求助:关于烟花插件fireworks BUG修正
本帖最后由 wx8882008 于 2009-3-1 14:11 编辑我用的Fireworks 3.0 烟花插件· 那个大筒烟花筒的数量没有限制, 可以无限的放···烦死了··
fireworks_maxcount数量这条命令对大筒烟花没有作用·只对普通烟花和激光烟花有效··
希望高人修改下肯定有人改过····
这个插件很好玩啊···· #include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <engine>
// Sprite Index
new ls_dot, fire, white, sprSmoke, sprLightning, sprBflare, sprRflare, sprGflare, sprTflare, sprOflare, sprPflare, sprYflare, garbgibs, flare3, sprFlare6, shockwave
// Has Sound Index
new has_rocket = 0, has_drop = 0
new player_fireworks = 0;
new bool:allowed_fireworks = false;
public check_fireworks(id,mode){
new amount;
if(get_cvar_num("fireworks_enable") == 0) {
if(!allowed_fireworks) return 0;
return 1;
}
if(mode == 0) {
if(!access(id,ADMIN_LEVEL_G)) return 0;
return 1;
}
if(mode) {
if(access(id,ADMIN_LEVEL_G)) amount = get_cvar_num("fireworks_amaxcount")
else amount = get_cvar_num("fireworks_maxcount")
if( (player_fireworks) >= amount) return 0;
}
return amount;
}
public check_password(id){
new arg,password
read_argv(1,arg,199)
get_cvar_string("fireworks",password,199)
trim(password)
if(equali(arg,password,strlen(password))){
allowed_fireworks = true;
client_print(id,print_chat," 密码通过")
}
else {
allowed_fireworks = false;
client_print(id,print_chat," 密码错误")
}
return PLUGIN_HANDLED;
}
public spawn_shooter(id){
if(!check_fireworks(id,0)){
client_print(id,print_chat," 你无权使用燃放烟花.")
return PLUGIN_HANDLED;
}
new arg
read_argv(1,arg,29)
new shots = str_to_num(arg)
if(!shots) shots = 5;
read_argv(2,arg,29)
new Float:time2 = floatstr(arg)
if(time2 == 0.0) time2 = 5.0
read_argv(3,arg,29)
new r = str_to_num(arg)
read_argv(4,arg,29)
new g = str_to_num(arg)
read_argv(5,arg,29)
new b = str_to_num(arg)
read_argv(6,arg,29)
new type = read_flags(arg)
if(!type ) format(arg,29,"abcdefsz")
shooter_spawn(id,time2,shots,r,g,b,arg)
return PLUGIN_HANDLED;
}
public shooter_spawn(id,Float:tasktime,shots,r,g,b,effects[]){
new Float:Origin
pev(id,pev_origin,Origin)
new Ent = create_entity("info_target")
if (!Ent) return PLUGIN_HANDLED;
engfunc(EngFunc_SetOrigin,Ent,Origin)
engfunc(EngFunc_SetModel,Ent,"models/w_rpgammo.mdl")
entity_set_string(Ent,EV_SZ_target,effects)
entity_set_string(Ent,EV_SZ_classname,"fireworks_shooter")
set_pev(Ent,pev_owner,id)
entity_set_int(Ent, EV_INT_movetype, MOVETYPE_TOSS)
entity_set_int(Ent,EV_INT_iuser1,shots)
shots = entity_get_int(Ent,EV_INT_iuser1)
set_pev(Ent,pev_iuser2,r)
set_pev(Ent,pev_iuser3,g)
set_pev(Ent,pev_iuser4,b)
dllfunc(DLLFunc_Spawn,Ent)
if (has_drop) emit_sound(Ent, CHAN_WEAPON, "fireworks/weapondrop1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
else emit_sound(Ent, CHAN_WEAPON, "items/weapondrop1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
set_task(tasktime,"shooter_think",Ent,"",0,"a",shots)
return PLUGIN_HANDLED;
} public shooter_think(id){
new shots,r,g,b, effects, Float:origin
shots = entity_get_int(id,EV_INT_iuser1)
pev(id,pev_iuser2,r)
pev(id,pev_iuser3,g)
pev(id,pev_iuser4,b)
entity_get_string(id,EV_SZ_target,effects,29)
pev(id,pev_origin,origin)
origin += 10
touch_effect(origin,255,255,255)
fireworks_spawn(id,"firework_normal",effects,r,g,b)
shoot_firework(id)
shots = shots - 1
if(shots < 1) detonate_shooter(id)
else set_pev(id,pev_iuser1,shots);
return 1;
}
public detonate_shooter(id){
explode(id)
remove_entity(id)
remove_task(id)
return 1;
}
public spawn_firework(id){
if(!check_fireworks(id,1)){
client_print(id,print_chat," 你不能放更多的烟花.")
return PLUGIN_HANDLED;
}
new arg,type2
read_argv(0,type2,29)
if(equali(type2,"firework")) format(type2,29,"firework_normal");
read_argv(1,arg,29)
new r = str_to_num(arg)
read_argv(2,arg,29)
new g = str_to_num(arg)
read_argv(3,arg,29)
new b = str_to_num(arg)
read_argv(4,arg,29)
new type = read_flags(arg)
if(!type ) format(arg,29,"abcdefsz")
fireworks_spawn(id,type2,arg,r,g,b)
return PLUGIN_HANDLED;
}
public fireworks_spawn(id,type[],effects[],r,g,b) {
new Float:Origin
new Float:Angles
Angles = 90.0
Angles = random_float(0.0,360.0)
Angles = 0.0
pev(id,pev_origin,Origin)
new Float:Mins = {-4.0, -4.0, -1.0}
new Float:Maxs = {4.0, 4.0, 12.0}
new Ent = create_entity("info_target")
if (!Ent) return PLUGIN_HANDLED;
engfunc(EngFunc_SetOrigin,Ent,Origin)
engfunc(EngFunc_SetSize,Ent,Mins,Maxs)
engfunc(EngFunc_SetModel,Ent,"models/rpgrocket.mdl")
entity_set_string(Ent,EV_SZ_classname,"nrm_fireworks")
entity_set_string(Ent,EV_SZ_target,effects)
entity_set_string(Ent,EV_SZ_targetname,type)
set_pev(Ent,pev_angles,Angles)
set_pev(Ent,pev_owner,id)
set_pev(Ent,pev_solid,3)
set_pev(Ent,pev_movetype,6)
dllfunc(DLLFunc_Spawn,Ent)
if(r != 0 || g != 0 || b != 0) client_cmd(id,"speak beep.wav")
else if (get_cvar_num("fireworks_colortype")) {
switch(random_num(0,6)) {
case 0: r = 255
case 1: g = 255
case 2: b = 255
case 3:
{
g = 255
b = 255
}
case 4:
{
r = 255
b = 255
}
case 5:
{
r = 255
g = 255
}
case 6:
{
r = 255
g = 128
}
}
}
else
{
r = random_num(0,255)
g = random_num(0,255)
b = random_num(0,255)
}
set_rendering(Ent,kRenderFxGlowShell,r,g,b,kRenderNormal,20)
set_pev(Ent,pev_iuser2,r)
set_pev(Ent,pev_iuser3,g)
set_pev(Ent,pev_iuser4,b)
if (has_drop) emit_sound(Ent, CHAN_WEAPON, "fireworks/weapondrop1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
else emit_sound(Ent, CHAN_WEAPON, "items/weapondrop1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
entity_set_float(Ent,EV_FL_nextthink,halflife_time() + 5.0)
if( (id < 33) && (id > -1) ) player_fireworks += 1;
return PLUGIN_HANDLED
}
public shoot_firework(id){
detonate_fireworks(id,"firework_rc")
detonate_fireworks(id,"firework_rv")
detonate_fireworks(id,"firework_normal")
fireworks_shoot(id,"nrm_fireworks")
return PLUGIN_HANDLED;
}
public fireworks_shoot(id,class[]) {
new ent = find_ent_by_owner(-1,class,id,0);
if(!ent) return 0;
while ( ent != 0 )
{
new tname
entity_get_string(ent,EV_SZ_targetname,tname,199)
entity_set_string(ent,EV_SZ_classname,tname)
set_pev(ent,pev_effects,64)
emit_sound(ent, CHAN_WEAPON, "weapons/rocketfire1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
if (has_rocket) emit_sound(ent, CHAN_VOICE, "fireworks/rocket1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
else emit_sound(ent, CHAN_VOICE, "weapons/rocket1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
new r,g,b
set_pev(ent,pev_iuser1,get_cvar_num("fireworks_maxlife"))
r = pev(ent,pev_iuser2)
g = pev(ent,pev_iuser3)
b = pev(ent,pev_iuser4)
set_pev(ent,pev_movetype,5)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(22)
write_short(ent)
write_short(sprSmoke)
write_byte(45)
write_byte(4)
write_byte(r)
write_byte(g)
write_byte(b)
write_byte(255)
message_end()
new Float:vVelocity
vVelocity = random_float(400.0,1000.0)
set_pev(ent,pev_velocity,vVelocity)
entity_set_float(ent,EV_FL_nextthink,halflife_time() + 0.1)
ent = find_ent_by_owner(ent, class, id, 0);
}
return PLUGIN_HANDLED
} public detonate_fireworks(id,class[]) {
new ent = find_ent_by_owner(-1,class,id,0);
if(!ent) return 0;
while ( ent != 0 )
{
explode(ent)
if( (id < 33) && (id > 0) ) attach_view(id,id)
new ent2 = find_ent_by_owner(ent, class, id, 0);
remove_entity(ent)
ent = ent2
}
return PLUGIN_HANDLED
}
public fireworks_think(id){
new classname, owner
owner = pev(id,pev_owner)
entity_get_string(id,EV_SZ_classname,classname,31)
if(equali(classname,"nrm_fireworks")){
set_pev(id,pev_velocity,{0.0,0.0,450.0})
entity_set_float(id,EV_FL_nextthink,halflife_time() + 5.0)
}
else if(equali(classname,"firework_normal")){
new Float:velo
pev(id,pev_velocity,velo)
new Float:x = get_cvar_float("fireworks_xvelocity")
new Float:y = get_cvar_float("fireworks_yvelocity")
velo += random_float((-1.0*x),x)
velo += random_float((-1.0*y),y)
velo += random_float(10.0,200.0)
set_pev(id,pev_velocity,velo)
entity_set_float(id,EV_FL_nextthink,halflife_time() + 0.1)
}
else if(equali(classname,"firework_rc")){
new Float:vOrigin
new aimvec, uorigin
entity_get_vector(id,EV_VEC_origin,vOrigin)
get_user_origin(owner,aimvec,3)
make_dot(aimvec)
uorigin = floatround(vOrigin)
uorigin = floatround(vOrigin)
uorigin = floatround(vOrigin)
new velocityvec,length
velocityvec=aimvec-uorigin
velocityvec=aimvec-uorigin
velocityvec=aimvec-uorigin
length=sqrt(velocityvec*velocityvec+velocityvec*velocityvec+velocityvec*velocityvec)
velocityvec=velocityvec*1000/length
velocityvec=velocityvec*1000/length
velocityvec=velocityvec*1000/length
new Float:fl_iNewVelocity, iNewVelocity
iNewVelocity = (velocityvec)
iNewVelocity = (velocityvec)
iNewVelocity = (velocityvec)
fl_iNewVelocity = iNewVelocity + 0.0
fl_iNewVelocity = iNewVelocity + 0.0
fl_iNewVelocity = iNewVelocity + 0.0
entity_set_vector(id, EV_VEC_velocity, fl_iNewVelocity)
entity_set_float(id,EV_FL_nextthink,halflife_time() + 0.1)
}
else if(equali(classname,"firework_rv")){
attach_view(owner,id)
new Float:fl_iNewVelocity
velocity_by_aim(owner, 750, fl_iNewVelocity)
entity_set_vector(id, EV_VEC_velocity, fl_iNewVelocity)
new Float:vAngles
entity_get_vector(owner, EV_VEC_v_angle, vAngles)
entity_set_vector(id, EV_VEC_angles, vAngles)
entity_set_float(id,EV_FL_nextthink,halflife_time() + 0.01)
}
return 1;
}
public fireworks_touch(tid,id){
new classname
entity_get_string(id,EV_SZ_classname,classname,31)
new Float:origin
pev(id,pev_origin,origin)
new r = pev(id,pev_iuser2)
new g = pev(id,pev_iuser3)
new b = pev(id,pev_iuser4)
if(equali(classname,"firework_normal")){
explode(id)
remove_entity(id)
}
else if(equali(classname,"firework_rc")){
new owner
owner = pev(id,pev_owner)
attach_view(owner,owner)
explode(id)
remove_entity(id)
}
else if(equali(classname,"firework_rv")){
new owner
owner = pev(id,pev_owner)
attach_view(owner,owner)
explode(id)
remove_entity(id)
}
else if(equali(classname,"nrm_fireworks")) emit_sound(id,CHAN_ITEM, "fvox/bell.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
touch_effect(origin,r,g,b)
return 1;
}
public touch_effect(Float:Origin,r,g,b){
// blast circles
new origin;
origin = floatround(Origin)
origin = floatround(Origin)
origin = floatround(Origin)
message_begin( MSG_PAS, SVC_TEMPENTITY, origin );
write_byte( 21 );
write_coord( origin);
write_coord( origin);
write_coord( origin + 16);
write_coord( origin);
write_coord( origin);
write_coord( origin + 16 + 348); // reach damage radius over .3 seconds
write_short( shockwave );
write_byte( 0 ); // startframe
write_byte( 0 ); // framerate
write_byte( 3 ); // life
write_byte( 30 );// width
write_byte( 0 ); // noise
write_byte(r)
write_byte(g)
write_byte(b)
write_byte( 255 ); //brightness
write_byte( 0 ); // speed
message_end();
message_begin( MSG_PAS, SVC_TEMPENTITY, origin );
write_byte( 21 );
write_coord( origin);
write_coord( origin);
write_coord( origin + 16);
write_coord( origin);
write_coord( origin);
write_coord( origin + 16 + ( 384 / 2 )); // reach damage radius over .3 seconds
write_short( shockwave );
write_byte( 0 ); // startframe
write_byte( 0 ); // framerate
write_byte( 3 ); // life
write_byte( 30 );// width
write_byte( 0 ); // noise
write_byte(256-r)
write_byte(256-g)
write_byte(256-b)
write_byte( 255 ); //brightness
write_byte( 0 ); // speed
message_end();
return 1;
} // Explode Function
public explode(id) {
if(!id) return 0;
new Float:ent_origin2
pev(id,pev_origin,ent_origin2)
new owner
owner = pev(id,pev_owner)
if( (owner < 33) && (owner > -1) ) player_fireworks--
new ent_origin;
new multi = get_cvar_num("fireworks_multiplier")
for(new i; i < 3; i++) ent_origin = floatround(ent_origin2)
new szType,type
entity_get_string(id,EV_SZ_target,szType,63)
type = read_flags(szType)
new r = pev(id,pev_iuser2)
new g = pev(id,pev_iuser3)
new b = pev(id,pev_iuser4)
if (type&(1<<0)) { //a -- Voogru Effect
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(20) // TE_BEAMDISK
write_coord(ent_origin) // coord coord coord (center position)
write_coord(ent_origin)
write_coord(ent_origin)
write_coord(0) // coord coord coord (axis and radius)
write_coord(0)
write_coord(100)
switch(random_num(0,1)) {
case 0: write_short(sprFlare6) // short (sprite index)
case 1: write_short(sprLightning) // short (sprite index)
}
write_byte(0) // byte (starting frame)
write_byte(0) // byte (frame rate in 0.1's)
write_byte(50) // byte (life in 0.1's)
write_byte(0) // byte (line width in 0.1's)
write_byte(150) // byte (noise amplitude in 0.01's)
write_byte(r) // byte,byte,byte (color)
write_byte(g)
write_byte(b)
write_byte(255) // byte (brightness)
write_byte(0) // byte (scroll speed in 0.1's)
message_end()
}
if (type&(1<<1)){ //b -- Flares
if (get_cvar_num("fireworks_colortype")) {
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(15) // TE_SPRITETRAIL
write_coord(ent_origin) // coord, coord, coord (start)
write_coord(ent_origin)
write_coord(ent_origin-20)
write_coord(ent_origin) // coord, coord, coord (end)
write_coord(ent_origin)
write_coord(ent_origin+20)
if ((r > 128) && (g < 127) && (b < 127)) write_short(sprRflare)
else if ((r < 127) && (g > 128) && (b < 127)) write_short(sprGflare)
else if ((r < 127) && (g < 127) && (b > 128)) write_short(sprBflare)
else if ((r < 127) && (g > 128) && (b > 128)) write_short(sprTflare)
else if ((r > 128) && (g < 127) && (b < 200) && (b > 100)) write_short(sprPflare)
else if ((r > 128) && (g > 128) && (b < 127)) write_short(sprYflare)
else if ((r > 128) && (g > 100) && (g < 200) && (b < 127))write_short(sprOflare)
else write_short(sprBflare)
write_byte(get_cvar_num("fireworks_flare_count")) // byte (count)
write_byte(10) // byte (life in 0.1's)
write_byte(10) // byte (scale in 0.1's)
write_byte(random_num(40,100)) // byte (velocity along vector in 10's)
write_byte(40) // byte (randomness of velocity in 10's)
message_end()
}else{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(15) // TE_SPRITETRAIL
write_coord(ent_origin) // coord, coord, coord (start)
write_coord(ent_origin)
write_coord(ent_origin-20)
write_coord(ent_origin) // coord, coord, coord (end)
write_coord(ent_origin)
write_coord(ent_origin+20)
if ((r > 128) && (g < 127) && (b < 127)) write_short(sprRflare)
else if ((r < 127) && (g > 128) && (b < 127)) write_short(sprGflare)
else if ((r < 127) && (g < 127) && (b > 128)) write_short(sprBflare)
else if ((r < 127) && (g > 128) && (b > 128)) write_short(sprTflare)
else if ((r > 128) && (g < 127) && (b < 200) && (b > 100)) write_short(sprPflare)
else if ((r > 128) && (g > 128) && (b < 127)) write_short(sprYflare)
else if ((r > 128) && (g > 100) && (g < 200) && (b < 127))write_short(sprOflare)
else write_short(sprBflare)
write_byte(get_cvar_num("fireworks_flare_count")) // byte (count)
write_byte(2) // byte (life in 0.1's)
write_byte(5) // byte (scale in 0.1's)
write_byte(random_num(40,100)) // byte (velocity along vector in 10's)
write_byte(40) // byte (randomness of velocity in 10's)
message_end()
}
}
if (type&(1<<2)) { //c -- Falling flares
new velo = random_num(30,70)
new spr
new choosespr = random_num(0,3)
switch(choosespr)
{
case 0: spr = flare3
case 1: spr = sprBflare
case 2: spr = sprFlare6
case 3: spr = sprRflare
}
//TE_SPRITETRAIL
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (15) // line of moving glow sprites with gravity, fadeout, and collisions
write_coord(ent_origin) // coord, coord, coord (start)
write_coord(ent_origin)
write_coord(ent_origin)
write_coord(ent_origin) // coord, coord, coord (start)
write_coord(ent_origin)
write_coord(ent_origin-80)
write_short(spr) // (sprite index)
write_byte(50*multi) // (count)
write_byte(random_num(1,3)) // (life in 0.1's)
write_byte(10) // byte (scale in 0.1's)
write_byte(velo) // (velocity along vector in 10's)
write_byte(40) // (randomness of velocity in 10's)
message_end()
}
if (type&(1<<3)) { //d - lightening
//Lightning
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte( 0 )
write_coord(ent_origin) // coord, coord, coord (start)
write_coord(ent_origin)
write_coord(ent_origin-50)
write_coord(ent_origin) // coord, coord, coord (End)
write_coord(ent_origin)
write_coord((ent_origin-2000))
write_short( sprLightning )
write_byte( 1 ) // framestart
write_byte( 5 ) // framerate
write_byte( 3 ) // life
write_byte( 150*multi ) // width
write_byte( 30 ) // noise
write_byte( 200 ) // r, g, b
write_byte( 200 ) // r, g, b
write_byte( 200 ) // r, g, b
write_byte( 200 ) // brightness
write_byte( 100 ) // speed
message_end() //Sparks
message_begin( MSG_PVS, SVC_TEMPENTITY)
write_byte( 9 )
write_coord(ent_origin) // coord, coord, coord (start)
write_coord(ent_origin)
write_coord((ent_origin-1000))
message_end()
}
if (type&(1<<4)) { //e -- Lights
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(27)
write_coord(ent_origin) // coord, coord, coord (start)
write_coord(ent_origin)
write_coord(ent_origin)
write_byte(60) // byte (radius in 10's)
write_byte(r) // byte byte byte (color)
write_byte(g)
write_byte(b)
write_byte(100) // byte (life in 10's)
write_byte(15) // byte (decay rate in 10's)
message_end()
}
if (type&(1<<5)) { //f -- Effect upward
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte( 100 );
write_coord( ent_origin );
write_coord( ent_origin );
write_coord( ent_origin - 64);
write_short(sprFlare6);
write_short(1);
message_end();
}
if (type&(1<<6)) { //g -- Throw ents
new velo = random_num(300,700)
//define TE_EXPLODEMODEL
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(107) // spherical shower of models, picks from set
write_coord(ent_origin) // coord, coord, coord (start)
write_coord(ent_origin)
write_coord(ent_origin-50)
write_coord(velo) //(velocity)
write_short (garbgibs) //(model index)
write_short (25*multi) // (count)
write_byte (15) // (life in 0.1's)
message_end()
}
if (type&(1<<7)) { //h
//TE_TAREXPLOSION
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte( 4) // Quake1 "tarbaby" explosion with sound
write_coord(ent_origin) // coord, coord, coord (start)
write_coord(ent_origin)
write_coord((ent_origin-40))
message_end()
}
if (type&(1<<8)) { //i
new color = random_num(0,255)
new width = random_num(400,1000)
//TE_PARTICLEBURST
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(122) // very similar to lavasplash.
write_coord(ent_origin) // coord, coord, coord (start)
write_coord(ent_origin)
write_coord(ent_origin)
write_short (width)
write_byte (color) // (particle color)
write_byte (40) // (duration * 10) (will be randomized a bit)
message_end()
}
if (type&(1<<9)) { //j...for random...blood
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte( 10 )
write_coord(ent_origin) // coord, coord, coord (start)
write_coord(ent_origin)
write_coord(ent_origin)
message_end()
}
if (type&(1<<10)) { //k
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(14)
write_coord(ent_origin)
write_coord(ent_origin)
write_coord((ent_origin-100))
write_byte(5000) // radius
write_byte(80)
write_byte(20)
message_end()
}
if (type&(1<<11)){ //l Sprite field
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(123);
write_coord(ent_origin) // coord, coord, coord (start)
write_coord(ent_origin)
write_coord(ent_origin)
write_short(256);
if ((r > 128) && (g < 127) && (b < 127)) write_short(sprRflare)
else if ((r < 127) && (g > 128) && (b < 127)) write_short(sprGflare)
else if ((r < 127) && (g < 127) && (b > 128)) write_short(sprBflare)
else if ((r < 127) && (g > 128) && (b > 128)) write_short(sprTflare)
else if ((r > 128) && (g < 127) && (b < 200) && (b > 100)) write_short(sprPflare)
else if ((r > 128) && (g > 128) && (b < 127)) write_short(sprYflare)
else if ((r > 128) && (g > 100) && (g < 200) && (b < 127))write_short(sprOflare)
else write_short(sprBflare)
write_byte(10);
write_byte(1);
write_byte(20);
message_end()
}
if (type&(1<<18)) { //s
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(20) // TE_BEAMDISK
write_coord(ent_origin) // coord coord coord (center position)
write_coord(ent_origin)
write_coord(ent_origin)
write_coord(ent_origin) // coord coord coord (axis and radius)
write_coord(ent_origin)
write_coord(ent_origin+random_num(250,750))
switch(random_num(0,1)) {
case 0: write_short(sprFlare6) // short (sprite index)
case 1: write_short(sprLightning) // short (sprite index)
}
write_byte(0) // byte (starting frame)
write_byte(0) // byte (frame rate in 0.1's)
write_byte(25) // byte (life in 0.1's)
write_byte(150) // byte (line width in 0.1's)
write_byte(0) // byte (noise amplitude in 0.01's)
write_byte(r) // byte,byte,byte (color)
write_byte(g)
write_byte(b)
write_byte(255) // byte (brightness)
write_byte(0) // byte (scroll speed in 0.1's)
message_end()
}
if (type&(1<<19)) { //t
message_begin( MSG_BROADCAST, SVC_TEMPENTITY )
write_byte( 17 )
write_coord( ent_origin )
write_coord( ent_origin )
write_coord( ent_origin )
write_short( sprSmoke )
write_byte( 10 )
write_byte( 150 )
message_end( )
}
if (type&(1<<20)) { //u
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte( 21 )
write_coord(ent_origin) // coord, coord, coord (start)
write_coord(ent_origin)
write_coord(ent_origin-70)
write_coord(ent_origin) // coord, coord, coord (start)
write_coord(ent_origin)
write_coord(ent_origin+136)
write_short( white )
write_byte( 0 ) // startframe
write_byte( 0 ) // framerate
write_byte( 2 ) // life 2
write_byte( 20 ) // width 16
write_byte( 0 ) // noise
write_byte( 188 ) // r
write_byte( 220 ) // g
write_byte( 255 ) // b
write_byte( 255 ) //brightness
write_byte( 0 ) // speed
message_end()
//Explosion2
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte( 12 )
write_coord(ent_origin) // coord, coord, coord (start)
write_coord(ent_origin)
write_coord(ent_origin)
write_byte( 188 ) // byte (scale in 0.1's) 188
write_byte( 10 ) // byte (framerate)
message_end()
//TE_Explosion
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte( 3 )
write_coord(ent_origin) // coord, coord, coord (start)
write_coord(ent_origin)
write_coord(ent_origin)
write_short( fire )
write_byte( 60 ) // byte (scale in 0.1's) 188
write_byte( 10 ) // byte (framerate)
write_byte( 0 ) // byte flags
message_end()
//Smoke
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte( 5 ) // 5
write_coord(ent_origin) // coord, coord, coord (start)
write_coord(ent_origin)
write_coord(ent_origin)
write_short( sprSmoke )
write_byte( 10 ) // 2
write_byte( 10 ) // 10
message_end()
}
if (type&(1<<21)) emit_sound(id,CHAN_ITEM, "ambience/thunder_clap.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)//v
if (type&(1<<22)) emit_sound(id, CHAN_VOICE, "weapons/explode3.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) // w
if (type&(1<<23)) emit_sound(id, CHAN_VOICE, "weapons/explode4.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) //x
if (type&(1<<24)) emit_sound(id, CHAN_VOICE, "weapons/explode5.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) //y
if (type&(1<<25)) emit_sound(id, CHAN_VOICE, "weapons/mortarhit.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) //z
return 1;
}
if (type&(1<<21)) emit_sound(id,CHAN_ITEM, "ambience/thunder_clap.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)//v
if (type&(1<<22)) emit_sound(id, CHAN_VOICE, "weapons/explode3.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) // w
if (type&(1<<23)) emit_sound(id, CHAN_VOICE, "weapons/explode4.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) //x
if (type&(1<<24)) emit_sound(id, CHAN_VOICE, "weapons/explode5.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) //y
if (type&(1<<25)) emit_sound(id, CHAN_VOICE, "weapons/mortarhit.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) //z
return 1;
}
public remove_fireworks(id){
player_fireworks = 0;
remove_by_class(id,"nrm_fireworks")
remove_by_class(id,"firework_normal")
remove_by_class(id,"firework_rv")
remove_by_class(id,"firework_rc")
return PLUGIN_HANDLED;
}
public remove_shooters(id){
remove_by_class(id,"fireworks_shooter")
return PLUGIN_HANDLED;
}
public amx_remove_fireworks(id){
if(!access(id,ADMIN_LEVEL_G)) return 0;
remove_entity_name("nrm_fireworks")
remove_entity_name("firework_normal")
remove_entity_name("firework_rv")
remove_entity_name("firework_rc")
for(new i=0; i < 33; i++) player_fireworks = 0;
return PLUGIN_HANDLED;
}
public amx_remove_shooters(id){
if(!access(id,ADMIN_LEVEL_G)) return 0;
remove_entity_name("fireworks_shooter")
return PLUGIN_HANDLED;
}
public remove_by_class(id,class[]){
new ent = find_ent_by_owner(-1,class,id,0);
if(!ent) return 0;
while ( ent != 0 )
{
new ent2 = find_ent_by_owner(ent, class, id, 0);
remove_task(ent)
remove_entity(ent)
ent = ent2
}
return 1;
}
public sqrt(num)
{
// Cool - Newton's Method - Ludwig
new div = num, result = 1
while (div > result)
{// end when div == result, or just below
div = (div + result) / 2 // take mean value as new divisor
result = num / div
}
return div
}
public make_dot(vec[])
{
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte( 17 )
write_coord(vec)
write_coord(vec)
write_coord(vec)
write_short( ls_dot )
write_byte( 10 )
write_byte( 255 )
message_end()
} public plugin_precache() {
precache_sound("weapons/explode3.wav")
precache_sound("weapons/explode4.wav")
precache_sound("weapons/explode5.wav")
precache_sound("weapons/rocketfire1.wav")
precache_sound("weapons/mortarhit.wav")
precache_sound( "ambience/thunder_clap.wav")
flare3 = precache_model("sprites/flare3.spr")
garbgibs = precache_model("models/garbagegibs.mdl")
//l_tube = precache_model("models/w_flare.mdl")
if (file_exists("sound/fireworks/rocket1.wav")) {
precache_sound("fireworks/rocket1.wav")
has_rocket = 1
} else {
precache_sound("weapons/rocket1.wav")
has_rocket = 0
}
if (file_exists("sound/fireworks/weapondrop1.wav")) {
precache_sound("fireworks/weapondrop1.wav")
has_drop = 1
} else {
precache_sound("items/weapondrop1.wav")
has_drop = 0
}
precache_model("models/rpgrocket.mdl")
precache_model("models/w_rpgammo.mdl")
precache_model("models/w_rpgammot.mdl")
sprSmoke = precache_model("sprites/smoke.spr")
sprFlare6 = precache_model("sprites/Flare6.spr")
sprLightning = precache_model("sprites/lgtning.spr")
white = precache_model("sprites/white.spr")
fire = precache_model("sprites/explode1.spr")
sprBflare = precache_model("sprites/fireworks/bflare.spr")
sprRflare = precache_model("sprites/fireworks/rflare.spr")
sprGflare = precache_model("sprites/fireworks/gflare.spr")
sprTflare = precache_model("sprites/fireworks/tflare.spr")
sprOflare = precache_model("sprites/fireworks/oflare.spr")
sprPflare = precache_model("sprites/fireworks/pflare.spr")
sprYflare = precache_model("sprites/fireworks/yflare.spr")
ls_dot = precache_model("sprites/laserdot.spr")
precache_sound("fvox/bell.wav");
shockwave = precache_model("sprites/shockwave.spr")
return PLUGIN_CONTINUE
}
public fireworks_menu(id) {
new amount;
if(check_fireworks(id,1) == 0){
shoot_firework(id)
client_print(id,print_chat," 不允许你使用菜单.")
return PLUGIN_HANDLED;
}
if(access(id,ADMIN_LEVEL_G)) amount = get_cvar_num("fireworks_amaxcount")
else amount = get_cvar_num("fireworks_maxcount")
new menu
format(menu,sizeof(menu),"Fireworks Menu: (%i of %i)^n^n",player_fireworks,amount)
add(menu,sizeof(menu),"1. 放置普通的烟花筒^n")
add(menu,sizeof(menu),"2. 放置激光置导的烟花筒^n")
add(menu,sizeof(menu),"3. 放置丛远方观看的烟花筒^n^n")
add(menu,sizeof(menu),"4. 点燃烟花筒^n")
add(menu,sizeof(menu),"5. 放置并点燃大筒烟花^n^n")
add(menu,sizeof(menu),"6. 移除你所有的烟花筒^n")
add(menu,sizeof(menu),"7. 移除你所有的大筒烟花^n^n")
add(menu,sizeof(menu),"0. 退出^n")
show_menu(id,1023,menu)
return PLUGIN_HANDLED;
}
public fireworks_keys(id,key){
switch(key){
case 0: fireworks_spawn(id,"firework_normal","abcdefsz",0,0,0)
case 1: fireworks_spawn(id,"firework_rc","abcdefsz",0,0,0)
case 2: fireworks_spawn(id,"firework_rv","abcdefsz",0,0,0)
case 3: shoot_firework(id)
case 4:
{
if(check_fireworks(id,0)) shooter_spawn(id,5.0,5,0,0,0,"abcdz")
else {
client_print(id,print_chat," 你不能使用这个功能")
return 0;
}
}
case 5: remove_fireworks(id);
case 6: remove_shooters(id);
case 7: return 0;
case 8: return 0;
case 9: return 0;
}
fireworks_menu(id)
return PLUGIN_HANDLED;
}
public client_connect(id){
player_fireworks = 0;
allowed_fireworks = false;
}
public client_putinserver(id) if (!is_user_bot(id)) set_task(15.0,"display_info",id)
public display_info(id)
{
client_print(id,print_chat,"输入“say fireworks”打开烟花菜单")
client_cmd(id,"bind 1 slot1")
client_cmd(id,"bind 2 slot2")
client_cmd(id,"bind 3 slot3")
client_cmd(id,"bind 4 slot4")
client_cmd(id,"bind 5 slot5")
client_cmd(id,"bind 6 slot6")
client_cmd(id,"bind 7 slot7")
client_cmd(id,"bind 8 slot8")
client_cmd(id,"bind 9 slot9")
client_cmd(id,"bind 0 slot10")
}
public handle_say(id) {
new arg1
new arg2
read_argv(1,arg1,sizeof(arg1))
read_argv(2,arg2,sizeof(arg2))
if (equali(arg1,"fireworks menu") || equali(arg1,"fireworks_menu") || equali(arg1,"fireworks"))
fireworks_menu(id)
return PLUGIN_CONTINUE
}
public changelights(id)
{
new arg
read_argv(1,arg,2)
set_lights(arg)
console_print(id," 发光改变成功.")
return PLUGIN_HANDLED
}
public plugin_modules()
{
require_module("FakeMeta")
require_module("Engine")
}
public plugin_init() {
register_plugin("Fireworks++","2.5","Twilight Suzuka")
register_menucmd(register_menuid("Fireworks Menu:"),1023,"fireworks_keys")
register_think("nrm_fireworks","fireworks_think");
register_think("firework_rc","fireworks_think");
register_think("firework_rv","fireworks_think");
register_think("firework_normal","fireworks_think");
register_touch("*","firework_rc","fireworks_touch");
register_touch("*","firework_rv","fireworks_touch");
register_touch("*","firework_normal","fireworks_touch");
register_touch("*","nrm_fireworks","fireworks_touch");
register_concmd("say","handle_say")
register_srvcmd("set_lights","changelights")
register_concmd("firework","spawn_firework")
register_concmd("firework_rv","spawn_firework")
register_concmd("firework_rc","spawn_firework")
register_concmd("firework_shooter","spawn_shooter")
register_concmd("shoot_fireworks","shoot_firework")
register_concmd("fireworks_password","check_password")
register_concmd("remove_fireworks","remove_fireworks")
register_concmd("remove_shooters","remove_shooters")
register_concmd("amx_remove_fireworks","amx_remove_fireworks")
register_concmd("amx_remove_shooters","amx_remove_shooters")
register_cvar("fireworks_enable","1")
register_cvar("fireworks_flare_count","30")
register_cvar("fireworks_maxcount","4")
register_cvar("fireworks_amaxcount","16")
register_cvar("fireworks_colortype","0")
register_cvar("fireworks_multiplier","2")
register_cvar("fireworks_xvelocity","100")
register_cvar("fireworks_yvelocity","100")
register_cvar("fireworks","tsx")
} 煙花很有趣味性不過用起來很LAG阿 终于找到我想要的AMXX文件啦 好玩么?
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