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发表于 2002-12-27 10:42:48
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来自 中国–湖南–湘西土家族苗族自治州–吉首市
Name und Bedingungen der Ereignisse
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SM_DeathMsg - "receiver" "index_of_killer" "index_of_victim" "headshot" "wpn_name" "team_killing"
SM_RoundEnd - "receiver"
SM_RoundStart - "receiver"
SM_MonsterKill - "receiver" "kills" "headshots"
SM_C4Timer - "receiver" "sec_left_to_the_explosion"
SM_Damage - "receiver" "index_of_attacker" "damage" "aiming_at" "weapon" "team_attacking"
SM_Connect - "receiver" "name" "ip"
SM_PutInServer - "receiver"
SM_Disconnect - "receiver"
SM_InfoChanged - "receiver"
CurWeapon - "receiver" "is_wpn_active" "id_of_weapon" "ammo_in_clip"
Damage - "receiver" "dmg_save?" "dmg_take" "dmg_type_bits" "coordx" "coordy" "coordz"
DeathMsg - "receiver" "index_of_killer" "index_of_victim" "headshot" "wpn_name"
TextMsg - "receiver" "msg_type" "text" "parameters_for_text"
ResetHUD - "receiver"
SendAudio - "receiver" "sound_mode" "sound"
Health - "receiver" "amount_of_health"
Battery - "receiver" "amount_of_armor"
StatusIcon - "receiver" "state" "icon"
TeamInfo - "receiver" "index_of_player" "name_of_team"
TeamScore - "receiver" "name_of_team" "score"
WeapPickup - "receiver" "id_of_wpn"
IteamPickup - "receiver" "classname_of_iteam"
SetFOV - "receiver" "value_of_fov"
HudText - "receiver" "string"
SayText - "receiver" "index_of_sender" "text"
30 - "receiver" - unofficial msg. which sends intermission event (timelimit reached)
weitere ereignisse (s. HLSDK fuer genaues format)
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TE temp entity
VoiceMask
ReqState
SelAmmo
CurWeapon
Geiger
Flashlight
FlashBat
Health
Damage
Battery
Train
HudText
SayText
TextMsg
WeaponList
ResetHUD
InitHUD
ViewMode
GameTitle
DeathMsg
ScoreAttrib
ScoreInfo
TeamInfo
TeamScore
GameMode
MOTD
ServerName
AmmoPickup
WeapPickup
ItemPickup
HideWeapon
SetFOV
ShowMenu
ScreenShake
ScreenFade
AmmoX
SendAudio
RoundTime
Money
ArmorType
BlinkAcct
StatusValue
StatusText
StatusIcon
BarTime
ReloadSound
Crosshair
NVGToggle
Radar
Spectator
VGUIMenu
WClose
WClose2
AllowSpec
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