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发表于 2009-1-31 20:52:38
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来自 中国–台湾
有的= =
我都有再看的
以下是他的更新內容
還在測試版當中,目前還沒正式
Beta Updates
On this thread you will find the latest updates for Zombie Plague. All posted versions are beta stuff, meaning some features might not work correctly and/or might cause undesired effects, such as server crashes. You are advised to use these for testing purposes only.
For the latest stable release check the main ZP thread.
News
Jan 28
Alright, I was supposed to start with this quite some while ago but here it is. This first update mainly fixes some issues left from v4.1. No major new features yet, so stability shouldn't be a problem.
Jan 29
New CVARs for customization added. You can now have multiple Survivors and Nemesis in your Plague rounds (or even none at all). To balance things out there is also a multiplier to reduce their health, so that remaining players can still stand a chance.
Version Info
4.1-beta1
Tested with bots: Yes
Tested online: No
Reported issues:
- Model changes sometimes being delayed more than supposed to (Priority: minor) => Fixed in beta2
4.1-beta2
Tested with bots: Yes
Tested online: No
Reported issues: -
Beta Changelog
Code:
- Version: 4.1-beta1 (Jan 28, 2009)
* Added CVAR to set a purchase limit for infection bombs per round (zp_extra_infbomb_limit)
* Added CVARs to change base health multipliers for Nemesis and Survivor (zp_nem_base_health, zp_surv_base_health)
* Ambience sounds are now only played during game modes and stopped at round end (to completely avoid past problems with client overflows)
* Fixed enabling/disabling the mod by changing its CVAR after the map had started (it wouldn't properly turn on/off)
* Fixed using a high zp_multi_ratio causing all players to turn into zombies
* Fixed delay code from the default model changing system in order to reduce SVC_BAD when lots of people get infected at once (especially with sub-plugins)
- Version: 4.1-beta2 (Jan 29, 2009)
* Added CVARs to change the amount of Survivors and Nemesis for Plague rounds (zp_plague_nem_number, zp_plague_surv_number)
* Added CVARs to modify the health of Survivors and Nemesis for Plague rounds (zp_plague_nem_hp_multi, zp_plague_surv_hp_multi)
* Added CVAR to change Zombie Madness duration (zp_extra_madness_duration)
* Added CVAR to change Survivor's default weapon (zp_surv_weapon)
* Updated ML with Dutch language
* Fixed zombie class menu showing up even after selecting a class manually sometimes
* Optimized delay code from the default model changing system (now it's flawless) |
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