BoeZombie 发表于 2005-3-12 03:31:35

【下载】MetaMod 1.18.0 p24 Win&Linux 【2005年8月1日】

嗦一句,MetaMod是插件支持平台,如:AMX、AMXModX、AdminMod、ClanMod、WWCL等等HL MOD插件都是运行在MM的基础上的(废话)。

首先强调MM简化版(p版)并非MM官方版本,而是UA论坛的Jussi Kivilinna将原MM多余的接口简化,根据作者介绍,MM-p版消耗内存相对低,CPU占用率相对小。比如取消对老CPU K6的支持;取消对一些不常用插件的支持等等,一定程度上提高了运行效率,国外服务器使用的比较多。可以说MetaMod P版是为了提高效率降低消耗而出现的。

需要的就下载。

最新MetaMod官方版:
http://metamod.org/

最新MetaMod简化版地址:
http://metamod-p.sourceforge.net/

(原来的地址http://forums.unitedadmins.com/index.php?showtopic=39088&st=0 已不更新)

BoeZombie 发表于 2005-3-12 03:32:47

更新记录:
2005/04/22      1.17.4p23

- Fixed broken RegMsgList caused by optimization for mm-bots.
- Fixed optimization for mm-bots.
- Removed ESF-Mod fix.
- Minor performance tweaks and reduced filesize for linux.

2005/04/08      1.17.4p22


- Optimized GET_USER_MSG_ID() function for metamod-bots.
- Minor performance tweaks.
- Looks for gamedll for Earth Special Forces Mod from 'linuxdlls'
   directory after checking 'dlls'.

2005/03/25 1.17.4p21

- Fixed 'meta reload' not working on plugins that have failed loading.
- Fixed bug with handling of metamod-plugin-bots, which might have caused
problems depending on order of loaded plugins. See 'call_count' in
'api_hook.cpp' for details.
- Minor performace tweaks.
- Changed all non-fatal error messages to warning messages.

2005/03/05 1.17.4p20

- Fixed bug with metamod.dll not having working relocation:
- Makefile doesn't use 'dllwrap' for linking windows dlls anymore.
- Minor performance tweaks.
- Updated mini-hlsdk to 'official 2.3+patches' version.
- Fixes to improve stability:
- Added fix for broken 'vsnprintf' for win32 and some glibc versions.
- Fixed wrong api-hook function for 'ClientConnect' in 'api_info.cpp'.
- Fixed wrong integer type for CRC32_t in 'hlsdk/common/crc.h'.
- Removed 'metamod_compat-i386.so' from linux binary release.

2005/02/27 1.17.4p19

- Performance tweaks mainly for AMD64 (minor for i386).
- Linux-i386 (metamod_i386.so) binary linked against glibc-2.1.3 for better
compatibility. Compiled using gcc-3.3.4-glibc-2.1.3 crosscompiler available
at: http://forums.unitedadmins.com/index.php?showtopic=44048
- Binaries not linked against libstdc++ anymore for better compatibility (see: new_baseclass.h).

2005/02/25 1.17.4p18

- Fixed support for AMD64.

2005/02/19 1.17.4p17

- Renamed 'Metamod All-Mod-Support' to 'Metamod-P'.
- Fixes to improve stability.
- Minor performance tweaks.
- Merged updates from Metamod 1.17.4,
http://www.sourceforge.net/projects/metamod/
- Added Mod recognition for Brain Bread 1.2, Snow-War 2.0 and
Gangsta Wars 2.7.

2005/02/13 1.17.3p16

- Fixes to improve stability.
- Minor performance tweaks.

2005/01/10 1.17.3p15

- New optimization which reduces binary size more than 50%.
- Changed '-march=i586' to '-march=i686'. This means this binary
doesn't work on Pentium/K6 processors. You need PPro/Athlon
or newer.
- Removed 'Active API Hooks' optimization.
- Removed 'memory write detection' code.

2004/11/27 1.17.3p14

- Remake of new callback API.

2004/11/27 1.17.3p13

- New callback API for plugins to load/unload other plugins. See
'mm_pextensions.h'.
- Fixed a minor memory leak when reloading plugins.
- Minor fixes on 'memory write detection'.
- Minor performance tweaks.
- Moved p13 code from osdep.cpp/h to osdep_p.cpp/h

2004/11/17 1.17.3p12

- Fixed crashing with 'memory write detection' (part of 'Active API Hooks').
- Improved 'memory write detection' code.

2004/11/16 1.17.3p11

- Added new 'Active API Hooks' optimization, speeding up handling HLSDK-API
functions that are not hooked by any plugins.
- Added new command 'meta active' to list active hooks.
- 'metamod_i386.so' is compiled with gcc-3.3.4 now. If that version
doesn't work for you, use 'metamod_compat-i386.so'.
- gcc-2.95 compiled binary is now 'metamod_compat-i386.so'.
- Merged updates from Metamod 1.17.3,
http://www.sourceforge.net/projects/metamod/
- Added Mod recognition for Zombie Panic Beta 0.91c, Out Break 1.0,
Operations 1942 v2.0, The Trenches 1.0-Beta, The Ship V0052.
- When reloading plugins honour their load time settings. Does no longer
attempt to reload plugins when the loading after the unloading would
fail due to a load time conflict.
- Fixed only loading one plugin when multiple plugins with the same
prefix were used, e.g. mm_pluginA.dll and mm_pluginB.dll.
- Fixed a minor memory leak when unloading plugins.
- Fixed potential bug initializing plugin incorrectly after unloading
and loading plugins.

2004/08/31 1.17.2p10

- Merged updates from Metamod 1.17.2,
http://www.sourceforge.net/projects/metamod/
- Fixed a memory leak the size of the gamedll when extracting a missing
gamedll from the cache file on Windows Steam servers.
Found by Wei Mingzhi.
- Made game directory lookup case-insensitive.
- Added MOD recognition for The Terrorist Revenge 0.2.1, Pirates,
Vikings and Knights Beta 2.1, CSV15 (Counter-Strike 1.5 for Steam),
Adrenaline Gamer 6.5 and up.
- Changed MOD recognition for Adrenaline Gamer 3.x. The 3.x version of
the MOD is now being deprecated and support will be removed from a
future version of Metamod. It can currently still be used by renaming
the game directory from "ag" to "ag3" or by explicitly specifying the
gamedll.
- Improved parsing of plugins.ini file to not report errors on empty
lines and commented out lines that start with whitespace.
- Added "lin32" and "lin64" keywords in addition to "linux" keyword for
plugins.ini file to support using the same file for the same game on
both 32bit and 64bit servers. The "lin32" and "lin64" keywords
override the "linux" keyword when used on the same plugin. Do not
use "linux" when using "lin32" and/or "lin64" keywords for the same
plugin.

2004/07/28 1.17.1p9

- Amd64-support.
- New version of osdep.cpp:is_gamedll().
- Reads ELF directly and doesn't use external libraries.
- Binary isn't linked with BFD library anymore, reduces filesize to
less than 500kb.
- More optimizations on META_DEBUG macro.
- No more 'fast' compiles, META_DEBUG is optimized enough now.
- Added '+localinfo mm_clientmeta <yes/no>' setting for disabling 'meta'
client-command.
- Added 'clientmeta' config.ini setting.

2004/07/04 1.17.1p8

- Fixed memory leak in linux version of osdep.cpp:is_gamedll().
- Fixes to improve stability.
- Optimizations on META_DEBUG macro.

2004/06/06 1.17.1p7

- Official support for All-Mod-Support versions at http://koti.mbnet.fi/axh/
- Merged updates from Metamod 1.17.1,
http://www.sourceforge.net/projects/metamod/
- Added MOD recognition for Hostile Intent 1.1.
- Added MOD recognition for Natural Selection Beta 3.0.
- Added MOD recognition for CS13.
- Added MOD recognition Rocket Crowbar 2.
- Added MOD recognition Counter-Strike:Condition Zero.
- On Windows Steam servers extract the gamedll file from the cache file
if it is missing in the dlls directory.
- Added Patch-messages.
- Added '+localinfo mm_autodetect <yes/no>' setting for disabling
autodetection of gamedll.
- Added 'autodetect' config.ini setting.
- Small tweaks and optimizations at various different places.

2004/05/21 1.17p6

- Tweaks and optimizations on osdep.cpp:is_gamedll().
- Added architecture check for i386 and x86-64 to is_gamedll().

2004/04/27 1.17p5

2004/04/26 1.17p4

- Amd64-test versions

2004/04/25 1.17p3

- Automatically searchs for gameDll for new mods that are not included in
internal mod-list.
- Cleaned up osdep_linkent_linux.cpp, might work with x86-64 build
now (not tested).

2004/04/24 1.17p2

- Extra functions slots are now passed all the way to the gameDll now too.
- New method for dlsym hooking, no need for metamod_linkent_tool.so anymore.
- Made mm_* functions in dllapi.cpp and engine_api.cpp static.
- Made mutil_* functions in mutil.cpp static.

2004/04/22 1.17p1

- Removed dependences on game.dll structures (CBasePlayer).
- Replaced UTIL_ShowMessage with META_UTIL_ShowMessage.
- Replaced entity linking with PE dll-export-table combining.
- Replaced entity linking with dlsym hooking.
- Removed entities from linkgame.cpp
- Added 128 extra function slots on enginefuncs_t structure for future engine updates.

leenh 发表于 2005-3-12 08:18:31

好的,我去试试

leenh 发表于 2005-3-12 08:28:26

OK
运行当中了 :byebye::super:

解脱 发表于 2005-3-12 12:38:56

Post by leenh
OK
运行当中了 :byebye::super:

报告一下给大家听啊``感觉 :byebye:

零点风 发表于 2005-3-12 13:02:53

我也试一试看看效果 我可是在CZ的服务器上使用~! :boss:

BoeZombie 发表于 2005-3-12 13:07:37

CZ用也没问题

MM p版一直都比较好用,在精简的基础上,也保证了普遍兼容的特点。

当然,OP还是要从实际出发,挑选最适合自己的。

elan 发表于 2005-3-12 13:43:40

好东西顶起来!! :spiderman

零点风 发表于 2005-3-14 10:56:32

1.17.4p20
我在使用!~  感觉还不错!~   谢谢呀!~

Return 发表于 2005-3-14 12:47:15

还不错资源比原来的占用低了一点.................
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