726691010
发表于 2012-3-23 22:57:12
帮看这个血包源码有没有错误或bug!帮忙把源码格式编排下
726691010
发表于 2012-3-23 23:01:08
这个CS1.5源码是我在悬赏需求区搞的但我编译不了,不晓得是格式不正确还是咋回事?
上面说这个代码 玩家会卡在血包上导致无法行走。代码如下
/* Copyright ?2009, tuty
Healthkit On Dead Body is free software;
you can redistribute it and/or modify it under the terms of the
GNU General Public License as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Teleport Destination Angles Editor; if not, write to the
Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
/* --| Plugin information */
#define PLUGIN "Healthkit on dead body"
#define AUTHOR "tuty"
#define VERSION "3.2b"
/* --| Some plugin defines */
#define MEDKIT_MINSZ Float:{ -23.160000, -13.660000, -0.050000 }
#define MEDKIT_MAXSZ Float:{ 11.470000, 12.780000, 6.720000 }
#define MODEL_KIT "models/w_medkit.mdl"
#define MODEL_KITT "models/w_medkitt.mdl"
#define SOUND_KIT "items/smallmedkit1.wav"
#define FFADE_IN 0x0000
/* --| Some globals... */
new gToggleKitEnable;
new gToggleGlowShow;
new gGMsgFade;
new gToggleFadeEnable;
new gToggleRemoveAtRstart;
new gKitHealthCvar;
new gLimitHealthCvar;
new gGMsgItemPickup;
/* --| Medkit classname */
new const gMedKitClassname[] ="medkit_entity";
/* --| Let's start the plugin */
public plugin_init()
{
/* --| Registering the plugin to show it on plugins list */
register_plugin( PLUGIN, VERSION, AUTHOR );
/* --| Some usefull events */
register_event( "DeathMsg","drop_kit","a" );
register_logevent( "logevent_round_start", 2, "1=Round_Start" );
/* --| Register the touch forward */
register_touch("medkit_entity","player","touched");
/* --| Cvar list */
gToggleKitEnable = register_cvar( "kit_enable", "1" );
gToggleGlowShow = register_cvar( "kit_glow", "1" );
gToggleFadeEnable = register_cvar( "kit_fade", "1" );
gToggleRemoveAtRstart = register_cvar( "kit_remove", "1" );
gKitHealthCvar = register_cvar( "kit_health", "10" );
gLimitHealthCvar = register_cvar( "kit_limit_health", "100");
/* --| Let's catch the user message id's */
gGMsgFade = get_user_msgid( "ScreenFade" );
gGMsgItemPickup = get_user_msgid( "ItemPickup" );
}
/* --| Precaching stuff */
public plugin_precache()
{
precache_model( MODEL_KIT );
precache_model( MODEL_KITT );
precache_sound( SOUND_KIT );
}
/* --| When player dies, let's drop thekit if plugin is elabled */
public drop_kit()
{
/* --| Check if plugin is enabled/disabled */
if( get_pcvar_num( gToggleKitEnable ) == 0 )
{
return PLUGIN_HANDLED;
}
/* --| Get the victim id */
new victim = read_data( 2 );
/* --| Get the victim origin */
static Float rigin[ 3 ];
pev( victim, pev_origin, origin );
/* --| Creating healthkit entity*/
new ent = engfunc( EngFunc_CreateNamedEntity, engfunc( EngFunc_AllocString,"info_target" ) );
/* --| Modify the origin a little bit. This is calculated to be set on floor */
origin[ 2 ] -= 36;
/* --| Setting the ent origin */
engfunc( EngFunc_SetOrigin, ent, origin );
/* --| Check if isn't a valid ent */
if( !pev_valid( ent ) )
{
return PLUGIN_HANDLED;
}
/* --| Now let's set the entity model and some stuff */
set_pev( ent, pev_classname, gMedKitClassname );
engfunc( EngFunc_SetModel, ent, MODEL_KIT );
dllfunc( DLLFunc_Spawn, ent );
set_pev( ent, pev_solid, SOLID_BBOX );
set_pev( ent, pev_movetype, MOVETYPE_NONE );
engfunc( EngFunc_SetSize, ent, MEDKIT_MINSZ, MEDKIT_MAXSZ );
engfunc( EngFunc_DropToFloor, ent );
/* --| If cvar is set to 1, let's glow the entity */
if( get_pcvar_num( gToggleGlowShow ) == 1 )
{
if (get_user_team(victim)==1)
{
fm_set_rendering( ent, kRenderFxGlowShell, 255, 0, 0, kRenderFxNone, 27 );
entity_set_int(ent,EV_INT_team,1);
}
else if (get_user_team(victim)==2)
{
fm_set_rendering( ent, kRenderFxGlowShell, 0, 0, 255, kRenderFxNone, 27 );
entity_set_int(ent,EV_INT_team,2);
}
}
return PLUGIN_HANDLED;
}
/* --| Calling the touch forward from fakemeta to see if player touched the entity */
public touched( ent, id )
{
/* --| Check if is a valid entity and is plugin enabled */
if( !pev_valid( ent ) || get_pcvar_num( gToggleKitEnable )== 0 )
{
return FMRES_IGNORED;
}
new ownerTeam = get_user_team(id);
new whitchTeam = entity_get_int(ent, EV_INT_team);
if (whitchTeam==ownerTeam)
{
return FMRES_IGNORED;
}
/* --| Find the ent classname */
//new classname[ 32 ];
//pev( ent, pev_classname, classname, charsmax( classname ) );
/* --| Check if isn't our classname */
//if( !equal( classname, gMedKitClassname ) )
//{
//return FMRES_IGNORED;
//}
if(get_user_flags(id) & ADMIN_LEVEL_C){
/* --| Get the user health, and check some cvars */
new health = get_user_health( id );
new cvarhealth = get_pcvar_num( gKitHealthCvar );
new maxhealth = get_pcvar_num( gLimitHealthCvar );
/* --| Check player health */
if( health >= maxhealth )
{
//client_print( id, print_center, "Sorry, your health is%d. You can't take the kit! You must have less then %d to take it.", health,maxhealth );
return FMRES_IGNORED;
}
/* --| Show a red hud message to client */
//set_hudmessage( 255, 0, 0, -1.0, 0.83, 2, 6.0, 3.0 );
//show_hudmessage( id, "You received %d HP", cvarhealth );
/* Set the health and show some minor things, for fun */
fm_set_user_health( id, health + cvarhealth );
emit_sound( id, CHAN_ITEM, SOUND_KIT, VOL_NORM, ATTN_NORM ,0, PITCH_NORM );
/* --| Show the healthkit item on hud */
message_begin( MSG_ONE_UNRELIABLE, gGMsgItemPickup, _, id );
write_string( "item_healthkit" );
message_end();
/* --| If cvar for fade is enabled, let's create the fade */
if( get_pcvar_num( gToggleFadeEnable ) == 1 )
{
message_begin( MSG_ONE_UNRELIABLE, gGMsgFade , _, id );
write_short( 1<<10 );
write_short( 1<<10 );
write_short( FFADE_IN );
write_byte( 255 );
write_byte( 0 );
write_byte( 0 );
write_byte( 75 );
message_end();
}
/* --| Now we need to remove the entity from floor */
engfunc( EngFunc_RemoveEntity, ent );
}
return FMRES_IGNORED;
}
/* --| Round start, we need to check entity and remove it */
public logevent_round_start()
{
/* --| If cvar to remove ent on round start is enabled, let's remove the ent */
if( get_pcvar_num( gToggleRemoveAtRstart ) == 1 )
{
new hkit = FM_NULLENT;
while( ( hkit = fm_find_ent_by_class( hkit, gMedKitClassname ) ) )
{
engfunc( EngFunc_RemoveEntity, hkit );
}
}
}
/* --| End of plugin */
673734294
发表于 2012-3-28 22:22:02
726691010 发表于 2012-3-23 23:01 static/image/common/back.gif
这个CS1.5源码是我在悬赏需求区搞的但我编译不了,不晓得是格式不正确还是咋回事?
上面说这个代码 玩家会 ...
这里有2个版本
673734294
发表于 2012-3-28 22:26:03
本帖最后由 673734294 于 2012-3-28 22:32 编辑
673734294 发表于 2012-3-28 22:22 static/image/common/back.gif
这里有2个版本
再发个好点的插件编译器
726691010
发表于 2012-3-29 07:24:28
虽然我已经解决了这个问题!但在这里还是要感谢你的帮助!谢谢你!
673734294
发表于 2012-3-31 21:20:19
726691010 发表于 2012-3-29 07:24 static/image/common/back.gif
虽然我已经解决了这个问题!但在这里还是要感谢你的帮助!谢谢你!
:loveliness: 没什么小意思
nokup
发表于 2012-4-1 14:02:31
周镇湘的Q
发表于 2012-7-25 23:07:16
文件好多。没那么多钱
此人已失踪
发表于 2012-7-30 17:04:28
狭路相逢勇者胜,手起刀落人抬走!
as1127708150
发表于 2012-7-30 17:08:05
只能用在CS1.5还是咋的!!!???