R版主麻烦能帮我取消掉这个吗?
很郁闷的说 , Q切换武器时老是出现这个出来!!!/* 本插件由 AMXX-Studio 中文版自动生成*//* UTF-8 func by www.DT-Club.net */
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta_util>
#include <hamsandwich>
#define PLUGIN_NAME "New Plug-In"
#define PLUGIN_VERSION "1.0"
#define PLUGIN_AUTHOR "Love灬Weiwei"
#define WEAPON_CSW CSW_M4A1
#define WEAPON_ENT "weapon_m4a1"
#define WEAPON_RELOAD_TIME 4.0
#define WEAPON_DRAW_TIME 2.0
#define WEAPON_ADDSIL_TIME 1.8
#define WEAPON_SHOOT_TIME 2.2
#define TASK_SHOOT 1234
enum {
anim_idle,
anim_reload,
anim_draw,
anim_shoot1,
anim_shoot2,
anim_shoot3,
anim_add,
anim_idle_unsil,
}
new g_reloading,g_addsil,g_shooting,g_hasDoneCurWeap
const m_pPlayer = 41 //用于寻找实体主人
const m_flNextPrimaryAttack = 46
public plugin_init()
{
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR);
register_forward(FM_CmdStart, "forward_cmdstart")
register_forward(FM_UpdateClientData, "UpdateClientData_Post", 1)
register_event("CurWeapon","Current_Weapon","be","1=1")
RegisterHam(Ham_Weapon_PrimaryAttack, WEAPON_ENT, "fw_WeapPriAttack", 1)
RegisterHam(Ham_Weapon_Reload, WEAPON_ENT, "fw_WeaponReload",1);
RegisterHam(Ham_Item_Deploy, WEAPON_ENT, "fw_WeaponDeployPost", 1);
//在此处添加您的代码...
}
public native_playanim(player,anim)
{
set_pev(player, pev_weaponanim, anim)
message_begin(MSG_ONE, SVC_WEAPONANIM, {0, 0, 0}, player)
write_byte(anim)
write_byte(pev(player, pev_body))
message_end()
}
public forward_cmdstart(id, uc_handle, seed)
{
if(!is_user_alive(id) || get_user_weapon(id) != WEAPON_CSW || !(get_user_flags(id) & ADMIN_LEVEL_C))
return PLUGIN_HANDLED
if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2) )
{
if(!g_reloading && !g_addsil)
{
if(cs_get_user_zoom(id) == CS_SET_AUGSG552_ZOOM)
{
cs_set_user_zoom(id,CS_RESET_ZOOM,1)
}
else
{
cs_set_user_zoom(id,CS_SET_AUGSG552_ZOOM,1)
}
emit_sound(id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100)
}
}
if( get_uc(uc_handle, UC_Impulse) ==201 && !g_reloading && !g_addsil && !g_shooting)
{
cs_set_user_zoom(id, CS_RESET_ZOOM, 0)
remove_task(id)
g_addsil = true
set_task(WEAPON_ADDSIL_TIME,"Finish_addSil",id)
new ent = fm_find_ent_by_owner(-1, WEAPON_ENT,id)
if(cs_get_weapon_silen(ent))
{
cs_set_weapon_silen(ent,0,1)
}
else
{
cs_set_weapon_silen(ent,1,1)
}
}
new cmd
if(g_addsil)
{
if((cmd = get_uc(uc_handle, UC_Buttons)) & IN_ATTACK )
{
cmd &= ~IN_ATTACK
set_uc(uc_handle, UC_Buttons, cmd)
}
if((cmd = get_uc(uc_handle, UC_Buttons)) & IN_RELOAD )
{
cmd &= ~IN_RELOAD
set_uc(uc_handle, UC_Buttons, cmd)
}
}
if((cmd = get_uc(uc_handle, UC_Buttons)) & IN_ATTACK2 )
{
cmd &= ~IN_ATTACK2
set_uc(uc_handle, UC_Buttons, cmd)
}
return PLUGIN_HANDLED
}
public Finish_WeapReload(id)
{
g_reloading = false
}
public Finish_addSil(id)
{
g_addsil = false
if(is_user_alive(id) && get_user_weapon(id) == WEAPON_CSW)
{
new ent = fm_find_ent_by_owner(-1, WEAPON_ENT,id)
if(cs_get_weapon_silen(ent))
native_playanim(id,anim_idle)
else
native_playanim(id,anim_idle_unsil)
}
}
public Finish_shoot(taskid)
{
new id = taskid-TASK_SHOOT
g_shooting = false
}
public Current_Weapon(id)
{
if(!g_hasDoneCurWeap && get_user_weapon(id) != WEAPON_CSW)
{
remove_task(id)
remove_task(id+TASK_SHOOT)
g_reloading = false
g_addsil = false
g_shooting = false
g_hasDoneCurWeap = true
}
}
public UpdateClientData_Post( id, sendweapons, cd_handle )
{
if(!is_user_alive(id) || !g_addsil || get_user_weapon(id) != WEAPON_CSW)
return PLUGIN_HANDLED
set_cd(cd_handle, CD_ID, 1);
return PLUGIN_CONTINUE
}
public fw_WeaponReload(weapon)
{
static id;
id = get_pdata_cbase(weapon, m_pPlayer, 4);
cs_set_user_zoom(id, CS_RESET_ZOOM, 0)
remove_task(id)
g_reloading = true
set_task(WEAPON_RELOAD_TIME,"Finish_WeapReload",id)
}
public fw_WeaponDeployPost(weapon)
{
static id;
id = get_pdata_cbase(weapon, m_pPlayer, 4);
remove_task(id)
g_reloading = true
set_task(WEAPON_DRAW_TIME,"Finish_WeapReload",id)
g_hasDoneCurWeap = false
client_print(id,print_chat,"VIP超级M4专属武器,右键开镜,T键使用特殊功能。")
}
public fw_WeapPriAttack(weapon)
{
static id;
id = get_pdata_cbase(weapon, m_pPlayer, 4);
if(cs_get_user_zoom(id) == CS_SET_AUGSG552_ZOOM)
{
static Float:weap_delay
weap_delay = get_pdata_float(weapon, 46, 4) * 1.5
set_pdata_float(weapon, m_flNextPrimaryAttack, weap_delay, 4)
}
remove_task(id+TASK_SHOOT)
g_shooting = true
set_task(WEAPON_SHOOT_TIME,"Finish_shoot",id+TASK_SHOOT)
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil\\ fcharset134 Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang2052\\ f0\\ fs16 \n\\ par }
*/
能帮我 改一下吗???老是出现这个 很烦的 还有在麻烦你 能帮我加入个权限吗??R我知道你在线的:loveliness:/* AMX MOD Script
*Hydralisk
*2005.7.16
*For RonyDick
*Admin Command:
* hy_sun_wear <nick> <0/1> : 1-make someone have sunglasses, 1-make someone haven't sunglasses
*User Command:
* buyglasses : buy sun glasses
* say sunglasses : buy sun glasses
*Cvar:
* hy_sun_cost <money> : the price of sun glasses
* hy_sun_times <number> : set how many times can a sunglasses be used up.
*Info:
* Sun glasses can keep one from flashbang.
* Sun glasses will lost if the player dead.
*/
#include <amxmod>
#include <amxmisc>
#define ICON_HIDE 0
#define ICON_SHOW 1
#define ICON_FLASH 2
#define ICON_S "suithelmet_full"
new wear_sun
new bool:in_buyzone
public plugin_init(){
register_plugin("Sun Glasses","0.1","Hydralisk")
register_clcmd("buyglasses","buyglasses",ADMIN_RESERVATION,"buy sun glasses")
register_clcmd("say sunglasses","buyglasses",ADMIN_RESERVATION,"buy sun glasses")
register_concmd("hy_sun_wear","wearglasses",ADMIN_RESERVATION|ADMIN_LEVEL_B,"<nick> <0/1>")
register_cvar("hy_sun_cost","800")
register_cvar("hy_sun_times","8")
register_event("ScreenFade","det_fade","be","1!0","2!0","7!0")
register_event("TextMsg", "end_round", "a", "2&#Game_C", "2&#Game_w")
register_event("DeathMsg","death","a")
register_event("ResetHUD","reset","b")
register_event("StatusIcon","detBuy","be","2=buyzone")
return PLUGIN_CONTINUE
}
public detBuy(id){
if (read_data(1))
in_buyzone = true
else
in_buyzone = false
return PLUGIN_CONTINUE
}
public death(){
new id = read_data(2)
wear_sun = 0
screen_icon(id,ICON_S,0,0,0,ICON_HIDE)
return PLUGIN_CONTINUE
}
public reset(id){
if (wear_sun>1){
new full = get_cvar_num("hy_sun_times")
full = floatround(255.0 * float(wear_sun)/float(full))
screen_icon(id,ICON_S,0,full,255-full,ICON_SHOW)
}
if (wear_sun == 1){
screen_icon(id,ICON_S,0,0,255,ICON_FLASH)
}
return PLUGIN_CONTINUE
}
public end_round(){
for (new i = 1; i<=32;i++)
wear_sun = 0
}
public det_fade(id){
if (wear_sun){
wear_sun --
screen_fade(id,0,0,0,0,0)
set_hudmessage(255,0,0,-1.0,-0.45,1,6.0,10.0,1.3,0.7,9)
show_hudmessage(id,"Your sunglasses have just keep you from a flashbang, %d times left.",wear_sun)
if (wear_sun>1){
new full = get_cvar_num("hy_sun_times")
full = floatround(255.0 * float(wear_sun)/float(full))
screen_icon(id,ICON_S,255-full,full,0,ICON_SHOW)
}
if (wear_sun == 1){
screen_icon(id,ICON_S,0,255,0,ICON_FLASH)
}
if (wear_sun == 0){
screen_icon(id,ICON_S,0,0,0,ICON_HIDE)
}
}
}
public buyglasses(id){
new cmd,bool:rtn
read_argv(0,cmd,32)
if (equal(cmd,"buyglasses"))
rtn = true
else
rtn = false
if (!is_user_alive(id)) return rtn?PLUGIN_HANDLED:PLUGIN_CONTINUE
if (!in_buyzone) return rtn?PLUGIN_HANDLED:PLUGIN_CONTINUE
new full = get_cvar_num("hy_sun_times")
if (wear_sun >= full){
client_print(id,print_center,"You have already got the sun glasses")
return rtn?PLUGIN_HANDLED:PLUGIN_CONTINUE
}
new moneycost = get_cvar_num("hy_sun_cost")
new pmoney = get_user_money(id)
if (moneycost > pmoney){
client_print(id,print_center,"You have not enough money")
return rtn?PLUGIN_HANDLED:PLUGIN_CONTINUE
}
set_user_money(id,pmoney - moneycost)
wear_sun = full
if (wear_sun>1){
full = floatround(255.0 * float(wear_sun)/float(full))
screen_icon(id,ICON_S,255-full,full,0,ICON_SHOW)
}
if (wear_sun == 1){
screen_icon(id,ICON_S,0,255,0,ICON_FLASH)
}
return rtn?PLUGIN_HANDLED:PLUGIN_CONTINUE
}
public wearglasses(id,level,cid){
if (!cmd_access(id,level,cid,3)) return PLUGIN_HANDLED
new arg,arg2
read_argv(1,arg,32)
read_argv(2,arg2,7)
new player = cmd_target(id,arg,4)
if (!player) return PLUGIN_HANDLED
new name
get_user_name(player,name,32)
if (equal(arg2,"1")){
wear_sun = get_cvar_num("hy_sun_times")
if (wear_sun>1){
new full = get_cvar_num("hy_sun_times")
full = floatround(255.0 * float(wear_sun)/float(full))
screen_icon(player,ICON_S,255-full,full,0,ICON_SHOW)
}
if (wear_sun == 1){
screen_icon(player,ICON_S,0,255,0,ICON_FLASH)
}
console_print(id,"%s has been armed",name)
} else if (equal(arg2,"0")){
wear_sun = 0
screen_icon(player,ICON_S,0,0,0,ICON_HIDE)
console_print(id,"%s has been disarmed",name)
} else {
console_print(id,"the 3rd parm must be 0 or 1")
}
return PLUGIN_HANDLED
}
public client_connect(id){
wear_sun = 0
}
stock screen_icon(id,icon[],r,g,b,type){
// new string = {"dmg_rad","item_longjump","dmg_shock","item_healthkit","dmg_heat","suit_full","cross","dmg_gas"}
message_begin( MSG_ONE, get_user_msgid("StatusIcon"), {0,0,0}, id )
write_byte( type ) // status
write_string( icon ) // sprite name
write_byte( r ) // red
write_byte( g ) // green
write_byte( b ) // blue
message_end()
}
stock screen_fade(id,r,g,b,alpha,tm){
message_begin(MSG_ONE,get_user_msgid("ScreenFade"),{0,0,0},id)
write_short( 1<<tm ) // fade lasts this long duration
write_short( 1<<tm ) // fade lasts this long hold time
write_short( 1<<12 ) // fade type (in / out)
write_byte( r ) // fade red
write_byte( g ) // fade green
write_byte( b ) // fade blue
write_byte( alpha ) // fade alpha
message_end()
} 是不是你绑定了 Q键为购买超级M4啊? 4# starekr
不是购买!!! 麻烦能看一下源码吗?吗? {:2_38:}
//client_print(id,print_chat,"VIP超级M4专属武器,右键开镜,T键使用特殊功能。") 6# rsdtt
我取消过了,编辑总是错误的 很郁闷啊 !!! <fakemeta_util
你自己缺这个,本来就编译不了 9# rsdtt
版主,那能帮我加入个权限吗? 下面的源码 拜托了
页:
[1]
2