设置玩家模型插件(源)+inc
附件:什么都没有怎么弄啊 连个说明也不留 如果是真的的话就不错~ #if defined _playermodel_included
#endinput
#endif
#define _playermodel_included
#pragma reqlib playermodel
#if !defined AMXMODX_NOAUTOLOAD
#pragma loadlib playermodel
#endif
native fm_set_user_model(index, model[])
native fm_reset_user_model(index) * Copyright ?2008, ConnorMcLeod
Set Player Model is free software;
you can redistribute it and/or modify it under the terms of the
GNU General Public License as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Set Player Model; if not, write to the
Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
#include <amxmodx>
#include <fakemeta>
#define PLUGIN "Set Player Model"
#define AUTHOR "ConnorMcLeod"
#define VERSION "0.0.1"
#define MAX_MODEL_LENGTH 32
#define MAX_PLAYERS 32
new const MODEL[] = "model"
new g_szModel
new g_iMaxPlayers
new g_iFwd, g_iMsg
new gmsgClCorpse
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
gmsgClCorpse = get_user_msgid("ClCorpse")
g_iMaxPlayers = get_maxplayers()
}
public client_disconnect(id)
{
g_szModel = 0
Set_Plugin_State(id, false)
}
public plugin_natives()
{
register_library("playermodel")
register_native("fm_set_user_model", "native_fm_set_user_model")
register_native("fm_reset_user_model", "native_fm_reset_user_model")
}
public native_fm_set_user_model(iPlugin, iParams)
{
new id = get_param(1)
if( ! ( 1 <= id <= g_iMaxPlayers ) )
{
log_error(AMX_ERR_NATIVE, "Invalid index %d", id)
return 0
}
if( !is_user_connected(id) )
{
log_error(AMX_ERR_NATIVE, "Player %d not connected", id)
return 0
}
Set_Plugin_State(id, true)
new szModel
get_string(2, szModel, charsmax(szModel))
formatex(g_szModel, charsmax(szModel), szModel)
set_user_info(id, MODEL, g_szModel)
return 1
}
public native_fm_reset_user_model(iPlugin, iParams)
{
new id = get_param(1)
if( ! ( 1 <= id <= g_iMaxPlayers ) )
{
log_error(AMX_ERR_NATIVE, "Invalid index %d", id)
return 0
}
if(!g_szModel)
{
return 0
}
g_szModel = 0
if( is_user_connected(id) )
{
dllfunc(DLLFunc_ClientUserInfoChanged, id, engfunc(EngFunc_GetInfoKeyBuffer, id))
}
Set_Plugin_State(id, false)
return 1
}
public SetClientKeyValue(id, szInfoBuffer[], szKey[], szValue[])
{
if(g_szModel && equal(szKey, MODEL) && !equal(szValue, g_szModel))
{
set_user_info(id, MODEL, g_szModel)
return FMRES_SUPERCEDE
}
return FMRES_IGNORED
}
public Message_ClCorpse()
{
new id = get_msg_arg_int(12)
if( g_szModel )
{
set_msg_arg_string(1, g_szModel)
}
}
Set_Plugin_State(id, bool:bActive)
{
if( bActive )
{
if( !g_iFwd )
{
g_iFwd = register_forward(FM_SetClientKeyValue, "SetClientKeyValue")
}
if( !g_iMsg)
{
g_iMsg = register_message(gmsgClCorpse, "Message_ClCorpse")
}
}
else
{
for(new i=1; i<=g_iMaxPlayers; i++)
{
if( i != id && g_szModel )
{
return
}
}
if( g_iFwd )
{
unregister_forward(FM_SetClientKeyValue, g_iFwd)
g_iFwd = 0
}
if( g_iMsg )
{
unregister_message(gmsgClCorpse, g_iMsg)
g_iMsg = 0
}
} 啥意思 下载下 怎么用呀???给个图看看撒!!!! 我也下来看看
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