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amxx1.0 谁能帮忙把这个插件(管理员雷达)加上自定义管理级别?

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发表于 2005-1-23 15:30:45 | 显示全部楼层 |阅读模式 来自 中国–河北–衡水–深州市
/* * * * * * * * * * * * * * * * * * * * * * * *
*    Admin_radar, by BlueRaja (AMX Mod X)     *
*                                             *
*      Special thanks to Damaged Soul         *
* - not just for helping me when I needed it, *
*    but for putting up with all my $$$$ ^_^  *
*                                             *
*          (c) Copyright 2004                 *
* This file is provided as is (no warranties) *
* * * * * * * * * * * * * * * * * * * * * * * */


//Includes
#include <amxmodx>
#include <cstrike> //used for cs_get_user_team

//Defines
#define ACCESS_LEVEL ADMIN_RCON //Default required admin level - don't want too many admins to have it, for the sake of speed
#define REFRESH_TIME 1.0        //Amount of time, in seconds, between radar-refreshings

//Messages
new gmsgBombDrop                //Dropping of the bomb
new gmsgHostagePos        //Position of hostage(s)
new gmsgHostageK                //Hostage has been killed

//Globals
new g_aAdminList[32], g_iAdminNum
new g_aCTList[32], g_iCTNum
new g_aTList[32], g_iTNum
new g_iEnemyCounter, g_iHostageCounter //Both are used for keeping track of the enemy
new g_iHostageModNum //Number with which to modulus hostage number; used to,
                     //if there are less than 4 T's, kill a fake-hostage blip.
new g_bBombHeld

//Refreshes the list of admins
public refresh_admin()
{
        new aTemp[32], iTempNum
        get_players(aTemp, iTempNum, "c")//Skip bots

        g_iAdminNum=0
        for (new i=0; i<iTempNum; i++) {
                if (get_user_flags(aTemp)&ACCESS_LEVEL) {
                        g_aAdminList[g_iAdminNum]=aTemp
                        g_iAdminNum++
                }//end if
        }//end for
        return PLUGIN_HANDLED
}//end refresh_admin

//Refresh list of terrorists
public refresh_t() {
        get_players(g_aTList, g_iTNum, "ae", "TERRORIST")
        if (g_iTNum<4 && g_iHostageModNum!=g_iTNum) {
                g_iHostageModNum=g_iTNum //Only modulus with this number now

                //If there are three players left, then we want to fake-kill the fourth fake-hostage,
                //so that there aren't two blips on the radar for one player
                for(new i=0; i<g_iAdminNum; i++) {
                        if (cs_get_user_team(g_aAdminList)==CS_TEAM_CT) { //2 = CT
                                message_begin(MSG_ONE, gmsgHostageK, {0,0,0}, g_aAdminList)
                                write_byte(g_iTNum+1)        //Hostage to take off of radar
                                message_end()
                        }//end if
                }//end for
        }//end if
}//end refresh_t()

//Refresh list of CT's
#define refresh_ct() get_players(g_aCTList, g_iCTNum, "ae", "CT")
        //I wanted the above to be an inline function, but I don't think Small supports that,
        // so I used a macro instead

//This function will be called every second; it should display a single blip for a certain player
public radar_event(id)
{
        if(!g_iAdminNum || !g_iCTNum || !g_iTNum) return PLUGIN_HANDLED

        new iEnemyT = g_aTList[g_iEnemyCounter%g_iTNum] //Cycle through the living CTs
        new iCoordsT[3]
        get_user_origin(iEnemyT, iCoordsT)

        new iEnemyCT = g_aCTList[g_iEnemyCounter++%g_iCTNum]
        new iCoordsCT[3]
        get_user_origin(iEnemyCT, iCoordsCT)

        new iHostageNum = (g_iHostageCounter++)%g_iHostageModNum + 1

        for(new i=0; i<g_iAdminNum; i++)
        {
                //At this point, we know we want to send the message to the admin
                if (cs_get_user_team(g_aAdminList)==CS_TEAM_T) { //1 = TERRORIST
                        if (g_bBombHeld) { //If bomb is on the ground, the admins need to see it on their radar
                                message_begin(MSG_ONE, gmsgBombDrop, {0,0,0}, g_aAdminList)
                                write_coord(iCoordsCT[0])        //X Coordinate
                                write_coord(iCoordsCT[1])        //Y Coordinate
                                write_coord(iCoordsCT[2])        //Z Coordinate
                                write_byte(0)                        //?? This byte seems to always be 0...so, w/e
                                message_end()
                        }
                }
                else { //assume player is CT
                        message_begin(MSG_ONE, gmsgHostagePos, {0,0,0}, g_aAdminList)
                        write_byte(1)                        //No idea what this byte does; I think it has something to do with whether or not the hostage is following someone
                        write_byte(iHostageNum)                //The number of the hostage, 1-4
                        write_coord(iCoordsT[0])        //X Coordinate
                        write_coord(iCoordsT[1])        //Y Coordinate
                        write_coord(iCoordsT[2])        //Z Coordinate
                        message_end()
                }//end if
        }//end for
        return PLUGIN_HANDLED
}//end radar_event

//Called at round start
public RoundStart()
{
        new Float:fRoundTime = get_cvar_float("mp_roundtime") * 60.0
        new iTimeLeft = read_data(1)

        if (fRoundTime == iTimeLeft) { //Roundstart after freezetime
                g_iHostageCounter = 0
                g_iEnemyCounter   = 0
                g_iHostageModNum  = 4
                g_bBombHeld       = true
                refresh_t()
                refresh_ct()

                //The hostage "killed" is only #(g_iTNum+1); however, apparently when the engine receieves a HostagePos message,
                //It assumes there are four hostages.  Therefore, when playing with less than three people, the hostages not represented
                //by players and not yet killed are set, by default, at the center of the map.  To fix this, I'll have to kill hostage #4
                //(if there are two players) or hostages #3 & #4 (if there is only one player)
                if (g_iTNum<3) {
                        for (new i=g_iTNum+2; i<=4; i++) {
                                for(new j=0; j<g_iAdminNum; j++) {
                                        message_begin(MSG_ONE, gmsgHostageK, {0,0,0}, g_aAdminList[j])
                                        write_byte(i)        //Hostage to take off of radar
                                        message_end()
                                }//end for
                        }//end for
                }//end if
        }//end if
        return PLUGIN_CONTINUE
}//end RoundStart

//Initialization
public plugin_init()
{
        gmsgBombDrop   = get_user_msgid("BombDrop")
        gmsgHostagePos = get_user_msgid("HostagePos")
        gmsgHostageK   = get_user_msgid("HostageK")
        register_event("RoundTime", "RoundStart", "bc")
        register_event("BombDrop", "Bomb_Drop", "bc")
        register_event("BombPickup", "Bomb_Pickup", "bc")
        register_plugin("管理员雷达","1.0","unknow")
        register_concmd("amx_refresh","refresh_admin",ACCESS_LEVEL," - refresh admin slots(adminradar)")
        set_task(REFRESH_TIME, "radar_event", _, _, _, "b")
        return PLUGIN_CONTINUE
}

//refresh list on client connect/disconnect
public client_authorized(id)
{
        refresh_admin()
}
public client_disconnect(id)
{
        refresh_admin()
}

//Refresh list of players on client death
public client_kill(id)//Called when a player kills himself
{
        if (cs_get_user_team(id)==CS_TEAM_T) {
                refresh_t()
        }
        else{
                refresh_ct()
        }
}

public client_death(killer, victim, weapon, hitplace, TK) //Called when a player dies
{
        if (cs_get_user_team(victim)==CS_TEAM_T) {
                refresh_t()
        }
        else{
                refresh_ct()
        }
}

public Bomb_Drop()
{
        g_bBombHeld = false
}

public Bomb_Pickup()
{
        g_bBombHeld = true
}


这个插件是管理员雷达显示,可以看到所有的人在雷达上,但是只要拥有管理员权限的都能看到,我服务器管理员太多所以想要改成可以自定义一个级别可以用的请帮忙修改一下。谢谢
; a - immunity (can't be kicked/baned/slayed)(无法被KICK,ban或者强行被杀)
; b - reservation                            (拥有进入管理员通道的权限)
; c - amx_kick command                       (拥有KICK权限)
; d - amx_ban command                        (拥有ban的权限)
; e - amx_slay command                       (拥有强行杀死某人的权限)
; f - amx_map command                        (拥有更换地图的权限)
; g - amx_cvar command                       (可以设置amx的设置参数,但并不是所有的都可以)
; h - amx_cfg command                        (可以加载某个AMX的CFG设置文件权限)
; i - amx_chat and other chat commands       (可以以管理员身份发布消息)
; j - amx_vote and other vote commands       (可以发起一个投票事件)
; k - access to sv_password cvar             (可以更改为服务器加密码)
; l - access to amx_rcon command and rcon_password cvar (by amx_cvar command)(可以用RCON命令来以OP身份登陆服务器)
; m - custom level A                         (自定义管理级别,为附加的其他插件预留的权限等级)
; n - custom level B
; o - custom level C
; p - custom level D
; q - custom level E
; r - custom level F
; s - custom level G
; t - custom level H

最好用m或者是n定义
再次谢谢
游客
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