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这是我在DT下的换皮肤的AMXX。有2个问题,1:好象没有设置权限,2:是否可以在CS1.5中使用,请老大们给出意见,和解决办法。
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#define MENUTIME 30 // how long menus stay up
// Key Defines (for ease of use and readability)
#define KEY1 (1<<0)
#define KEY2 (1<<1)
#define KEY3 (1<<2)
#define KEY4 (1<<3)
#define KEY5 (1<<4)
#define KEY6 (1<<5)
#define KEY7 (1<<6)
#define KEY8 (1<<7)
#define KEY9 (1<<8)
#define KEY0 (1<<9)
// Temporary Menu Variables
new page[33] = { 1, ...}, choices[33][9][33], target[33][33];
// A user's assigned model
new setmodel[33][33];
// ------------------------------------------------------------------------------------------
// --MENU DISPLAYS--------------------------------------------------------------------------
// ------------------------------------------------------------------------------------------
// Here are all of our functions for displaying the menus themselves
// --MENU 1 DISPLAY--------------------------------------------------------------------------
public menu1Display(id) {
// choose who to perform actions on
new menubody[256];
format(menubody,255,"\y绠$悊鍛樹负鐜╁鏇存崲鏈嶈鑿滃崟 :^n^n");
add(menubody,255,"\w1. 涓烘墍鏈夋亹鎬栦唤瀛恀n");
add(menubody,255,"\w2. 涓烘墍鏈夊弽鎭愮簿鑻盺n");
add(menubody,255,"\w3. 涓烘寚瀹氱帺瀹禴n");
add(menubody,255,"\w4. 涓哄叏閮ㄧ帺瀹禴n");
add(menubody,255,"\w5. 涓轰綘鑷繁^n");
add(menubody,255,"\w^n0. 閫€鍑?);
show_menu(id,KEY1|KEY2|KEY3|KEY4|KEY5|KEY0,menubody,MENUTIME,"menu1");
return PLUGIN_HANDLED;
}
// --MENU 2 DISPLAY--------------------------------------------------------------------------
public menu2Display(id) {
// our list of players
// clear choices
for(new n=0;n<9;n++) {
choices[id][n] = "";
}
new menubody[256];
format(menubody,255,"\y涓虹帺瀹舵洿鎹㈡湇瑁? (鎸囧畾鐜╁, 绗?%d 椤?:^n^n",page[id]);
// get players
new players[32], num;
get_players(players,num);
// if too many for one page
new loopamt = num-((page[id]-1)*8);
if(num-((page[id]-1)*8) > 8) {
loopamt = 8;
}
new offset = (page[id] * 8) - 8; // starting offset
// loop through players
for(new i=offset;i<loopamt+offset;i++) {
// get name
new username[33];
get_user_name(players,username,32);
// get user's team
new team[5];
if(get_user_team(players) == 1) { team = "T"; }
else if(get_user_team(players) == 2) { team = "CT"; }
else { team = "SPEC"; }
// our string to add
new string[256];
format(string,255,"\w%d. %s (%s%s)^n",i+1-offset,username,team,is_user_admin(players) ? ",@" : "");
// get string value of player's id
new idstr[33];
num_to_str(players,idstr,32);
// save player's id for easy access
choices[id][i-offset] = idstr;
// add it to menu
add(menubody,255,string);
}
// if another page
if(num-((page[id]-1)*8) > 8) {
choices[id][8] = "Next";
add(menubody,255,"\w^n9. 涓嬩竴椤?);
}
add(menubody,255,"\w^n0. 杩斿洖");
show_menu(id,KEY1|KEY2|KEY3|KEY4|KEY5|KEY6|KEY7|KEY8|KEY9|KEY0,menubody,MENUTIME,"menu2");
return PLUGIN_HANDLED;
}
// --MENU 3 DISPLAY--------------------------------------------------------------------------
public menu3Display(id) {
// choose what model category to browse in
new menubody[256];
format(menubody,255,"\y鏀瑰彉鏈嶈涓?(璇烽€夋嫨鏌愪竴绫诲瀷):^n^n");
add(menubody,255,"\w1. 鍖緬鏈嶉グ^n");
add(menubody,255,"\w2. 璀﹀療鏈嶉グ^n");
add(menubody,255,"\w3. 鍏ㄩ儴鏈嶉グ^n");
add(menubody,255,"\w4. 閲嶆柊閫夋嫨^n");
add(menubody,255,"\w^n0. 杩斿洖");
show_menu(id,KEY1|KEY2|KEY3|KEY4|KEY0,menubody,MENUTIME,"menu3");
return PLUGIN_HANDLED;
}
// --MENU 4 DISPLAY--------------------------------------------------------------------------
public menu4Display(id) {
// terrorist model list
new menubody[256];
format(menubody,255,"\y鏀瑰彉鏈嶉グ涓?(鍖緬鏈嶉グ):^n^n");
add(menubody,255,"\w1. 鍑ゅ嚢鍩庢亹鎬栫粍缁嘵n");
add(menubody,255,"\w2. 鍗楃編娲茬壒鍒殫鏉€灏忕粍^n");
add(menubody,255,"\w3. 鐟炲吀鍖楁瀬澶嶄粐鑰區n");
add(menubody,255,"\w4. 涓笢娓稿嚮闃焇n");
add(menubody,255,"\w^n0. 杩斿洖");
show_menu(id,KEY1|KEY2|KEY3|KEY4|KEY0,menubody,MENUTIME,"menu4");
return PLUGIN_HANDLED;
}
// --MENU 5 DISPLAY--------------------------------------------------------------------------
public menu5Display(id) {
// counter-terrorist model list
new menubody[256];
format(menubody,255,"\y鏀瑰彉鏈嶉グ涓?(璀﹀療鏈嶉グ):^n^n");
add(menubody,255,"\w1. 缇庡浗娴疯惫绐佸嚮闃熺鍏垎闃焇n");
add(menubody,255,"\w2. 寰峰浗杈归槻绗節鏃區n");
add(menubody,255,"\w3. 鑻卞浗鐨囧鐗瑰埆绌哄嫟鍥n");
add(menubody,255,"\w4. 娉曞浗瀹叺骞查闃焇n");
add(menubody,255,"\w5. VIP^n");
add(menubody,255,"\w^n0. 杩斿洖");
show_menu(id,KEY1|KEY2|KEY3|KEY4|KEY5|KEY0,menubody,MENUTIME,"menu5");
return PLUGIN_HANDLED;
}
// --MENU 6 DISPLAY--------------------------------------------------------------------------
public menu6Display(id) {
// our list of custom models
// clear choices
for(new i=0;i<9;i++) {
choices[id] = "";
}
new menubody[256];
format(menubody,255,"\y鏀瑰彉鏈嶉グ涓?(鎸囧畾鐨勬湇楗? 绗?%d 椤?:^n^n",page[id]);
// get custom models
new models[32][33], num;
num = get_models(models,32);
// if too many for one page
new loopamt = num-((page[id]-1)*8);
if(num-((page[id]-1)*8) > 8) {
loopamt = 8;
}
new offset = (page[id] * 8) - 8; // starting offset
// loop through players
for(new i=offset;i<loopamt+offset;i++) {
// our string to add
new string[256];
format(string,255,"\w%d. %s^n",i+1-offset,models);
// save model's name for easy access
choices[id][i-offset] = models;
// add it to menu
add(menubody,255,string);
}
// if another page
if(num-((page[id]-1)*8) > 8) {
choices[id][8] = "Next";
add(menubody,255,"\w^n9. 涓嬩竴椤?);
}
add(menubody,255,"\w^n0. 杩斿洖");
show_menu(id,KEY1|KEY2|KEY3|KEY4|KEY5|KEY6|KEY7|KEY8|KEY9|KEY0,menubody,MENUTIME,"menu6");
return PLUGIN_HANDLED;
}
// ------------------------------------------------------------------------------------------
// --MENU ACTIONS---------------------------------------------------------------------------
// ------------------------------------------------------------------------------------------
// This handles the actions of all of our menus
// --MENU 1 ACTION---------------------------------------------------------------------------
public menu1Action(id,key) {
// 1. Terrorist
if(key == 0) {
target[id] = "@T";
menu3Display(id);
return 1;
}
// 2. Counter-Terrorist
if(key == 1) {
target[id] = "@CT";
menu3Display(id);
return 1;
}
// 3. Specific Player
if(key == 2) {
menu2Display(id);
return 1;
}
// 4. All Players
if(key == 3) {
target[id] = "*";
menu3Display(id);
return 1;
}
// 5. Yourself
if(key == 4) {
new idstr[33];
num_to_str(id,idstr,32);
target[id] = idstr;
menu3Display(id);
return 1;
}
// 0. Exit
// Nothing happens and the menu closes
return 1;
}
// --MENU 2 ACTION---------------------------------------------------------------------------
public menu2Action(id,key) {
// 0. Back
if(key == 9 && page[id] == 1) {
menu1Display(id);
return 1;
}
else if(key == 9 && page[id] > 1) {
page[id] -=1 ;
menu2Display(id);
return 1;
}
// if choice is blank
if(equal(choices[id][key],"")) {
menu2Display(id); // reset menu
return 1;
}
// 1-8. Varies
if(key < 8) {
target[id] = choices[id][key];
menu3Display(id);
return 1;
}
// 9. Next
if(key == 8 && equal(choices[id][key],"Next")) {
page[id] += 1;
menu2Display(id);
return 1;
}
return 1;
}
// --MENU 3 ACTION---------------------------------------------------------------------------
public menu3Action(id,key) {
// 1. T Models
if(key == 0) {
menu4Display(id);
return 1;
}
// 2. CT Models
if(key == 1) {
menu5Display(id);
return 1;
}
// 3. Custom Models
if(key == 2) {
menu6Display(id);
return 1;
}
// 4. Reset Models
if(key == 3) {
modelAction(id,target[id],".reset");
return 1;
}
// 0. Back
if(key == 9) {
menu1Display(id);
return 1;
}
return 1;
}
// --MENU 4 ACTION---------------------------------------------------------------------------
public menu4Action(id,key) {
// 1. Phoenix Connexion
if(key == 0) {
modelAction(id,target[id],"terror");
return 1;
}
// 2. 1337 Krew
if(key == 1) {
modelAction(id,target[id],"leet");
return 1;
}
// 3. Arctic Avengers
if(key == 2) {
modelAction(id,target[id],"arctic");
return 1;
}
// 4. Guerilla Warfare
if(key == 3) {
modelAction(id,target[id],"guerilla");
return 1;
}
// 0. Back
if(key == 9) {
menu3Display(id);
return 1;
}
return 1;
}
// --MENU 5 ACTION---------------------------------------------------------------------------
public menu5Action(id,key) {
// 6. Choose Random
if(key == 5) {
key = random_num(0,4);
}
// 1. US Seal Team 6
if(key == 0) {
modelAction(id,target[id],"urban");
return 1;
}
// 2. German GSG-9
if(key == 1) {
modelAction(id,target[id],"gsg9");
return 1;
}
// 3. UK Special Air Service
if(key == 2) {
modelAction(id,target[id],"sas");
return 1;
}
// 4. French GIGN
if(key == 3) {
modelAction(id,target[id],"gign");
return 1;
}
// 5. VIP
if(key == 4) {
modelAction(id,target[id],"vip");
return 1;
}
// 0. Back
if(key == 9) {
menu3Display(id);
return 1;
}
return 1;
}
// --MENU 6 ACTION---------------------------------------------------------------------------
public menu6Action(id,key) {
// 0. Back
if(key == 9 && page[id] == 1) {
menu3Display(id);
return 1;
}
else if(key == 9 && page[id] > 1) {
page[id] -=1 ;
menu6Display(id);
return 1;
}
// if choice is blank
if(equal(choices[id][key],"")) {
menu6Display(id); // reset menu
return 1;
}
// 1-8. Varies
if(key < 8) {
modelAction(id,target[id],choices[id][key]);
return 1;
}
// 9. Next
if(key == 8 && equal(choices[id][key],"Next")) {
page[id] += 1;
menu6Display(id);
return 1;
}
return 1;
}
// ------------------------------------------------------------------------------------------
// --SET MODEL ACTION-----------------------------------------------------------------------
// ------------------------------------------------------------------------------------------
public modelAction(id,target[33],model[33]) {
new username[33], authid[33];
get_user_name(id,username,32);
get_user_authid(id,authid,32);
// if clearing models
if(equal(model,".reset")) {
// log the command
log_amx("Cmd: ^"%s<%d><%s><>^" reset model for %s%s",username,get_user_userid(id),authid,isdigit(target[0]) ? "#" : "",target);
// show activity
switch(get_cvar_num("amx_show_activity")) {
case 1: client_print(0,print_chat,"绠$悊: 閲嶆柊璁惧畾鏈嶉グ涓?%s%s",isdigit(target[0]) ? "#" : "",target);
case 2: client_print(0,print_chat,"绠$悊 %s: 閲嶆柊璁惧畾鏈嶉グ涓?%s%s",username,isdigit(target[0]) ? "#" : "",target);
}
}
else { // if setting models
// log the command
log_amx("Cmd: ^"%s<%d><%s><>^" set model %s on %s%s",username,get_user_userid(id),authid,model,isdigit(target[0]) ? "#" : "",target);
// show activity
switch(get_cvar_num("amx_show_activity")) {
case 1: client_print(0,print_chat,"绠$悊: 璁惧畾 %s 涓?%s%s鐨勬湇楗?,model,isdigit(target[0]) ? "#" : "",target);
case 2: client_print(0,print_chat,"绠$悊 %s: 璁惧畾 %s 涓?%s%s鐨勬湇楗?,username,model,isdigit(target[0]) ? "#" : "",target);
}
}
new flags[2], team[33];
if(equal(target,"@T")) { // All Terrorists
flags = "e"; // team
team = "TERRORIST";
}
else if(equal(target,"@CT")) { // All Counter-Terrorists
flags = "e"; // team
team = "CT";
}
else if(isdigit(target[0])) { // Specific Player or Yourself
flags = "f"; // name
get_user_name(str_to_num(target),team,32);
}
// Otherwise this leaves us with nothing, which is All Players
// get targets
new players[32], num;
get_players(players,num,flags,team);
// loop through
for(new i=0;i<num;i++) {
new player = players; // our player
if(equal(model,".reset")) { // if reset
cs_reset_user_model(player);
setmodel[player] = "";
}
else {
cs_set_user_model(player,model);
setmodel[player] = model;
}
}
return 1;
}
// ------------------------------------------------------------------------------------------
// --CUSTOM MODEL LIST----------------------------------------------------------------------
// ------------------------------------------------------------------------------------------
public get_models(array[32][],len) {
// get a list of custom models
new dirpos, output[64], outlen, filledamt;
// go through custom models
while((dirpos = read_dir("models/player",dirpos,output,255,outlen)) != 0) {
if(containi(output,".") == -1) { // if not a file (but a directory)
// check if model is actually there
new modelfile[64];
format(modelfile,63,"models/player/%s/%s.mdl",output,output);
// if it exists
if(file_exists(modelfile)) {
format(array[filledamt],len,"%s",output);
filledamt += 1;
}
// if we are out of array space now
if(filledamt > 32) {
return filledamt;
}
}
}
return filledamt;
}
// ------------------------------------------------------------------------------------------
// --RESET MODEL ON RESPAWN-----------------------------------------------------------------
// ------------------------------------------------------------------------------------------
public event_resethud(id) {
if(!equal(setmodel[id],"")) {
cs_set_user_model(id,setmodel[id]);
}
}
// ------------------------------------------------------------------------------------------
// --CONNECTION AND DISCONNECTION-----------------------------------------------------------
// ------------------------------------------------------------------------------------------
public client_connect(id) {
page[id] = 1;
setmodel[id] = "";
}
public client_disconnect(id) {
page[id] = 1;
setmodel[id] = "";
}
// ------------------------------------------------------------------------------------------
// --PLUGIN PRECACHE------------------------------------------------------------------------
// ------------------------------------------------------------------------------------------
public plugin_precache() {
// get custom models
new models[32][33], num;
num = get_models(models,32);
// loop through them
for(new i=0;i<num;i++) {
new modelstring[64];
format(modelstring,63,"models/player/%s/%s.mdl",models,models);
precache_model(modelstring);
}
}
public currmodel(id) {
new model[33];
cs_get_user_model(id,model,32);
client_print(id,print_chat,"* 浣犵殑鏈嶉グ鏄?%s",model);
return PLUGIN_HANDLED;
}
// ------------------------------------------------------------------------------------------
// --PLUGIN ININITATION---------------------------------------------------------------------
// ------------------------------------------------------------------------------------------
public plugin_init() {
register_plugin("CS鏈嶉グ绠$悊绯荤粺CN","0.11","Avalanche AND btvsohu");
console_print(0,"* Loaded CS User Model Menuz 0.11 by Avalanche");
register_clcmd("amx_csummz","menu1Display",ADMIN_BAN,"- 绠$悊鏈嶉グ鑿滃崟");
register_event("ResetHUD","event_resethud","b");
register_clcmd("say /currmodel","currmodel",-1);
// Register Menu IDs
new menu1ID = register_menuid("menu1");
new menu2ID = register_menuid("menu2");
new menu3ID = register_menuid("menu3");
new menu4ID = register_menuid("menu4");
new menu5ID = register_menuid("menu5");
new menu6ID = register_menuid("menu6");
// Register Menu Commands
register_menucmd(menu1ID,1023,"menu1Action");
register_menucmd(menu2ID,1023,"menu2Action");
register_menucmd(menu3ID,1023,"menu3Action");
register_menucmd(menu4ID,1023,"menu4Action");
register_menucmd(menu5ID,1023,"menu5Action");
register_menucmd(menu6ID,1023,"menu6Action");
} |
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