咨询大大个dproto0.48的小问题
问题可能很简单,但是我不明白,特来请教大大们;我用的dproto0.48版本,+点通的4554hlds,没单独去用A版的补丁。
配置如下:(默认的)
# ========================================================
# DPROTO CONFIGURATION
# ========================================================
#LoggingMode:
# 1 = Console
# 2 = Log Files
# 3 = Both
LoggingMode = 2
# ========================================================
# AUTHID MANAGEMENT
# ========================================================
# ClientIDs (for cid_* options)
# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
# 3: STEAM_ by IP
# 4: VALVE_ by IP
# 5: Deprecated - client will be rejected
# 6: reserved for future use
# 7: HLTV
# 8: STEAM_ID_LAN
# 9: STEAM_ID_PENDING
# 10: VALVE_ID_LAN
# 11: VALVE_ID_PENDING
# 12: STEAM_666:88:666
# Use this to set authid's for clients
# for HLTV
cid_HLTV = 7
# for clients that do not support unique id generation
cid_NoSteam47 = 8
cid_NoSteam48 = 10
# For Legit Steam clients
cid_Steam = 1
# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
cid_SteamPending = 9
# For players having revEmu ( >= 9.74) on client-side:
cid_RevEmu = 1
# For players having old revEmu on client-side:
cid_OldRevEmu = 1
# For players having hCupa's SteamEmu on client-side:
cid_SteamEmu = 1
# For SETTI ServerScanner
cid_Setti = 3
# SteamEmuCompatMode (0 / 1)
# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.
# Affects only Old RevEmu and SteamEmu emulators.
SteamEmuCompatMode = 1
# OldEstCompatMode (0 / 1)
# Enables/Disables fix for steamids generated by eST in 0.3.1 version.
# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
OldEstCompatMode = 0
# IPGen_Prefix1 (int)
# STEAM_a:b:c
# ^ - this prefix for authids generated by IP
IPGen_Prefix1 = 0
# IPGen_Prefix2 (int)
# STEAM_a:b:c
# ^ - this prefix for authids generated by IP
IPGen_Prefix2 = 4
# Note that banid will use steamid WITHOUT any prefixes!
# ========================================================
# OTHER STUFF
# ========================================================
# DisableNativeAuth (0/1)
# Disables valve/steam auth system.
# For p.47 Based: Server will not connect to auth servers.
# For All: Server will not call authorization functions.
# This is a fix for startup freeze for old (p.47) servers.
DisableNativeAuth = 0
# ServerInfoAnswerType (0/1)
# Sets server answer type for query requests
# 0 = New style (Source Engine)
# 1 = Old Style (Fix favorites list for p.47 clients)
# 2 = Hybrid mode - best solution for now, server is visible anywhere
ServerInfoAnswerType = 2
# MasterClient (0/1)
# Enables master-client emulation; it helps to register server on master list
# if you having "You server is old" error.
# USE THIS ONLY WITH -nomaster MODE!
# you can use Master_GameVersion to set version of game
MasterClient = 0
# Master_GameVersion (string)
# Sets version of game that master-client will send on master-server
Master_GameVersion = 1.1.2.6/Stdio
# SubServer_Enable (0/1)
# Enables secondary mini-server that redirects clients on main server.
# Use the SubServer_AnswerType parameter to set answer type to info queries
# Use the SubServer_Port parameter to set secondary server port
# Use the SubServer_MasterClient parameter to enable master-client for secondary server.
# This is useful feature if you want all clients to see you server.
# Its possible if you set different answer types for main and secondary servers.
# Clients which cant "see" main server will be able to see secondary
SubServer_Enable = 0
SubServer_Port = 28015
SubServer_MasterClient = 0
SubServer_AnswerType = 0
SubServer_RedirectCommand = connect 169.254.141.3:27015
SubServer_IP = 0.0.0.0
# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name =
# Enables fix for proper player id displaing on HLStats server monitoring
# Enable this only if you have HLStats
HLStatsPlayerIdFix = 0
# ExportVersion (0 / 1)
# Enables/Disables exporting of dp_version cvar
# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
# 0 = dp_version cvar will not be exported to server rules.
ExportVersion = 1
问题:只能48协议的进服务器,47的进不去,需要在哪里设置啊,是MasterClient = 1 吗?多谢大大!~ 安装正确没有?在服务器控制台输入 meta list,看插件是否已正常运行。 估计没有加载成功 安装正确没有?在服务器控制台输入 meta list,看插件是否已正常运行。
Rulzy 发表于 2010-7-27 18:02 http://www.dt-club.net/forum/images/common/back.gif
加载成功了啊,DP显示run 本帖最后由 Rulzy 于 2010-7-28 18:13 编辑
那启动的时候有没有显示配置加载成功?类似于这样:
: Version 0.4.8 Windows
:Loading config './dproto.cfg'
:LoggingMode = 2
:Config sucessfully loaded.
: Done. 你有沒有在
X\CS\cstrike\addons\metamod\plugins.ini
linux addons/dproto/dproto_i386.so
win32 addons\dproto\dproto.dll 上面两位大大,都显示成功了,也加了,等会我看能不能截图给你们看。 那启动的时候有没有显示配置加载成功?类似于这样:
: Version 0.4.8 Windows
:Loading config './dproto.cfg'
:LoggingMode = 2
:Config sucessfully loaded.
: Don ...
Rulzy 发表于 2010-7-28 18:12 http://www.dt-club.net/forum/images/common/back.gif
R版主,刚才检查发现,我本机测试好的amxx运行OK,见附件的图内2区。传到服务器,拷贝进去一模一样,就有图1区的错误,请问该怎么办,多谢了。 本帖最后由 Rulzy 于 2010-7-29 18:00 编辑
与 hlds.exe 在同一个目录下的 dproto.cfg 文件你没传吧,用的还是老版本dproto的配置文件。 借帖問一下
我的dproto 0.48P 能正常運作
47及48版也能進
但在Steam及non-Steam均不能刷出服務器
用的是默認config,沒改過
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