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怪兽插件.附图..

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发表于 2003-8-30 14:30:59 | 显示全部楼层 |阅读模式 来自 中国–福建–福州



本人不才,效果差了点不要见笑啊怪物下载
发表于 2003-8-30 14:44:37 | 显示全部楼层 来自 中国–天津–天津–宝坻区
怎么把它加到CS里
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发表于 2003-8-30 14:45:17 | 显示全部楼层 来自 中国–天津–天津–宝坻区
写详细点
谢谢!!
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发表于 2003-8-30 22:20:33 | 显示全部楼层 来自 中国–安徽–合肥
对,如何安装的呀,谢谢,请说明。
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 楼主| 发表于 2003-8-30 22:53:24 | 显示全部楼层 来自 中国–福建–福州
安装amxmod 0.94以上的版本..如果是的.93的话要加上一个vault的module
再下载这个插件,才能运行.
一版只能有四种,20个怪物...现在怪物共13种..
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发表于 2003-8-31 00:58:28 | 显示全部楼层 来自 中国–江西–景德镇
怎么放呀,我装了这个插件,进入游戏后,什么也没看到
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发表于 2003-8-31 01:42:15 | 显示全部楼层 来自 中国–福建–泉州
可能通过菜单要启动吧
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 楼主| 发表于 2003-8-31 06:42:10 | 显示全部楼层 来自 中国–福建–福州

大家去下载楼上置顶帖里amxmod0.95版吧,里面已经内置了这个插件..

通过菜单命令,就可以调用怪物了.怪物的种类要在monster_precache.cfg里面选.注意,一次不能选超过4,5个,不然会出错的.关于如何在一幅地图里指定地点里放怪物:在addons\monster\config目录下创建monster.cfg,内容如下:
{
origin/349 -379 279
delay/5
angle_min/90
angle_max/270
monster/snark
monster/snark
monster/zombie
monster/bigmomma
monster/snark
monster/scientist
targetteam/2
score/0
}

{
origin/-1700 -220 309
delay/5
angle_min/90
angle_max/270
monster/snark
monster/snark
monster/zombie
monster/bigmomma
monster/snark
monster/scientist
targetteam/2
score/0
}

{
origin/-1983 556 223
delay/5
angle_min/90
angle_max/270
monster/snark
monster/snark
monster/zombie
monster/bigmomma
monster/snark
monster/scientist
targetteam/2
score/0
}

{
origin/-1216 2503 175
delay/5
angle_min/90
angle_max/270
monster/snark
monster/snark
monster/zombie
monster/bigmomma
monster/snark
monster/scientist
targetteam/1
score/0
}

{
origin/-528 621 210
delay/5
angle_min/90
angle_max/270
monster/snark
monster/snark
monster/zombie
monster/bigmomma
monster/snark
monster/scientist
targetteam/2
score/0
}

{
origin/1730 1835 208
delay/5
angle_min/90
angle_max/270
monster/snark
monster/snark
monster/zombie
monster/bigmomma
monster/snark
monster/scientist
targetteam/1
score/0
}

{
origin/1437 119 -119
delay/5
angle_min/90
angle_max/270
monster/snark
monster/snark
monster/zombie
monster/bigmomma
monster/snark
monster/scientist
targetteam/1
score/0
}

{
origin/1351 119 -119
delay/5
angle_min/90
angle_max/270
monster/snark
monster/snark
monster/zombie
monster/bigmomma
monster/snark
monster/scientist
targetteam/1
score/0
}
再打开DUst2地图.怪物是不是都出来了.
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 楼主| 发表于 2003-8-31 06:43:23 | 显示全部楼层 来自 中国–福建–福州
原文origin
The X, Y, and Z coordinates in the map for the spawn point location. Use the command admin_userorigin <player name> to get a players position in order to discover co-ordinates. Remember you must spawn monsters at a location not touching anything including walls, the ground, players, weapons and each other.
delay
The amount of time (in seconds) to delay before respawning a monster after it gets killed.
angle
The angle (0 to 360) in degrees of the direction you want the monster to face when spawning.
angle_min
The minimum angle (0 to 360) in degrees of the direction you want the monster to face when spawning. You must also specify the angle_max value. A direction will be chosen randomly between the angle_min and angle_max values.
angle_max
The maximum angle (0 to 360) in degrees of the direction you want the monster to face when spawning. You must also specify the angle_min value. A direction will be chosen randomly between the angle_min and angle_max values.
monster
The name(s) of the monster that you want to spawn at this spawn point. Each time a monster respawns, one of the monsters from this list will be chosen.
Note: if you want one type of monster to spawn more often than other types of monsters you can include that name more than once. For example:
{
origin/720 -60 -90
delay/10
monster/barney
monster/hgrunt
monster/hgrunt
monster/hgrunt
}


This would cause the hgrunt monster to spawn 3 of 4 times and a barney monster to spawn 1 out of4 times. You can only have 20 "monster" fields for each monster spawn group.
targetteam
The number of the team the monster is permitted to attack. If this option is not specified the monster will attack both teams.
score
The number of frags to award any player that kills the monster. If this option is not specified the no frag will be awarded.
You can have a maximum of 100 monster groups in each Monster .cfg file.
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 楼主| 发表于 2003-8-31 06:55:06 | 显示全部楼层 来自 中国–福建–福州

monster.cfg

注意我写的那个monster.cfg是DUST2地图里专用的,因为那座标都是在DUST2的测的.在其它地图里怪物的地点会乱的...其实应该改为de_dust2_monster.cfg的..
适当的怪物的出现会增加游戏的乐趣.主要是在什么地点放什么怪物.以及怪物指定攻击某一阵营...乱放的话会严重改变地图的战术.后果很严重的.
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