KIDH 发表于 2010-8-24 15:07:39

手雷跳插件

就是手雷可以将人炸飞,可以调整插件的威力,可以让人飞得更高,小心摔死哦!
附件:

cs9527 发表于 2010-8-25 22:37:09

还原创! 晕! 这个是你写的啊!上个东西别人下还要扣钱。 你不会直接发原码啊!
我上个原码吧!
amx_heconc.sma
---------------------------------------------


#include <amxmodx>
#include <amxmisc>
#include <engine>

#define SPEED 800.0

public plugin_init() {
    register_plugin("HE Knockback", "1.0", "ThantiK")
    register_event("Damage", "hedamage_event", "b", "2!0", "4!0", "5!0", "6!0")
    register_cvar("he_push","20.0")
}

stock get_velocity_from_origin( ent, Float:fOrigin, Float:fSpeed, Float:fVelocity )
{
    new Float:fEntOrigin;
    entity_get_vector( ent, EV_VEC_origin, fEntOrigin );

    // Velocity = Distance / Time

    new Float:fDistance;
    fDistance = fEntOrigin - fOrigin;
    fDistance = fEntOrigin - fOrigin;
    fDistance = fEntOrigin - fOrigin;

    new Float:fTime = ( vector_distance( fEntOrigin,fOrigin ) / fSpeed );

    fVelocity = fDistance / fTime;
    fVelocity = fDistance / fTime;
    fVelocity = fDistance / fTime;

    return ( fVelocity && fVelocity && fVelocity );
}


// Sets velocity of an entity (ent) away from origin with speed (speed)

stock set_velocity_from_origin( ent, Float:fOrigin, Float:fSpeed )
{
    new Float:fVelocity;
    get_velocity_from_origin( ent, fOrigin, fSpeed, fVelocity )

    entity_set_vector( ent, EV_VEC_velocity, fVelocity );

    return ( 1 );
}

public hedamage_event(id) {
    if(!is_user_connected(id))
       return PLUGIN_CONTINUE
    new MAXPLAYERS
    MAXPLAYERS = get_maxplayers()

    new inflictor = entity_get_edict(id, EV_ENT_dmg_inflictor)
    if (inflictor <= MAXPLAYERS)
      return PLUGIN_CONTINUE
    if(!is_valid_ent(inflictor))
       return PLUGIN_CONTINUE
    new classname2
    entity_get_string(inflictor, EV_SZ_classname, classname2, 7)
    if (!equal(classname2, "grenade"))
      return PLUGIN_CONTINUE

    new Float:upVector
    upVector = float(read_data(4))
    upVector = float(read_data(5))
    upVector = float(read_data(6))

    new damagerept = read_data(2)
    set_velocity_from_origin(id, upVector, get_cvar_float("he_push")*damagerept)

    return PLUGIN_CONTINUE
}

20061234 发表于 2010-8-25 23:52:49

謝謝發源!{:2_45:}
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