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[AMXX 无源码] 问个关于僵尸F 防护罩的问题

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发表于 2009-8-13 23:28:28 | 显示全部楼层 |阅读模式 来自 湖北武汉
本帖最后由 visa567 于 2009-8-13 23:54 编辑

僵尸F有个防护罩的插件  

有效时间在哪里改?

这是源码

#include <amxmodx>
#include <zombieplague>
#include <fakemeta>
#include <fun>
new campoforze
new bool:campodefuerza[33] = false
new stuck[33]
new const Float:size[][3] = {
{0.0, 0.0, 1.0}, {0.0, 0.0, -1.0}, {0.0, 1.0, 0.0}, {0.0, -1.0, 0.0}, {1.0, 0.0, 0.0}, {-1.0, 0.0, 0.0}, {-1.0, 1.0, 1.0}, {1.0, 1.0, 1.0}, {1.0, -1.0, 1.0}, {1.0, 1.0, -1.0}, {-1.0, -1.0, 1.0}, {1.0, -1.0, -1.0}, {-1.0, 1.0, -1.0}, {-1.0, -1.0, -1.0},
{0.0, 0.0, 2.0}, {0.0, 0.0, -2.0}, {0.0, 2.0, 0.0}, {0.0, -2.0, 0.0}, {2.0, 0.0, 0.0}, {-2.0, 0.0, 0.0}, {-2.0, 2.0, 2.0}, {2.0, 2.0, 2.0}, {2.0, -2.0, 2.0}, {2.0, 2.0, -2.0}, {-2.0, -2.0, 2.0}, {2.0, -2.0, -2.0}, {-2.0, 2.0, -2.0}, {-2.0, -2.0, -2.0},
{0.0, 0.0, 3.0}, {0.0, 0.0, -3.0}, {0.0, 3.0, 0.0}, {0.0, -3.0, 0.0}, {3.0, 0.0, 0.0}, {-3.0, 0.0, 0.0}, {-3.0, 3.0, 3.0}, {3.0, 3.0, 3.0}, {3.0, -3.0, 3.0}, {3.0, 3.0, -3.0}, {-3.0, -3.0, 3.0}, {3.0, -3.0, -3.0}, {-3.0, 3.0, -3.0}, {-3.0, -3.0, -3.0},
{0.0, 0.0, 4.0}, {0.0, 0.0, -4.0}, {0.0, 4.0, 0.0}, {0.0, -4.0, 0.0}, {4.0, 0.0, 0.0}, {-4.0, 0.0, 0.0}, {-4.0, 4.0, 4.0}, {4.0, 4.0, 4.0}, {4.0, -4.0, 4.0}, {4.0, 4.0, -4.0}, {-4.0, -4.0, 4.0}, {4.0, -4.0, -4.0}, {-4.0, 4.0, -4.0}, {-4.0, -4.0, -4.0},
{0.0, 0.0, 5.0}, {0.0, 0.0, -5.0}, {0.0, 5.0, 0.0}, {0.0, -5.0, 0.0}, {5.0, 0.0, 0.0}, {-5.0, 0.0, 0.0}, {-5.0, 5.0, 5.0}, {5.0, 5.0, 5.0}, {5.0, -5.0, 5.0}, {5.0, 5.0, -5.0}, {-5.0, -5.0, 5.0}, {5.0, -5.0, -5.0}, {-5.0, 5.0, -5.0}, {-5.0, -5.0, -5.0}
}
public plugin_init()
{
        register_plugin("Campo de fuerza", "1.0", "Capostrike")
        campoforze = zp_register_extra_item("防护罩(20秒)", 15, ZP_TEAM_HUMAN)
        register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
}
public zp_extra_item_selected(player, itemid)
{
        // Not alive
        if (!is_user_alive(player))
     return;
        if (itemid == campoforze) {
            new name[32]
     get_user_name(player, name, 31)
     set_hudmessage(0, 255, 0, 0.05, 0.45, 1, 0.0, 5.0, 1.0, 1.0, -1)
     show_hudmessage(0, "%s 使用了防护罩,僵尸们小心啦!!", name)
            set_user_rendering(player, kRenderFxGlowShell, 200, 200, 250, kRenderNormal, 300)
            campodefuerza[player] = true
            efects(player)
            campofuerza(player)
            set_task(20.0, "timeout", player)
        }
}
public campofuerza(id1)
{
   // Not alive
   if (!is_user_alive(id1))
return;
   if(!campodefuerza[id1])
        return;
   new maxplayers = get_maxplayers();
   for (new id2; id2 <= maxplayers; id2++)
   {
     if (zp_get_user_zombie(id2))
     {
      campofuntion(id1, id2)
     }
   }
   set_task(0.1, "campofuerza", id1)
}
public campofuntion(id1, id2)
{
      // Not alive
      if (!is_user_alive(id1))
return;
      if (!is_user_alive(id2))
return;
      if(!campodefuerza[id1])
        return;
      static Float:vOrigin[3], Float:vOrigin2[3]
      pev(id1, pev_origin, vOrigin)
      pev(id2, pev_origin, vOrigin2)
      if(vector_distance(vOrigin, vOrigin2) < 180)
      {
       set_task(0.5,"checkstuck",0,"",0,"b")
       if(vOrigin[1] > vOrigin2[1]) vOrigin2[1] -= 30.0
       if(vOrigin[1] < vOrigin2[1]) vOrigin2[1] += 30.0
       set_pev(id2, pev_origin, vOrigin2)
      }
}
public efects(id)
{
// Not alive
if (!is_user_alive(id))
return;
        if(!campodefuerza[id])
        return;

// Get player origin
static Float:originF[3]
pev(id, pev_origin, originF)

// Colored Aura
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
write_byte(TE_DLIGHT) // TE id
engfunc(EngFunc_WriteCoord, originF[0]) // x
engfunc(EngFunc_WriteCoord, originF[1]) // y
engfunc(EngFunc_WriteCoord, originF[2]) // z
write_byte(30) // radius
write_byte(80) // r
write_byte(80) // g
write_byte(250) // b
write_byte(2) // life
write_byte(0) // decay rate
message_end()

set_task(0.1, "efects", id)
return;
}
public client_putinserver(id) {
campodefuerza [id] = false
}
public client_disconnect(id) {
campodefuerza[id] = false
}
public event_round_start()
{
        new maxplayers = get_maxplayers();
for (new id; id <= maxplayers; id++)
{
  campodefuerza[id] = false
}
}
public zp_user_infected_post(player, infector)
{
if (campodefuerza[player])
{
  campodefuerza[player] = false
}
return PLUGIN_CONTINUE
}
public timeout(id)
{
// Not alive
if (!is_user_alive(id))
return;
        if(!campodefuerza[id])
        return;
        campodefuerza[id] = false
        set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 20)
}
public checkstuck() {
         static players[32], pnum, player
  get_players(players, pnum)
  static Float:origin[3]
  static Float:mins[3], hull
  static Float:vec[3]
  static o,i
  for(i=0; i<pnum; i++){
   player = players
   if (is_user_connected(player) && is_user_alive(player)) {
    pev(player, pev_origin, origin)
    hull = pev(player, pev_flags) & FL_DUCKING ? HULL_HEAD : HULL_HUMAN
    if (!is_hull_vacant(origin, hull,player) && !get_user_noclip(player) && !(pev(player,pev_solid) & SOLID_NOT)) {
             ++stuck[player]
             pev(player, pev_mins, mins)
      vec[2] = origin[2]
      for (o=0; o < sizeof size; ++o) {
       vec[0] = origin[0] - mins[0] * size[o][0]
       vec[1] = origin[1] - mins[1] * size[o][1]
       vec[2] = origin[2] - mins[2] * size[o][2]
       if (is_hull_vacant(vec, hull,player)) {
        engfunc(EngFunc_SetOrigin, player, vec)
        set_pev(player,pev_velocity,{0.0,0.0,0.0})
        o = sizeof size
       }
      }
    }
    else
    {
     stuck[player] = 0
    }
   }
  }
}
stock bool:is_hull_vacant(const Float:origin[3], hull,id) {
static tr
engfunc(EngFunc_TraceHull, origin, origin, 0, hull, id, tr)
if (!get_tr2(tr, TR_StartSolid) || !get_tr2(tr, TR_AllSolid)) //get_tr2(tr, TR_InOpen))
  return true

return false
}
发表于 2009-8-14 13:35:00 | 显示全部楼层 来自 山东临沂
set_task(20.0, "timeout", player)
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发表于 2009-9-1 01:22:01 | 显示全部楼层 来自 河北沧州
僵尸打来打去太无聊了
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