谁能帮助改源码 啊 人物模型随意选择
本帖最后由 css 于 2013-1-19 22:49 编辑/* AMX Mod X
* Custom Team Select Menu
* Code By baby
* Credits:
* VEN(Borrowed some code from his Auto Join on Connect :D)
*
*/
#include <amxmodx>
#define PLUGIN_NAME "custom team select menu"
#define PLUGIN_VERSION "0.10"
#define PLUGIN_AUTHOR "baby"
#define IMMUNITY_ACCESS_LEVEL ADMIN_IMMUNITY
#define TEAM_SELECT_VGUI_MENU_ID 2
new bool:g_unassigned
new bool:g_changed
new g_msgid
new p_allow_spectators
new p_teambalance
new p_limitteams
new bool:g_allow_t
new bool:g_allow_ct
new bool:g_allow_spec
new g_num_t, g_num_ct
#define Keysmenu_1 (1<<0)|(1<<1)|(1<<4)|(1<<5)|(1<<9) // Keys: 12560
#define Keysmenu_2 (1<<0)|(1<<1)|(1<<4)|(1<<5)|(1<<9) // Keys: 1250
public plugin_init() {
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
register_message(get_user_msgid("ShowMenu"), "message_show_menu")
register_message(get_user_msgid("VGUIMenu"), "message_vgui_menu")
register_menucmd(register_menuid("mainmenu"), Keysmenu_1, "_menu_chooseteam")
register_logevent("hook_roundstart",2,"1=Round_Start")
p_allow_spectators = get_cvar_pointer("allow_spectators")
p_teambalance = get_cvar_pointer( "mp_autoteambalance" )
p_limitteams = get_cvar_pointer( "mp_limitteams" )
register_clcmd("chooseteam", "hook_chooseteam")
}
public hook_roundstart()
{
for (new i = 1; i < 33; i++)
{
g_changed = false
}
}
public client_connect(id)
{
g_changed = false
g_unassigned = true
}
public client_disconnect(id)
{
g_changed = false
g_unassigned = true
}
public hook_chooseteam(id)
{
menu_chooseteam(id)
return PLUGIN_HANDLED
}
stock team_join(id, team[] = "5")
{
new menu_msgid = g_msgid
new msg_block = get_msg_block(menu_msgid)
set_msg_block(menu_msgid, BLOCK_SET)
engclient_cmd(id, "jointeam", team)
set_msg_block(menu_msgid, msg_block)
}
public menu_choosemodel_t(id)
{
new menu = menu_create("\y夏威夷\r@\yT人物模型菜单^n^n\r>>默认T人物模型::", "_menu_choosemodel_t")
menu_additem(menu, "\w凤凰战士", "1", 0);
menu_additem(menu, "\w杀手精英", "2", 0);
menu_additem(menu, "\w复仇勇者", "3", 0);
menu_additem(menu, "\w圣战英雄", "4", 0);
menu_setprop(menu, MPROP_EXIT, MEXIT_NEVER);
menu_display(id, menu, 0);
}
public _menu_choosemodel_t(id, menu, item)
{
new data, iName;
new access, callback;
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
new menu_msgid = g_msgid
new msg_block = get_msg_block(menu_msgid)
set_msg_block(menu_msgid, BLOCK_SET)
engclient_cmd(id, "joinclass", data)
set_msg_block(menu_msgid, msg_block)
g_changed = true
g_unassigned = false
menu_destroy(menu);
return PLUGIN_HANDLED;
}
public menu_choosemodel_ct(id)
{
new menu = menu_create("\y夏威夷\r@\yCT人物模型菜单^n^n\r>>默认CT人物模型::", "_menu_choosemodel_ct")
menu_additem(menu, "\w美军陆站队", "1", 0);
menu_additem(menu, "\w德国GSG-9", "2", 0);
menu_additem(menu, "\w英国SAS", "3", 0);
menu_additem(menu, "\w法国GIGN", "4", 0);
menu_setprop(menu, MPROP_EXIT, MEXIT_NEVER);
menu_display(id, menu, 0);
}
public _menu_choosemodel_ct(id, menu, item)
{
new data, iName;
new access, callback;
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
new menu_msgid = g_msgid
new msg_block = get_msg_block(menu_msgid)
set_msg_block(menu_msgid, BLOCK_SET)
engclient_cmd(id, "joinclass", data)
set_msg_block(menu_msgid, msg_block)
g_changed = true
g_unassigned = false
menu_destroy(menu);
return PLUGIN_HANDLED;
}
public menu_chooseteam(id)
{
if (is_user_connected(id) && !is_user_bot(id) && !is_user_hltv(id))
{
check_teams(id)
new text, len
len = format(text, 511,"\y夏威夷\r@\y多功能菜单^n^n")
if (g_changed)
{
len += format(text, 511 - len, "\w>>只能更换一次队伍::^n")
len += format(text, 511 - len, "\d1. 恐怖分子^n")
len += format(text, 511 - len, "\d2. 反恐精英^n")
len += format(text, 511 - len,"\d5. 自动选择^n")
len += format(text, 511 - len, "\d6. 观看一族^n^n")
}
else
{
len += format(text, 511 - len, "\r>>选择你要加入的队伍::^n")
len += format(text, 511 - len, "\r1. \w恐怖分子^n")
len += format(text, 511 - len, "\r2. \w反恐精英^n")
len += format(text, 511 - len, "\r5. \w自动选择^n")
}
if ((g_allow_spec && !g_changed))
{
len += format(text, 511 - len, "\r6. \w观看一族^n^n")
len += format(text, 511 - len, "^n\r0. 取消^n")
show_menu(id, Keysmenu_1, text, -1, "mainmenu")
}
else
{
len += format(text, 511 - len, "^n\r0. 取消^n")
show_menu(id, Keysmenu_2, text, -1, "mainmenu")
}
}
}
public _menu_chooseteam(id, key)
{
check_teams(id)
switch(key)
{
case 0:
{
if (g_allow_t && !g_changed)
{
team_join(id, "1")
menu_choosemodel_t(id)
}
//set_force_team_join_task(id, g_msgid)
}
case 1:
{
if (g_allow_ct && !g_changed)
{
team_join(id, "2")
menu_choosemodel_ct(id)
}
//Send them to the submenu
}
case 4:
{
if (!g_changed)
{
if (g_allow_t && g_allow_ct)
{
if (get_systime() % 2)
{
team_join(id, "1")
menu_choosemodel_t(id)
}
else
{
team_join(id, "2")
menu_choosemodel_ct(id)
}
}
else if (g_allow_t)
{
team_join(id, "1")
menu_choosemodel_t(id)
//Send them to the submenu
}
else if (g_allow_ct)
{
team_join(id, "2")
menu_choosemodel_ct(id)
}
}
}
case 5:
{
if (!g_changed)
{
force_team_join(id, g_msgid, "6", _)
}
//Send them to the submenu
}
case 9:
{
return PLUGIN_HANDLED;
}
}
return PLUGIN_HANDLED;
}
public message_show_menu(msgid, dest, id) {
static team_select[] = "#Team_Select"
static menu_text_code
get_msg_arg_string(4, menu_text_code, sizeof menu_text_code - 1)
//
//server_print("Graphic menu");
if (!equal(menu_text_code, team_select))
return PLUGIN_CONTINUE
g_msgid = msgid
menu_chooseteam(id)
return PLUGIN_HANDLED
}
public message_vgui_menu(msgid, dest, id) {
if (get_msg_arg_int(1) != TEAM_SELECT_VGUI_MENU_ID)
return PLUGIN_CONTINUE
//
//server_print("VGUI menu");
g_msgid = msgid
menu_chooseteam(id)
return PLUGIN_HANDLED
}
public check_teams(id)
{
g_allow_t= true
g_allow_ct = true
new playerst, playersct
get_players(playerst, g_num_t, "eh", "TERRORIST")
get_players(playersct, g_num_ct, "eh", "CT")
if (get_pcvar_num(p_allow_spectators) && (g_num_t + g_num_ct > 1 || g_unassigned))
{
g_allow_spec = true
}
else
{
g_allow_spec = false
}
if (get_user_team(id) == 2)//ct
{
g_num_ct--
}
else if (get_user_team(id) == 1)//t
{
g_num_t--
}
if (get_pcvar_num(p_teambalance))
{
new limit = get_pcvar_num(p_limitteams)
if (g_num_t - g_num_ct >= limit)
{
g_allow_t = false
}
else if (g_num_ct - g_num_t >= limit)
{
g_allow_ct = false
}
}
}
stock force_team_join(id, menu_msgid, team[] = "5",class[] = "0") {
static jointeam[] = "jointeam"
if (class == '0') {
engclient_cmd(id, jointeam, team)
g_changed = true
g_unassigned = false
return
}
static msg_block, joinclass[] = "joinclass"
msg_block = get_msg_block(menu_msgid)
set_msg_block(menu_msgid, BLOCK_SET)
engclient_cmd(id, jointeam, team)
engclient_cmd(id, joinclass, class)
set_msg_block(menu_msgid, msg_block)
g_changed = true
g_unassigned = false
}
改成那种 可以让玩家自由选择自定义人物模型的
效果图如下
不要沉 啊 ,大师们 出手 啊 好东西 收下了 附件: 您所在的用户组无法下载或查看附件
想幫你也幫不到了:$ 有心想帮你看看,可惜看不到图片 这个插件好象需要B权限吧,我好象有这个插件。 张胜的{:4_121:}
页:
[1]