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求 dproto 具体设置

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发表于 2009-6-16 18:08:31 | 显示全部楼层 |阅读模式 来自 中国–湖南–怀化–鹤城区
目前加载了dproto后 使用A斑竹的4832补丁
在3266版本下刷出.
但是进不了服务器

提示

  1. Connecting to 222.243.13.150:27033...
  2. Expecting STEAM authentication USERID ticke
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极其郁闷.

寻找dproto具体设置..
 楼主| 发表于 2009-6-17 19:11:54 | 显示全部楼层 来自 中国–湖南–怀化–鹤城区
没改动过。
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发表于 2009-6-16 18:14:24 | 显示全部楼层 来自 中国–陕西–西安
用原版4554试试
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发表于 2009-6-16 20:59:20 | 显示全部楼层 来自 日本
用了dproto的话 就不要用我的补丁
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发表于 2009-6-16 22:53:41 | 显示全部楼层 来自 中国–陕西–西安
升级到4554 在单用这个
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 楼主| 发表于 2009-6-17 00:14:53 | 显示全部楼层 来自 中国–湖南–怀化–鹤城区
谢谢,明天回去测试.
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 楼主| 发表于 2009-6-17 15:36:32 | 显示全部楼层 来自 中国–湖南–怀化–鹤城区
已经使用了 4554的版本,但是碰到问题
无法连接进入互联网,但是增加IP可以刷出!
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发表于 2009-6-17 17:58:25 | 显示全部楼层 来自 中国–陕西–西安
配置文件发出来
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 楼主| 发表于 2009-6-17 19:11:38 | 显示全部楼层 来自 中国–湖南–怀化–鹤城区
  1. # ========================================================
  2. #                 DPROTO CONFIGURATION
  3. # ========================================================

  4. #LoggingMode:
  5. #        1 = Console
  6. #        2 = Log Files
  7. #        3 = Both
  8. LoggingMode = 2

  9. # UserinfoVerification - Userinfo verification mode
  10. #        1 = Check for max size when user connecting (Use MaxUserInfoSize with this mode)
  11. #        2 = Remove unneeded fields in userinfo (Use ValidInfoFields with this mode)
  12. #        3 = Both
  13. # Verification needed to avoid overflows in userinfo. Overflows may cause svc_bad messages for clients
  14. UserinfoVerification = 3
  15. MaxUserInfoSize = 230
  16. ValidInfoFields_Engine = \name\bottomcolor\topcolor\model\cl_lc\cl_lw\cl_updaterate\cl_dlmax\rate\_pw\*hltv\password
  17. ValidInfoFields_cstrike = \_vgui_menus\_cl_autowepswitch
  18. ValidInfoFields_ag = \cl_autowepswitch


  19. # ========================================================
  20. #                 AUTHID MANAGEMENT
  21. # ========================================================

  22. # ClientIDs
  23. # 1: Real steam (STEAM_xx:xx:xx)
  24. # 2: Real valve (VALVE_xx:xx:xx)
  25. # 3: STEAM_ by IP
  26. # 4: VALVE_ by IP
  27. # 5: Deprected - client will be rejected
  28. # 6: reserved
  29. # 7: HLTV
  30. # 8: STEAM_ID_LAN
  31. # 9: STEAM_ID_PENDING
  32. # 10: VALVE_ID_LAN
  33. # 11: VALVE_ID_PENDING
  34. # 12: STEAM_666:88:666

  35. # Use this to set authid's for clients
  36. cid_HLTV = 7
  37. cid_NoSteam47 = 8
  38. cid_NoSteam48 = 10
  39. cid_Steam = 1

  40. # Client recognized as pending when they sucessfully authorized, but did not get steam id
  41. cid_SteamPending = 9

  42. # IPGen_Prefix1 (int)
  43. # STEAM_a:b:c
  44. #       ^ - this prefix for authids generated by IP
  45. IPGen_Prefix1 = 0

  46. # IPGen_Prefix2 (int)
  47. # STEAM_a:b:c
  48. #         ^ - this prefix for authids generated by IP
  49. IPGen_Prefix2 = 3

  50. # Note that banid will use steamid WITHOUT any prefixes!

  51. # ========================================================
  52. #                 OTHER STUFF
  53. # ========================================================

  54. # Emulation (0/1)
  55. # Enables built=in eSTEAMATiON support
  56. Emulation = 0

  57. # DisableNativeAuth (0/1)
  58. # Disables valve/steam auth system.
  59. #   For p.47 Based: Server will not connect to auth servers.
  60. #   For All: Server will not call authorization functions.
  61. # This is a fix for startup freeze for old servers.
  62. DisableNativeAuth = 0

  63. # ServerInfoAnswerType (0/1)
  64. # Sets server answer type for query requests
  65. #         0 = New style (Source)
  66. #        1 = Old Style
  67. ServerInfoAnswerType = 1


  68. # MasterClient (0/1)
  69. # Enables master-client emulation; it helps to register server on master list
  70. # if you having "You server is old" error.
  71. # USE THIS ONLY WITH -nomaster MODE!
  72. # you can use Master_GameVersion to set version of game
  73. MasterClient = 0

  74. # Master_GameVersion (string)
  75. # Sets version of game that master-client will send on master-server
  76. Master_GameVersion = 1.1.2.6/Stdio

  77. # SubServer_Enable (0/1)
  78. # Enables secondary mini-server that redirects clients on main server.
  79. #         Use the SubServer_AnswerType parameter to set answer type to info queries
  80. #         Use the SubServer_Port parameter to set secondary server port
  81. #         Use the SubServer_MasterClient parameter to enable master-client for secondary server.
  82. # This is useful feature if you want all clients to see you server.
  83. # Its possible if you set different answer types for main and secondary servers.
  84. # Clients which cant "see" main server will be able to see secondary
  85. SubServer_Enable = 0
  86. SubServer_Port = 28015
  87. SubServer_MasterClient = 0
  88. SubServer_AnswerType = 0
  89. SubServer_RedirectCommand = connect 169.254.141.3:27015


  90. # Game_Name (string)
  91. # Sets game name displayed for clients
  92. # If Game_Name is empty, native game name will be used
  93. Game_Name =


  94. # Enables fix for proper player id displaing on HLStats server monitoring
  95. # Enable this only if you have HLStats
  96. HLStatsPlayerIdFix = 0
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发表于 2009-6-17 19:36:41 | 显示全部楼层 来自 中国–陕西–西安
MasterClient = 1 试试呗~~
不行了再说
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