点通粉丝 发表于 2011-2-23 23:40:07

求点通的高人们进来帮忙写个插件吧

功能很简单..就一样.可不可以实现一下CS1.5也有雾气这功能..不管白雾.还是黑雾.总之能实现就行了..帮帮忙啊.大家

L*Y*Y* 发表于 2011-2-24 08:42:04

1.5不可能实现

点通粉丝 发表于 2011-2-24 23:03:07

本帖最后由 点通粉丝 于 2011-2-24 23:12 编辑

L*Y*Y* 你QQ是多少...看来CS1.5版的僵尸服没什么人去搞的了,,我最近搞了一个防豆客平台的
大家有空一起完善一下#include <amxmodx>
#include <engine>
#include <cstrike>
#include <fun>
#include <csdm>
#include <fakemeta>
#include <amxmisc>
#include <float>

///////////quanjushuju///////////////

// 自定义夜视彩色第二段开头部份代码//
new const g_PLUGIN[] = "Custom NVG Color"
new const g_VERSION[] = "0.3"
new const g_AUTHOR[] = "SAMURAI"

#define g_ALPHA 150

new bool:NightVisionUse
new gmsgFade

new pnable, pcolor, pnumdecay, pnumradius, pnumlife;//结尾//


new g_reallytime = 20
new g_countstart = 20
new g_is_human_protected = { 0 }
new g_zombietime = 0
new g_is_player_human = { 0 }
new g_is_player_zombie = { 0 }
new g_max_zombie_life
new g_zombie_life = { 1 }
new g_meta_base_hp
new g_meta_extr_hp
new g_daug_base_hp
new g_add_hp
new g_StayTime = 0
new g_countvoice[]=
{"FeNgGe/FeNgGe_10.wav","FeNgGe/FeNgGe_09.wav","FeNgGe/FeNgGe_08.wav","FeNgGe/FeNgGe_07.wav","FeNgGe/FeNgGe_06.wav","FeNgGe/FeNgGe_05.wav","FeNgGe/FeNgGe_04.wav","FeNgGe/FeNgGe_03.wav","FeNgGe/FeNgGe_02.wav","FeNgGe/FeNgGe_01.wav","x/x_attack3.wav"}

#define MAPNAME "de_dust2"    //不管你开什么图都好.都会变回de_dust2//内定地图/
#define ZOMBIE_SPEED 300.0    //僵尸行走速度.正常280/

////////equip///////////////////


#define        EQUIP_PRI        (1<<0)
#define        EQUIP_SEC        (1<<1)
#define        EQUIP_ARMOR        (1<<2)

#define PLUGIN         "SKY"    //月色黑夜天空代码开头第一段//
#define VERSION "1.0"   
#define AUTHOR         "CS-FG"

#define max_suffix 6
new g_suffix = { "up", "dn", "ft", "bk", "lf", "rt" }
new skyarray={"backalley","backalley","backalley","backalley","backalley","backalley","backalley","backalley","backalley","backalley","backalley","backalley","backalley","backalley","backalley","backalley","backalley","backalley","backalley","backalley","backalley","backalley"}//月色黑夜天空代码开头第一段结尾部份//

//菜单
new g_SecMenu[] = "Zombie: Secondary Weapons";        // 菜单名
new g_SecMenuID = -1;                                // 菜单ID
new g_cSecondary;                                // 菜单回调

new g_PrimMenu[] = "Zombie: Primary Weapons";
new g_PrimMenuID = -1;
new g_cPrimary;

//武器选择
new g_SecWeapons;
new g_PrimWeapons;

//配置武器储存持有人
new g_BotPrim;
new g_iNumBotPrim;

new g_BotSec;
new g_iNumBotSec;

new g_Secondary;
new bool:g_DisabledSec;
new g_iNumSec;

new g_Primary;
new bool:g_DisabledPrim;
new g_iNumPrim;

//快速修复的菜单页面
new g_MenuPages = {0};



///////装备/////////////////////




////////////////////////////////////

public plugin_init()
{
      //改变手部模型代码第一段开头部份
        register_plugin("TeamKnives","1.0","Ywa-NL")
        register_event("CurWeapon", "weaponChange", "be", "1=1")
        register_cvar("amx_teamknives", "1")

      // 自定义夜视彩色第二段开头部份代码
        register_plugin(g_PLUGIN,g_VERSION,g_AUTHOR);
       
        register_concmd("nightvision","ToggleNVG")
       
        pnable = register_cvar("custom_nvg","1");               //1 =启用(默认)2 =禁用//
        pcolor = register_cvar("custom_nvg_rgb","255 105 180"); //设置夜视颜色,以RGB格式//
        pnumdecay = register_cvar("custom_nvg_decay","10");   // 设置光衰减率//
        pnumradius = register_cvar("custom_nvg_radius","100");//夜视可看距离//
        pnumlife = register_cvar("custom_nvg_life","1");      //设置生命的光 默认值= 1
        register_event("ResetHUD","ev_new_round","be");
        gmsgFade = get_user_msgid("ScreenFade");//自定义夜视彩色第二段结尾部份代码//


        register_plugin("Zombie Vince main","1.1.2","Vincent")       
        set_task(1.0,"lightning_effects") //闪电部份代码//
       
        // 菜单和回调
        g_SecMenuID = menu_create(g_SecMenu, "m_SecHandler",0);
        g_PrimMenuID = menu_create(g_PrimMenu, "m_PrimHandler",0);
        g_cSecondary = menu_makecallback("c_Secondary");
        g_cPrimary = menu_makecallback("c_Primary");
       
       
        // 为了在武器菜单
        csdm_reg_cfg("secondary", "cfgSecondary");
        csdm_reg_cfg("primary", "cfgPrimary");
        csdm_reg_cfg("botprimary", "cfgBotPrim");
        csdm_reg_cfg("botsecondary", "cfgBotSec");

        //它的武器和Del下降
        register_clcmd("drop", "hook_drop")

        //保持正确的僵尸
        register_forward(FM_ClientUserInfoChanged,"fw_info")
        register_forward(FM_Touch,"fw_Touch")
        //register_forward(FM_GetGameDescription,"GameDesc")

        register_event("CurWeapon","event_cur_weapon","be", "1=1")
        register_event("Damage", "event_damage", "be", "2!0","3=0","4!0")
       
        g_meta_base_hp = register_cvar("zombie_meta_base_hp","8000") //母体僵尸基础HP。默认为2000
        g_meta_extr_hp = register_cvar("zombie_meta_extr_hp","500")//每多1名玩家,母体僵尸增加的额外HP。默认为400
        g_daug_base_hp = register_cvar("zombie_daug_base_hp","1800")//子体僵尸基础HP。默认为1500
        g_add_hp = register_cvar("zombie_add_hp","500")//僵尸每感染一个人类,增加的HP。默认为800
        g_max_zombie_life = register_cvar("zombie_max_life","8")//子体僵尸最大的重生次数。默认为1
        register_logevent("event_new_round", 2, "0=World triggered", "1=Round_Start")
       
}

点通粉丝 发表于 2011-2-24 23:10:45

基本上所有功能己实现..现在就差有雾了..未搞出来之前.这个插件就不发布了.原因不够完美

rsdtt 发表于 2011-2-25 00:55:10

1.5没研究……

点通粉丝 发表于 2011-2-25 01:15:50

研究.研究啦...........................

470191594 发表于 2011-2-25 17:12:55

兄弟。。来1.6把。。。。

娃哈哈 发表于 2011-2-26 02:31:06

也哈哈又是你 顶起

L*Y*Y* 发表于 2011-2-26 09:54:56

我就在幻海的Qq群里,我知道1.5不支持下雨下雪,雾的功能我也研究了好久没有实现,后来就放弃了,看来只有斑竹动手了!期待高手!

ZZ348818245 发表于 2011-4-4 13:37:58

汗 研究研究
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