y543685085 发表于 2009-6-16 18:08:31

求 dproto 具体设置

目前加载了dproto后 使用A斑竹的4832补丁
在3266版本下刷出.
但是进不了服务器

提示
Connecting to 222.243.13.150:27033...
Expecting STEAM authentication USERID ticke极其郁闷.

寻找dproto具体设置..

y543685085 发表于 2009-6-17 19:11:54

没改动过。

Show! 发表于 2009-6-16 18:14:24

用原版4554试试

axot 发表于 2009-6-16 20:59:20

用了dproto的话 就不要用我的补丁

gearfox 发表于 2009-6-16 22:53:41

升级到4554 在单用这个

y543685085 发表于 2009-6-17 00:14:53

谢谢,明天回去测试.

y543685085 发表于 2009-6-17 15:36:32

已经使用了 4554的版本,但是碰到问题
无法连接进入互联网,但是增加IP可以刷出!

gearfox 发表于 2009-6-17 17:58:25

配置文件发出来

y543685085 发表于 2009-6-17 19:11:38

# ========================================================
#                 DPROTO CONFIGURATION
# ========================================================

#LoggingMode:
#        1 = Console
#        2 = Log Files
#        3 = Both
LoggingMode = 2

# UserinfoVerification - Userinfo verification mode
#        1 = Check for max size when user connecting (Use MaxUserInfoSize with this mode)
#        2 = Remove unneeded fields in userinfo (Use ValidInfoFields with this mode)
#        3 = Both
# Verification needed to avoid overflows in userinfo. Overflows may cause svc_bad messages for clients
UserinfoVerification = 3
MaxUserInfoSize = 230
ValidInfoFields_Engine = \name\bottomcolor\topcolor\model\cl_lc\cl_lw\cl_updaterate\cl_dlmax\rate\_pw\*hltv\password
ValidInfoFields_cstrike = \_vgui_menus\_cl_autowepswitch
ValidInfoFields_ag = \cl_autowepswitch


# ========================================================
#                 AUTHID MANAGEMENT
# ========================================================

# ClientIDs
# 1: Real steam (STEAM_xx:xx:xx)
# 2: Real valve (VALVE_xx:xx:xx)
# 3: STEAM_ by IP
# 4: VALVE_ by IP
# 5: Deprected - client will be rejected
# 6: reserved
# 7: HLTV
# 8: STEAM_ID_LAN
# 9: STEAM_ID_PENDING
# 10: VALVE_ID_LAN
# 11: VALVE_ID_PENDING
# 12: STEAM_666:88:666

# Use this to set authid's for clients
cid_HLTV = 7
cid_NoSteam47 = 8
cid_NoSteam48 = 10
cid_Steam = 1

# Client recognized as pending when they sucessfully authorized, but did not get steam id
cid_SteamPending = 9

# IPGen_Prefix1 (int)
# STEAM_a:b:c
#       ^ - this prefix for authids generated by IP
IPGen_Prefix1 = 0

# IPGen_Prefix2 (int)
# STEAM_a:b:c
#         ^ - this prefix for authids generated by IP
IPGen_Prefix2 = 3

# Note that banid will use steamid WITHOUT any prefixes!

# ========================================================
#                 OTHER STUFF
# ========================================================

# Emulation (0/1)
# Enables built=in eSTEAMATiON support
Emulation = 0

# DisableNativeAuth (0/1)
# Disables valve/steam auth system.
#   For p.47 Based: Server will not connect to auth servers.
#   For All: Server will not call authorization functions.
# This is a fix for startup freeze for old servers.
DisableNativeAuth = 0

# ServerInfoAnswerType (0/1)
# Sets server answer type for query requests
#         0 = New style (Source)
#        1 = Old Style
ServerInfoAnswerType = 1


# MasterClient (0/1)
# Enables master-client emulation; it helps to register server on master list
# if you having "You server is old" error.
# USE THIS ONLY WITH -nomaster MODE!
# you can use Master_GameVersion to set version of game
MasterClient = 0

# Master_GameVersion (string)
# Sets version of game that master-client will send on master-server
Master_GameVersion = 1.1.2.6/Stdio

# SubServer_Enable (0/1)
# Enables secondary mini-server that redirects clients on main server.
#         Use the SubServer_AnswerType parameter to set answer type to info queries
#         Use the SubServer_Port parameter to set secondary server port
#         Use the SubServer_MasterClient parameter to enable master-client for secondary server.
# This is useful feature if you want all clients to see you server.
# Its possible if you set different answer types for main and secondary servers.
# Clients which cant "see" main server will be able to see secondary
SubServer_Enable = 0
SubServer_Port = 28015
SubServer_MasterClient = 0
SubServer_AnswerType = 0
SubServer_RedirectCommand = connect 169.254.141.3:27015


# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name =


# Enables fix for proper player id displaing on HLStats server monitoring
# Enable this only if you have HLStats
HLStatsPlayerIdFix = 0

gearfox 发表于 2009-6-17 19:36:41

MasterClient = 1 试试呗~~
不行了再说
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