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请帮忙修改MISCSTATS的声音插件(源码)

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发表于 2008-6-2 12:11:55 | 显示全部楼层 |阅读模式 来自 中国–广东–深圳–龙岗区
在论坛看了一些贴,自己试着去改,但编译不成功,我对插件语言是一窍不通的,希望有时间、热心的大哥们,能帮个忙。
我在STATS.INI里面都加了,但只有我自己能听到这些声音,问其他人都说没有,希望在这能得到帮助统一下载服务器指定声音文件。
我的是1.76B的,想在里面更改几个声音文件,但不会弄,
希望有时间,能帮个忙,谢谢!
加第一个杀人声音(mhs_wohoo.wav)
双杀声音(mhs_shuangsha.wav)
埋CS后提示音(mhs_babealicious.wav)
拆C4成功声音(mhs_chai.wav)
暴头声音(mhs_head.wav)
开局声音(mhS_prepare.wav)
其它声音不变
谢谢你们的帮助!!
 楼主| 发表于 2008-6-2 12:44:53 | 显示全部楼层 来自 中国–广东–深圳–福田区

回复: 请帮忙修改MISCSTATS的声音插件(源码)

附上MISCSTATS的源码:
/* AMX Mod X
*   Misc. Stats Plugin
*
* by the AMX Mod X Development Team
*  originally developed by OLO
*
* This file is part of AMX Mod X.
*
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the
*  Free Software Foundation; either version 2 of the License, or (at
*  your option) any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
*  General Public License for more details.
*
*  You should have received a copy of the GNU General Public License
*  along with this program; if not, write to the Free Software Foundation,
*  Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*  In addition, as a special exception, the author gives permission to
*  link the code of this program with the Half-Life Game Engine ("HL
*  Engine") and Modified Game Libraries ("MODs") developed by Valve,
*  L.L.C ("Valve"). You must obey the GNU General Public License in all
*  respects for all of the code used other than the HL Engine and MODs
*  from Valve. If you modify this file, you may extend this exception
*  to your version of the file, but you are not obligated to do so. If
*  you do not wish to do so, delete this exception statement from your
*  version.
*/
#include <amxmodx>
#include <csx>
#include <cstrike>
public MultiKill
public MultiKillSound
public BombPlanting
public BombDefusing
public BombPlanted
public BombDefused
public BombFailed
public BombPickUp
public BombDrop
public BombCountVoice
public BombCountDef
public BombReached
public ItalyBonusKill
public EnemyRemaining
public LastMan
public KnifeKill
public KnifeKillSound
public GrenadeKill
public GrenadeSuicide
public HeadShotKill
public HeadShotKillSound
public RoundCounterSound
public RoundCounter
public KillingStreak
public KillingStreakSound
public DoubleKill
public DoubleKillSound
public PlayerName
public FirstBloodSound
new g_streakKills[33][2]
new g_multiKills[33][2]
new g_C4Timer
new g_Defusing
new g_Planter
new Float:g_LastOmg
new g_LastAnnounce
new g_roundCount
new Float:g_doubleKill
new g_doubleKillId
new g_friend[33]
new g_firstBlood
new g_center1_sync
new g_announce_sync
new g_status_sync
new g_left_sync
new g_bottom_sync
new g_he_sync
new g_roundended
new g_MultiKillMsg[7][] =
{ "MULTI_MSG",
"ULTRA_MSG",
"SPREE_MSG",
"RAMPAGE_MSG" ,
"UNSTOPPABLE_MSG",
"MONSTER_MSG",
"GODLIKE_MSG"
}
new g_Sounds[7][] =
{
"multikill",
"ultrakill",
"killingspree",
"rampage",
"unstoppable",
"monsterkill",
"godlike"
}
new g_KillingMsg[7][] =
{ "MULTI_SMALL",
"ULTRA_SMALL",
"SPREE_SMALL",
"RAMPAGE_SMALL",
"UNSTOPPABLE_SMALL",
"MONSTER_SMALL",
"GODLIKE_SMALL"
}
new g_KinfeMsg[4][] =
{
"KNIFE_MSG_1",
"KNIFE_MSG_2",
"KNIFE_MSG_3",
"KNIFE_MSG_4"
}
new g_LastMessages[4][] =
{
"LAST_MSG_1",
"LAST_MSG_2",
"LAST_MSG_3",
"LAST_MSG_4"
}
new g_HeMessages[4][] =
{
"HE_MSG_1",
"HE_MSG_2",
"HE_MSG_3",
"HE_MSG_4"
}
new g_SHeMessages[4][] =
{
"SHE_MSG_1",
"SHE_MSG_2",
"SHE_MSG_3",
"SHE_MSG_4"
}
new g_HeadShots[7][] =
{
"HS_MSG_1",
"HS_MSG_2",
"HS_MSG_3",
"HS_MSG_4",
"HS_MSG_5",
"HS_MSG_6",
"HS_MSG_7"
}
new g_teamsNames[4][] =
{
"TERRORIST",
"CT",
"TERRORISTS",
"CTS"
}
public plugin_init()
{
register_plugin("CS Misc. Stats", AMXX_VERSION_STR, "AMXX Dev Team")
register_dictionary("miscstats.txt")
register_event("TextMsg", "eRestart", "a", "2&#Game_C", "2&#Game_w")
register_event("SendAudio", "eEndRound", "a", "2&%!MRAD_terwin", "2&%!MRAD_ctwin", "2&%!MRAD_rounddraw")
register_event("RoundTime", "eNewRound", "bc")
register_event("StatusValue", "setTeam", "be", "1=1")
register_event("StatusValue", "showStatus", "be", "1=2", "2!0")
register_event("StatusValue", "hideStatus", "be", "1=1", "2=0")
new mapname[32]
get_mapname(mapname, 31)
if (equali(mapname, "de_", 3) || equali(mapname, "csde_", 5))
{
  register_event("StatusIcon", "eGotBomb", "be", "1=1", "1=2", "2=c4")
  register_event("TextMsg", "eBombPickUp", "bc", "2&#Got_bomb")
  register_event("TextMsg", "eBombDrop", "bc", "2&#Game_bomb_d")
}
else if (equali(mapname, "cs_italy"))
{
  register_event("23", "chickenKill", "a", "1=108", /*"12=106", */ "15=4")
  register_event("23", "radioKill", "a", "1=108", /*"12=294", */ "15=2")
}

g_center1_sync = CreateHudSyncObj()
g_announce_sync = CreateHudSyncObj()
g_status_sync = CreateHudSyncObj()
g_left_sync = CreateHudSyncObj()
g_bottom_sync = CreateHudSyncObj()
g_he_sync = CreateHudSyncObj()
}
public plugin_cfg()
{
new g_addStast[] = "amx_statscfg add ^"%s^" %s"

server_cmd(g_addStast, "MultiKill", "MultiKill")
server_cmd(g_addStast, "MultiKillSound", "MultiKillSound")
server_cmd(g_addStast, "Bomb Planting", "BombPlanting")
server_cmd(g_addStast, "Bomb Defusing", "BombDefusing")
server_cmd(g_addStast, "Bomb Planted", "BombPlanted")
server_cmd(g_addStast, "Bomb Defuse Succ.", "BombDefused")
server_cmd(g_addStast, "Bomb Def. Failure", "BombFailed")
server_cmd(g_addStast, "Bomb PickUp", "BombPickUp")
server_cmd(g_addStast, "Bomb Drop", "BombDrop")
server_cmd(g_addStast, "Bomb Count Down", "BombCountVoice")
server_cmd(g_addStast, "Bomb Count Down (def)", "BombCountDef")
server_cmd(g_addStast, "Bomb Site Reached", "BombReached")
server_cmd(g_addStast, "Italy Bonus Kill", "ItalyBonusKill")
server_cmd(g_addStast, "Last Man", "LastMan")
server_cmd(g_addStast, "Knife Kill", "KnifeKill")
server_cmd(g_addStast, "Knife Kill Sound", "KnifeKillSound")
server_cmd(g_addStast, "Grenade Kill", "GrenadeKill")
server_cmd(g_addStast, "Grenade Suicide", "GrenadeSuicide")
server_cmd(g_addStast, "HeadShot Kill", "HeadShotKill")
server_cmd(g_addStast, "HeadShot Kill Sound", "HeadShotKillSound")
server_cmd(g_addStast, "Round Counter", "RoundCounter")
server_cmd(g_addStast, "Round Counter Sound", "RoundCounterSound")
server_cmd(g_addStast, "Killing Streak", "KillingStreak")
server_cmd(g_addStast, "Killing Streak Sound", "KillingStreakSound")
server_cmd(g_addStast, "Enemy Remaining", "EnemyRemaining")
server_cmd(g_addStast, "Double Kill", "DoubleKill")
server_cmd(g_addStast, "Double Kill Sound", "DoubleKillSound")
server_cmd(g_addStast, "Player Name", "PlayerName")
server_cmd(g_addStast, "First Blood Sound", "FirstBloodSound")
}
public client_putinserver(id)
{
g_multiKills[id] = {0, 0}
g_streakKills[id] = {0, 0}
}
public client_death(killer, victim, wpnindex, hitplace, TK)
{
if (wpnindex == CSW_C4)
  return
new headshot = (hitplace == HIT_HEAD) ? 1 : 0
new selfkill = (killer == victim) ? 1 : 0
if (g_firstBlood)
{
  g_firstBlood = 0
  if (FirstBloodSound)
   play_sound("misc/firstblood")
}
if ((KillingStreak || KillingStreakSound) && !TK)
{
  g_streakKills[victim][1]++
  g_streakKills[victim][0] = 0
  if (!selfkill)
  {
   g_streakKills[killer][0]++
   g_streakKills[killer][1] = 0
   
   new a = g_streakKills[killer][0] - 3
   if ((a > -1) && !(a % 2))
   {
    new name[32]
    get_user_name(killer, name, 31)
   
    if ((a >>= 1) > 6)
     a = 6
   
    if (KillingStreak)
    {
     set_hudmessage(0, 100, 255, 0.05, 0.50, 2, 0.02, 6.0, 0.01, 0.1, -1)
     //ShowSyncHudMsg(0, g_left_sync, g_KillingMsg[a], name)
     ShowSyncHudMsg(0, g_left_sync, "%L", LANG_PLAYER, g_KillingMsg[a], name)
    }
   
    if (KillingStreakSound)
    {
     new file[32]
     
     format(file, 31, "misc/%s", g_Sounds[a])
     play_sound(file)
    }
   }
  }
}
if (MultiKill || MultiKillSound)
{
  if (!selfkill && !TK)
  {
   g_multiKills[killer][0]++
   g_multiKills[killer][1] += headshot
   
   new param[2]
   
   param[0] = killer
   param[1] = g_multiKills[killer][0]
   set_task(4.0 + float(param[1]), "checkKills", 0, param, 2)
  }
}
if (EnemyRemaining && is_user_connected(victim))
{
  new ppl[32], pplnum = 0, maxplayers = get_maxplayers()
  new epplnum = 0
  new CsTeams:team = cs_get_user_team(victim)
  new CsTeams:other_team
  new CsTeams:enemy_team = (team == CS_TEAM_T) ? CS_TEAM_CT : CS_TEAM_T
  
  if (team == CS_TEAM_T || team == CS_TEAM_CT)
  {
   for (new i=1; i<=maxplayers; i++)
   {
    if (!is_user_connected(i))
    {
     continue
    }
    if (i == victim)
    {
     continue
    }
    other_team = cs_get_user_team(i)
    if (other_team == team && is_user_alive(i))
    {
     epplnum++
    } else if (other_team == enemy_team) {
     ppl[pplnum++] = i
    }
   }
   
   if (pplnum && epplnum)
   {
    new message[128], team_name[32]
    set_hudmessage(255, 255, 255, 0.02, 0.85, 2, 0.05, 0.1, 0.02, 3.0, -1)
   
    /* This is a pretty stupid thing to translate, but whatever */
    new _teamname[32]
    if (team == CS_TEAM_T)
    {
     format(_teamname, 31, "TERRORIST%s", (epplnum == 1) ? "" : "S")
    } else if (team == CS_TEAM_CT) {
     format(_teamname, 31, "CT%s", (epplnum == 1) ? "" : "S")
    }
    for (new a = 0; a < pplnum; ++a)
    {
     format(team_name, 31, "%L", ppl[a], _teamname)
     format(message, 127, "%L", ppl[a], "REMAINING", epplnum, team_name)
     ShowSyncHudMsg(ppl[a], g_bottom_sync, "%s", message)
    }
   }
  }
}
if (LastMan)
{
  new cts[32], ts[32], ctsnum, tsnum
  new maxplayers = get_maxplayers()
  new CsTeams:team
  
  for (new i=1; i<=maxplayers; i++)
  {
   if (!is_user_connected(i) || !is_user_alive(i))
   {
    continue
   }
   team = cs_get_user_team(i)
   if (team == CS_TEAM_T)
   {
    ts[tsnum++] = i
   } else if (team == CS_TEAM_CT) {
    cts[ctsnum++] = i
   }
  }
  
  if (ctsnum == 1 && tsnum == 1)
  {
   new ctname[32], tname[32]
   
   get_user_name(cts[0], ctname, 31)
   get_user_name(ts[0], tname, 31)
   
   set_hudmessage(0, 255, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, -1)
   ShowSyncHudMsg(0, g_center1_sync, "%s %L %s", ctname, LANG_PLAYER, "VS", tname)
   
   play_sound("misc/maytheforce")
  }
  else if (!g_LastAnnounce)
  {
   new oposite = 0, _team = 0
   
   if (ctsnum == 1 && tsnum > 1)
   {
    g_LastAnnounce = cts[0]
    oposite = tsnum
    _team = 2  // old: 0
   }
   else if (tsnum == 1 && ctsnum > 1)
   {
    g_LastAnnounce = ts[0]
    oposite = ctsnum
    _team = 3  //old: 1
   }
   if (g_LastAnnounce)
   {
    new name[32]
   
    get_user_name(g_LastAnnounce, name, 31)
   
    set_hudmessage(0, 255, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, -1)
    //ShowSyncHudMsg(0, g_center1_sync, "%s (%d HP) %L %d %s%s: %L", name, get_user_health(g_LastAnnounce), LANG_PLAYER, "VS", oposite, g_teamsNames[_team], (oposite == 1) ? "" : "S", LANG_PLAYER, g_LastMessages[random_num(0, 3)])
    ShowSyncHudMsg(0, g_center1_sync, "%s (%d %L) %L %d %L: %L", name, get_user_health(g_LastAnnounce),LANG_PLAYER, "HP", LANG_PLAYER, "VS", oposite, LANG_PLAYER, g_teamsNames[_team], LANG_PLAYER, g_LastMessages[random_num(0, 3)])
    if (!is_user_connecting(g_LastAnnounce))
    {
     client_cmd(g_LastAnnounce, "spk misc/oneandonly")
    }
   }
  }
}
if (wpnindex == CSW_KNIFE && (KnifeKill || KnifeKillSound))
{
  if (KnifeKill)
  {
   new killer_name[32], victim_name[32]
   
   get_user_name(killer, killer_name, 31)
   get_user_name(victim, victim_name, 31)
   
   set_hudmessage(255, 100, 100, -1.0, 0.25, 1, 6.0, 6.0, 0.5, 0.15, -1)
   ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_KinfeMsg[random_num(0, 3)], killer_name, victim_name)
  }
  
  if (KnifeKillSound)
   play_sound("misc/humiliation")
}
if (wpnindex == CSW_HEGRENADE && (GrenadeKill || GrenadeSuicide))
{
  new killer_name[32], victim_name[32]
  
  get_user_name(killer, killer_name, 31)
  get_user_name(victim, victim_name, 31)
  
  set_hudmessage(255, 100, 100, -1.0, 0.25, 1, 6.0, 6.0, 0.5, 0.15, -1)
  
  if (!selfkill)
  {
   if (GrenadeKill)
    ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_HeMessages[random_num(0, 3)], killer_name, victim_name)
  }
  else if (GrenadeSuicide)
   ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_SHeMessages[random_num(0, 3)], victim_name)
}
if (headshot && (HeadShotKill || HeadShotKillSound))
{
  if (HeadShotKill && wpnindex)
  {
   new killer_name[32], victim_name[32], weapon_name[32], message[128], players[32], pnum
   
   xmod_get_wpnname(wpnindex, weapon_name, 31)
   get_user_name(killer, killer_name, 31)
   get_user_name(victim, victim_name, 31)
   get_players(players, pnum, "c")
   
   for (new i = 0; i < pnum; i++)
   {
    format(message, 127, "%L", players, g_HeadShots[random_num(0, 6)])
   
    replace(message, 127, "$vn", victim_name)
    replace(message, 127, "$wn", weapon_name)
    replace(message, 127, "$kn", killer_name)
   
    set_hudmessage(100, 100, 255, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
    ShowSyncHudMsg(players, g_announce_sync, "%s", message)
   }
  }
  
  if (HeadShotKillSound)
  {
   client_cmd(killer, "spk misc/headshot")
   client_cmd(victim, "spk misc/headshot")
  }
}
if ((DoubleKill || DoubleKillSound) && !selfkill)
{
  new Float:nowtime = get_gametime()
  
  if (g_doubleKill == nowtime && g_doubleKillId == killer)
  {
   if (DoubleKill)
   {
    new name[32]
   
    get_user_name(killer, name, 31)
   
    set_hudmessage(255, 0, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, -1)
    ShowSyncHudMsg(0, g_center1_sync, "%L", LANG_PLAYER, "DOUBLE_KILL", name)
   }
   
   if (DoubleKillSound)
    play_sound("misc/doublekill")
  }
  
  g_doubleKill = nowtime
  g_doubleKillId = killer
}
}
public hideStatus(id)
{
if (PlayerName)
{
  ClearSyncHud(id, g_status_sync)
}
}
public setTeam(id)
g_friend[id] = read_data(2)
public showStatus(id)
{
if (PlayerName)
{
  new name[32], pid = read_data(2)
  
  get_user_name(pid, name, 31)
  new color1 = 0, color2 = 0
  
  if (get_user_team(pid) == 1)
   color1 = 255
  else
   color2 = 255
   
  if (g_friend[id] == 1) // friend
  {
   new clip, ammo, wpnid = get_user_weapon(pid, clip, ammo)
   new wpnname[32]
   
   if (wpnid)
    xmod_get_wpnname(wpnid, wpnname, 31)
   
   set_hudmessage(color1, 50, color2, -1.0, 0.60, 1, 0.01, 3.0, 0.01, 0.01)
   ShowSyncHudMsg(id, g_status_sync, "%s -- %d %L / %d %L / %s", name, get_user_health(pid), id, "HP", get_user_armor(pid), id, "AP", wpnname)
  } else {
   set_hudmessage(color1, 50, color2, -1.0, 0.60, 1, 0.01, 3.0, 0.01, 0.01)
   ShowSyncHudMsg(id, g_status_sync, "%s", name)
  }
}
}
public eNewRound()
{
if (read_data(1) == floatround(get_cvar_float("mp_roundtime") * 60.0))
{
  g_roundended = 0  //This line is added by Rluzy
  g_firstBlood = 1
  g_C4Timer = 0
  ++g_roundCount
  
  if (RoundCounter)
  {
   set_hudmessage(200, 0, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
   ShowSyncHudMsg(0, g_announce_sync, "%L", LANG_PLAYER, "PREPARE_FIGHT", g_roundCount)
  }
  
  if (RoundCounterSound)
   play_sound("misc/prepare")
  
  if (KillingStreak)
  {
   new appl[32], ppl, i
   get_players(appl, ppl, "ac")
   
   for (new a = 0; a < ppl; ++a)
   {
    i = appl[a]
   
    if (g_streakKills[0] >= 2)
     client_print(i, print_chat, "* %L", i, "KILLED_ROW", g_streakKills[0])
    else if (g_streakKills[1] >= 2)
     client_print(i, print_chat, "* %L", i, "DIED_ROUNDS", g_streakKills[1])
   }
  }
}
}
/* added by Rulzy */
public reset_roundcounter()
{
g_roundCount = 0
}
/* modified by Rulzy ended */
public eRestart()
{
eEndRound()
g_roundCount = 0
g_firstBlood = 1
/* added by Rulzy */
new time=read_data(3)
new freezetime=get_cvar_num("mp_freezetime")
remove_task(39023)
set_task(time+freezetime-0.5,"reset_roundcounter",39023)
/* modified by Rulzy ended */
}
public eEndRound()
{
g_C4Timer = -2
g_roundended = 1  //This line is added by Rluzy
g_LastOmg = 0.0
remove_task(8038)
g_LastAnnounce = 0
}
public checkKills(param[])
{
new id = param[0]
new a = param[1]

if (a == g_multiKills[id][0])
{
  a -= 3
  
  if (a > -1)
  {
   if (a > 6)
   {
    a = 6
   }
   
   if (MultiKill)
   {
    new name[32]
   
    get_user_name(id, name, 31)
    set_hudmessage(255, 0, 100, 0.05, 0.50, 2, 0.02, 6.0, 0.01, 0.1, -1)
   
    //ShowSyncHudMsg(0, g_left_sync, g_MultiKillMsg[a], name, LANG_PLAYER, "WITH", g_multiKills[id][0], LANG_PLAYER, "KILLS", g_multiKills[id][1], LANG_PLAYER, "HS")
    ShowSyncHudMsg(0, g_left_sync, "%L^n%L %d %L (%d %L)", LANG_PLAYER, g_MultiKillMsg[a], name, LANG_PLAYER, "WITH", g_multiKills[id][0], LANG_PLAYER, "KILLS", g_multiKills[id][1], LANG_PLAYER, "HS")
   }
   
   if (MultiKillSound)
   {
    new sound[24]
    format(sound, 23, "misc/%s", g_Sounds[a])
    play_sound(sound)
   }
  }
  g_multiKills[id] = {0, 0}
}
}
public chickenKill()
if (ItalyBonusKill)
  announceEvent(0, "KILLED_CHICKEN")
public radioKill()
{
if (ItalyBonusKill)
  announceEvent(0, "BLEW_RADIO")
}
announceEvent(id, message[])
{
new name[32]

get_user_name(id, name, 31)
set_hudmessage(255, 100, 50, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
ShowSyncHudMsg(0, g_announce_sync, "%L", LANG_PLAYER, message, name)
}
public eBombPickUp(id)
if (BombPickUp)
  announceEvent(id, "PICKED_BOMB")
public eBombDrop()
if (BombDrop)
  announceEvent(g_Planter, "DROPPED_BOMB")
public eGotBomb(id)
{
g_Planter = id

if (BombReached && read_data(1) == 2 && g_LastOmg < get_gametime())
{
  g_LastOmg = get_gametime() + 15.0
  announceEvent(g_Planter, "REACHED_TARGET")
}
}
public bombTimer()
{
if (--g_C4Timer > 0)
{
  if (BombCountVoice)
  {
   if (g_C4Timer == 30 || g_C4Timer == 20)
   {
    new temp[64]
   
    num_to_word(g_C4Timer, temp, 63)
    format(temp, 63, "^"vox/%s seconds until explosion^"", temp)
    play_sound(temp)
   }
   else if (g_C4Timer < 11)
   {
    new temp[64]
   
    num_to_word(g_C4Timer, temp, 63)
    format(temp, 63, "^"vox/%s^"", temp)
    play_sound(temp)
   }
  }
  if (BombCountDef && g_Defusing)
   client_print(g_Defusing, print_center, "%d", g_C4Timer)
}
else
  remove_task(8038)
}
public bomb_planted(planter)
{
g_Defusing = 0

if (BombPlanted)
  announceEvent(planter, "SET_UP_BOMB")
  
if(g_roundended) return    //This line is added by Rluzy

g_C4Timer = get_cvar_num("mp_c4timer")
set_task(1.0, "bombTimer", 8038, "", 0, "b")
}
public bomb_planting(planter)
if (BombPlanting)
  announceEvent(planter, "PLANT_BOMB")
public bomb_defusing(defuser)
{
if (BombDefusing)
  announceEvent(defuser, "DEFUSING_BOMB")

g_Defusing = defuser
}
public bomb_defused(defuser)
if (BombDefused)
  announceEvent(defuser, "DEFUSED_BOMB")
public bomb_explode(planter, defuser)
if (BombFailed && defuser)
  announceEvent(defuser, "FAILED_DEFU")
public play_sound(sound[])
{
new players[32], pnum
get_players(players, pnum, "c")
new i

for (i = 0; i < pnum; i++)
{
  if (is_user_connecting(players))
   continue
  
  client_cmd(players, "spk %s", sound)
}
}
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发表于 2008-6-2 23:12:17 | 显示全部楼层 来自 中国–广东–东莞

回复: 请帮忙修改MISCSTATS的声音插件(源码)

在你的原代码中加入下面那段代码,把声音文件的路径改为你原代码的声音路径。


public plugin_precache(){
        precache_sound( "djeyl/c4start.wav")
        precache_sound( "djeyl/dead.wav")
        precache_sound( "djeyl/goal_1.wav")
        precache_sound( "misc/woohoo.wav")
        precache_sound( "misc/wolf.wav")
        return PLUGIN_CONTINUE
}
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 楼主| 发表于 2008-6-3 09:24:48 | 显示全部楼层 来自 中国–广东–深圳–龙岗区

回复: 请帮忙修改MISCSTATS的声音插件(源码)

昨晚已得到张胜同志的帮助,问题已经解决,非常谢谢!!
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发表于 2008-8-17 16:25:59 | 显示全部楼层 来自 中国–广东–揭阳

回复: 请帮忙修改MISCSTATS的声音插件(源码)

学习一下!!!!!!!!!!!!
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发表于 2008-8-17 17:55:07 | 显示全部楼层 来自 中国–广东–深圳–盐田区

回复: 请帮忙修改MISCSTATS的声音插件(源码)

支持.............:byebye:
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