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发表于 2011-10-15 01:14:55
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来自 中国–云南–临沧
名称:人类灵气
不知道什么原因无法转AMXX文件
高手看看哪里不对
代码:
/*================================================================================
-----------------------------------
-*- [ZP] Extra Item : Player Aura -*-
-----------------------------------
~~~~~~~~~~~~~~~
- Description -
~~~~~~~~~~~~~~~
This is just an extra item which gives the player a player aura. The player
aura helps players to navigate and find zombies throughout the map.
~~~~~~~~~~~~~~~
- CVARS -
~~~~~~~~~~~~~~~
("zp_aura_radius", "20.0")
This is the radius of the aura.
("zp_aura_red", "255")
This is the red colour of the aura.
("zp_aura_green", "255")
This is the green colour of the aura.
("zp_aura_blue", "255")
This is the blue colour of the aura.
("zp_glow_on", "1")
This is to have a glow or not.
("zp_aura_round", "1")
This is whether or not to remove aura every round.
~~~~~~~~~~~~~~~
- Change Logs -
~~~~~~~~~~~~~~~
Version : 1.0
First Release.
Version : 1.1
Added some codes, removed hamsandwich module which wasnt required.
Version : 1.2
Changed almost all of the codes, thanks to alan_el_more for his help.
Version : 1.3
Fixed bug with some codes where player doesnt get aura after buying it.
(Had to change most of the codes back to the old ones. Sorry alan_el_more)
Version : 1.4
Added a CVAR for players to have a glow or not.
Also updated codes so that you lose the aura on every respawn.
Version : 1.5
Want to have the aura every round? Added a CVAR for that.
Check the CVARs section above for the information.
Version : 1.6
Fixed a minor misplacement of a code. Glow color should be okay now.
================================================================================*/
#include <amxmodx>
#include <fakemeta>
#include <fakemeta_util>
#include <zombieplague>
/*================================================================================
[Plugin Customization]
=================================================================================*/
new const g_item_name[] = { "Player Aura" }
const g_item_cost = 10
new const g_sound_buyaura[] = { "items/nvg_on.wav" }
/*============================================================================*/
new g_itemid_playeraura, g_extra_glow, g_aura_round
public plugin_precache()
{
precache_sound(g_sound_buyaura)
}
public plugin_init()
{
register_plugin("[ZP] Extra Item: Player Aura", "1.6", "Zombie Lurker")
g_itemid_playeraura = zp_register_extra_item(g_item_name, g_item_cost, ZP_TEAM_HUMAN)
g_extra_glow = register_cvar("zp_glow_on", "1")
g_aura_round = register_cvar("zp_aura_round", "1")
register_cvar("zp_aura_radius", "20.0")
register_cvar("zp_aura_red", "255")
register_cvar("zp_aura_green", "255")
register_cvar("zp_aura_blue", "255")
}
public zp_extra_item_selected(player, itemid)
{
if (itemid == g_itemid_playeraura)
{
set_task(0.1, "BUYAURA", player, _, _, "b")
set_task(0.2, "BUYGLOW", player, _, _, "b")
engfunc(EngFunc_EmitSound, player, CHAN_BODY, g_sound_buyaura, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
}
public BUYAURA(player)
{
if ((!zp_get_user_zombie(player)) && (is_user_alive(player)))
{
static Float:originF[3]
pev(player, pev_origin, originF)
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
write_byte(TE_DLIGHT)
engfunc(EngFunc_WriteCoord, originF[0]) // x
engfunc(EngFunc_WriteCoord, originF[1]) // y
engfunc(EngFunc_WriteCoord, originF[2]) // z
write_byte(get_cvar_num("zp_aura_radius")) // radius
write_byte(get_cvar_num("zp_aura_red")) // red
write_byte(get_cvar_num("zp_aura_green")) // green
write_byte(get_cvar_num("zp_aura_blue")) // blue
write_byte(2) // life
write_byte(0) // decay rate
message_end()
}
else
{
if (get_pcvar_num(g_aura_round))
remove_task(player)
}
return PLUGIN_CONTINUE
}
public BUYGLOW(player)
{
if ((!zp_get_user_zombie(player)) && (is_user_alive(player)) && (get_pcvar_num(g_extra_glow)))
{
fm_set_rendering(player, kRenderFxGlowShell, (get_cvar_num("zp_aura_red")), (get_cvar_num("zp_aura_green")), (get_cvar_num("zp_aura_blue")), kRenderNormal, 16);
}
return PLUGIN_CONTINUE
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par }
*/ |
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