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发表于 2005-10-7 00:20:51
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来自 中国–上海–上海–金山区
例:把自己烧死~不想活了
amx_fire #1
下面是源文件:
/* AMX Mod script.
*
* (c) Copyright 2003, f117bomb
* This file is provided as is (no warranties).
*/
#include <amxmod>
#include <amxmisc>
/*
* Sets a player on fire with effects. Users can catch others on fire by standing next to them.
* Usage: amx_fire <authid, nick or #userid>
*
*/
new gmsgDamage,smoke,mflash
new onfire[33]
public ignite_effects(skIndex[]) {
new kIndex = skIndex[0]
if (is_user_alive(kIndex) && onfire[kIndex] ) {
new korigin[3]
get_user_origin(kIndex,korigin)
//TE_SPRITE - additive sprite, plays 1 cycle
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte( 17 )
write_coord(korigin[0]) // coord, coord, coord (position)
write_coord(korigin[1])
write_coord(korigin[2])
write_short( mflash ) // short (sprite index)
write_byte( 20 ) // byte (scale in 0.1's)
write_byte( 200 ) // byte (brightness)
message_end()
//Smoke
message_begin( MSG_BROADCAST,SVC_TEMPENTITY,korigin)
write_byte( 5 )
write_coord(korigin[0])// coord coord coord (position)
write_coord(korigin[1])
write_coord(korigin[2])
write_short( smoke )// short (sprite index)
write_byte( 20 ) // byte (scale in 0.1's)
write_byte( 15 ) // byte (framerate)
message_end()
set_task(0.2, "ignite_effects" , 0 , skIndex, 2)
}
else {
if( onfire[kIndex] ) {
emit_sound(kIndex,CHAN_AUTO, "scientist/scream21.wav", 0.6, ATTN_NORM, 0, PITCH_HIGH)
onfire[kIndex] = 0
}
}
return PLUGIN_CONTINUE
}
public ignite_player(skIndex[]) {
new kIndex = skIndex[0]
if (is_user_alive(kIndex) && onfire[kIndex] ) {
new korigin[3]
new players[32], inum = 0
new pOrigin[3]
new kHeath = get_user_health(kIndex)
get_user_origin(kIndex,korigin)
//create some damage
set_user_health(kIndex,kHeath - 10)
message_begin(MSG_ONE, gmsgDamage, {0,0,0}, kIndex)
write_byte(30) // dmg_save
write_byte(30) // dmg_take
write_long(1<<21) // visibleDamageBits
write_coord(korigin[0]) // damageOrigin.x
write_coord(korigin[1]) // damageOrigin.y
write_coord(korigin[2]) // damageOrigin.z
message_end()
//create some sound
emit_sound(kIndex,CHAN_ITEM, "ambience/flameburst1.wav", 0.6, ATTN_NORM, 0, PITCH_NORM)
//Ignite Others
get_players(players,inum,"a")
for(new i = 0 ;i < inum; ++i) {
get_user_origin(players,pOrigin)
if( get_distance(korigin,pOrigin) < 100 ) {
if( !onfire[players] ) {
new spIndex[2]
spIndex[0] = players
new pName[32], kName[32]
get_user_name(players,pName,31)
get_user_name(kIndex,kName,31)
emit_sound(players,CHAN_WEAPON ,"scientist/scream07.wav", 1.0, ATTN_NORM, 0, PITCH_HIGH)
client_print(0,3,"* [ATAC] OH! NO! %s has caught %s on fire!",kName,pName)
onfire[players] =1
ignite_player(players)
ignite_effects(players)
}
}
}
players[0] = 0
pOrigin[0] = 0
korigin[0] = 0
//Call Again in 2 seconds
set_task(2.0, "ignite_player" , 0 , skIndex, 2)
}
return PLUGIN_CONTINUE
}
public fire_player(id,level,cid) {
if (!cmd_access(id,level,cid,2))
return PLUGIN_HANDLED
new arg[32]
read_argv(1,arg,31)
new victim = cmd_target(id,arg,7)
if (!victim)
return PLUGIN_HANDLED
new skIndex[2]
skIndex[0] = victim
new name[32]
get_user_name(victim,name,31)
onfire[victim] = 1
ignite_effects(skIndex)
ignite_player(skIndex)
new adminname[32]
get_user_name(id,adminname,31)
switch(get_cvar_num("amx_show_activity")) {
case 2: client_print(0,print_chat,"ADMIN %s: set %s on fire.",adminname,name)
case 1: client_print(0,print_chat,"ADMIN: set %s on fire.",name)
}
console_print(id,"Client ^"%s^" has been set on fire...",name)
return PLUGIN_HANDLED
}
public plugin_precache() {
mflash = precache_model("sprites/muzzleflash.spr")
smoke = precache_model("sprites/steam1.spr")
precache_sound("ambience/flameburst1.wav")
precache_sound("scientist/scream21.wav")
precache_sound("scientist/scream07.wav")
return PLUGIN_CONTINUE
}
public plugin_init() {
register_plugin("Admin Fire","1.0.0","f117bomb")
register_concmd("amx_fire","fire_player",ADMIN_SLAY,"<authid, nick or #userid>")
gmsgDamage = get_user_msgid("Damage")
return PLUGIN_CONTINUE
} |
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