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发表于 2008-12-23 09:26:22
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来自 中国–广东–广州–白云区
回复: 再發一個夜間戰鬥兩局,前兩局有提示
// Ivan's Advanced Tracer Plugin 0.25 by Ivan <-g-s-ivan@web.de>
// Basing on the original Tracer Script by OLO
/*
Changelog from 0.1 to 0.25
* Added check for CS, now when firing tracers will go to the hitpoint, not the aimpoint
* Added Adminclientcommands for setting Tracers, amx_settracers & amx_setamplitude
* Renamed CVAR amx_ln to amx_tracers_ln
* Lightning Tracers won't start in the middle of your screen anymore (now they come from the lower end - isn't that nasty to look at)
* Now the last shot in mag makes tracers too.
* Some Speed/CPU usage tweaks.
* Better compatibilty with other Mods.
*/
// VERY VERY CPU optimized version.
#include <amxmod>
#define SHOTGUN_AIMING 32
new light;
new tracers, ln, is_cs = 0;
lightning(vec1[3],vec2[3])
{
//Lightning
message_begin( MSG_BROADCAST,SVC_TEMPENTITY);
write_byte( 0 );
write_coord(vec1[0]);
write_coord(vec1[1]);
write_coord(vec1[2]);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
write_short( light );
write_byte( 1 ); // framestart
write_byte( 5 ); // framerate
write_byte( 2 ); // life
write_byte( 20 ); // width
//write_byte( 30 ); // noise
write_byte(ln);
write_byte( 200 ); // r, g, b
write_byte( 200 ); // r, g, b
write_byte( 200 ); // r, g, b
write_byte( 200 ); // brightness
write_byte( 200 ); // speed
message_end();
}
tracer(vec1[3],vec2[3]) {
message_begin(MSG_PAS, SVC_TEMPENTITY,vec1 );
write_byte( 6 ) /* TE_TRACER - see commo/const.h in HLSDK */
write_coord(vec1[0]);
write_coord(vec1[1]);
write_coord(vec1[2]);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
message_end();
}
draw(vec1[3],vec2[3]) {
if(tracers==1) {
tracer(vec1,vec2);
} else {
lightning(vec1,vec2);
}
}
new users_ammo[33];
new users_w[33]
public drawtracer(id)
{
if(tracers==0) {
return PLUGIN_HANDLED;
}
new ammo = read_data(3), weapon = read_data(2); // I read it only once to save CPU time.
if(users_ammo[id]>ammo && ammo>=0 && users_w[id]==weapon) {
new vec1[3], vec2[3];
if(tracers == 2) {
get_user_origin(id,vec1);
vec1[2]+=8;
// For lightnings we do it a special way, 'cause lightnings from eye positon look shit
} else {
get_user_origin(id,vec1,1);
}
if(is_cs==1) {
get_user_origin(id,vec2,4);
} else {
get_user_origin(id,vec2,3);
}
if(is_cs == 1 && (weapon==CSW_M3 || weapon==CSW_XM1014)) { // Shotguns in CS
draw(vec1,vec2);
vec2[0]+=SHOTGUN_AIMING;
draw(vec1,vec2);
vec2[1]+=SHOTGUN_AIMING;
draw(vec1,vec2);
vec2[2]+=SHOTGUN_AIMING;
draw(vec1,vec2);
vec2[0]-=SHOTGUN_AIMING; // Repeated substraction is faster then multiplication !
vec2[0]-=SHOTGUN_AIMING; // Repeated substraction is faster then multiplication !
draw(vec1,vec2);
vec2[1]-=SHOTGUN_AIMING; // Repeated substraction is faster then multiplication !
vec2[1]-=SHOTGUN_AIMING; // Repeated substraction is faster then multiplication !
draw(vec1,vec2);
vec2[2]-=SHOTGUN_AIMING; // Repeated substraction is faster then multiplication !
vec2[2]-=SHOTGUN_AIMING; // Repeated substraction is faster then multiplication !
draw(vec1,vec2);
} else {
draw(vec1,vec2);
}
users_ammo[id]=ammo;
} else {
users_w[id]=weapon;
users_ammo[id]=ammo;
}
return PLUGIN_HANDLED;
}
public checktracervars() {
tracers = get_cvar_num("amx_tracers");
ln = get_cvar_num("amx_tracers_ln");
}
public amx_settracers(id)
{
new arg1[32];
new nt;
read_argv(1,arg1,32);
nt = str_to_num(arg1);
if(nt == 1) {
client_print(id,print_console,"[AMX] Advanced Tracers> Tracer mode set to 1, Normal Tracers.");
} else if(nt == 2) {
client_print(id,print_console,"[AMX] Advanced Tracers> Tracer mode set to 2, Lightning Tracers.");
} else if(nt==0 && equal(arg1,"0")) {
client_print(id,print_console,"[AMX] Advanced Tracers> Tracer mode set to 0, No Tracers.");
} else {
client_print(id,print_console,"[AMX] Advanced Tracers> Please type 0, 1 or 2!");
return PLUGIN_HANDLED;
}
tracers = nt;
set_cvar_num("amx_tracers",tracers);
return PLUGIN_HANDLED;
}
public amx_setamplitude(id)
{
new arg1[32];
new na;
read_argv(1,arg1,32);
na = str_to_num(arg1);
if(na>=0) {
client_print(id,print_console,"[AMX] Advanced Tracers> Amplitude for Lightning Tracers set to %d.",na);
ln = na;
set_cvar_num("amx_tracers_ln",ln);
}
return PLUGIN_HANDLED;
}
public plugin_precache()
{
light = precache_model("sprites/lgtning.spr");
return PLUGIN_CONTINUE;
}
public plugin_init()
{
new modname[32];
register_plugin("Advanced Tracers","0.1","-g-s-ivan@web.de");
register_event("CurWeapon","drawtracer","be","1=1"); //,"3>=0");
register_cvar("amx_tracers","1")
register_cvar("amx_tracers_ln","30");
register_concmd("amx_settracers","amx_settracers",ADMIN_LEVEL_A,"<0|1|2> Set tracer mode.");
register_concmd("amx_setamplitude","amx_setamplitude",ADMIN_LEVEL_A,"<noise> Noise for lightning tracers.");
set_task(5.0,"checktracervars",0,"",0,"b");
checktracervars();
get_modname(modname,32);
if(equal(modname,"cstrike")) is_cs = 1;
return PLUGIN_CONTINUE;
} |
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