FIFA 发表于 2002-11-7 12:13:58

可是我都重装好多次了。

连英文的我都试过了,就是不行,
但是服务器所玩过的地图都列出来了,
服务器状态也更新了,就是没有排名!
帮我看看http://202.111.186.131

FIFA 发表于 2002-11-7 12:17:43

我是按照这个步骤安装的。唯一的区别是1.将PsychoStats v1.9解压缩到F:\psychostat

简单说一下PsychoStats v1.9 的安装与配置。
(1)安装 ActivePerl
http://www.newhua.com 有下载
装完后记得重启

(2)安装 PsychoStats v1.9
1.将PsychoStats v1.9解压缩到c:\psychostats1.9
2.开启c:\psychostats1.9\stats.cfg
假设server位置是c:\hlserver,修改内容如下
-------------------------------------------------------------------
LogPath = { c:/hlserver/cstrike/logs }
-------------------------------------------------------------------
HtmlPath = c:/hlserver/cstrike/stats
-------------------------------------------------------------------
PicsPath = c:/hlserver/cstrike/stats/images/mappics
-------------------------------------------------------------------
DLPath = c:/hlserver/cstrike/maps
-------------------------------------------------------------------
3.双击c:\psychostats1.9\install.pl执行
4.编辑server.cfg加入log on

(3)执行c:\psychostats1.9\stats.pl

排行榜首页在c:\hlserver\cstrike\stats\index.html

最后再说一下关于定期更新的问题

在任务计划中添加一个运行的计划,设定为每天或每小时等等,
这样,到了设定的时间后,排行榜就会自动更新。

如果有啥问题请提出。

FIFA 发表于 2002-11-7 12:37:53

真的没有人知道吗?

急急急急急急!!!!!!!!!!!!!!!!!!

小凡 发表于 2002-11-7 12:53:31

你用的statsme和hlstats?

FIFA 发表于 2002-11-7 12:54:53

statsme

statsme

yam 发表于 2002-11-7 13:27:24

看上去没任何问题:(

你什么系统?

http://202.111.186.131/srvstats.html

你的数据已经统计了
不然这个叶面也不应该有数据

你的server.cfg咋配的
能贴出来么?

FIFA 发表于 2002-11-7 14:45:16

win2000系统 server.cfg

// 每局时间30分钟
mp_timelimit 60
// 杀人数、得分上限 无0/有(1-n),超过上限就换地图。
mp_fraglimit 0

// 胜利次数上限无0/有(1-n),超过上限就换地图。
mp_winlimit 0

// 回合上限 无0/有(1-n),超过上限就换地图。
mp_maxrounds 0

// 购买武器冻结时间 (0-45)建议5秒以内。
mp_freezetime 2

// 每回合4分钟
mp_roundtime 4

//购买武器装备时间(0.25-1.5)即15秒-90秒
mp_buytime 0.25

// 炸弹倒计时时间 (15-75)
mp_c4timer 35

// 死亡后视角 1本队队友 2只有第一人称视角 0无限制
mp_forcecamera 1

// 死亡后视角模式 0自由跟随/1固定跟随
mp_chasecam 0

// 人物死亡后屏幕 不变黑0/变黑1
mp_fadetoblack 0

// 友军误伤 关闭0/开启1
mp_friendlyfire 0

// 杀害友军惩罚 0不惩罚/惩罚:杀害队友超过(1-n)人,下一回合自动死亡
mp_tkpunish 1

// 自动调整双方队伍平衡 不调整0/调整(1-n)个人
mp_autoteambalance 1

// 双方人数差超过n人即自动调整人数差异 0关闭
mp_limitteams 1

//开始游戏时的金钱数量(800-16000)
mp_startmoney 800

// 最大速率10000 (局域网用10000或以上;Cable Modem/ xDSL 用4000-6000)(请勿设置过低)
sv_maxrate 10000

// 最小速率1000 (局域网用1000或以上;Cable Modem/ xDSL 用400-600)低于此速率的客户端连接将被踢出或禁止连接(请勿设置过高)
sv_minrate 1000

// 客户端最大移动速度
sv_maxspeed 320

// 暂停游戏 禁止0/允许1
pausable 0

// 作弊模式 关闭0/开启1
sv_cheats 0

// 自动瞄准 关闭0/开启1
sv_aim 0

// 战术手电 允许1/禁止0
mp_flashlight 1

// 脚步声 开启1/关闭0
mp_footsteps 1

// 高处落下伤害 开启1/关闭0
mp_falldamage 1

// 自动踢出不动的玩家 开启1/关闭0
mp_autokick 1

// 观察员模式 开启1/关闭0
allow_spectators 1

// 服务端设定游戏复位的时间,包括杀人数、武器、金钱和得分。设0不复位。
//sv_restartround 2
// 服务端设定游戏复位的时间,包括杀人数、武器、金钱和得分。设0不复位。
//sv_restart 2

// 杀害人质惩罚 0不惩罚/惩罚:规定时间内伤害人质超过(1-n)人自动踢出
mp_hostagepenalty 0

// 允许下载 开启1/关闭0
sv_allowdownload 1

// 允许下载(sv_allowdownload 1)开启时控制是否允许玩家的LOGO传送 允许1/禁止0
sv_send_logos 1

// 允许下载(sv_allowdownload 1)开启时控制是否允许资源文件传送 允许1/禁止0
sv_send_resources 1

// 允许上传 关闭0/开启1
sv_allowupload 1

// 服务器重力设置 默认正常重力800,范围-999到99999
sv_gravity 800

// vote投票踢出某个指定玩家的投票比率 (0.10-1.00)
mp_kickpercent 0.66

// votemap更换地图投票比率 (0.10-1.00)
mp_mapvoteratio 0.6

// 设定鬼魂模式刷新值(0.1-1)
mp_ghostfrequency 0.1

// 服务器高品质纹理 关闭0/开启1
sv_sendvelocity 0

// 服务器减少LAG延迟现象(对服务器要求高) 关闭0/开启1
mp_lowlag 0

// 服务器细节数据发送 默认300 ,可减低到250、200,改善速度。
mp_decals 300

// 服务器是否允许麦克风语音通讯 允许1/禁止0
sv_voiceenable 1

// 服务器是否允许客户端之间使用语音通信 允许1/禁止0
sv_alltalk 0

// 服务器是否记录文件 不记录0/记录1
mp_logfile 1

// 是否在记录文件里记录谈话内容 不记录0/记录1
mp_logmessages 0

// 是否在记录文件里记录Ban掉玩家的内容 不记录0/记录1
sv_logbans 1

// 设置地图循环文件
mapcyclefile mapcycle.txt

//开始记录
log on

FIFA 发表于 2002-11-7 14:47:30

stats.cfg(1)

# PsychoStats main config file.
#
# NOTE: This file is not case sensitive & whitespace does not matter,
#       unless noted. Set your tab size to "8" in your editor, if this
#        file does not format correctly on your system.
#

# location of logs directory(s). 'logpath' can have more then
# one directory listed. PsychoStats will parse through each directory
# for the number of days specified and read all logs found into one
# stats page. Note the "{", "}" are required, and each directory name
# must be on its own line. The directories are loaded in the order given.

LogPath                = {
F:\HLServer\cstrike\logs
}

# Destination HTML directory. This will usually be a path in your
# webserver root somewhere.

HtmlPath        = f:\hlserver\cstrike\stats

# Define what type of server you're running. Changing this affects how
# weapon and map images are loaded. The word here is prefixed to all
# images, ie: cstrike_mp5navy.gif for a CS weapon.
# known valid options: cstrike, dod

modType                = cstrike

# Control the layout of the generated HTML pages. The word value given
# should be a directory name under the 'themes' directory. Make sure
# you're using a theme that is compatable with the MOD you're using.

HTMLtheme         = cstrikehtml19

# 'picspath' is where your thumbnail pictures are located for the
# map names. These should be full pathnames, NOT URLs.
# The 'dlpath' directory marks the location of where you store your
# maps for download. If you don't provide maps for download, you don't
# need to worry about it.

PicsPath        = f:\hlserver\cstrike\stats\images\mappics\
DLPath                = f:\hlserver\cstrike\maps

# If a theme has a 'copy' option it will copy any files listed for it
# to the HTMLPATH if it does not already exist. Setting this option to
# 1 will force the files to be copied even if the file already exists
# in the HTMLPATH directory. If you're having problems with images not
# coping correctly, make sure this is set to 1.

ForceThemeCopy        = 1

# Ignore log files that were not closed properly? A log file that wasn't
# 'closed' properly means that either the server crashed during the
# writting of the log file, or the log file is the most recent active
# log. PsychoStats will still gather correct information from 'unclosed'
# log files and there is really no reason to ignore them, So the
# default for this is "0". This is provided for completeness only.

ClosedLogsOnly        = 0


# Enable or Disable STATSME (v2.1) DAMAGE support. All other STATSME
# statistics are always gathered if present in the logs, regardless of this
# setting. CSTRIKE servers that use mp_logdetail 1,2 or 3 will end up with
# inaccurate damage stats if this is enabled. All other servers that do not
# report damage should enable this option. Note, its recommended using this
# option instead of having mp_detail enabled. Since this uses a LOT less
# space in the logs and the same amount of detail is collected.

EnableSTATSMEdmg        = 0


# Config file locations.

awardfile        = awards.cfg                # setup award values and rules
clansfile        = clans.cfg                # Clans personalization file
clantagfile        = clantags.cfg                # setup clantag strings
denyfile        = deny.cfg                # deny players from ranking
denyclanfile         = denyclan.cfg                # deny players from ranking in CLANS
ignorefile        = ignorelines.cfg        # ignore lines from log files
permitfile        = permit.cfg                # define players that will always rank
playersfile        = players.cfg                # define players personal information
rolenamefile        = rolenames.cfg                # define character roles/classes
weaponfile        = weapons.cfg                # define weapon names and weights

# server info.

serverName        = -=|D.B.J|=- CS1.5
serverIP        = 202.111.186.131:27015
serverDomain        = http://www.www.DBJ-base.net/

# info on server admin/owner. leave anything blank to be anonymous.
# You can also edit the index file(s) for the theme and just remove
# these variables if you do not want them shown.

adminAlias        = FIFA LYH
adminEMail        = fifa16@sina.com

# enable/disable reporting verbosity

ReportErrors        = 1        # If enabled, NON-fatal errors will be logged
ReportCrashes        = 0        # If enabled, server crashes (detected from logs) will be logged.
                        # Note, ReportErrors must be 1 for this to report anything.

# control how player stats are reported.

RegisteredOnly        = 0        # Only rank players that are registered?
BaseSkill        = 1000# Base skill for all players. Do not set this too low (<500)

MaxDays         = 100        # number of days of logs to scan.
MaxPlayers         = 150        # MAX# of players shown in Ranking list.
MinConnected         = 2        # min# of players that must be connected in order
                        # for stats to start gathering from a log file.
MinSkill         = 500        # Skill rank needed.
MinKills         = 10         # min# of kills needed to appear in list
MinDeaths         = 1         # min# of deaths needed to appear in list
MinKDR        = 0.10        # min Kill:Death ratio needed to appear in list
MinTime         = 10m        # min game time needed to rank. format: "1d1h1m"
                        # where d=day,h=hour,m=minutes.
MinRounds         = 0        # min# of rounds played needed to rank (not valid in DOD)

UseAliases        = 1        # Toggle the use of player aliases
RemovePlayers        = 1        # 1 = Remove players that have ZERO kills + deaths.
                        # This is useful to save memory and to get rid of
                        # all those useless names.

AutoBanDeny        = 1        # toggle auto denying for players that have been BANNED
MaxKickDeny        = 5        # total times plr was kicked before they are denied
MaxCheatDeny        = 2        # total times plr cheats before they are denied
                        # set to 0 to disable

DeleteOldPlayers = 1        # Deletes all old Player HTML files before new files are
                        # created. This stops player pages from building up in the
                        # HTMLPATH (only useful when PlayerHTMLtype is not RANK)
DeleteOldClans   = 1        # Deletes all old Clan files, same as above.
DeleteOldWeapons = 1        # Deletes all old weapon files.
DeleteOldAwards= 1        # Deletes all old award files.
DeleteOldMaps    = 1        # Deletes all old detailed map files.

FIFA 发表于 2002-11-7 14:48:02

stats.cfg(2)

# How to create player and clan files.
# RANK= use rank
# NAME= use name
# WONID = usr plr wonid (playerHTMLtype only)
# MIME= encode name with base64 (recommended)

PlayerHTMLtype         = MIME
ClanHTMLtype         = MIME


# PlayerID: How players are tracked and recorded.
# NAME   = use player names as the unique ID for each player. (case sensitive)
# LCNAME = use player names (case in-sensitive)
# WONID= use player WONIDs ...

PlayerID         = WONID


# Create Clan HTML stat pages. PsychoStats can try and figure out what
# clans have connected to the server and groups all the members in each
# clan together.This has side-effects since PsychoStats can't be 100%
# accurate as to what is a clan (it does a pretty good job, however).
# But with the settings below and the help from the clantags file you can
# help tweak what a clan is defined as.

CreateClans                 = 1                # 1 = Create clan stats. 0 = don't.
MinClanMembers                = 3                # Min # of members needed to pass as a 'clan'.
MinClanKills                = 50                # Min # of combined kills needed to pass.
MinClanSkill                = 500                # Min avg skill needed for the clan to pass.
MinClanKdr                = 0.0                # Min Kill Ratio needed for the clan to pass.
MinClanRank                = 0                # Min avg rank needed for the clan to pass.
MinClanMemberKills        = 1                # Min kills needed for member to be included in clan
MinClanMemberDeaths        = 1                # Min deaths ...


# Enable clan debugging. This should always be disabled unless you're having a
# clantag or clanmember problem (like a 'valid' clan never appears in the
# clan listing). This will cause PS to output the reason why a clan was denied
# from the clan listings. So on large servers, this will OUTPUT A LOT of info.
# All info is LOGGED, so you can simply view the stats.log after you update to
# view the results.

ClanDebug                = 0               


# Create detailed map stat pages. PsychoStats will create detailed pages
# for each map, showing the top players in many different views of the
# map. Such as most kills, hostage rescues, or bombings, etc.
# This requires some extra processing time and you can toggle this
# option on or off. Toggling this off does not effect the creation of
# the standard 'maps.html' file.

CreateMapPages        = 1
MapAwardMax        = 10        # Maximum # of players to list for each detailed
                        # map player listing

# Maps that should NOT be included in stats. Partial words can be used to
# exclude all maps that match. e.g.: using "es_" would exclude all "ES" type maps.
# format: one line, each mapname or partial word is seperated by a space.
# e.g.: ExcludeMaps = cs_speedball de_suckmap as_

ExcludeMaps = unknownmap


# default map used when the current map is unknown. This is only needed
# if you use the command 'log on' in your server.cfg, instead of the
# 'autoexec.cfg'.Its recommended you use the autoexec.cfg for the
# 'log on'. If the server.cfg is used, then the HLDS engine will not
# report the first map loaded, and thus this option will need to be set
# to the map you use to start the server.

DefaultMap= unknownmap

AwardMax = 25        # Max number of players to list in "top10" weapon/award pages.

# Toggle the display of some 'sensitive' plr info:
ShowPlayerAliases         = 1   # Player Aliases are visible
ShowPlayerWONIDs        = 0   # Player WONIDs are visible
ShowPlayerIPs           = 0   # Player IPs are visible


# Map variables that specify what type of map images to use, and where
# your maps are available for download (used mainly in maps.html)

maplinkurl                 = /maps/                # relative URL path to map DOWNLOADS (zip files usually)
maplinkext                 = zip                        # file extension for downloads (do not use a dot)
mapthumbnailurl                = images/mappics/        # relative URL path to mappics.
mapthumbnailsize         = 160x120                 # image size
mapthumbnailext         = gif                        # image type (do not use a dot)
weaponimgurl                 = images/                # relative URL path to weapon images


## FTP SECTION -----------------
## ** NOTE: The FTP feature is still BETA and may not work for everyone!
# If you need to have your stats uploaded to a website after a stats update,
# fill out this section with the values required for your FTP server (website).
# The host, user, and pass must all be specified in order for an FTP transfer
# attempt to be made by PsychoStats.
# Sub-directories are not supported. Only files within the HTMLPATH will be uploaded.
FTPhost         =                 # FTP hostname, ie: ftp.mydomain.com
FTPusername         =                 # username to connect with
FTPpassword         =                # password to connect with
FTPdir                =                 # path to where the files should be uploaded to
FTPautodelete        = 0                # If enabled each remote file will be deleted before
                                # uploading the newer file
FTPfiles        = *.*                # wildcard filenames to upload. Multiple
                                # wildcards should be seperated by a comma (,)
                                # ie: *.html, *.css, *.gif
FTPport                = 21                # FTP port to use. you'll probably never change this
FTPpassive         = 1                # If FTP doesn't work for you try setting this to 0
FTPverbose        = 0                # 1 if you want to see whats happening during
                                # the FTP transfer. Note, this is extremely verbose!
                                # But is useful for troubleshooting FTP problems

FIFA 发表于 2002-11-7 16:18:00

我已经明白了。谢谢各位!

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