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发表于 2004-6-16 03:06:43
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来自 中国–新疆–昌吉回族自治州–木垒哈萨克自治县
在服务器的热readme里找到了相关的东东,好像是服务器的bug?但还是不懂啊!小凡的hlds是4.1.1.1版的啊,向大家求教!!
Changes for the Dedicated Server in version 4.1.0.5:
- Added a new TFC server cvar, tfc_spectchat, that will allow the server to regulate whether or not spectators can chat with players in the game. When set to 0, spectators can only chat with other spectators. When set to anything but 0, spectators can chat with everyone in the game.
- Merged a bit of missing code between versions 1.1.0.1 and 1.1.0.4
- Fixed "ERROR: SZ_GetSpace: overflow without FSB_ALLOWOVERFLOW set" crashing servers
- Fixed "ERROR: Dormant entity player is thinking!!" crashing servers
- Problem with fragmentation & reassembly of packets.
- Fixed the rcon 'say' command putting " " around every token
- Fixed small memory leak problem when using bots
- Put client's IP address back into the 'status' command
- If a player suicides (types "kill" in the console) while infected, the medic who infected him will get a kill.
- If a player changes teams while infected, the medic who infected him will get a kill.
- Fixed a bug where players could teamkill by shooting a rocket/grenade at a teammate and switching to specator mode.
- Fixed the "adm_deal", "adm_next", and "next" commands to properly cycle through the players in the server.
- Fixed the problem with some clients lagging for a round or two at the beginning of a map.
- Fixed the "listmaps" command so it displays all the maps (it was skipping the last one in the list).
- Fixed the problem with some entities not being reset correctly (i.e. on the map de_foption: could kill the terrorist team at the beginning of a round with a lightning strike). |
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