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发表于 2003-8-31 06:43:23
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来自 中国–福建–福州
原文origin
The X, Y, and Z coordinates in the map for the spawn point location. Use the command admin_userorigin <player name> to get a players position in order to discover co-ordinates. Remember you must spawn monsters at a location not touching anything including walls, the ground, players, weapons and each other.
delay
The amount of time (in seconds) to delay before respawning a monster after it gets killed.
angle
The angle (0 to 360) in degrees of the direction you want the monster to face when spawning.
angle_min
The minimum angle (0 to 360) in degrees of the direction you want the monster to face when spawning. You must also specify the angle_max value. A direction will be chosen randomly between the angle_min and angle_max values.
angle_max
The maximum angle (0 to 360) in degrees of the direction you want the monster to face when spawning. You must also specify the angle_min value. A direction will be chosen randomly between the angle_min and angle_max values.
monster
The name(s) of the monster that you want to spawn at this spawn point. Each time a monster respawns, one of the monsters from this list will be chosen.
Note: if you want one type of monster to spawn more often than other types of monsters you can include that name more than once. For example:
{
origin/720 -60 -90
delay/10
monster/barney
monster/hgrunt
monster/hgrunt
monster/hgrunt
}
This would cause the hgrunt monster to spawn 3 of 4 times and a barney monster to spawn 1 out of4 times. You can only have 20 "monster" fields for each monster spawn group.
targetteam
The number of the team the monster is permitted to attack. If this option is not specified the monster will attack both teams.
score
The number of frags to award any player that kills the monster. If this option is not specified the no frag will be awarded.
You can have a maximum of 100 monster groups in each Monster .cfg file. |
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