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彩色信息問題

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发表于 2007-3-26 05:23:47 | 显示全部楼层 |阅读模式 来自 香港
那個findcheater的防作弊插件
為什麼將那些信息加入彩色後變成出現2條信息
一條只是黃色.另外一條是黃和綠色..請問有寫錯嗎?

#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fun>
#include <cstrike>
#define KEY8 (1<<7)
#define KEY9 (1<<8)
#define MAXSPEED 290
#define MAXCHECKTIME 12
#define MAXHODESEC 15
new g_playerSpeedFlag[33]={0,...};
new dot;
new g_bodyStr[7][10]={"@","head","gun","back","left arm","right arm","foot"};
//for count
new g_playerSpeedWarn[33]
new g_playerThWallWarn[33]
new bool:g_playerFlashed[33]
new g_playerFlashWarn[33]
//for vote
new g_startVoteType=0;
new g_voteCount[2];
new g_voteResStr[2][12]={"Yes.","No."};
new Float:holdTime;
new curMap[32];
public client_color(playerid, colorid, msg[])
{
message_begin(playerid?MSG_ONE:MSG_ALL,get_user_msgid("SayText"),_,playerid)
write_byte(colorid)
write_string(msg)
message_end()
}
public plugin_init()
{
register_plugin("FindCheater", "0.4", "Enigmaya");
register_event("ScreenFade", "eventFlash", "be","2>6000","4=255", "5=255", "6=255", "7=255")
register_event("DeathMsg", "death_msg", "a");

register_cvar("fc_enable", "1");
register_cvar("fc_beam_holdtime", "150");
register_cvar("fc_checkflash", "1");
register_cvar("fc_checkspeed", "1");
register_cvar("fc_checkthwall", "1");
register_cvar("fc_speedwarntime", "2");
register_cvar("fc_thwallwarntime", "10");
register_cvar("fc_flashwarntime", "3");
register_cvar("fc_startvote", "1");
register_cvar("fc_record", "1");
register_cvar("fc_voterate", "0.6");
register_cvar("fc_cmdstr","amx_pcheater #%userid% 6");

register_menucmd(register_menuid("VoteMenu"), KEY8|KEY9, "actionMenu");
register_clcmd("say /fc", "disInfo")

get_mapname(curMap,31);

}
public plugin_precache()
{
dot = precache_model("sprites/dot.spr");
}
public client_connect(id)
{
g_playerSpeedWarn[id]=0;
g_playerThWallWarn[id]=0;
g_playerFlashed[id]=false;
g_playerFlashWarn[id]=0;
}

public eventFlash(id)
{
if( get_cvar_num("fc_enable") && get_cvar_num("fc_checkflash") )
{
read_data(2,holdTime);
holdTime*=0.0002;
set_task(0.5,"startCheck",id);
}
}
public startCheck(id)
{
g_playerFlashed[id]=true;
set_task(holdTime,"endCheck",id);
}
public endCheck(id)
{
g_playerFlashed[id]=false;
}
public client_PreThink ( id )
{
if( get_cvar_num("fc_enable") && get_cvar_num("fc_checkspeed") && is_user_alive(id) && entity_is_on_ground(id) )
{
new curSpe=get_speed (id);
if( curSpe>MAXSPEED ){

if( g_playerSpeedFlag[id]++ > MAXCHECKTIME ){
new pname[32],Msg[64];
get_user_name(id,pname,31);

g_playerSpeedWarn[id]++;
client_color(0, id, Msg)
format(Msg,63,"^x01速度檢測:^x04%s^x01的移動速度是^x04(%i)^x01太快了(警告:^x04%d^x01次)",pname,curSpe,g_playerSpeedWarn[id])
client_color(0, id, Msg);
if( get_cvar_num("fc_record") )
recordEvent(Msg);

set_hudmessage(200, 100, 0, 0.0, 0.7, 0, 2.0, 2.0, 0.5, 0.15, 1);
show_hudmessage(0,"%s",Msg);

g_playerSpeedFlag[id]=0;
if( g_playerSpeedWarn[id]>=get_cvar_num("fc_speedwarntime") ){
g_startVoteType=0;
InitVote(id);
g_playerSpeedWarn[id]=0;
}
}
}
else if(g_playerSpeedFlag[id])g_playerSpeedFlag[id]--;
}
}

stock entity_is_on_ground(entity)
{
return entity_get_int(entity, EV_INT_flags) & FL_ONGROUND
}
public death_msg()
{
if( !get_cvar_num("fc_enable") )
return PLUGIN_HANDLED;

new killer = read_data(1);
new victim = read_data(2);

if( killer==victim || read_data(5) )
return PLUGIN_HANDLED;

new weapon[32];
read_data(4, weapon, 31)

if( equal(weapon,"c4") || equal(weapon,"grenade") || equal(weapon,"knife") )
return PLUGIN_HANDLED;

if( g_playerFlashed[killer] ){
g_playerFlashWarn[killer]++;

new kName[32],vName[32];
get_user_name(killer,kName,31);
get_user_name(victim,vName,31);
new str[128];
format(str,127,"^x01閃光檢測:^x04%s^x01在被閃時殺了^x04%s^x01^x04%s^x01(警告:^x04%d^x01次)",kName,vName,weapon,g_playerFlashWarn[killer])
client_color(0, killer, str);

if( get_cvar_num("fc_record") )
recordEvent(str);

client_print(0,print_chat,"%s",str);

if( g_playerFlashWarn[killer]>=get_cvar_num("fc_flashwarntime") ){
g_startVoteType=2;
InitVote(killer);
g_playerFlashWarn[killer]=0;
}
g_playerFlashed[killer]=false;

return PLUGIN_HANDLED;
}

if( !get_cvar_num("fc_checkthwall") )
return PLUGIN_HANDLED;

/* check killer's aiming at first */
new target,body;
get_user_aiming(killer,target,body);
if( target==victim )
return PLUGIN_HANDLED;

/* trace from kill's eye to victim's origin */
new Float:vicOri[3],Float:kilOri[3],Float:viewOff[3],Float:hitOri[3];
entity_get_vector(victim,EV_VEC_origin,vicOri);

entity_get_vector(killer, EV_VEC_origin, kilOri);
entity_get_vector(killer, EV_VEC_view_ofs, viewOff);
kilOri[0]+=viewOff[0];
kilOri[1]+=viewOff[1];
kilOri[2]+=viewOff[2];

if( victim==trace_line(killer, kilOri, vicOri, hitOri) )
return PLUGIN_HANDLED;

new kName[32];
get_user_name(killer,kName,31);
new retV=checkPoint(killer,victim,kilOri,vicOri)
if( retV ){
client_print(victim,print_chat,"^x04%s^x01看見您^x04%s",kName,g_bodyStr[retV]);
return PLUGIN_HANDLED;
}

//draws a beam form killer's eyes to the victim's hitplace
VelocityByAim ( killer,floatround( vector_distance(kilOri,vicOri) ),hitOri);
vicOri[0]=kilOri[0] + hitOri[0];
vicOri[1]=kilOri[1] + hitOri[1];
vicOri[2]=kilOri[2] + hitOri[2];

/* if there is no wall,use following to get hit position: */
//get_user_origin(killer,vicOri,3);

new start[3],end[3];
FVecIVec(kilOri,start);
FVecIVec(vicOri,end);

new players[32],num;
get_players(players,num,"bc")
for(new i=0;i<num;i++){
if( is_user_connected(players) )
drawBeam(players,start,end);
}
//drawBeam(victim,start,end);

g_playerThWallWarn[killer]++;

new vName[32];
get_user_name(victim,vName,31);
new str[128];

format(str,127,"^x01穿牆檢測:^x04%s^x01使用^x04%s^x01穿牆殺死了^x04%s^x01(警告:^x04%d^x01次)",kName,weapon,vName,g_playerThWallWarn[killer])
client_color(0, killer, str);
if( get_cvar_num("fc_record") )
recordEvent(str);

client_print(0,print_chat,"%s",str);
//client_print(0,print_chat,"[FC]--->> [ Player %s killed %s with %s through the wall. (Warning: %d) ] ",kName,vName,weapon,g_playerThWallWarn[killer]);

if( g_playerThWallWarn[killer]>=get_cvar_num("fc_thwallwarntime") ){
g_startVoteType=1;
InitVote(killer);
g_playerThWallWarn[killer]=0;
}


return PLUGIN_HANDLED;
}
/*make 6 traces at the victim to check can the killer see the victim*/
public checkPoint(killer,victim,Float:kilOri[3],Float:vicOri[3])
{
new isDuck=0,Float:hitVec[3];
if( get_user_button (victim)&IN_DUCK )
isDuck=1;

//------get head pos
//new Float:H_reV[3];
VelocityByAim (victim, 7 ,hitVec);
hitVec[2]+=24;
hitVec[0] += vicOri[0];
hitVec[1] += vicOri[1];
hitVec[2] += vicOri[2];
if(isDuck)
hitVec[2]+=5;//higher
if( checkVisible(killer,victim,kilOri,hitVec) )
return 1;
//------get gun pos
//new Float:G_reV[3]
VelocityByAim (victim, 38 ,hitVec);
hitVec[0] +=vicOri[0];
hitVec[1] +=vicOri[1];
hitVec[2] +=vicOri[2];
hitVec[2]+=10;//higher
if( checkVisible(killer,victim,kilOri,hitVec) )
return 2;

//change the angle to get the origin of another check points
new Float:ang[3]
entity_get_vector(victim,EV_VEC_v_angle,ang)

//turn left--to get left pos
ang[1]+=90
entity_set_vector(victim,EV_VEC_v_angle,ang)
VelocityByAim (victim, 13 ,hitVec);
hitVec[0] += vicOri[0];
hitVec[1] += vicOri[1];
hitVec[2] += vicOri[2]+6;
if( checkVisible(killer,victim,kilOri,hitVec) )
return 4;

//turn back--to get back pos
ang[1]+=90
entity_set_vector(victim,EV_VEC_v_angle,ang)
new backpos=10;
if(isDuck)
backpos+=10
VelocityByAim (victim,backpos,hitVec);
hitVec[0] +=vicOri[0];
hitVec[1] +=vicOri[1];
hitVec[2] +=vicOri[2];
if(isDuck)
hitVec[2]+=7;
if( checkVisible(killer,victim,kilOri,hitVec) )
return 3;

//turn right--to get right pos
ang[1]+=90
entity_set_vector(victim,EV_VEC_v_angle,ang)
VelocityByAim (victim, 13+4 ,hitVec);
hitVec[0] += vicOri[0];
hitVec[1] += vicOri[1];
hitVec[2] += vicOri[2]+6;
if( checkVisible(killer,victim,kilOri,hitVec) )
return 5;

//------get foot pos
//new Float:F_reV[3];
new footpos=34
if(isDuck)
footpos-=18;
hitVec[0]=vicOri[0];
hitVec[1]=vicOri[1];
hitVec[2]=vicOri[2]-footpos;
if( checkVisible(killer,victim,kilOri,hitVec) )
return 6;
return 0;
}

checkVisible(killer,victim,Float:startOri[3],Float:endOri[3])
{
new Float:hitOri[3];
if( victim==trace_line(killer, startOri, endOri, hitOri) )
return 1;
else if( vector_distance(startOri,hitOri) == vector_distance(startOri,endOri) )
return 1;

return 0;
}

drawBeam(id,staPos[],endPos[])
{
message_begin(MSG_ONE, SVC_TEMPENTITY, {0, 0, 0}, id);
// message_begin(MSG_ALL,SVC_TEMPENTITY)
write_byte(0);
write_coord(staPos[0]);
write_coord(staPos[1]);
write_coord(staPos[2]);
write_coord(endPos[0]);
write_coord(endPos[1]);
write_coord(endPos[2]);
write_short(dot);
write_byte(1); //start frame
write_byte(1); //frame rate in 0.1's
write_byte(get_cvar_num("fc_beam_holdtime")); //life in 0.1's
write_byte(10); //width
write_byte(0); //noise
write_byte(0); //r,g,b
write_byte(255);
write_byte(0);
write_byte(200); //brightness
write_byte(0); //scroll speed
message_end();


new size=20;
message_begin(MSG_ONE, SVC_TEMPENTITY, {0, 0, 0}, id);
// message_begin(MSG_ALL,SVC_TEMPENTITY)
write_byte( 30 )
write_coord( endPos[0] ) //startPos
write_coord( endPos[1] )
write_coord( endPos[2]-size )
write_coord( endPos[0] ) //endPos
write_coord( endPos[1] )
write_coord( endPos[2]+size )
write_short(get_cvar_num("fc_beam_holdtime"))
write_byte(220) //r,g,b
write_byte(20)
write_byte(60)
message_end()

message_begin(MSG_ONE, SVC_TEMPENTITY, {0, 0, 0}, id);
// message_begin(MSG_ALL,SVC_TEMPENTITY)
write_byte( 30 )
write_coord( endPos[0]-size ) //startPos
write_coord( endPos[1] )
write_coord( endPos[2] )
write_coord( endPos[0]+size ) //endPos
write_coord( endPos[1] )
write_coord( endPos[2] )
write_short(get_cvar_num("fc_beam_holdtime"))
write_byte(220) //r,g,b
write_byte(20)
write_byte(60)
message_end()

message_begin(MSG_ONE, SVC_TEMPENTITY, {0, 0, 0}, id);
// message_begin(MSG_ALL,SVC_TEMPENTITY)
write_byte( 30 )
write_coord( endPos[0] ) //startPos
write_coord( endPos[1]-size )
write_coord( endPos[2] )
write_coord( endPos[0] ) //endPos
write_coord( endPos[1]+size )
write_coord( endPos[2] )
write_short(get_cvar_num("fc_beam_holdtime"))
write_byte(220) //r,g,b
write_byte(20)
write_byte(60)
message_end()
}
excutePunish(id)
{
new cmdStr[64],useridStr[32];
get_cvar_string("fc_cmdstr",cmdStr,63);
num_to_str(get_user_userid(id),useridStr,31);
replace(cmdStr, 63, "%userid%", useridStr);
server_cmd(cmdStr);
}
recordEvent(Msg[])
{
new data[256];
format(data,255,"%s [Map:%s]",Msg,curMap);
log_to_file("FindCheater.log",data);
//log_to_file("../configs/FindCheater.log",data);
}
/* ----------------------------- Vote ------------------------------ */
public InitVote(target)
{
if( !is_user_connected(target) || is_user_admin(target) )
return PLUGIN_HANDLED;

if( !get_cvar_num("fc_startvote") ){
excutePunish(target);
return PLUGIN_HANDLED;
}

/* new Float:voting = get_cvar_float("amx_last_voting")
if ( voting > get_gametime() )
{
client_print(0,print_chat,"投票將延遲 %d 秒",MAXHODESEC);
set_task(MAXHODESEC*1.0,"InitVote",target)
return PLUGIN_HANDLED;
}*/

new str[128];
switch( g_startVoteType ){

case 0: format(str,127," %d times surpassed the Speed limit",g_playerSpeedWarn[target]);
case 1: format(str,127," %d times killed player through the wall",g_playerThWallWarn[target]);
case 2: format(str,127," %d times killed player when he is blinding",g_playerFlashWarn[target]);
}
new menuBody[512],pname[32];
get_user_name(target,pname,31);
new len=format(menuBody,511,"\r 請問你 %s 是否作弊者 ? ^n",pname);
len+=format(menuBody[len],511-len,"\d( %s )^n^n",str);
len+=format(menuBody[len],511-len,"\w8. 是.他是作弊者 ! ^n");
len+=format(menuBody[len],511-len,"\w9. 不是.他是射神 ! ^n");
show_menu(0,KEY8|KEY9,menuBody,MAXHODESEC-1,"anyVoteMenu");

/* new Float:vote_time = MAXHODESEC*1.0 + 2.0
set_cvar_float("amx_last_voting", get_gametime() + vote_time)*/

g_voteCount[0]=0;
g_voteCount[1]=0;

set_task(MAXHODESEC*1.0,"showResult",target);

return PLUGIN_HANDLED
}

public actionMenu(id,key)
{
g_voteCount[key-7]++;

new pname[32];
get_user_name(id,pname,31);
client_print(0,print_chat,"%s 選擇 %s",pname,g_voteResStr[key-7]);

return PLUGIN_HANDLED
}
public showResult(target)
{
new Float:result=0.0;
result = ( g_voteCount[0]+g_voteCount[1] ) ? (float(g_voteCount[0]) / float( get_playersnum(0) ) ) : 0.0
if( result>=get_cvar_float("fc_voterate") && is_user_connected(target) ){
client_print(0,print_chat,"結果 %0.1f . 是 %d . 不是 %d .作弊者將會被懲罰!",result,g_voteCount[0],g_voteCount[1]);
excutePunish(target);
}
else client_print(0,print_chat,"結果 %0.1f . 是 %d . 不是 %d !",result,g_voteCount[0],g_voteCount[1]);

return PLUGIN_HANDLED;
}
/* ------------------ Info --------------------*/
public disInfo(id)
{
const SIZE=1536
new msg[SIZE+1],len=0,players[32],num,pname[32],t;
get_players(players,num);
//CS1.5
/* if( get_cvar_num("fc_startvote") )
len += format(msg[len], SIZE - len, "如果你的警告到了上限?!系統將自動投票!^n^n")
else len += format(msg[len], SIZE - len, "如果你的警告到了上限?!您將被懲罰!^n^n")

for(new i=0;i<num;i++){
t=players;
if( !g_playerThWallWarn[t] && !g_playerSpeedWarn[t] && !g_playerFlashWarn[t])
continue;
else {
get_user_name(t,pname,31);
len += format(msg[len], SIZE - len, "%s---->穿牆警告( %d )---->速度警告( %d )---->閃光警告( %d )^n^n",pname,g_playerThWallWarn[t],g_playerSpeedWarn[t],g_playerFlashWarn[t]);
}
}

len += format(msg[len], SIZE - len, "^n穿牆警告到達極限 (穿牆警告) : %d^n",get_cvar_num("fc_thwallwarntime"));
len += format(msg[len], SIZE - len, "速度警告到達極限 (速度警告) : %d^n",get_cvar_num("fc_speedwarntime"));
len += format(msg[len], SIZE - len, "閃光警告到達極限 (閃光警告) : %d",get_cvar_num("fc_flashwarntime"));
*/

//CS1.6
len += format(msg[len], SIZE - len, "<html><body>");

len += format(msg[len], SIZE - len, "<center>");
len += format(msg[len], SIZE - len, "<table width=^"25%^" border=^"1^">");
len += format(msg[len], SIZE - len, "<tr><td><b>玩家名稱</b></td><td><b>穿牆</b></td><td><b>速度警告</b></td><td><b>閃光警告</b></td>");

for(new i=0;i<num;i++){
t=players;
if( !g_playerThWallWarn[t] && !g_playerSpeedWarn[t] && !g_playerFlashWarn[t])
continue;
else {
get_user_name(t,pname,31);
len += format(msg[len], SIZE - len, "<tr><td>%s</td><td>%d</td><td>%d</td><td>%d</td>",pname,g_playerThWallWarn[t],g_playerSpeedWarn[t],g_playerFlashWarn[t]);
}
}

len += format(msg[len], SIZE - len, "</table>");
len += format(msg[len], SIZE - len, "<p></p>");
if( get_cvar_num("fc_startvote") )
len += format(msg[len], SIZE - len, "<p><b>如果你的警告到達極限?!系統將會投票 !</b></p>");
else len += format(msg[len], SIZE - len, "<p><b>如果你的警告到達極限?!您將會被懲罰 !</b></p>");
len += format(msg[len], SIZE - len, "<p align=left><b>現在設置:</b></p>");
len += format(msg[len], SIZE - len, "<p></p>");

len += format(msg[len], SIZE - len, "<p align=left>穿牆警告極限(<b>穿牆警告</b>): %d</p>",get_cvar_num("fc_thwallwarntime"));
len += format(msg[len], SIZE - len, "<p align=left>速度警告極限(<b>速度警告</b>): %d</p>",get_cvar_num("fc_speedwarntime"));
len += format(msg[len], SIZE - len, "<p align=left>閃光警告極限(<b>閃光警告</b>): %d</p>",get_cvar_num("fc_flashwarntime"));


show_motd ( id, msg, "FC Stat");

return PLUGIN_CONTINUE;
}

結果出現了

穿牆檢測: ABC 使用 M4A1 穿牆殺死了 XYZ (警告: 1 次)  其中的空格是^X01那些
穿牆檢測:ABC使用M4A1穿牆殺死了XYZ(警告:1次) 第2條變是改成的了
為什麼會同時出現2條信息?
发表于 2007-3-26 13:00:52 | 显示全部楼层 来自 福建漳州

回复: 彩色信息問題

format(str,127,"^x01穿牆檢測:^x04%s^x01使用^x04%s^x01穿牆殺死了^x04%s^x01(警告:^x04%d^x01次)",kName,weapon,vName,g_playerThWallWarn[killer])
client_color(0, killer, str);
if( get_cvar_num("fc_record") )
recordEvent(str);

client_print(0,print_chat,"%s",str); //多了这一行

另:
client_color(0, id, Msg)
format(Msg,63,"^x01速度檢測:^x04%s^x01的移動速度是^x04(%i)^x01太快了(警告:^x04%d^x01次)",pname,curSpe,g_playerSpeedWarn[id])
client_color(0, id, Msg);

前面多了个client_color(0, id, Msg)
Msg使用64长是不够的。算一下,共16个汉字,占用48个字节(用utf-8编码,一个汉字大多数都是占用3个字节),加上名字31个,以及其他字符,早就超过63了。
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发表于 2007-3-26 15:45:43 | 显示全部楼层 来自 广东中山

回复: 彩色信息問題

嘿嘿,我的msg定义了513长度,应该绰绰有余了吧……
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 楼主| 发表于 2007-3-26 19:26:18 | 显示全部楼层 来自 香港

回复: 彩色信息問題

那應該怎改??2樓的高手
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 楼主| 发表于 2007-3-26 19:31:28 | 显示全部楼层 来自 香港

回复: 彩色信息問題

format(str,127,"

那個str是什麼意思...是解釋那條信息的名字嗎?
後面那個127就是代表信息總字符長度?
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发表于 2012-10-21 17:21:23 | 显示全部楼层 来自 湖北孝感
看的我真是头疼啊:@
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发表于 2017-10-27 11:09:30 | 显示全部楼层 来自 河南郑州
学习了!!!!!!!!!!!
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