搜索
查看: 3255|回复: 10

[重要] Metamod version 1.17 (Nov 15)

[复制链接]
匿名  发表于 2003-11-16 09:12:42 |阅读模式 来自 Invalid
http://www.metamod.org下载

刚出来,已经支持2574的CS服务器了
发表于 2003-11-16 19:01:42 | 显示全部楼层 来自 中国–福建–龙岩
是否会提高“爆头”率?
回复

使用道具 举报

发表于 2003-11-16 19:22:31 | 显示全部楼层 来自 中国–辽宁–大连
推荐更新...这次更新改动很多。。。:)


Major changes with Metamod 1.17

New cvar "metamod_version" that can be queried from client game browsers.

New console commands available to clients (much like the existing server console commands):

"meta version" prints out version information (date, compile type, etc).
"meta list" shows a list of the plugins running on the server (name, author, version, etc).

New file config.ini to provide a more reliable and flexible method of specifying configuration options. At the moment, the recognized options mirror those from +localinfo, ie:

debuglevel <number>
gamedll <path>
plugins_file <path>
exec_cfg <path>
Default path is "addons/metamod/config.ini" but can be overridden with "+localinfo mm_configfile".

Also, new console command "meta config" to display this information.


New console command "meta require" to force the server to exit if the specified plugin isn't loaded/running. Intended for use in server.cfg or metaexec.cfg, to keep the server from starting up if desired plugins don't load. For example:

meta require adminmod
meta require 1
The former requires that a plugin with the substring "adminmod" is found loaded and running. The latter requires that the plugin in slot 1 is loaded and running.


If an override gamedll is specified and found to be invalid or missing, Metamod will now exit with an appropriate error message, rather than just falling back to the auto-detected gamedll. This should provide more immediate and useful feedback, and help prevent some confusion.


2003/11/15        1.17
- Added support for recently added routines in the HL Engine:
      SequenceGet()
      SequencePickSentence()
      GetFileSize()
      GetApproxWavePlayLen()
      IsCareerMatch()
      GetLocalizedStringLength()
      RegisterTutorMessageShown()
      GetTimesTutorMessageShown()
      ProcessTutorMessageDecayBuffer()
      ConstructTutorMessageDecayBuffer()
      ResetTutorMessageDecayData()
- Removed mod recognition and entities for Master-Sword v1.3, at the
   request of the Mod's authors.
- Added mod recognition and entities for HL-Rally vBeta 1.0, Kanonball
   v1.01, Over Ground vBeta 1.0, Project Timeless vBeta 1.0, Underworld
   Bloodline v2.0.
- Additional entities for The Battle Grounds v1.2.1, Firearms v2.8.
- Additional entities "env_rain" and "env_snow" used on some CS maps.
- Added "metamod_version" cvar that can be queried from game browser
   clients.
- Added "meta" client command similar to the console command, providing at
   this time only "list" and "version" subcommands.
- Introduced basic config file to provide more reliable and more
   flexible options passing, in addition to the current +localinfo method.
   - Default filename: addons/metamod/config.ini
   - Options include:
        debuglevel <number>
        gamedll <path>
        plugins_file <path>
        exec_cfg <path>
   - Added option "+localinfo mm_configfile <path>" to override default
     config.ini pathname.
   - Added "meta config" console command to display result of config
     file and localinfo options.
- Added "meta require <plugin>" console command, to exit the server if the
   specified plugin is not found loaded and running.  Intended for use in
   server.cfg or metaexec.cfg.  Suggested by Florian Zschocke.
- If a specified override gamedll pathname is invalid, Metamod will now
   exit with an appropriate error, rather than falling back to the
   auto-detected gamedll.  This should provide more useful feedback in such
   situations.
- Added GINFO_REALDLL_FULLPATH for mutil GetGameInfo, to return the
   (supposed) "real" dllpathname, ie in case gamedll is overridden.  Needed
   specifically for plugin "SinglePlayer".
- Raised META_INTERFACE_VERSION to 5:10, for GINFO_REALDLL_FULLPATH.
- Now recognizes "/dev/null" as valid for path options (pluginsfile,
   execcfg, configini, etc), for when an empty file _is_ desired.
- Fixed loading of plugins.ini to detect duplicate plugins (by full
   pathname).
- Added doc/config.ini with comments to document the file.
- Renamed doc/metamod.ini to doc/plugins.ini, and added comments.
- Internal changes:
   - Added conf_meta.cpp, conf_meta.h for config file handling.
   - Created full_gamedir_path() to centralize code for testing absolute
     path, prepending gamedir if necessary, calling realpath, and
     normalizing pathnames.
   - Most paths are now stored and operated on as fullpathnames, rather
     than gamedir-relative pathnames.
   - Now using fopen() rather than LOAD_FILE_FOR_ME when reading text
     files, in particular due to fullpathnames.
   - Errorcheck for absolute paths as mm_execcfg filename, since
     servercommand("exec") won't accept absolute pathanmes.
   - Added debug messages to valid_gamedir_file(), for checking why it
     failed to use a specified (config.ini, localinfo) path.
   - Simplified logic in cmd_doplug() to not require re-mapping pcmd to cmd
     string.
   - Fixed Makefile to always recompile meta_api.cpp for changes in
     info_name.h.
   - Split lookup_game() into setup_gamedll and lookup_game, to better
     organize for storing gamedll->real_pathname.
   - Source and documentation files based on the list of supported
     game/mods are split into their own files (games.h,
     supportedmods.html), so they can be generated from a local database
     rather than maintained manually.
   - Makefile now using gcc-2.95 explicitly, to avoid using gcc3 at this
     time.
回复

使用道具 举报

发表于 2003-11-16 22:03:28 | 显示全部楼层 来自 中国–福建–福州
希望换了新版本后不要再老死机了.
回复

使用道具 举报

发表于 2003-11-17 04:26:42 | 显示全部楼层 来自 日本
安装服务器监控程序,可解决死机问题!
回复

使用道具 举报

发表于 2003-11-17 14:52:42 | 显示全部楼层 来自 中国–黑龙江–哈尔滨
那么多文件都放到哪?
回复

使用道具 举报

发表于 2003-11-17 19:29:49 | 显示全部楼层 来自 中国–四川–南充

!!!!!!!!!!!!

http://bbs.dt-club.net/showthread.php?s=&threadid=10115

帮我解决问题嘛!哥哥 们!!!!!
回复

使用道具 举报

发表于 2003-11-19 09:48:55 | 显示全部楼层 来自 中国–广东–广州–海珠区
装了后是否还会有盾的BUG??
回复

使用道具 举报

匿名  发表于 2003-11-19 13:55:17 来自 Invalid
盾已经能用雷炸了
发表于 2003-11-20 19:37:15 | 显示全部楼层 来自 中国–福建–龙岩
哈,炸死盾牌!!
回复

使用道具 举报

游客
回复
您需要登录后才可以回帖 登录 | 注个册吧

快速回复 返回顶部 返回列表