搜索
查看: 4017|回复: 6

关于users.ini的问题,希望高手指点!

[复制链接]
发表于 2008-8-18 10:22:13 | 显示全部楼层 |阅读模式 来自 中国–湖北–十堰
; 权限标记:
; a - immunity   (免疫,不能被 踢/封/处死/伤害 或者其他的命令影响)
; b - reservation  (可通过预留通道加入服务器)
; c - amx_kick command  (拥有KICK权限)
; d - amx_ban and amx_unban commands (拥有ban的权限)
; e - amx_slay and amx_slap commands (拥有强行杀死某人的权限)
; f - amx_map command  (拥有更换地图的权限)
; g - amx_cvar command  (可以设置amx的设置参数,但并不是所有的都可以)
; h - amx_cfg command  (可以加载某个AMX的CFG设置文件权限)
; i - amx_chat and other chat commands (可以以管理员身份发布消息)
; j - amx_vote and other vote commands (可以发起一个投票事件)
; k - access to sv_password cvar (可以更改为服务器加密码)
; l - access to amx_rcon command and rcon_password cvar (by amx_cvar command)(可以用rcon命令来以OP身份登陆服务器)
; m - custom level A (自定义管理级别,为附加的其他插件预留的权限等级)
; n - custom level B
; o - custom level C
; p - custom level D
; q - custom level E
; r - custom level F
; s - custom level G
; t - custom level H
; u - menu access (拥有打开MENU管理菜单的权限)
; z - user  (普通用户权限)

这些是users.ini的权限标记
我的问题是:我有些插件,比如说火箭筒插件,如何加到 M—T 的 自定义权限里!
发表于 2008-8-18 13:26:20 | 显示全部楼层 来自 中国–辽宁–沈阳

回复: 关于users.ini的问题,希望高手指点!

只能在源码里修改为你所要的权限,重新编译
回复

使用道具 举报

发表于 2008-8-18 14:27:40 | 显示全部楼层 来自 中国–湖北–孝感–安陆市

回复: 关于users.ini的问题,希望高手指点!

修改custommenuitems.cfg,把火箭筒插件加上权限,这样只有特定权限的人才能使用了!
回复

使用道具 举报

 楼主| 发表于 2008-8-18 17:28:07 | 显示全部楼层 来自 中国–湖北–十堰

回复: 关于users.ini的问题,希望高手指点!

:qqb022: 两位大虾能留下QQ吗!我想你们教教我。我的QQ是:249251187 非常感谢
回复

使用道具 举报

 楼主| 发表于 2008-8-18 17:54:33 | 显示全部楼层 来自 中国–湖北–十堰

回复: 关于users.ini的问题,希望高手指点!

/*
  Bazooka v0.99 , by KinSprite , 11/29,2006
【管理员命令】 —— 放火箭筒
amx_bazooka

【玩家命令】—— 购买火箭筒
buy_bazooka
buy_rpg
buy_bzk
say /buy_bazooka
say /buy_rpg
say /buy_bzk

【参数变量】
amx_bazooka_time "5.0"   //火箭弹最多飞行时间, 默认 5.0 秒
amx_bazooka_drop "1"   //火箭筒是否可丢弃,默认为1,1/0
amx_bazooka_num "4"    //最多可存在火箭筒的数量,默认为4
amx_bazooka_ammo "2"   //火箭筒的炮弹量,默认为2
amx_bazooka_damageradius "1000" //炮弹的杀伤范围,默认1000
amx_bazooka_maxdamage "150"  //炮弹的最大伤害生命值,默认150
amx_bazooka_price "10000"  //火箭筒的价格,默认10000$
amx_bazooka_ammoprice "1000" //火箭筒炮弹价格,默认1000$一发
amx_bazooka_reloadtime "4.0" //火箭筒重装炮弹的时间,默认4秒
amx_bazooka_velocity "800"  //火箭弹速度, 默认800
amx_bazooka_normal "0"   //火箭筒使用普通模式, 默认0
amx_bazooka_heatskdelay "1.0" //热寻导延时,默认 1.0 秒
amx_bazooka_trailtime "30"  //火箭弹拖尾时间, 默认30 (大概3秒)
amx_bazooka_teamcolors "1"  //火箭弹拖尾颜色, 默认 1 --使用团队颜色
amx_bazooka_arena "0"   //火箭筒竞技场, 默认 0 ; 为1时, 火箭弹不减
amx_pazooka_buytime "1"   //火箭筒\火箭弹必需在购物时间内购买
amx_bazooka_buyzone "1"   //火箭筒\火箭弹必需在购物区中购买
amx_bazooka_adminsuper "0"  //有免疫权限管理员不限制使用高级功能
  Thanks : More & nwb13
*/

#include <amxmodx>
#include <fakemeta>
#include <engine>
#include <fun>
#include <cstrike>
#include <amxmisc>
#define PER_VELOCITY_USER_GUIDED 0.65
#define ARENA_DAMAGERADIUS 72
#define ICON_SHOWTIME 3.0
#define ICON_SPRITE "item_longjump"
#define COLOR_R 0
#define COLOR_G 150
#define COLOR_B 0
#define BZK_CLASSNAME "super_bazooka"
enum { IconHide, IconShow, IconFlash };
enum { bzk_droped = 1, bzk_rocket};
new explosion, smoke, white
new g_bazooka_nums
new gWpnUsed[33]
new bool:CanShoot[33]
new bool:buy_in_time
new bool:have_bazooka[33]
new bool:in_freezetime
new Munni[33]
new mode[33]
new user_controll[33]
new g_msgDeathMsg
new gmsgScoreInfo
new g_msgStatusIcon
new rocketsmoke
new g_bazooka_time
new g_bazooka_drop
new g_bazooka_num
new g_bazooka_ammo
new g_bazooka_damageradius
new g_bazooka_maxdamage
new g_bazooka_price
new g_bazooka_ammoprice
new g_bazooka_reloadtime
new g_bazooka_velocity
new g_bazooka_normal
new g_bazooka_heatskdelay
new g_bazooka_trailtime
new g_bazooka_teamcolors
new g_bazooka_arena
new g_bazooka_buytime
new g_bazooka_buyzone
new g_bazooka_adminsuper
new g_bazooka_adminunlimitammo
new g_shield
public plugin_init() {
register_plugin("Bazooka", "v0.99", "KinSprite")
register_dictionary("bazooka.txt")

register_clcmd("amx_bazooka", "drop_rpg", ADMIN_KICK, " - Drop A bazooka in front of you.")
register_concmd("amx_bazooka_startarena", "start_bazooka_arena", ADMIN_KICK, " - Start bazooka arena.")
register_concmd("amx_bazooka_endarena", "end_bazooka_arena", ADMIN_KICK, " - Start bazooka arena.")

g_bazooka_time = register_cvar("amx_bazooka_time", "5.0")
g_bazooka_drop = register_cvar("amx_bazooka_drop", "1")
g_bazooka_num = register_cvar("amx_bazooka_num", "4")
g_bazooka_ammo = register_cvar("amx_bazooka_ammo", "2")
g_bazooka_damageradius = register_cvar("amx_bazooka_damageradius", "1000")
g_bazooka_maxdamage = register_cvar("amx_bazooka_maxdamage", "150")
g_bazooka_price = register_cvar("amx_bazooka_price", "10000")
g_bazooka_ammoprice = register_cvar("amx_bazooka_ammoprice", "1000")
g_bazooka_reloadtime = register_cvar("amx_bazooka_reloadtime", "4.0")
g_bazooka_velocity = register_cvar("amx_bazooka_velocity", "800")
g_bazooka_normal = register_cvar("amx_bazooka_normal", "0")
g_bazooka_heatskdelay = register_cvar("amx_bazooka_heatskdelay", "1.0")
g_bazooka_trailtime = register_cvar("amx_bazooka_trailtime", "30") // roughly 3 seconds
g_bazooka_teamcolors = register_cvar("amx_bazooka_teamcolors", "1") // set to 1 for team colored trails
g_bazooka_arena = register_cvar("amx_bazooka_arena", "0") //  requires direct hit to kill
g_bazooka_buytime = register_cvar("amx_bazooka_buytime", "1") // requires buy bazooka or shell in buytime
g_bazooka_buyzone = register_cvar("amx_bazooka_buyzone", "1") // requires buy bazooka or shell at buyzone
g_bazooka_adminsuper = register_cvar("amx_bazooka_adminsuper", "0")
g_bazooka_adminunlimitammo = register_cvar("amx_bazooka_adminunlimitammo", "0")
register_clcmd("buy_bazooka", "buy_bazooka", 0, " - Buy a bazooka (RPG)")
register_clcmd("buy_bzk", "buy_bazooka", 0, " - Buy a bazooka (RPG)")
register_clcmd("buy_rpg", "buy_bazooka", 0, " - Buy a bazooka (RPG)")

register_clcmd("say","check_say")
register_clcmd("say_team","check_say")
  
register_clcmd("buyammo1","buy_bazooka_ammo")
register_event("Damage", "on_Damage", "b", "2!0") // check killed by C4 bomb
register_event("DeathMsg", "player_die", "a")
register_event("RoundTime", "new_round", "bc")  // time change
register_event("CurWeapon", "change_weapon", "be", "1=1")
register_event("ResetHUD", "player_spawn", "b")
register_event("WeapPickup","check_model","b")
register_event("TextMsg","on_RoundRestart","a","2&#Game_will_restart_in")

register_touch(BZK_CLASSNAME, "*", "bzk_touch")
register_logevent("freezetimecomplete", 2, "1=Round_Start") // freezetime complete
register_logevent("EndRound",2,"0=World triggered","1=Round_End")
  

register_clcmd("drop", "handle_drop")
g_msgDeathMsg = get_user_msgid("DeathMsg")
gmsgScoreInfo = get_user_msgid("ScoreInfo")
g_msgStatusIcon = get_user_msgid("StatusIcon")

g_shield = file_exists("models/p_shield.mdl") & file_exists("models/w_shield.mdl")
}
public plugin_precache() {
  precache_model("models/rpgrocket.mdl")
  precache_model("models/w_rpg.mdl")
  precache_model("models/w_rpgt.mdl")
  precache_model("models/v_rpg.mdl")
  precache_model("models/p_rpg.mdl")
  
  precache_sound("weapons/rocketfire1.wav")
  precache_sound("weapons/nuke_fly.wav")
  precache_sound("weapons/mortarhit.wav")
  precache_sound("weapons/dryfire_rifle.wav")
  precache_sound("common/wpn_select.wav")
  precache_sound("items/ammopickup1.wav")
  precache_sound("items/gunpickup3.wav")
  precache_sound("items/gunpickup4.wav")
  precache_sound("items/nvg_on.wav")
  explosion = precache_model("sprites/fexplo.spr")
  smoke  = precache_model("sprites/steam1.spr")
  white = precache_model("sprites/white.spr")
  
  rocketsmoke = precache_model("sprites/smoke.spr")
}
public check_say(id) {
new said[32]
read_args(said,31)
  
if (equali(said, "^"/buy_bazooka^"")
|| equali(said, "^"/buy_bzk^"")
|| equali(said, "^"/buy_rpg^"")
|| equali(said, "^"buy_bazooka^"")
|| equali(said, "^"buy_bzk^"")
|| equali(said, "^"buy_rpg^""))
  buy_bazooka(id)

return PLUGIN_CONTINUE
}
public buy_bazooka(id){
if (have_bazooka[id]){
  client_print(id,print_chat,"%L", id, "HAVE_BAZOOKA")
  return PLUGIN_HANDLED
}

if (!is_user_alive(id)){
  client_print(id,print_chat,"%L", id, "CANT_BUY_RPG")
  return PLUGIN_HANDLED
}

if (get_pcvar_num(g_bazooka_buyzone))
  if (!cs_get_user_buyzone(id)){
   client_print(id,print_chat,"%L", id, "NOT_AT_BUYZONE")
   return PLUGIN_HANDLED
  }

if (!buy_in_time){
  client_print(id,print_chat,"%L", id, "NOT_BUY_TIME")
  return PLUGIN_HANDLED
}

new user_money = cs_get_user_money(id)
new bazooka_price = get_pcvar_num(g_bazooka_price)

if (user_money >= bazooka_price)
{
  if (g_bazooka_nums >= get_pcvar_num(g_bazooka_num) && !get_pcvar_num(g_bazooka_arena)) {
   client_print(id,print_chat,"%L", id, "NO_MORE_BAZOOKA")
   return PLUGIN_HANDLED
  }
  cs_set_user_money(id, user_money - bazooka_price)
  
  player_get_bozooka(id)
  
  new name[32]
  get_user_name(id,name,31)
  client_print(0, print_chat, "%L", LANG_PLAYER, "BUY_BAZOOKA", name)
  
}else{
  client_print(id, print_chat, "%L", id, "LACK_MONEY" ,get_pcvar_num(g_bazooka_price))
}
return PLUGIN_HANDLED
}
public player_get_bozooka(id) {
Create_StatusIcon(id, IconShow, ICON_SPRITE, COLOR_R, COLOR_G, COLOR_B)

set_task(ICON_SHOWTIME, "Clear_Icons", id)

g_bazooka_nums++
have_bazooka[id] = true
CanShoot[id] = true

new ammo = get_pcvar_num(g_bazooka_ammo)
if (ammo > 2)    // 初始最多给两枚火箭弹
  ammo = 2
Munni[id] = ammo
  
check_model(id)
   
mode[id] = 0
user_controll[id] = 0

client_print(id, print_chat, "%L", id, "PRESS_KEY")
emit_sound(id, CHAN_WEAPON, "items/gunpickup3.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}

public buy_bazooka_ammo(id){
if (!is_user_connected(id) || !is_user_alive(id) || !have_bazooka[id])
  return PLUGIN_CONTINUE
  
if (Munni[id] >= get_pcvar_num(g_bazooka_ammo))
   return PLUGIN_CONTINUE

if (get_pcvar_num(g_bazooka_buyzone))
  if (!cs_get_user_buyzone(id)){
   client_print(id, print_chat, "%L", id, "NOT_AT_BUYZONE_SHELL")
   return PLUGIN_CONTINUE
  }
  
if (!buy_in_time){
  client_print(id,print_chat,"%L" , id, "NOT_BUY_TIME")
  return PLUGIN_CONTINUE
}
//engclient_cmd(id,"primammo")
//engclient_cmd(id,"buyammo1")

new user_money = cs_get_user_money(id)
new bazooka_ammoprice = get_pcvar_num(g_bazooka_ammoprice)

if (user_money >= bazooka_ammoprice)
{
  if (!buy_in_time)
   return PLUGIN_CONTINUE
  
  Create_StatusIcon(id, IconFlash, ICON_SPRITE, COLOR_R, COLOR_G, COLOR_B)
  
  if ( task_exists(id) )
   remove_task(id)
  set_task(1.5, "Clear_Icons", id)
  
  Munni[id]++
  cs_set_user_money(id,user_money - bazooka_ammoprice)
  
  new weaponid, clip, ammo
  weaponid = get_user_weapon(id, clip, ammo)
  if (weaponid == CSW_KNIFE)
   ammo_hud(id, 1)
  emit_sound(id, CHAN_WEAPON, "items/ammopickup1.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}

return PLUGIN_CONTINUE
}
public fire_rocket(id) {
  if (Munni[id] <= 0) {
    client_print(id,print_center, "%L", id, "NO_MORE_SHELL")
    emit_sound(id, CHAN_WEAPON, "weapons/dryfire_rifle.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
    return PLUGIN_HANDLED
  }
  if (!CanShoot[id] && Munni[id] > 0){
    client_print(id, print_center, "%L", id, "STILL_LOADING")
    return PLUGIN_HANDLED
  }
  new Float:StartOrigin[3], Float:Angle[3]
  new PlayerOrigin[3]
  get_user_origin(id, PlayerOrigin, 1)
  StartOrigin[0] = float(PlayerOrigin[0])
  StartOrigin[1] = float(PlayerOrigin[1])
  StartOrigin[2] = float(PlayerOrigin[2])
  entity_get_vector(id, EV_VEC_v_angle, Angle)
  Angle[0] = Angle[0] * -1.0
  new RocketEnt = create_entity("info_target")
  entity_set_string(RocketEnt, EV_SZ_classname, BZK_CLASSNAME)
  entity_set_model(RocketEnt, "models/rpgrocket.mdl")
  entity_set_origin(RocketEnt, StartOrigin)
  entity_set_vector(RocketEnt, EV_VEC_angles, Angle)
  new Float:MinBox[3] = {-1.0, -1.0, -1.0}
  new Float:MaxBox[3] = {1.0, 1.0, 1.0}
  entity_set_vector(RocketEnt, EV_VEC_mins, MinBox)
  entity_set_vector(RocketEnt, EV_VEC_maxs, MaxBox)
  entity_set_int(RocketEnt, EV_INT_solid, 2)
  entity_set_int(RocketEnt, EV_INT_movetype, 5)
  entity_set_edict(RocketEnt, EV_ENT_owner, id)
  entity_set_int(RocketEnt, EV_INT_team, bzk_rocket)
  new Float:Velocity[3]
  new myvelocity = get_pcvar_num(g_bazooka_velocity)
  VelocityByAim(id, myvelocity, Velocity)
  entity_set_vector(RocketEnt, EV_VEC_velocity, Velocity)
  emit_sound(RocketEnt, CHAN_WEAPON, "weapons/rocketfire1.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
  emit_sound(RocketEnt, CHAN_VOICE, "weapons/nuke_fly.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
  
  new CsTeams:iTeam =cs_get_user_team(id)
  new trailtime =get_pcvar_num(g_bazooka_trailtime)
  new colorr =random_num(0,255)
  new colorg =random_num(0,255)
  new colorb =random_num(0,255)
  if (get_pcvar_num(g_bazooka_teamcolors) == 1) {
   switch(iTeam) {
    case CS_TEAM_T: { //if team T color=red
   message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
   write_byte(22)
   write_short(RocketEnt)
   write_short(rocketsmoke)
   write_byte(trailtime)
   write_byte(3)
   write_byte(255)
   write_byte(0)
   write_byte(0)
   write_byte(255)
   message_end()
    }
    case CS_TEAM_CT: { // if team CT color=blue
   message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
   write_byte(22)
   write_short(RocketEnt)
   write_short(rocketsmoke)
   write_byte(trailtime)
   write_byte(3)
   write_byte(0)
   write_byte(0)
   write_byte(255)
   write_byte(255)
   message_end()
    }
}
  }
  else { // random colors anyone?
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(22)
write_short(RocketEnt)
write_short(rocketsmoke)
write_byte(trailtime)
write_byte(3)
write_byte(colorr)
write_byte(colorg)
write_byte(colorb)
write_byte(255)
message_end()
  }
  
  if ((get_pcvar_num(g_bazooka_normal) || get_pcvar_num(g_bazooka_arena)) && !has_bazooka_adminsuper(id))
  {  
   if (mode[id] != 0)
   return_normalmode(id)
  }
  else
  {
   if (mode[id] == 1) {   // 热寻导模式
   new info[1]
   info[0] = RocketEnt
   set_task(get_pcvar_float(g_bazooka_heatskdelay), "find_and_follow", 0, info, 1)
   }
   else if (mode[id] == 2) {  // 用户导航模式
   entity_set_int(RocketEnt, EV_INT_rendermode, 1)
   attach_view(id, RocketEnt)
   user_controll[id] = RocketEnt
   }
  }
  
  if (get_pcvar_num(g_bazooka_arena) != 1 && !(has_bazooka_adminsuper(id) && get_pcvar_num(g_bazooka_adminunlimitammo))) {
Munni[id]--
  }
  
  CanShoot[id] = false
  if (Munni[id] == 0)
client_print(id,print_center,"%L", id, "NO_MORE_SHELL")
  else
client_print(id,print_center,"%L", id,"STILL_LOADING")

  new data[1]
  data[0] = id
  set_task(has_bazooka_adminsuper(id) ? 0.5 * get_pcvar_float(g_bazooka_reloadtime) : get_pcvar_float(g_bazooka_reloadtime), "bazooka_reload", id+9477, data, 1)
  ammo_hud(id, 0)
  
  data[0] = RocketEnt
  set_task(has_bazooka_adminsuper(id) ? 1.5 * get_pcvar_float(g_bazooka_time) : get_pcvar_float(g_bazooka_time), "detonate_rocket", id+8356, data, 1)
  
  return PLUGIN_HANDLED
}
public bazooka_reload(data[]) {
  if (is_user_alive(data[0]) && have_bazooka[data[0]]){
if (Munni[data[0]] != 0)
  client_print(data[0],print_center,"%L", data[0], "FINISH_LOADING")
CanShoot[data[0]] = true
ammo_hud(data[0], 1)
  }
}
public detonate_rocket(data[]) {
if (is_valid_ent(data[0]))
  bzk_touch(data[0], 0)
}
public find_and_follow(info[]) {
new RocketEnt = info[0]
new Float:shortestDist = 10000.0
new nearestPlayer = 0

if (is_valid_ent(RocketEnt)) {
  new players[32], count, owner, owner_team
  get_players(players, count)
  owner = entity_get_edict(RocketEnt, EV_ENT_owner)
  owner_team = get_user_team(owner)
  for (new i = 0; i < count; i++) {
   if (is_user_alive(players) && owner != players && get_user_team(players) != owner_team) {
    new Float:PlayerOrigin[3], Float:RocketOrigin[3]
    entity_get_vector(players, EV_VEC_origin, PlayerOrigin)
    entity_get_vector(RocketEnt, EV_VEC_origin, RocketOrigin)
   
    new Float:distance = vector_distance(PlayerOrigin, RocketOrigin)
   
    if (distance <= shortestDist) {
     shortestDist = distance
     nearestPlayer = players
    }
   }
  }
}

if (nearestPlayer > 0) {
  new data[2]
  data[0] = RocketEnt
  data[1] = nearestPlayer
  set_task(0.1, "follow_and_catch", RocketEnt, data, 2, "b")
}
else {
  bzk_touch(RocketEnt, 0)
}
}
public follow_and_catch(data[]) {
new RocketEnt = data[0]
new target = data[1]
new myvelocity = get_pcvar_num(g_bazooka_velocity)

if (is_user_alive(target) && is_valid_ent(RocketEnt)) {
  entity_set_follow(RocketEnt, target, (myvelocity+0.0))
  
  new Float:Velocity[3]
  new Float:NewAngle[3]
  entity_get_vector(RocketEnt, EV_VEC_velocity, Velocity)
  vector_to_angle(Velocity, NewAngle)
  entity_set_vector(RocketEnt, EV_VEC_angles, NewAngle)
}
else {
  remove_task(RocketEnt)
  new info[1]
  info[0] = RocketEnt
  set_task(0.1, "find_and_follow", 0, data, 1)
}
}

public bzk_touch(ptr, ptd) {
  if (!is_valid_ent(ptr))
  return PLUGIN_CONTINUE
  
  new bzk_type = entity_get_int(ptr, EV_INT_team)
  
  if (bzk_type == bzk_rocket) {      // bazooka_rocket
  new Float:EndOrigin[3]
  entity_get_vector(ptr, EV_VEC_origin, EndOrigin)
  new iOrigin[3]
  FVecIVec(EndOrigin,iOrigin)

  emit_sound(ptr, CHAN_WEAPON, "weapons/mortarhit.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
  emit_sound(ptr, CHAN_VOICE, "weapons/mortarhit.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)

  message_begin(MSG_BROADCAST, SVC_TEMPENTITY)  // Feuerball 火球
  write_byte(17)
  write_coord(iOrigin[0])
  write_coord(iOrigin[1])
  write_coord(iOrigin[2] + 128)
  write_short(explosion)
  write_byte(60)
  write_byte(255)
  message_end()

  message_begin(MSG_BROADCAST, SVC_TEMPENTITY)  // Rauchwolke 烟云效果
  write_byte(5)
  write_coord(iOrigin[0])
  write_coord(iOrigin[1])
  write_coord(iOrigin[2] + 256)
  write_short(smoke)
  write_byte(125)
  write_byte(5)
  message_end()

  new maxdamage = get_pcvar_num(g_bazooka_maxdamage)
  new damageradius = get_pcvar_num(g_bazooka_arena) ? ARENA_DAMAGERADIUS : get_pcvar_num(g_bazooka_damageradius)
  new friendlyfire = get_cvar_num("mp_friendlyfire")

  new PlayerPos[3], distance, damage
  new num
  new players[32]
  new victim
  new frikillsum = 0
  new attacker = entity_get_edict(ptr, EV_ENT_owner)
  new attacker_team = get_user_team(attacker)
  
  get_players(players, num, "a")
  for (new j = 0; j < num; j++) {
   victim = players[j]
   get_user_origin(victim, PlayerPos)
   
   distance = get_distance(PlayerPos, iOrigin)
   if (distance <= damageradius) {  // Schadensradius
    message_begin(MSG_ONE, get_user_msgid("ScreenShake"), {0,0,0}, victim)  // Schteln 屏幕抖动效果
    write_short(1<<14)
    write_short(1<<14)
    write_short(1<<14)
    message_end()
    damage = maxdamage - floatround(floatmul(float(maxdamage), floatdiv(float(distance), float(damageradius))))
    if (get_user_godmode(victim))
     continue
    new newHealth = get_user_health(victim) - damage
    if (newHealth <= 0) {
     if (attacker == victim ) {
      if (!friendlyfire && has_bazooka_adminsuper(victim))
        continue
      
      user_kill(victim, 1)
      continue
     }
     else if (attacker_team == get_user_team(victim)) {
      if ( !friendlyfire )
       continue
      frikillsum ++
      client_print(attacker, print_chat, "%L", attacker, "KILL_TEAMMATE")
     }
     
     set_msg_block(g_msgDeathMsg, BLOCK_ONCE)
     set_user_health(victim, newHealth)
      
     message_begin(MSG_ALL, g_msgDeathMsg, {0, 0, 0} ,0)
     write_byte(attacker)
     write_byte(victim)
     write_byte(0)
     write_string("bazooka")
     message_end()
     
     update_info(attacker, victim)
    }
    else {
     if ( attacker_team == get_user_team(victim) && attacker != victim)
     {
      if ( !friendlyfire )
       continue
      client_print(attacker, print_chat, "%L", attacker,"INJURE_TEAMMATE")
     }
     
     if (attacker == victim && !friendlyfire && has_bazooka_adminsuper(victim))
      continue
     
     set_user_health(victim, newHealth)
    }
   }
  }
  
  if (frikillsum > 0){
   server_cmd("amx_pcheater #%i %i", get_user_userid(attacker), (frikillsum * 2))
   server_exec()
   }
  
  message_begin(MSG_ALL, SVC_TEMPENTITY, iOrigin)
  write_byte(21)
  write_coord(iOrigin[0])
  write_coord(iOrigin[1])
  write_coord(iOrigin[2])
  write_coord(iOrigin[0])
  write_coord(iOrigin[1])
  write_coord(iOrigin[2]+damageradius)
  write_short(white)
  write_byte(0)
  write_byte(1)
  write_byte(6)
  write_byte(8)
  write_byte(1)
  write_byte(255)
  write_byte(255)
  write_byte(192)
  write_byte(128)
  write_byte(5)
  message_end()
  
  new classname2[32]
  if ((ptd > 0) && is_valid_ent(ptd)){
    entity_get_string(ptd,EV_SZ_classname,classname2,31)
    if(equal(classname2,"func_breakable"))
     force_use(ptr,ptd)
  }
  
  attach_view(attacker, attacker)
  user_controll[attacker] = 0
  if (task_exists(attacker + 8356))
   remove_task(attacker + 8356)
   
  remove_entity(ptr)
}
  else if (bzk_type == bzk_droped) {  // bazooka_droped
    new Picker[32]
    if (is_valid_ent(ptd)) {
      entity_get_string(ptd, EV_SZ_classname, Picker, 31)
    }
    if (equal(Picker, "player") ) {
  if(!have_bazooka[ptd])
  {
   Munni[ptd] = entity_get_int(ptr, EV_INT_iuser1)
   CanShoot[ptd] = true
   have_bazooka[ptd] = true
   
   Create_StatusIcon(ptd, IconShow, ICON_SPRITE, COLOR_R, COLOR_G, COLOR_B)
   set_task(ICON_SHOWTIME, "Clear_Icons", ptd)
   
   remove_entity(ptr)
   client_print(ptd, print_center, "%L", ptd, "PICK_UP")
   client_print(ptd, print_chat, "%L", ptd, "PRESS_KEY")
   mode[ptd] = 0
   user_controll[ptd] = 0
   emit_sound(ptd, CHAN_WEAPON, "items/gunpickup3.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
   check_model(ptd)
  }
    }
  }
  
  return PLUGIN_CONTINUE
}
update_info(killer_id, victim_id)
{
new victim_frags, killer_frags, victim_deaths, killer_deaths, victim_team, killer_team
new killer_money = cs_get_user_money(killer_id)

victim_team = get_user_team(victim_id)
killer_team = get_user_team(killer_id)

if (killer_team != victim_team){
  killer_frags = get_user_frags(killer_id) + 1
  killer_money =  killer_money + 300
}
else {
  killer_frags = get_user_frags(killer_id) - 1
  killer_money = killer_money - 300
}

if (killer_money > 16000)
  killer_money = 16000
  
if (killer_money < 0)
  killer_money = 0

cs_set_user_money(killer_id, killer_money)


victim_frags = get_user_frags(victim_id) + 1

victim_deaths = get_user_deaths(victim_id)
killer_deaths = get_user_deaths(killer_id)
  
set_user_frags(victim_id, victim_frags)
set_user_frags(killer_id, killer_frags )
  
Create_ScoreInfo(victim_id, victim_frags, victim_deaths, 0, victim_team)
Create_ScoreInfo(killer_id, killer_frags, killer_deaths, 0, killer_team)
}
Create_ScoreInfo(id, frags, deaths, playerClass, team ) {
message_begin(MSG_ALL,gmsgScoreInfo)
write_byte(id)
write_short(frags)
write_short(deaths)
write_short(playerClass)
write_short(team)
message_end()
}
public drop_rpg(id, level, cid) {
  if (!cmd_access(id, level, cid, 1)) {
    return PLUGIN_HANDLED
  }
  if(g_bazooka_nums >= get_pcvar_num(g_bazooka_num) && !get_pcvar_num(g_bazooka_arena)){
    client_print(id,print_chat,"%L", id, "TO_LIMIT", g_bazooka_nums)
    return PLUGIN_HANDLED
  }
  new Float:PlayerOrigin[3], Float:End[3], Float:Return[3], Float:TraceDirection[3]
  entity_get_vector(id, EV_VEC_origin, PlayerOrigin)
  VelocityByAim(id, 64, TraceDirection)
  End[0] = TraceDirection[0] + PlayerOrigin[0]
  End[1] = TraceDirection[1] + PlayerOrigin[1]
  End[2] = TraceDirection[2] + PlayerOrigin[2]
  trace_line(id, PlayerOrigin, End, Return)
  Return[2] = PlayerOrigin[2]
  new RPG = create_entity("info_target")
  entity_set_string(RPG, EV_SZ_classname, BZK_CLASSNAME)
  entity_set_model(RPG, "models/w_rpg.mdl")
  entity_set_origin(RPG, Return)
  new Float:MinBox[3] = {-16.0, -16.0, 0.0}
  new Float:MaxBox[3] = {16.0, 16.0, 16.0}
  entity_set_vector(RPG, EV_VEC_mins, MinBox)
  entity_set_vector(RPG, EV_VEC_maxs, MaxBox)
  entity_set_int(RPG, EV_INT_solid, 1)
  entity_set_int(RPG, EV_INT_movetype, 6)
  
  new ammo = get_pcvar_num(g_bazooka_ammo)
  if (ammo > 2)    // 初始最多给两枚火箭弹
ammo = 2
  entity_set_int(RPG, EV_INT_iuser1, ammo)
  entity_set_int(RPG, EV_INT_team, bzk_droped)
  
  g_bazooka_nums++
  return PLUGIN_HANDLED
}
public start_bazooka_arena(id, level, cid) {
if (!cmd_access(id, level, cid, 1)) {
  return PLUGIN_HANDLED
}

set_pcvar_num(g_bazooka_arena, 1)

new players[32], plNum, i
get_players(players, plNum, "a")

for (; i < plNum; ++i) {
  if (!have_bazooka[players])
   player_get_bozooka(players)
}

return PLUGIN_HANDLED
}
public end_bazooka_arena(id, level, cid) {
if (!cmd_access(id, level, cid, 1)) {
  return PLUGIN_HANDLED
}
set_pcvar_num(g_bazooka_arena, 0)

new players[32], plNum, i
get_players(players, plNum, "a")

for (; i < plNum; ++i) {
  if (have_bazooka[players]) {
   have_bazooka[players] = false
   check_model(players)
  }
}

return PLUGIN_HANDLED
}
public return_normalmode(id)
{
mode[id] = 0
emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
client_print(id, print_center, "%L", id, "NORMAL_MODE")
ammo_hud(id, 1)
}
public client_PreThink(id)
{
if (is_user_alive(id) && have_bazooka[id])
{
  new weaponid, clip, ammo
  weaponid = get_user_weapon(id, clip, ammo)
  if (weaponid == CSW_KNIFE)
  {
   new attack = get_user_button(id) & IN_ATTACK
   new oldattack = get_user_oldbutton(id) & IN_ATTACK
   new attack2 = get_user_button(id) & IN_ATTACK2
   new oldattack2 = get_user_oldbutton(id) & IN_ATTACK2
   
   if (attack && !oldattack)
   {
    if (CanShoot[id]) {
     fire_rocket(id)
    }
   }
   else if (attack2 && !oldattack2)
   {
    if ((get_pcvar_num(g_bazooka_normal) || get_pcvar_num(g_bazooka_arena)) && !has_bazooka_adminsuper(id))
    {
     if (mode[id] != 0)
      return_normalmode(id)
    }
    else
    {
     switch(mode[id])
     {
      case 0:
      {
        mode[id] = 1
        emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
        emit_sound(id, CHAN_WEAPON, "items/nvg_on.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
        client_print(id, print_center, "%L", id, "HEAT_SEEK_MODE")
      }
      case 1:
      {
       mode[id] = 2
       emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
       emit_sound(id, CHAN_WEAPON, "items/gunpickup4.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
       client_print(id, print_center, "%L", id, "USER_GUIDED_MODE")
      }
      case 2:
      {
       mode[id] = 0
       emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
       client_print(id, print_center, "%L", id, "NORMAL_MODE")
      }
     }
    }
    ammo_hud(id, 1)
   }
   
   if (user_controll[id] > 0)  // 用户导航
   {
    new RocketEnt = user_controll[id]
    if (is_valid_ent(RocketEnt)) {
     new Float:Velocity[3]
     new myvelocity = floatround(PER_VELOCITY_USER_GUIDED * get_pcvar_num(g_bazooka_velocity))
     VelocityByAim(id, myvelocity, Velocity)
     entity_set_vector(RocketEnt, EV_VEC_velocity, Velocity)
     new Float:NewAngle[3]
     entity_get_vector(id, EV_VEC_v_angle, NewAngle)
     entity_set_vector(RocketEnt, EV_VEC_angles, NewAngle)
    }
    else {
     user_controll[id] = 0
     attach_view(id, id)
    }
   }
  }
  else
  {
   if (user_controll[id] > 0)
   {
    user_controll[id] = 0
    attach_view(id, id)
   }
  }
}

return FMRES_IGNORED
}
public change_weapon(id) {
new iWpnNum = read_data(2)

if (iWpnNum != gWpnUsed[id]) {
  gWpnUsed[id] = iWpnNum
  check_model(id)
}

return PLUGIN_CONTINUE
}
public player_spawn(id) {
if (get_pcvar_num(g_bazooka_arena) && !have_bazooka[id])
  player_get_bozooka(id)

set_task(0.1, "check_model", id)

return PLUGIN_CONTINUE
}
public check_model(id) {
  if (!is_user_alive(id))
    return PLUGIN_CONTINUE
  new weaponid, clip, ammo
  weaponid = get_user_weapon(id, clip, ammo)
  if (weaponid == CSW_KNIFE && have_bazooka[id]) {
    ammo_hud(id, 1)
    entity_set_string(id, EV_SZ_viewmodel, "models/v_rpg.mdl")
    entity_set_string(id, EV_SZ_weaponmodel, "models/p_rpg.mdl")
    emit_sound(id, CHAN_WEAPON, "items/gunpickup3.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
    if ( !CanShoot[id] ){
      new data[1]
      data[0] = id
      set_task(get_pcvar_float(g_bazooka_reloadtime), "bazooka_reload", id+9477, data, 1)
    }
  }
  else {
new with_shield
if (g_shield) {
  if (cs_get_user_shield(id))
   with_shield = 1
}

switch (weaponid) {
  case CSW_HEGRENADE: {
   if (with_shield) {
    entity_set_string(id, EV_SZ_viewmodel, "models/shield/v_shield_hegrenade.mdl")
    entity_set_string(id, EV_SZ_weaponmodel, "models/shield/p_shield_hegrenade.mdl")
   }
   else {
    entity_set_string(id, EV_SZ_viewmodel, "models/v_hegrenade.mdl")
    entity_set_string(id, EV_SZ_weaponmodel, "models/p_hegrenade.mdl")
   }
  }
  case CSW_FLASHBANG: {
   if (with_shield) {
    entity_set_string(id, EV_SZ_viewmodel, "models/shield/v_shield_flashbang.mdl")
    entity_set_string(id, EV_SZ_weaponmodel, "models/shield/p_shield_flashbang.mdl")
   }
   else {
    entity_set_string(id, EV_SZ_viewmodel, "models/v_flashbang.mdl")
    entity_set_string(id, EV_SZ_weaponmodel, "models/p_flashbang.mdl")
   }
  }
  case CSW_SMOKEGRENADE: {
   if (with_shield) {
    entity_set_string(id, EV_SZ_viewmodel, "models/shield/v_shield_smokegrenade.mdl")
    entity_set_string(id, EV_SZ_weaponmodel, "models/shield/p_shield_smokegrenade.mdl")
   }
   else {
    entity_set_string(id, EV_SZ_viewmodel, "models/v_smokegrenade.mdl")
    entity_set_string(id, EV_SZ_weaponmodel, "models/p_smokegrenade.mdl")
   }
  }
  case CSW_C4: {
    entity_set_string(id, EV_SZ_viewmodel, "models/v_c4.mdl")
    entity_set_string(id, EV_SZ_weaponmodel, "models/p_c4.mdl")
   }
  case CSW_KNIFE: {
   if (with_shield) {
    entity_set_string(id, EV_SZ_viewmodel, "models/shield/v_shield_knife.mdl")
    entity_set_string(id, EV_SZ_weaponmodel, "models/shield/p_shield_knife.mdl")
   }
   else {
    entity_set_string(id, EV_SZ_viewmodel, "models/v_knife.mdl")
    entity_set_string(id, EV_SZ_weaponmodel, "models/p_knife.mdl")
   }
  }
}

if (have_bazooka[id])
  ammo_hud(id, 0)

if (task_exists(id+9477)){
  remove_task(id+9477)
  client_print(id,print_center,"")
    }
  }
  
  return PLUGIN_CONTINUE
}
public client_connect(id) {
  have_bazooka[id] = false
  CanShoot[id] = false
  Munni[id] = 0
  mode[id] = 0
  user_controll[id] = 0
  return PLUGIN_CONTINUE
}
public client_disconnect(id) {
if (have_bazooka[id])
  g_bazooka_nums--
return PLUGIN_CONTINUE
}
ammo_hud(id, show) {
  new AmmoHud[64]
  switch (mode[id])
  {
case 0: format(AmmoHud, 63, "%L", id, "STATUS_NORMAL" , Munni[id])
case 1: format(AmmoHud, 63, "%L", id, "STATUS_HEAT_SEEKING" , Munni[id])
case 2: format(AmmoHud, 63, "%L", id, "STATUS_USER_GUIDED" , Munni[id])
  }
  
  if (show) {
    message_begin(MSG_ONE, get_user_msgid("StatusText"), {0,0,0}, id)
    write_byte(0)
    write_string(AmmoHud)
    message_end()
  }
  else {
    message_begin(MSG_ONE, get_user_msgid("StatusText"), {0,0,0}, id)
    write_byte(0)
    write_string("")
    message_end()
  }
}
public player_die() {
  new victim
  victim = read_data(2)
  ammo_hud(victim, 0)
  if (have_bazooka[victim] && !get_pcvar_num(g_bazooka_arena))
  drop_rpg_from_player(victim)
}
public on_RoundRestart(){
if (task_exists(9476))
  remove_task(9476)
for(new i=0; i<33; i++)
{
    have_bazooka = false
    CanShoot = false
}
in_freezetime = true
return PLUGIN_CONTINUE
}
public cant_buy(){
buy_in_time = false
}
public new_round() {
if ((read_data(1) == (get_cvar_num("mp_freezetime"))) && in_freezetime)
{
  if (task_exists(9476))
   remove_task(9476)
  buy_in_time = true
  g_bazooka_nums = 0
  
  new TempRPG = find_ent_by_class(-1, BZK_CLASSNAME)
  while (is_valid_ent(TempRPG)) {
   remove_entity(TempRPG)
   TempRPG = find_ent_by_class(TempRPG, BZK_CLASSNAME)
  }

  new pln,plid[32]
  get_players(plid,pln,"")
  for (new i=0; i < pln; i++){
   if (task_exists(plid + 8356))
    remove_task(plid + 8356)
   if (have_bazooka[plid])
    g_bazooka_nums++
  }
}
return PLUGIN_CONTINUE
}
public freezetimecomplete()
{
buy_in_time = true
in_freezetime = false
if (get_pcvar_num(g_bazooka_buytime))
  set_task(get_cvar_float("mp_buytime")*60.0,"cant_buy",9476)
for (new i=1; i<33; i++)
{
  if (have_bazooka)
   CanShoot = true
}
}
public EndRound()
{
set_task(4.8, "round_prestart")
}
public round_prestart() {
in_freezetime = true
for (new i=1; i<33; i++)
{
  CanShoot = false
}
}
public handle_drop(id) {
  new weaponid, clip, ammo
  weaponid = get_user_weapon(id, clip, ammo)
  if (weaponid == CSW_KNIFE && have_bazooka[id]) {
    if (get_pcvar_num(g_bazooka_drop) == 1) {
  if (user_controll[id] > 0)
  {
   user_controll[id] = 0
   attach_view(id, id)
  }
  drop_rpg_from_player(id)
    }
    else {
      return PLUGIN_CONTINUE
    }
  }
  return PLUGIN_CONTINUE
}
public drop_rpg_from_player(id) {
  new Float:PlayerOrigin[3], Float:End[3], Float:Return[3], Float:TraceDirection[3], Float:Angles[3]
  entity_get_vector(id, EV_VEC_origin, PlayerOrigin)
  entity_get_vector(id, EV_VEC_angles, Angles)
  VelocityByAim(id, 96, TraceDirection)
  End[0] = TraceDirection[0] + PlayerOrigin[0]
  End[1] = TraceDirection[1] + PlayerOrigin[1]
  End[2] = TraceDirection[2] + PlayerOrigin[2]
  trace_line(id, PlayerOrigin, End, Return)
  Return[2] = PlayerOrigin[2]
  new RPG = create_entity("info_target")
  entity_set_string(RPG, EV_SZ_classname, BZK_CLASSNAME)
  entity_set_model(RPG, "models/w_rpg.mdl")
  entity_set_origin(RPG, Return)
  Angles[0] = 0.0
  Angles[2] = 0.0
  entity_set_vector(RPG, EV_VEC_angles, Angles)
  new Float:MinBox[3] = {-16.0, -16.0, 0.0}
  new Float:MaxBox[3] = {16.0, 16.0, 16.0}
  entity_set_vector(RPG, EV_VEC_mins, MinBox)
  entity_set_vector(RPG, EV_VEC_maxs, MaxBox)
  entity_set_int(RPG, EV_INT_solid, 1)
  entity_set_int(RPG, EV_INT_movetype, 6)
  entity_set_int(RPG, EV_INT_iuser1, Munni[id])
  entity_set_int(RPG, EV_INT_team, bzk_droped)
  Munni[id] = 0
  have_bazooka[id] = false
  
  entity_set_string(id, EV_SZ_viewmodel, "models/v_knife.mdl")
  entity_set_string(id, EV_SZ_weaponmodel, "models/p_knife.mdl")
  ammo_hud(id, 0)
  return PLUGIN_CONTINUE
}
public on_Damage(victim){
if ( victim < 1 || victim > 32 )
  return PLUGIN_CONTINUE
  
if (!have_bazooka[victim] || get_pcvar_num(g_bazooka_arena))
  return PLUGIN_CONTINUE
  
new wpnindex = 0, hitplace = 0, attacker = get_user_attacker(victim,wpnindex,hitplace)
new damage = read_data(2)

call_damage(victim, attacker, damage, wpnindex, hitplace)

return PLUGIN_CONTINUE
}
public call_damage(victim, attacker, damage, wpnindex, hitplace){
new inflictor = entity_get_edict(victim, EV_ENT_dmg_inflictor)

// Check to see if the damage was from the bomb
if(wpnindex != 4 && attacker != victim && inflictor > 0 ){
  
  if ( is_valid_ent ( inflictor ) )
  {
   new szClassName[64]
   entity_get_string(inflictor, EV_SZ_classname, szClassName, 63)
   
   // Technically I don't think we need to check the classname, but just in case
   if ( equali(szClassName, "grenade") || equali(szClassName, "env_explosion") ){
    // We need to call the death function manually b/c DeathMsg isn't broadcasted when the bomb explodes and kills someone
    if (get_user_health(victim) - damage < 0 ){
     drop_rpg_from_player(victim)
    }
   }
  }
}

return PLUGIN_CONTINUE
}
public Clear_Icons(id) {
Create_StatusIcon(id, IconHide, ICON_SPRITE, 0, 0, 0)
}
stock entity_set_follow(entity, target, Float:speed) {
  if (!is_valid_ent(entity) || !is_valid_ent(target)) return 0
  new Float:entity_origin[3], Float:target_origin[3]
  entity_get_vector(entity, EV_VEC_origin, entity_origin)
  entity_get_vector(target, EV_VEC_origin, target_origin)
  new Float:diff[3]
  diff[0] = target_origin[0] - entity_origin[0]
  diff[1] = target_origin[1] - entity_origin[1]
  diff[2] = target_origin[2] - entity_origin[2]
  new Float:length = floatsqroot(floatpower(diff[0], 2.0) + floatpower(diff[1], 2.0) + floatpower(diff[2], 2.0))
  new Float:Velocity[3]
  Velocity[0] = diff[0] * (speed / length)
  Velocity[1] = diff[1] * (speed / length)
  Velocity[2] = diff[2] * (speed / length)
  entity_set_vector(entity, EV_VEC_velocity, Velocity)
  return 1
}
stock Create_StatusIcon(id, status, sprite[], red, green, blue){
message_begin( MSG_ONE, g_msgStatusIcon , {0,0,0}, id )
write_byte( status )   // status 0 - hide, 1 - show, 2 - flash
write_string( sprite )   // sprite name >>"dmg_rad","item_longjump","dmg_shock","item_healthkit","dmg_heat","suit_full","cross","dmg_gas"
write_byte( red )    // red
write_byte( green )    // green
write_byte( blue )    // blue
message_end()
}
stock has_bazooka_adminsuper(id) {
return get_user_flags(id) & ADMIN_IMMUNITY && get_pcvar_num(g_bazooka_adminsuper)
}
回复

使用道具 举报

 楼主| 发表于 2008-8-18 17:56:00 | 显示全部楼层 来自 中国–湖北–十堰

回复: 关于users.ini的问题,希望高手指点!

这个是我火箭筒的源文件,请问怎么加!
回复

使用道具 举报

发表于 2008-8-18 18:58:26 | 显示全部楼层 来自 中国–福建–漳州

回复: 关于users.ini的问题,希望高手指点!

[php]stock has_bazooka_adminsuper(id) {
return get_user_flags(id) & ADMIN_IMMUNITY && get_pcvar_num(g_bazooka_adminsuper)
}[/php]
改成[php]stock has_bazooka_adminsuper(id) {
return get_user_flags(id) & ADMIN_LEVEL_A && get_pcvar_num(g_bazooka_adminsuper)
}[/php]
ADMIN_LEVEL_A 对应 m 权限,
ADMIN_LEVEL_B 对应 n 权限,
ADMIN_LEVEL_C 对应 o 权限,
ADMIN_LEVEL_D 对应 p 权限,
ADMIN_LEVEL_E 对应 q 权限,
ADMIN_LEVEL_F 对应 r 权限,
ADMIN_LEVEL_G 对应 s 权限,
ADMIN_LEVEL_H 对应 t 权限。
回复

使用道具 举报

游客
回复
您需要登录后才可以回帖 登录 | 注个册吧

快速回复 返回顶部 返回列表