats1.9.1\themes\cstrikehtml19  里的index.html 吗?

望高手赐教~~~
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 楼主| 发表于 2003-4-1 16:45:49 | 显示全部楼层 来自 中国–山东–烟台
我又来回答自己的问题了,原来是LOG 文件没发现,在SERVER.cfg 里的
mp_logfile 1
log on

不能加“”  否则无效。
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 楼主| 发表于 2003-4-1 17:27:20 | 显示全部楼层 来自 中国–山东–烟台
晕,原来要安StatsMe 先,一点都不知道。。。。。。。。。。。。。。
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发表于 2003-4-1 20:29:23 | 显示全部楼层 来自 中国–山东–济南
我补充一句,如果你是局域网自己建游戏,等别人来加,那么只有在listenserver.cfg文件里加
mp_logfile 1
log on
才能产生log文件。
加在server.cfg里是没用的。
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发表于 2003-4-2 13:44:46 | 显示全部楼层 来自 中国–福建–厦门

最后我来插一句话

如果大家有把stats.cfg里面的英文耐着性子看完的话,就会发现,其实
mp_logfile 1
log on
要加在autoexec.cfg里面才是最好的,至于原因是为什么,大家自己去好好看看吧。

还有,午夜狂奔,你说的是不对的,statsme不是psychostats必需的,这点你没有搞清楚!
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发表于 2003-4-3 19:52:38 | 显示全部楼层 来自 中国–安徽–蚌埠

Re: 最后我来插一句话

最初由 coolzsb 发表
如果大家有把stats.cfg里面的英文耐着性子看完的话,就会发现,其实
mp_logfile 1
log on
要加在autoexec.cfg里面才是最好的,至于原因是为什么,大家自己去好好看看吧。


说来听听。是不是对服务器不正常重启有什么好的帮助呀。
我发现服务断了后生成的log文件就乱了,怎么办?
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发表于 2003-4-3 20:29:36 | 显示全部楼层 来自 中国–山东–济南
# default map used when the current map is unknown. This is only needed
  # if you use the command 'log on' in your server.cfg, instead of the
  # 'autoexec.cfg'.  Its recommended you use the autoexec.cfg for the
  # 'log on'. If the server.cfg is used, then the HLDS engine will not
  # report the first map loaded, and thus this option will need to be set
  # to the map you use to start the server.

好像是影响第一个地图的统计
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发表于 2003-4-4 01:09:53 | 显示全部楼层 来自 中国–福建–厦门

楼上的说得对

还有,ccbreal,我对你说的情况感到有点迷惑

你指的出错是不是伤害力和爆头的统计数据?

而且是在服务器崩溃的情况下?还是你的服务器是装成了后台服务的情况?

因为无论是statsme还是AMX的stats插件,统计这两样东西的数据只会发生在玩家正常断线退出的时候统计改玩家的这两样数据,或者是换地图的时候,或者是在服务器窗口里面输入quit关闭服务器的时候。但是,是不会影响到log文件的其他内容的。

所以我觉得你说的情况很可能是没有表达清楚!


最初由 ccbreal 发表


我发现服务断了后生成的log文件就乱了,怎么办?
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 楼主| 发表于 2003-4-4 19:22:59 | 显示全部楼层 来自 中国–山东–烟台

Re: 最后我来插一句话

最初由 coolzsb 发表
如果大家有把stats.cfg里面的英文耐着性子看完的话,就会发现,其实
mp_logfile 1
log on
要加在autoexec.cfg里面才是最好的,至于原因是为什么,大家自己去好好看看吧。

还有,午夜狂奔,你说的是不对的,statsme不是psychostats必需的,这点你没有搞清楚!


我请教JACKY 他说必须要安啊。。
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发表于 2003-7-31 16:25:33 | 显示全部楼层 来自 中国–福建–三明
头好大~~~~~~~~~~~晕
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