火焰烈男 发表于 2012-5-16 18:18:22

热身回合 附源码 完全自定义

没什么好说的http://p2.tuzhan.com:8080/2012/upn2/2012-05-16/18/abc783413127ok.tuzhan.com_d32c79d406d94ae5bd69c6f8b6b77f99_m.bmp

tre2020 发表于 2012-5-16 21:41:23

挖.. 完全自定义,站位置

phonedai 发表于 2012-5-16 22:58:45

看看是什么样的!

imbafb 发表于 2012-5-17 15:59:44

想问下楼主怎么把这个插件添加到gomatch菜单里面

火焰烈男 发表于 2012-5-17 17:12:17

不会 没试过 我是个 新手

homework 发表于 2012-5-18 15:30:11

没有源码 ,需要源码 的同学 要注意了。 。。。!!!!

火焰烈男 发表于 2012-5-20 16:31:50

忘了 里面 源码了 唉 补偿



#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#include <fun>
#include <cstrike>


#define PLUGIN "WarmUP Pro"
#define VERSION "3.1"
#define AUTHOR "ReymonARG"

#define time_delay 1

#define ITEM_HE                (1<<0) // "a"
#define ITEM_FS                (1<<1) // "b"
#define ITEM_SG                (1<<2) // "c"
#define ITEM_C4                (1<<3) // "d"

#define HIDE_MONEY                                (1<<5) // Disable Hud off Money
#define SHOW_MONEY                                (1<<7) // Enable Hud off Money

new num_time, sync, time_s, activadoo, respawn3d, itemsxd, RGB, cvar_x, cvar_y, mode, timeprotect

new bool:g_is_dead;

new bool:g_can_respawn;

new bool:g_cuchi;

new bool:g_items;

new bool:wup_on;

new bool:g_is_connect;

new g_iMsg_HideWeapon

#define FLAG_ALIVE (1<<0)
#define FLAG_DEAD (1<<1)
#define FLAG_DISCONNECT (1<<2)

#define FLAG_T (1<<0)
#define FLAG_CT (1<<1)

// custom indexes
#define DEFUSER 0
#define SHIELD 2

#define CONTAIN_FLAG_OF_INDEX(%1,%2) ((%1) & (1<<(%2)))

new const g_wbox_class[] = "weaponbox"
new const g_shield_class[] = "weapon_shield"
new const g_wbox_model[] = "models/w_weaponbox.mdl"
new const g_model_prefix[] = "models/w_"

new g_max_clients
new g_max_entities

new g_pcvar_allow

#define fm_create_entity(%1) engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, %1))

stock fm_strip_user_weapons(index) {
        new ent = fm_create_entity("player_weaponstrip")
        if (!pev_valid(ent))
                return 0

        dllfunc(DLLFunc_Spawn, ent)
        dllfunc(DLLFunc_Use, ent, index)
        engfunc(EngFunc_RemoveEntity, ent)

        return 1
}

stock fm_give_item(index, const item[]) {
        if (!equal(item, "weapon_", 7) && !equal(item, "ammo_", 5) && !equal(item, "item_", 5) && !equal(item, "tf_weapon_", 10))
                return 0

        new ent = fm_create_entity(item)
        if (!pev_valid(ent))
                return 0

        new Float:origin
        pev(index, pev_origin, origin)
        set_pev(ent, pev_origin, origin)
        set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN)
        dllfunc(DLLFunc_Spawn, ent)

        new save = pev(ent, pev_solid)
        dllfunc(DLLFunc_Touch, ent, index)
        if (pev(ent, pev_solid) != save)
                return ent

        engfunc(EngFunc_RemoveEntity, ent)

        return -1
}

new const g_weapon_names[][] =
{
        "", // Null random 1 to XThis is 0
        "weapon_p228",
        "weapon_scout",
        "weapon_xm1014",
        "weapon_mac10",
        "weapon_aug",
        "weapon_elite",
        "weapon_fiveseven",
        "weapon_ump45",
        "weapon_sg550",
        "weapon_galil",
        "weapon_famas",
        "weapon_usp",
        "weapon_glock18",
        "weapon_awp",
        "weapon_mp5navy",
        "weapon_m249",
        "weapon_m3",
        "weapon_m4a1",
        "weapon_tmp",
        "weapon_g3sg1",
        "weapon_deagle",
        "weapon_sg552",
        "weapon_ak47",
        "weapon_p90"
};

#define MAX_WEAPONS sizeof(g_weapon_names)

new const g_weapon_ammo[] =
{
        "", // Null random 1 to XThis is 0
        "ammo_357sig",
        "ammo_762nato",
        "ammo_buckshot",
        "ammo_45acp",
        "ammo_556nato",
        "ammo_9mm",
        "ammo_57mm",
        "ammo_45acp",
        "ammo_556nato",
        "ammo_556nato",
        "ammo_556nato",
        "ammo_45acp",
        "ammo_9mm",
        "ammo_338magnum",
        "ammo_9mm",
        "ammo_556natobox",
        "ammo_buckshot",
        "ammo_556nato",
        "ammo_9mm",
        "ammo_762nato",
        "ammo_50ae",
        "ammo_556nato",
        "ammo_762nato",
        "ammo_57mm"
       
};


public plugin_init()
{
    register_plugin(PLUGIN, VERSION, AUTHOR)
    register_cvar("wup_version", VERSION,FCVAR_SERVER)
    register_cvar("wup_author", AUTHOR,FCVAR_SERVER)

    register_event("TextMsg","autostartrr","a","2&#Game_C");
    RegisterHam(Ham_Killed, "player", "FwdPlayerDeath", 1);
    RegisterHam(Ham_Spawn, "player", "FwdPlayerSpawn", 1);
    register_event("CurWeapon", "check_change", "be", "1=1");
       
    register_forward(FM_SetModel, "forward_set_model")
   
    g_pcvar_allow = register_cvar("wup_drop", "")
       
    g_max_clients = global_get(glb_maxClients)
    g_max_entities = global_get(glb_maxEntities)
       
    sync = CreateHudSyncObj();
    register_dictionary( "warmuppro.txt" );
       
    register_concmd("wup_disable","admin_exec1",ADMIN_BAN,"Stop the WarmUP")
    register_concmd("wup_enable","admin_exec2",ADMIN_BAN,"Start a new WarmUP")
       
    g_iMsg_HideWeapon = get_user_msgid( "HideWeapon" );
       
    activadoo = register_cvar("wup_autostart", "1")
    respawn3d = register_cvar("wup_respawn", "1")
    itemsxd = register_cvar("wup_items", "abcd")
    mode = register_cvar("wup_mode", "1")
    num_time = register_cvar("wup_time","120")
    RGB = register_cvar("wup_color", "255255255")
    cvar_x = register_cvar("wup_setx", "-1.0")
    cvar_y = register_cvar("wup_sety", "0.28")
    timeprotect = register_cvar("wup_protecttime", "3")
       
    set_task(0.1, "escribircvars")
}

public escribircvars()
{
    new filename
    get_configsdir(filename, 63);
    add(filename, 63, "/warmuppro.cfg");
       
    if(file_exists(filename))
                server_cmd("exec ^"%s^"",filename)
        else
        {
                write_file(filename,";/////////WARMUP PRO FILE\\\\\\\\\\;")
                write_file(filename,";/////////WARMUP PRO FILE\\\\\\\\\\;")
                write_file(filename,";")
                write_file(filename,";")
                write_file(filename,";Enable the WarmUP when the GameStart")
                write_file(filename,"wup_autostart 1")
                write_file(filename,";")
                write_file(filename,";")
                write_file(filename,";Enable the respawn is a player die in the WarmUP")
                write_file(filename,"wup_respawn 1")
                write_file(filename,";")
                write_file(filename,";")
                write_file(filename,";Items to give to a player in the respawn")
                write_file(filename,";A) Give HE B) Give FB C) Give SG")
                write_file(filename,";D) Give C4 to Terrorist And Defuse to CT.")
                write_file(filename,"wup_items ^"abcd^"")
                write_file(filename,";")
                write_file(filename,";")
                write_file(filename,";0) Normal Rounds1) Weapon Chance2) Knife")
                write_file(filename,"wup_mode 1")
                write_file(filename,";")
                write_file(filename,";")
                write_file(filename,";Set the during of the warmUP.")
                write_file(filename,"wup_time 120")
                write_file(filename,";")
                write_file(filename,";")
                write_file(filename,";Color of the Hud that show time remending.")
                write_file(filename,"wup_color ^"255255255^"")
                write_file(filename,";")
                write_file(filename,";")
                write_file(filename,";X Position of the hud")
                write_file(filename,"wup_setx ^"-1.0^"")
                write_file(filename,";")
                write_file(filename,";")
                write_file(filename,";Y Position of the hud")
                write_file(filename,"wup_sety ^"0.28^"")
                write_file(filename,";")
                write_file(filename,";")
                write_file(filename,";Set Time of SpawnProtection0 = Disable")
                write_file(filename,"wup_protectime 3")
                write_file(filename,";")
                write_file(filename,";")
                write_file(filename,";This plis dont change :D ")
                write_file(filename,"wup_drop ^"^" // This Dont change")
                write_file(filename,";")
                write_file(filename,";")
                write_file(filename,";")
                write_file(filename,";")
                write_file(filename,";/////////WARMUP PRO FILE\\\\\\\\\\;")
                write_file(filename,";/////////WARMUP PRO FILE\\\\\\\\\\;")
                write_file(filename,"echo WarmUP Pro Cvars Enable.")
                write_file(filename,"echo WarmUP Pro Create by ReymonARG")
                write_file(filename,";/////////WARMUP PRO FILE\\\\\\\\\\;")
                write_file(filename,";/////////WARMUP PRO FILE\\\\\\\\\\;")
                server_cmd("exec %s",filename)
        }
       
}

public get_item_flags()
{
    new sFlags
    get_pcvar_string(itemsxd,sFlags,23)
    return read_flags(sFlags)
}

火焰烈男 发表于 2012-5-20 16:33:33

接着 复制下面的
public forward_set_model(ent, const model[])
{
       
        if( wup_on && get_pcvar_num(mode) == 1 || wup_on && get_pcvar_num(mode) == 2)
        {
                if (!pev_valid(ent) || !equali(model, g_model_prefix, sizeof g_model_prefix - 1) || equali(model, g_wbox_model))
                        return FMRES_IGNORED
               
                new id = pev(ent, pev_owner)
                if (!(1 <= id <= g_max_clients))
                        return FMRES_IGNORED
               
                new weapon
                static class
                pev(ent, pev_classname, class, sizeof class - 1)
                if (equal(class, g_shield_class))
                        weapon = SHIELD
                else if (!equal(class, g_wbox_class))
                        return FMRES_IGNORED
               
                new cvar_state = 7
                new cvar_teams = 3
                new cvar_allow = get_pcvar_num(g_pcvar_allow)
                if (cvar_state <= 0 || cvar_teams <= 0)
                        return FMRES_IGNORED
               
                new state_, team
                if (!is_user_connected(id)) {
                        state_ = FLAG_DISCONNECT
                        team = FLAG_T // on disconnect only T can drop weapon (the bomb only)
                }
                else if (!is_user_alive(id))
                        state_ = FLAG_DEAD
                else
                        state_ = FLAG_ALIVE
               
                if (!(cvar_state & state_))
                        return FMRES_IGNORED
               
                if (state_ != FLAG_DISCONNECT) {
                        switch (cs_get_user_team(id)) {
                                case CS_TEAM_T : team = FLAG_T
                                case CS_TEAM_CT: team = FLAG_CT
                        }
                }
               
                if (!(cvar_teams & team))
                        return FMRES_IGNORED
               
                if (weapon == SHIELD) {
                        if (!CONTAIN_FLAG_OF_INDEX(cvar_allow, SHIELD)) {
                                set_pev(ent, pev_effects, EF_NODRAW)
                                set_task(0.1, "task_remove_shield", ent) // we even can't use nextthink, that will not work
                        }
               
                        return FMRES_IGNORED
                }
               
                for (new i = g_max_clients + 1; i < g_max_entities; ++i) {
                        if (!pev_valid(i) || ent != pev(i, pev_owner))
                                continue
               
                        if (!CONTAIN_FLAG_OF_INDEX(cvar_allow, cs_get_weapon_id(i)))
                                dllfunc(DLLFunc_Think, ent)
                       
                        return FMRES_IGNORED
      }
               
        }
        return FMRES_IGNORED
}

public task_remove_shield(ent)
{
        if(wup_on && get_pcvar_num(mode) == 1 || wup_on && get_pcvar_num(mode) == 2)
        {
          dllfunc(DLLFunc_Think, ent)
        }
}

public TaskCheckAlive(plr)
{
    if( !g_can_respawn )
    {
      return;
    }
   
    new CsTeams:team = cs_get_user_team(plr);
    if( team == CS_TEAM_UNASSIGNED || team == CS_TEAM_SPECTATOR )
    {
      set_task(1.0, "TaskCheckAlive", plr);
         
      return;
    }
   
    if( g_is_dead )
    {
      ExecuteHamB(Ham_CS_RoundRespawn, plr);
    }
}

public client_putinserver(plr)
{
    if( wup_on )
    {
      set_task(2.0, "connectrespawn", plr);
      g_is_connect = true;
    }   
}

public connectrespawn(plr)
{
    if( !g_can_respawn )
    {
      return;
    }
       
    new CsTeams:team = cs_get_user_team(plr);
    if( team == CS_TEAM_UNASSIGNED || team == CS_TEAM_SPECTATOR )
    {
      set_task(1.0, "connectrespawn", plr);
         
      return;
    }
   
    if( g_is_connect )
    {
      ExecuteHamB(Ham_CS_RoundRespawn, plr);
      g_is_connect = false;
    }
}

public client_disconnect(plr)
{
    remove_task(plr);
}

public FwdPlayerDeath(plr)
{
    g_is_dead = true;
   
    if(get_pcvar_num(respawn3d) == 1)
    {
    set_task(2.0, "TaskCheckAlive", plr);
    }
       
    if(wup_on && get_pcvar_num(mode) == 1 || wup_on && get_pcvar_num(mode) == 2)
        {
                if (!(7 & FLAG_DEAD) || !(3 & FLAG_CT) || !cs_get_user_defuse(plr))
                        return
                       
                if (CONTAIN_FLAG_OF_INDEX(get_pcvar_num(g_pcvar_allow), DEFUSER))
                        return
                       
                cs_set_user_defuse(plr, 0)
                set_pev(plr, pev_body, 0) // backward compatibility
        }
}
/*
public EventRoundStart()
{
        if( wup_on )
        {
                set_task(0.1, "FwdPlayerSpawn")
        }
}
*/
       
public FwdPlayerSpawn(plr)
{
    if( is_user_alive(plr))
    {
      g_is_dead = false;
               
      if( g_can_respawn && wup_on && get_pcvar_num(timeprotect) != 0 )
                {
                        set_task(0.1, "wup_protect", plr)
                }
               
      if( wup_on && get_pcvar_num(mode) == 1 || wup_on && get_pcvar_num(mode) == 2)
                {
                        cs_set_user_money(plr, 0)
                        HideMoney(plr)
                }
               
      if(wup_on && get_pcvar_num(mode) == 1)
                {
                        new rand = random_num(1,sizeof(g_weapon_names) -1);
                        fm_strip_user_weapons(plr)
                        fm_give_item(plr, "weapon_knife")
                        fm_give_item(plr, g_weapon_names);
                        fm_give_item(plr, g_weapon_ammo);
                        fm_give_item(plr, g_weapon_ammo);
                        fm_give_item(plr, g_weapon_ammo);
                        fm_give_item(plr, g_weapon_ammo);
                        fm_give_item(plr, g_weapon_ammo);
                        fm_give_item(plr, g_weapon_ammo);
                        fm_give_item(plr, g_weapon_ammo);
                        fm_give_item(plr, g_weapon_ammo);
                        fm_give_item(plr, g_weapon_ammo);
                        fm_give_item(plr, g_weapon_ammo);
                        set_task(0.1, "giveitems", plr)
                }
    }
}

public wup_protect(plr)
{
    new Float:ProtecTime = get_pcvar_float(timeprotect)
    if( wup_on && get_pcvar_num(timeprotect) != 0 )
        {
                if(get_user_team(plr) == 1)
                {
            set_user_rendering(plr, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 26)
            set_user_godmode(plr, 1)
                }
               
                if(get_user_team(plr) == 2)
                {
                        set_user_rendering(plr, kRenderFxGlowShell, 0, 0, 255, kRenderNormal, 26)
                        set_user_godmode(plr, 1)
                }
               
                set_task(ProtecTime, "desprotect", plr)
        }
}

public desprotect(plr)
{
        if( get_pcvar_num(timeprotect) != 0 )
        {
                set_user_rendering(plr, kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 26)
                set_user_godmode(plr, 0)
        }
       
        return PLUGIN_HANDLED
       
}
       

public giveitems(plr)
{
      new iFlags = get_item_flags()
      new CsTeams:team = cs_get_user_team(plr);
      if( g_items )
      {
            if (iFlags&ITEM_HE)
            {
            fm_give_item(plr,"weapon_hegrenade")
            }
            
            if(iFlags&ITEM_FS)
            {
            fm_give_item(plr,"weapon_flashbang")
            }
            
            if(iFlags&ITEM_SG)
            {
            fm_give_item(plr,"weapon_smokegrenade")
            }
            
            if( team == CS_TEAM_CT && iFlags&ITEM_C4 )
            {
                fm_give_item(plr, "item_thighpack")
            }
            
            if( team == CS_TEAM_T && iFlags&ITEM_C4 )
            {
                fm_give_item(plr, "weapon_c4")
                cs_set_user_plant(plr, 1, 1)
            }
                }
}

public check_change(plr)
{
    if(get_pcvar_num(mode) == 2)
    {
      if( g_cuchi )
      {
            new wpnid = read_data(2)
            if( !(wpnid ==CSW_KNIFE || wpnid ==CSW_HEGRENADE || wpnid ==CSW_FLASHBANG || wpnid ==CSW_SMOKEGRENADE || wpnid ==CSW_C4) )
            {
                set_task(0.1, "remove", plr);
                cs_set_user_money(plr, 0);
                HideMoney(plr)
            }
      }
    }
}


public remove(plr)
{
    fm_strip_user_weapons(plr)
    fm_give_item(plr,"weapon_knife")
    cs_set_user_money(plr, 0);
    set_task(0.1, "giveitems", plr)
}

public HideMoney(plr)
{
        if( wup_on && get_pcvar_num(mode) == 1 || wup_on && get_pcvar_num(mode) == 2)
        {
                message_begin( MSG_ONE, g_iMsg_HideWeapon, _, plr );
                write_byte( HIDE_MONEY );
                message_end();
        }
       
        if( !(wup_on) || get_pcvar_num(mode) == 0)
        {
                message_begin( MSG_ONE, g_iMsg_HideWeapon, _, plr );
                write_byte( SHOW_MONEY );
                message_end();
        }
}

火焰烈男 发表于 2012-5-20 16:34:58

还有这些- - 真长

public admin_exec1(plr)
{       
    if(!access(plr, ADMIN_BAN))
        {
                client_print(plr, print_console, " You do not have access to this command")
                return PLUGIN_HANDLED
        }
    set_cvar_float("sv_restartround",1.0);
    g_can_respawn = false;
    g_cuchi = false;
    g_items = false;
    wup_on = false;
    remove_task(plr);
    client_print(plr, print_console, " WarmUP Pro DISABLED")
    client_print(0, print_chat, " WarmUP Pro DISABLED")
       
    return PLUGIN_HANDLED
}
       
public admin_exec2(plr)
{
    if(!access(plr, ADMIN_BAN))
        {
                client_print(plr, print_console, " You do not have access to this command")
                return PLUGIN_HANDLED
        }
    set_cvar_float("sv_restartround",1.0);
    time_s = get_pcvar_num(num_time)
    set_task(float(time_delay),"restart_time")
      
    g_can_respawn = true;
    g_cuchi = true;
    g_items = true;
    wup_on = true;
    new iFlags = get_item_flags()
    if( !(iFlags&ITEM_C4) )
        {
      set_pcvar_num(g_pcvar_allow, 64)
        }
       
    client_print(plr, print_console, " WarmUP Pro Enable")
    client_print(0, print_chat, " WarmUP Pro Enable")
               
    return PLUGIN_HANDLED
}

public autostartrr(plr)
{        
    if(get_pcvar_num(activadoo) == 0)
    {
      g_can_respawn = false;
      g_cuchi = false;
      g_items = false;
      wup_on = false;               
      remove_task(plr);
    }
    if(get_pcvar_num(activadoo) == 1)
    {
      time_s = get_pcvar_num(num_time)
      set_task(float(time_delay),"restart_time")
               
      wup_on = true;
      g_can_respawn = true;
      g_cuchi = true;
      g_items = true;
      new iFlags = get_item_flags()
      if( !(iFlags&ITEM_C4) )
                {
      set_pcvar_num(g_pcvar_allow, 64)
                }
    }
}

public restart_time()
{
    new color
    new r
    new g
    new b
    get_pcvar_string(RGB, color, 9)
    new c = str_to_num(color)
    r = c / 1000000
    c %= 1000000
    g = c / 1000
    b = c % 1000
   
    if(wup_on && time_s >= 0)
    {
      ClearSyncHud(0, sync)
      if(time_s < 1)
      {
            set_cvar_float("sv_restartround",2.0);
            g_can_respawn = false;
            g_cuchi = false;
            g_items = false;
      }
      if(time_s == 0)
                {
                        wup_on = false;
                        set_user_rendering(0, kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 26)
                        set_user_godmode(0, 0)
                }
      set_hudmessage( r, g, b, get_pcvar_float(cvar_x), get_pcvar_float(cvar_y), 1, 6.0, 6.0);
      ShowSyncHudMsg(0, sync, "%L", LANG_PLAYER, "MP_DISPLAY", time_s);
      --time_s;
      set_task(1.0,"restart_time")
    }
    return PLUGIN_HANDLED;
}


opopp 发表于 2012-5-20 16:46:20


还处罚了啊:L
页: [1] 2
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