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昨天的帖子因为没有说明具体支持的版本,因此另写一贴,昨天下载的版本有些小问题,请重新下载,Sorry
从国外的论坛上看已经能支持1.6 steam , non steam , lan server 等各种server
也能保证1.6 non steam 能在server list中
同时支持CD 4.29 server,如果4.30 没有太大变化也能支持
下面是我的验证
1.Lan server
Ignoring custom decal from Player1
L 05/15/2005 - 11:13:51: "Player1<2><STEAM_ID_LAN><>" entered t
he game
L 05/15/2005 - 11:13:54: "Player1<2><STEAM_ID_LAN><>" joined te
am "TERRORIST"
L 05/15/2005 - 11:13:55: "Player1<2><STEAM_ID_LAN><TERRORIST>"
triggered "Spawned_With_The_Bomb"
CDMOD: Challenge version updated to 4.29
CDMOD: Challenge sent to player id #2 "Player1"
CDMOD: Player id #2 "Player1" validated
L 05/15/2005 - 11:14:11: Team "CT" triggered "Target_Saved" (CT "1") (T "0")
L 05/15/2005 - 11:14:11: World triggered "Round_End"
L 05/15/2005 - 11:14:16: "Player1<2><STEAM_ID_LAN><TERRORIST>"
triggered "Spawned_With_The_Bomb"
L 05/15/2005 - 11:14:22: World triggered "Round_Start"
2.Internet Non-steam server
63.9 fps 1/ 6 on de_inferno
Console initialized.
Protocol version 47
Exe version 1.1.2.5 (cstrike)
Exe build: 10:30:01 Jul 28 2004 (2834)
STEAM Auth Server
couldn't exec language.cfg
Server IP address 222.4.16.5:27015
CDMOD: ChainDll: cstrike\dlls/mp.dll
Cheating-Death v4.29.0
This software is provided for free and comes
with ABSOLUTELY NO WARRANTY.(C)2005 United Admins Ltd.
http://www.unitedadmins.com/cdeath.php
couldn't exec config.cfg
L 05/15/2005 - 11:20:03: Log file started (file "logs\L0515021.log") (game "cstr
ike") (version "47/1.1.2.5/2834")
No auth servers parsed
Disabling Valve Authentication.
Adding master server 69.28.151.178:27010
Adding master server 207.173.177.12:27010
L 05/15/2005 - 11:20:11: World triggered "Round_Start"
SteamStartValidatingUserIDTicket: No Valve Auth servers defined
L 05/15/2005 - 11:21:21: "xxx<1><STEAM_ID_LAN><>" connected, address "218.97.181
.71:27005"
L 05/15/2005 - 11:37:13: "2<7><STEAM_ID_LAN><>" connected, address "218.93.117.6
6:2050"
CDMOD: Player id #7 "2" connected (218.93.117.66)
Ignoring custom decal from 2
L 05/15/2005 - 11:37:19: "2<7><STEAM_ID_LAN><>" entered the game
L 05/15/2005 - 11:37:25: "2<7><STEAM_ID_LAN><>" joined team "TERRORIST"
L 05/15/2005 - 11:37:26: "2<7><STEAM_ID_LAN><TERRORIST>" triggered "Spawned_With
_The_Bomb"
CDMOD: Player id #7 "2" disconnected
L 05/15/2005 - 11:37:49: "2<7><STEAM_ID_LAN><TERRORIST>" triggered "Dropped_The_
Bomb"
L 05/15/2005 - 11:37:49: "2<7><STEAM_ID_LAN><TERRORIST>" disconnected
L 05/15/2005 - 11:37:49: World triggered "Round_Draw" (CT "5") (T "0")
L 05/15/2005 - 11:37:49: World triggered "Round_End"
Dropped 2 from server
Reason: Client sent 'drop'
L 05/15/2005 - 11:38:00: World triggered "Round_Start"
SteamStartValidatingUserIDTicket: No Valve Auth servers defined
L 05/15/2005 - 11:38:18: "Player1<8><STEAM_ID_LAN><>" connected
, address "211.97.111.15:27005"
CDMOD: Player id #8 "Player1" connected (211.97.111.15)
Ignoring custom decal from Player1
L 05/15/2005 - 11:38:23: "Player1<8><STEAM_ID_LAN><>" entered t
he game
SteamStartValidatingUserIDTicket: No Valve Auth servers defined
L 05/15/2005 - 11:38:24: "player<9><STEAM_ID_LAN><>" connected, address "218.75.
48.90:8636"
Dropped player from server
Reason: Client sent 'drop'
L 05/15/2005 - 11:38:32: "Player1<8><STEAM_ID_LAN><>" joined te
am "TERRORIST"
L 05/15/2005 - 11:38:32: "Player1<8><STEAM_ID_LAN><TERRORIST>"
triggered "Spawned_With_The_Bomb"
CDMOD: Challenge version updated to 4.29
CDMOD: Challenge sent to player id #8 "Player1"
CDMOD: Player id #8 "Player1" validated |
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