求牛人帮我改两款源码
本帖最后由 q7818948 于 2010-12-31 06:54 编辑/* AMX Mod X
* Flashbug fix - version 1.0.0 (stable)
*
* by Darkdreams Studios
*
* This file is _NOT_ part of AMX Mod X (Third party).
*
*
*This program is free software; you can redistribute it and/or modify it
*under the terms of the GNU General Public License as published by the
*Free Software Foundation; either version 2 of the License, or (at
*your option) any later version.
*
*This program is distributed in the hope that it will be useful, but
*WITHOUT ANY WARRANTY; without even the implied warranty of
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
*General Public License for more details.
*
*You should have received a copy of the GNU General Public License
*along with this program; if not, write to the Free Software Foundation,
*Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*In addition, as a special exception, the author gives permission to
*link the code of this program with the Half-Life Game Engine ("HL
*Engine") and Modified Game Libraries ("MODs") developed by Valve,
*L.L.C ("Valve"). You must obey the GNU General Public License in all
*respects for all of the code used other than the HL Engine and MODs
*from Valve. If you modify this file, you may extend this exception
*to your version of the file, but you are not obligated to do so. If
*you do not wish to do so, delete this exception statement from your
*version.
*
*
* For technical support with this plugin, please visit its project webspace on
* darkdreams studios wiki at:
*
* http://www.darkdreams.se/
*
* Thank you,
* The development team
*/
#include <amxmodx>
#include <amxmisc>
#include <engine>
//#define DEBUG
#define MAX_FLASHZONES 40
new configsDir
new fz
new cntVectors
new g_fb_model[] = "models/w_flashbang.mdl"
public plugin_init() {
new mapname
register_plugin("Flashbug-fix", "1.0.5", "Darkdreams Studios")
get_mapname(mapname,31)
get_configsdir(configsDir, 63)
format(configsDir, 63, "%s/flashconf/%s.ini", configsDir, mapname)
if (!file_exists(configsDir))
{
server_print(" Config ^"%s^" doesn't exist.", configsDir)
return PLUGIN_HANDLED_MAIN
}
load_config()
register_think("grenade","think_grenade");
return PLUGIN_CONTINUE
}
public think_grenade(ent)
{
new Float:org1
new org2
new hackzone
new model;
entity_get_string(ent,EV_SZ_model,model,31);
if (equal(model, g_fb_model))
{
entity_get_vector(ent,EV_VEC_origin,org1)
org2 = floatround( org1 )
org2 = floatround( org1 )
org2 = floatround( org1 )
#if defined DEBUG //use to determine flashbug zones
client_print(0,print_chat, "%ix %iy %iz", org2,org2,org2)
#endif
for (new i=0;i<cntVectors;i++)
{
hackzone = fz
hackzone = fz
hackzone = fz
if (get_distance(org2, hackzone) < fz)
{
client_print(0, print_chat, " Removed a flashbang (%ix %iy %iz)", org2,org2,org2)
remove_entity( ent )
//new id = entity_get_edict(ent, EV_ENT_owner) //to kick/ban client
break
}
}
}
}
public load_config()
{
new line = 0, textline, len, i=0
const SIZE = 63
new line_x, line_y, line_z, line_proximity, parsedParams
while ((line = read_file(configsDir, line, textline, 255, len)))
{
if (len == 0 || textline == ';')
continue // comment line
parsedParams = parse(textline, line_x, SIZE, line_y, SIZE, line_z, SIZE, line_proximity, SIZE)
if (parsedParams != 4)
{
server_print(" Error/warning in config (%s)", configsDir)
continue
}
fz = str_to_num(line_x)
fz = str_to_num(line_y)
fz = str_to_num(line_z)
fz = str_to_num(line_proximity)
i++
}
cntVectors = i
server_print(" Loaded %i vector(s) for this map", cntVectors)
}
flashfix.sma当检测到玩家卡闪光的时候say Wo SB,Wo Ka Bug Shou Lei
求高手改改了。。。。 #include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <engine>
#include <fun>
#define GIFT_MODEL "models/AcFun_Models/giftbox.mdl"
#define GIFT_SOUND "AcFun_Sound/touch.wav"
#define GIFT_NAME "lunatic_gift"
#define MAX_SPAWNS 60
#define CFG_RELOAD 1
new Float:g_SpawnVecs;
new Float:g_SpawnAngles;
new Float:g_SpawnVAngles;
new g_TotalSpawns = 0;
new gift_flags;
new bool:SpawnIng=false;
new bool:GetIng=false;
public plugin_init()
{
register_plugin("大礼包插件", "1.0", "小坏 && sakulekingz");
register_event("RoundTime", "start_round", "bc")
register_event("SendAudio", "end_round", "a", "2&%!MRAD_terwin", "2&%!MRAD_ctwin", "2&%!MRAD_rounddraw");
register_touch(GIFT_NAME, "player", "touch_gift");
gift_flags = register_cvar("amx_gift_flags","z");
}
public read_cfg(action, line[], section[])
{
if (action == CFG_RELOAD)
{
readSpawns();
}
}
public plugin_cfg()
readSpawns();
public plugin_precache()
{
precache_model(GIFT_MODEL);
precache_sound(GIFT_SOUND);
}
public readSpawns()
{
new Map, config,MapFile
get_mapname(Map, 31)
get_configsdir(config, 31)
format(MapFile, 63, "%s\acfun\%s.cfg", config, Map)
g_TotalSpawns = 0;
if (file_exists(MapFile))
{
new Data, len
new line = 0
new pos
while(g_TotalSpawns < MAX_SPAWNS && (line = read_file(MapFile , line , Data , 123 , len) ) != 0 )
{
if (strlen(Data)<2 || Data == '[')
continue;
parse(Data, pos, 7, pos, 7, pos, 7, pos, 7, pos, 7, pos, 7, pos, 7, pos, 7, pos, 7, pos, 7);
// Origin
g_SpawnVecs = str_to_float(pos)
g_SpawnVecs = str_to_float(pos)
g_SpawnVecs = str_to_float(pos)
//Angles
g_SpawnAngles = str_to_float(pos)
g_SpawnAngles = str_to_float(pos)
g_SpawnAngles = str_to_float(pos)
//v-Angles
g_SpawnVAngles = str_to_float(pos)
g_SpawnVAngles = str_to_float(pos)
g_SpawnVAngles = str_to_float(pos)
//Team - ignore - 7
g_TotalSpawns++;
}
SpawnIng=true;
log_amx("为%s地图加载 %d 个礼物重置点.", g_TotalSpawns, Map)
} else {
log_amx("没有找到重置点文件 (%s)", MapFile)
SpawnIng=false;
}
return 1;
}
public end_round()
{
new gift = 0;
while((gift = find_ent_by_class(gift, GIFT_NAME)))
remove_entity(gift);
}
public start_round()
{
new V_Origin=random_num(1,g_TotalSpawns);
set_lunatic_gift(V_Origin);
}
public set_lunatic_gift(V_Origin)
{
new gift = create_entity("info_target");
if (!gift || !SpawnIng)
{
log_amx("错误: 无法创建礼物实体!");
return;
}
entity_set_string(gift, EV_SZ_classname, GIFT_NAME);
entity_set_int(gift, EV_INT_solid, SOLID_TRIGGER);
entity_set_model(gift, GIFT_MODEL);
entity_set_size(gift, Float:{-2.5, -2.5, -1.5}, Float:{2.5, 2.5, 1.5});
entity_set_int(gift, EV_INT_movetype, 6);
entity_set_vector(gift, EV_VEC_origin, g_SpawnVecs);
GetIng=false;
}
public touch_gift(gift, id)
{
if(GetIng)
return;
new gift_access,gift_message;
get_pcvar_string(gift_flags, gift_access, 31);
if(get_user_flags(id) & read_flags(gift_access))
{
if(!is_user_connected(id))
return;
new player_name;
get_user_name(id, player_name, 31);
new random_money = random_num(500, 3000);
cs_set_user_money(id, cs_get_user_money(id)+random_money);
format(gift_message, 255, "^x03%s ^x01捡起了^x04【金钱礼包】^x01获得^x04 %d ^x01金钱。", player_name, random_money);
remove_entity(gift);
client_color(0, id, gift_message);
emit_sound(id,CHAN_VOICE, GIFT_SOUND, 1.0, ATTN_NORM, 0, PITCH_NORM);
GetIng=true;
}
else
client_print(id,print_chat,"你还不是注册会员,无法捡起大礼包!");
}
public client_color(playerid, colorid, msg[])
{
message_begin(playerid?MSG_ONE:MSG_ALL,get_user_msgid("SayText"),_,playerid);
write_byte(colorid);
write_string(msg);
message_end();
client_print(playerid, print_console,msg);
}
这个, 帮我弄成拼音的。。。。。。。。。
求高手改改了。。。。。。。。。 没人肯帮忙吗??? 会的不愿意帮你,愿意帮你的不会!! 本帖最后由 心静如水 于 2010-12-31 16:49 编辑
你没有手吗?自己把里面所有中文改成你想要的汉语拼音不就得了不得吗?
第一个不知道你要说什么? 本帖最后由 q7818948 于 2010-12-31 23:07 编辑
如果改了能编译,我早就改了。。。。 第一个是防止卡BUG手雷的, 我试过了,卡的时候没有任何提示, 我的意思是,当侦测到玩家卡雷的时候自动发言。Wo SB,Wo Ka Bug Shou Lei 如果原码正确那么改后也能编译的.................
卡BUG手雷是什么意思? 本帖最后由 cs9527 于 2011-1-1 00:45 编辑
其实上面的那个反闪光BUG不用这个插件都可以的!
reallite_hlg2.8检测里面自带的都有!
如图
rhlg_flashbug "1"
//检测地图中的闪光bug
rhlg_flashbugaction "1"
//当检测到利用闪光bug时的行动
//1 - 在游戏里显示消息
//2 - 踢出服务器
//3 - 按rhlg_bantype的规则封禁
//4 - 在客户端上执行命令 本帖最后由 q7818948 于 2011-1-1 20:11 编辑
那个源码是正确的啊?没改之前能编译。改了之后就不行了。
就是闪光BUG,我想配脏话过滤的惩罚下,ban他和KICK感觉太严厉了点, 在游戏里显示消息起不到威慑的作用,。难道就没人改好赚我10个点通币吗? //rhlg_contact
//描述:联系管理员。
//用于捕捉和显示玩家之前,他对作弊禁令玩家知道向何处发送截图。
//rhlg_advert(默认访问http://reallite.cs2.ru)
//说明:联系插件作者消息,当他们加入服务器。
//rhlg_actions(默认1)
//说明:启用后检测行动。
//其他设置:reallite_actions.cfg,reallite_no_actions.cfg
//1 - 启用动作:踢,禁止,记录日志,告知消息
//0 - 关闭行动:记录日志,告知消息
rhlg_actions "1"
//rhlg_bantype
//说明:禁止类型 在其他功能选项的使用:
//1 - 禁止IP
//2 - steam禁令标识
//3 - 对禁止IP上使用AMXBans模块相通
//4 - steam标识禁止通过AMXBans
//5 - 禁止由Cerberus
rhlg_bantype "1"
//rhlg_users(默认1)
//说明:使用文件reallite_users.cfg使用过程中扫描有免疫力的玩家。
//1 - 启用免疫力
//0 - 关闭免疫系统
rhlg_users "1"
//rhlg_message(默认1)
//说明:显示关于RHLG游戏的消息。
//1 - 启用
//0 - 关闭
rhlg_message "1"
//rhlg_checkcheats(默认1)
//描述:检查玩家作弊。
//1 - 启用验证
//0 - 禁用检查
rhlg_checkcheats "1"
//rhlg_checkcheats2(默认1)
//描述:检查玩家作弊第二种(其他)的方式。
//1 - 启用验证
//0 - 禁用检查
rhlg_checkcheats2 "1"
//rhlg_checkcheats2action
//描述:当它检测到的动作,处置玩家:
//1 - 游戏中的消息
//2 - 从服务器中删除玩家
//3 - 使用禁止的规则rhlg_bantype
//4 - 在客户端上执行命令
rhlg_checkcheats2action "3"
//检测到第2种作弊或其它作弊 封禁时间 (默认 60) 分钟
rhlg_checkcheats2bantime "60"
//rhlg_checkcheats2exec(默认断开)
//描述:在客户端上执行命令时,
//它检测到作弊的玩家,
//如果您选择的行动 - 4。(建议对付作弊的就是封禁啊)
rhlg_checkcheats2exec "disconnect"
//rhlg_checkcheats2log(于умочанию1)
//说明:在输入记录时,它检测到作弊的玩家。
//1 - 启用
//0 - 关闭
rhlg_checkcheats2log "0"
//rhlg_cdhack(默认1)
//描述:cd(针对老的反作弊cheat——dead)技巧测试玩家。
//警告!包括检查只有当你在服务器上未安装作弊,死亡。
1 - 启用验证
0 - 禁用检查
rhlg_cdhack "1"
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