//Disables the CSDM welcome message
//This is useful if you only use CSDM as an engine
//Returns the old value. Pass -1 to do nothing.
native csdm_set_intromsg(value=-1);
这个就是怎样关闭CSDM welcome message的方法。
如果你不懂就算了,会的人一眼就看出来了 算了,源码发给你,自己修改吧/*
* csdm_main.sma
*/
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <csdm>
new D_PLUGIN[] = "CSDM Main"
new D_ACCESS = ADMIN_MAP
#define CSDM_OPTIONS_TOTAL 2
#define WELCOMEMSG_1 "* 老秋汉化最终版 @ CSDM 2.1.2!"
#define WELCOMEMSG_2 " Have fun my baby!"
new bool:g_StripWeapons = true
new bool:g_RemoveBomb = true
new g_StayTime
new g_drop_fwd
new g_options
//new g_MenuPages
new g_MainMenu = -1
public plugin_init()
{
register_plugin(D_PLUGIN, CSDM_VERSION, "CSDM Team")
csdm_set_intromsg( 0 ); //关闭CSDM广告信息
register_clcmd("say respawn", "say_respawn")
register_clcmd("say /respawn", "say_respawn")
register_concmd("csdm_enable", "csdm_enable", D_ACCESS, "Enables CSDM")
register_concmd("csdm_disable", "csdm_disable", D_ACCESS, "Disables CSDM")
register_concmd("csdm_ctrl", "csdm_ctrl", D_ACCESS, "")
register_concmd("csdm_reload", "csdm_reload", D_ACCESS, "Reloads CSDM Config")
register_clcmd("csdm_menu", "csdm_menu", ADMIN_MENU, "CSDM Menu")
register_clcmd("drop", "hook_drop")
register_concmd("csdm_cache", "cacheInfo", ADMIN_MAP, "Shows cache information")
AddMenuItem("死亡竞技", "csdm_menu", D_ACCESS, D_PLUGIN)
g_MainMenu = menu_create("CSDM 设置菜单", "use_csdm_menu")
new callback = menu_makecallback("hook_item_display")
menu_additem(g_MainMenu, "Enable/Disable", "csdm_ctrl", D_ACCESS, callback)
menu_additem(g_MainMenu, "Reload Config", "csdm_reload", D_ACCESS)
g_drop_fwd = CreateMultiForward("csdm_HandleDrop", ET_CONTINUE, FP_CELL, FP_CELL, FP_CELL)
}
public plugin_natives()
{
register_native("csdm_main_menu", "native_main_menu")
register_native("csdm_set_mainoption", "__csdm_allow_option")
register_native("csdm_fwd_drop", "__csdm_fwd_drop")
register_library("csdm_main")
}
public client_putinserver( id )
set_task( 5.0, "WelcomeMsg", id );
public WelcomeMsg( id ) {
if( is_user_connected( id ) ) {
client_print( id, print_chat, "%s", WELCOMEMSG_1 );
client_print( id, print_chat, "%s", WELCOMEMSG_2 );
}
}
public native_main_menu(id, num)
{
return g_MainMenu
}
public __csdm_allow_option(id, num)
{
new option = get_param(1)
if (option <= 0 || option >= CSDM_OPTIONS_TOTAL)
{
log_error(AMX_ERR_NATIVE, "Invalid option number: %d", option)
return 0
}
g_options = get_param(2)
return 1
}
public __csdm_fwd_drop(id, num)
{
new id = get_param(1)
new wp = get_param(2)
new name
get_string(3, name, 31)
return run_drop(id, wp, name)
}
public csdm_Init(const version[])
{
if (version == 0)
{
set_fail_state("CSDM failed to load.")
return
}
}
public csdm_CfgInit()
{
csdm_reg_cfg("settings", "read_cfg")
}
public cacheInfo(id, level, cid)
{
if (!cmd_access(id, level, cid, 1))
return PLUGIN_HANDLED
new ar
csdm_cache(ar)
console_print(id, " Free tasks: respawn=%d, findweapon=%d", ar, ar)
console_print(id, " Weapon removal cache: %d total, %d live", ar, ar)
console_print(id, " Live tasks: %d (%d free)", ar, ar)
return PLUGIN_HANDLED
}
public hook_drop(id)
{
if (!csdm_active())
{
return
}
if (!is_user_connected(id))
{
return
}
new wp, c, a, name
if (cs_get_user_shield(id))
{
//entirely different...
wp = -1
copy(name, 23, "weapon_shield")
} else {
if (read_argc() <= 1)
{
wp = get_user_weapon(id, c, a)
} else {
read_argv(1, name, 23)
wp = getWepId(name)
}
}
run_drop(id, wp, name)
}
run_drop(id, wp, const name[])
{
new ret
ExecuteForward(g_drop_fwd, ret, id, wp, 0)
if (ret == CSDM_DROP_REMOVE)
{
new _name
if (name == 0)
{
get_weaponname(wp, _name, 23)
}
csdm_remove_weapon(id, _name, 0, 1)
return 1
} else if (ret == CSDM_DROP_IGNORE) {
return 0
}
if (g_StayTime > 20 || g_StayTime < 0)
{
return 0
}
if (wp)
{
remove_weapon(id, wp)
return 1
}
return 0
}
public csdm_PostDeath(killer, victim, headshot, const weapon[])
{
if (g_StayTime > 20 || g_StayTime < 0)
return PLUGIN_CONTINUE
new weapons, num, name
new wp, slot, ret
get_user_weapons(victim, weapons, num)
for (new i=0; i<num; i++)
{
wp = weapons
slot = g_WeaponSlots
ExecuteForward(g_drop_fwd, ret, victim, wp, 1)
if (ret == CSDM_DROP_REMOVE)
{
get_weaponname(wp, name, 23)
csdm_remove_weapon(victim, name, 0, 1)
} else if (ret == CSDM_DROP_IGNORE) {
continue
} else {
if (slot == SLOT_PRIMARY || slot == SLOT_SECONDARY || slot == SLOT_C4)
{
remove_weapon(victim, wp)
}
}
}
if (cs_get_user_shield(victim))
{
ExecuteForward(g_drop_fwd, ret, victim, -1, 1)
if (ret == CSDM_DROP_REMOVE)
{
csdm_remove_weapon(victim, "weapon_shield", 0, 1)
} else if (ret == CSDM_DROP_IGNORE) {
/* do nothing */
} else {
remove_weapon(victim, -1)
}
}
return PLUGIN_CONTINUE
}
public csdm_PreSpawn(player, bool:fake)
{
//we'll just have to back out for now
if (cs_get_user_shield(player))
{
return
}
new team = get_user_team(player)
if (g_StripWeapons)
{
if (team == _TEAM_T)
{
if (cs_get_user_shield(player))
{
drop_with_shield(player, CSW_GLOCK18)
} else {
csdm_force_drop(player, "weapon_glock18")
}
} else if (team == _TEAM_CT) {
if (cs_get_user_shield(player))
{
drop_with_shield(player, CSW_USP)
} else {
csdm_force_drop(player, "weapon_usp")
}
}
}
if (team == _TEAM_T)
{
if (g_RemoveBomb)
{
new weapons, num
get_user_weapons(player, weapons, num)
for (new i=0; i<num; i++)
{
if (weapons == CSW_C4)
{
if (cs_get_user_shield(player))
{
drop_with_shield(player, CSW_C4)
} else {
csdm_force_drop(player, "weapon_c4")
}
break
}
}
}
}
}
remove_weapon(id, wp)
{
new name
if (wp == -1)
{
copy(name, 23, "weapon_shield")
} else {
get_weaponname(wp, name, 23)
}
if ((wp == CSW_C4) && g_RemoveBomb)
{
csdm_remove_weapon(id, name, 0, 1)
} else {
if (wp != CSW_C4)
{
csdm_remove_weapon(id, name, g_StayTime, 1)
}
}
}
public hook_item_display(player, menu, item)
{
new paccess, command, call
menu_item_getinfo(menu, item, paccess, command, 23, _, 0, call)
if (equali(command, "csdm_ctrl"))
{
if (!csdm_active())
{
menu_item_setname(menu, item, "Enable")
} else {
menu_item_setname(menu, item, "Disable")
}
}
}
public read_cfg(readAction, line[], section[])
{
if (readAction == CFG_READ)
{
new setting, sign, value;
parse(line, setting, 23, sign, 2, value, 31);
if (equali(setting, "strip_weapons"))
{
g_StripWeapons = str_to_num(value) ? true : false
} else if (equali(setting, "weapons_stay")) {
g_StayTime = str_to_num(value)
} else if (equali(setting, "spawnmode")) {
new var = csdm_setstyle(value)
if (var)
{
log_amx("CSDM spawn mode set to %s", value)
} else {
log_amx("CSDM spawn mode %s not found", value)
}
} else if (equali(setting, "remove_bomb")) {
g_RemoveBomb = str_to_num(value) ? true : false
} else if (equali(setting, "enabled")) {
csdm_set_active(str_to_num(value))
} else if (equali(setting, "spawn_wait_time")) {
csdm_set_spawnwait(str_to_float(value))
}
}
}
public csdm_reload(id, level, cid)
{
if (!cmd_access(id, level, cid, 1))
return PLUGIN_HANDLED
new file = ""
if (read_argc() >= 2)
{
read_argv(1, file, 32)
}
if (csdm_reload_cfg(file))
{
client_print(id, print_chat, " 配置文件已重新载入.")
} else {
client_print(id, print_chat, " 无法找到配置文件.")
}
return PLUGIN_HANDLED
}
public csdm_menu(id, level, cid)
{
if (!cmd_access(id, level, cid, 1))
return PLUGIN_HANDLED
menu_display(id, g_MainMenu, 0)
return PLUGIN_HANDLED
}
public csdm_ctrl(id, level, cid)
{
if (!cmd_access(id, level, cid, 1))
return PLUGIN_HANDLED
csdm_set_active( csdm_active() ? 0 : 1 )
client_print(id, print_chat, "CSDM active changed.")
return PLUGIN_HANDLED
}
public use_csdm_menu(id, menu, item)
{
if (item < 0)
return PLUGIN_CONTINUE
new command, paccess, call
if (!menu_item_getinfo(g_MainMenu, item, paccess, command, 23, _, 0, call))
{
log_amx("Error: csdm_menu_item() failed (menu %d) (page %d) (item %d)", g_MainMenu, 0, item)
return PLUGIN_HANDLED
}
if (paccess && !(get_user_flags(id) & paccess))
{
client_print(id, print_chat, "You do not have access to this menu option.")
return PLUGIN_HANDLED
}
client_cmd(id, command)
return PLUGIN_HANDLED
}
public csdm_enable(id, level, cid)
{
if (!cmd_access(id, level, cid, 1))
return PLUGIN_HANDLED
csdm_set_active(1)
client_print(id, print_chat, "CSDM enabled.")
return PLUGIN_HANDLED
}
public csdm_disable(id, level, cid)
{
if (!cmd_access(id, level, cid, 1))
return PLUGIN_HANDLED
csdm_set_active(0)
client_print(id, print_chat, "CSDM disabled.")
return PLUGIN_HANDLED
}
public say_respawn(id)
{
if (g_options == CSDM_SET_DISABLED)
{
client_print(id, print_chat, " This command is disabled!")
return PLUGIN_HANDLED
}
if (!is_user_alive(id) && csdm_active())
{
new team = get_user_team(id)
if (team == _TEAM_T || team == _TEAM_CT)
{
csdm_respawn(id)
}
}
return PLUGIN_CONTINUE
}
以上是csdm_main.sma的源码,你自己修改编译吧,
这个是去掉了原有的广告,加入了自己的广告。这个是秋海岸的死亡服版本。
这个源码是他自己搞的。
不用修改csdm.dll文件.
这么简单的方法不用,哎。
有些人不懂装懂没办法。 lwj@cser 你的钱那么多,如果帮得上你,给我点钱啊妈的 我是穷疯了,哎哎哎
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