[AMXX]前五名杀敌奖励源代码
保存源代码后在相应的AMXX中的scripting目录中进行编译就可以正常运行了,至于奖励的多少大家也可以自行在源代码中进行修改。默认的是5000、4000、3000、2000、1000/*
* AMXMOD script.
* (plugin_bonus1.sma)
* by DreamZSW <DreamZSW@hotmail.com>
* This file is provided as is (no warranties).
*
*/
#include <amxmod>
#define MAX_NAME_LENGTH 32
#define MAX_TEXT_LENGTH 512
#define ACCESS_LEVEL ADMIN_LEVEL_A
// Default on/off
new gBonusMode = 1
new gBonusCount = 0
new gBonusIndex = { 5000,4000,3000,2000,1000 }
public admin_bonuskill(id)
{
// Check access level
if (!(get_user_flags(id)&ACCESS_LEVEL)) {
console_print(id," You have no access to that command")
return PLUGIN_HANDLED
}
// Check arguments
if (read_argc() < 2) {
console_print(id," Usage: amx_bonuskill < 1 | 0 >")
return PLUGIN_HANDLED
}
new sArg1
read_argv(1,sArg1,MAX_NAME_LENGTH)
if (str_to_num(sArg1)) {
gBonusMode = 1
client_print(id,print_console," Bonus money for kills is now ON.")
}
else {
gBonusMode = 0
client_print(id,print_console," Bonus money for kills is now OFF.")
}
return PLUGIN_HANDLED
}
public event_death()
{
if (gBonusMode) {
new iKiller = read_data(1)
new iVictim = read_data(2)
new sMsg
new sName
get_user_name(iKiller,sName,MAX_NAME_LENGTH)
if ((iKiller != iVictim) && (gBonusCount < sizeof gBonusIndex) && (get_user_team(iKiller) != get_user_team(iVictim))) {
gBonusCount++
set_user_money(iKiller,get_user_money(iKiller)+gBonusIndex)
if (gBonusCount == 1) {
format(sMsg,MAX_TEXT_LENGTH,"%s first blood^n================^nget money +$%i",sName,gBonusIndex)
client_cmd(0, "spk misc/coin01")
set_hudmessage(random_num(0,255), random_num(0,255), random_num(0,255), 0.02, 0.25, 0, 6.0, 6.0, 0.5, 0.15, 3)
}
else if (gBonusCount == 2) {
format(sMsg,MAX_TEXT_LENGTH,"%s got the 2nd kill! Awarded (+$%i money)",sName,gBonusIndex)
client_cmd(0, "spk misc/coin01")
set_hudmessage(random_num(0,255), random_num(0,255), random_num(0,255), 0.02, 0.26, 0, 6.0, 6.0, 0.5, 0.15, 3)
}
else if (gBonusCount == 3) {
format(sMsg,MAX_TEXT_LENGTH,"%s got the 3rd kill! Awarded (+$%i money)",sName,gBonusIndex)
client_cmd(0, "spk misc/coin01")
set_hudmessage(random_num(0,255), random_num(0,255), random_num(0,255), 0.02, 0.27, 0, 6.0, 6.0, 0.5, 0.15, 3)
}
else if (gBonusCount == 4) {
format(sMsg,MAX_TEXT_LENGTH,"%s got the 4rd kill! Awarded (+$%i money)",sName,gBonusIndex)
client_cmd(0, "spk misc/coin01")
set_hudmessage(random_num(0,255), random_num(0,255), random_num(0,255), 0.02, 0.28, 0, 6.0, 6.0, 0.5, 0.15, 3)
}
else {
format(sMsg,MAX_TEXT_LENGTH,"%s got the %ith kill! Awarded (+$%i money)",sName,gBonusCount,gBonusIndex)
client_cmd(0, "spk misc/coin01")
set_hudmessage(random_num(0,255), random_num(0,255), random_num(0,255), 0.02, 0.29, 0, 6.0, 6.0, 0.5, 0.15, 3)
}
show_hudmessage(0,sMsg)
}
}
return PLUGIN_CONTINUE
}
public event_round_end() {
gBonusCount = 0
}
public plugin_precache(){
precache_sound( "misc/coin01.wav")
return PLUGIN_CONTINUE
}
/************************************************************
* PLUGIN FUNCTIONS
************************************************************/
public plugin_init()
{
register_plugin("Plugin Money Bonus","1.0","DreamZSW")
register_event("DeathMsg","event_death","a")
register_event("SendAudio","event_round_end","a","2&%!MRAD_terwin","2&%!MRAD_ctwin","2&%!MRAD_rounddraw")
register_concmd("amx_bonuskill","admin_bonuskill",ACCESS_LEVEL,"amx_powers < authid | part of nick >")
} 好插件啊,支持你一下。 什么啊??1.5的???
public event_death()
{
if (gBonusMode && gRoundStart) {
new iKiller = read_data(1)
new iVictim = read_data(2)
new sMsg
new sName
get_user_name(iKiller,sName,MAX_NAME_LENGTH)
if ((iKiller != iVictim) && (gBonusCount < sizeof gBonusIndex) && (get_user_team(iKiller) != get_user_team(iVictim))) {
gBonusCount++
set_user_money(iKiller,get_user_money(iKiller)+gBonusIndex)
if (gBonusCount == 1) {
format(sMsg,MAX_TEXT_LENGTH,"%s 第1个杀人! 奖励$%i ",sName,gBonusIndex)
format(_tmpStr, 255, "%s 第1个杀人!获得$%i奖励",sName,gBonusIndex)
set_hudmessage(0,255,0,-1.58,0.18,0,6.0,6.0,0.5,0.5,158)
_showChatGreenMsg(iKiller, _tmpStr)
}
else if (gBonusCount == 2) {
format(sMsg,MAX_TEXT_LENGTH,"%s 第2个杀人! 奖励$%i ",sName,gBonusIndex)
format(_tmpStr, 255, "%s 第2个杀人!获得$%i奖励",sName,gBonusIndex)
set_hudmessage(255, 0, 255,-1.58,0.26,0,6.0,6.0,0.5,0.5,157)
_showChatGreenMsg(iKiller, _tmpStr)
}
else if (gBonusCount == 3) {
format(sMsg,MAX_TEXT_LENGTH,"%s 第3个杀人! 奖励$%i ",sName,gBonusIndex)
format(_tmpStr, 255, "%s 第3个杀人!获得$%i奖励",sName,gBonusIndex)
set_hudmessage(255, 242, 0,-1.58,0.34,0,6.0,6.0,0.5,0.5,156)
_showChatGreenMsg(iKiller, _tmpStr)
}
else {
format(sMsg,MAX_TEXT_LENGTH,"%s 第%i个杀人! 奖励$%i ",sName,gBonusCount,gBonusIndex)
format(_tmpStr, 255, "%s 第%i个杀人!获得$%i奖励",sName,gBonusCount,gBonusIndex)
set_hudmessage(0,100,255,-1.58,0.42,0,6.0,6.0,0.5,0.5,150)
_showChatGreenMsg(iKiller, _tmpStr)
}
//display_msg(sMsg,200,200,200)
show_hudmessage(0,sMsg)
}
}
return PLUGIN_CONTINUE
}
public event_round_end() {
gRoundStart = false
gBonusCount = 0
}
public round_start() { //增加行
gRoundStart = true //增加行
} //增加行
//public display_msg(msg[],r,g,b)
//{
//set_hudmessage(r,g,b,-1.0,0.40,0,6.0,6.0,0.5,0.15,2)
//set_hudmessage(random_num(0,255),random_num(0,255),random_num(0,255),-1.0,0.80,2,0.3,6.0,0.03,2.0,153)
//show_hudmessage(0,msg)
//}
// 显示(Green)颜色的聊天信息
public _showChatGreenMsg(id, msg) {
format(msg, 255, "^x01^x04%s^x01", msg)
new g_msgSayText = get_user_msgid("SayText")
message_begin(MSG_ALL,g_msgSayText, {0,0,0}, id)
write_byte(id)
write_string(msg)
message_end()
} 谢谢楼主提供源码,我已经改成第一个杀人奖励了。 1.5???1.6可用否?? 好插件啊,支持你一下。 还不错,支持下~~
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