lhtkick 发表于 2009-2-3 15:37:54

admin_mark所有人都有帽子

自己修改hoho
admin_mark所有人都有帽子

jiunnwoei2629 发表于 2009-2-3 22:10:35

1# lhtkick

我建議你妳把
if (!(get_user_flags(id) & (ADMIN_KICK|ADMIN_USER)))
改成
if (!(get_user_flags(id) & ADMIN_USER))
不必多加一個ADMIN_USER
能簡化就簡化,不用改太難

lhtkick 发表于 2009-2-4 12:56:45

hao !!!我对这些代码不太懂呵呵

点通粉丝 发表于 2009-2-4 23:27:30


/* AMX Mod X
*   Admin Mark
*
* (c) Copyright 2007 by KaLoSZyFeR
*
* This file is provided as is (no warranties)
*
*   DESCRIPTION
*       Plugin marks admin by adding on his head special helmet or beret. Size of model
*        is less than 60kb, so player don't have to extra download whole admin model (size: 2Mb)
*        like in other plugins such as KaOs' "Admin Models".
*
*   FEATURES
*       - if admin is CT, he wears special helmet
*        - if admin is T, he wears special beret
*
*
*   CVARS
*       amx_admin_mark (0: OFF, 1: ON, default: 1) - disables/enables plugin
*
*   VERSIONS
*       1.0   first release
*        1.1   added forcing standard models, optimized some code
*        1.2   changed really smart part of code (1 word...)
*
*/

#include <amxmodx>
#include <cstrike>
#include <engine>

new g_adminmarkEnt
new cvar_enable
new MODEL_MARK[]         = {"models/CT1.mdl","models/CT2.mdl"}

static const PLUGIN_NAME[]         = "10wMaoZi"
static const PLUGIN_AUTHOR[]         = "KaLoSZyFeR"
static const PLUGIN_VERSION[]        = "1.2"

public plugin_init()
{
        register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
        register_cvar(PLUGIN_NAME, PLUGIN_VERSION, FCVAR_SPONLY|FCVAR_SERVER)       
        cvar_enable = register_cvar("amx_admin_mark", "1")
}

public plugin_precache()
{
        precache_model(MODEL_MARK)       
        precache_model(MODEL_MARK)       
       
        force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl")
        force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl")
        force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl")
        force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl")
        force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl")

        force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl")
        force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl")
        force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl")
        force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl")       
}

public client_connect(id)
{
        if(g_adminmarkEnt > 0)
                remove_entity(g_adminmarkEnt)
        g_adminmarkEnt = 0
}

public client_disconnect(id)
{
        if(g_adminmarkEnt > 0)
                remove_entity(g_adminmarkEnt)
        g_adminmarkEnt = 0
}

public client_PreThink(id)
{
        if(!is_user_connected(id))
                return PLUGIN_CONTINUE
       
        if(!is_user_alive(id) && g_adminmarkEnt > 0)
        {
                remove_entity(g_adminmarkEnt)
                g_adminmarkEnt = 0
               
                return PLUGIN_CONTINUE
        }
        /*
       
        if (!(get_user_flags(id) & ADMIN_KICK))
        {
                remove_entity(g_adminmarkEnt)
                g_adminmarkEnt = 0
               
                return PLUGIN_CONTINUE
        }
        */
        if(!get_pcvar_num(cvar_enable))
                return PLUGIN_CONTINUE
               
        if(!is_user_alive(id))
                return PLUGIN_CONTINUE
               
        if(g_adminmarkEnt < 1)
        {
                g_adminmarkEnt = create_entity("info_target")
                if(g_adminmarkEnt > 0)
                {
                        entity_set_int(g_adminmarkEnt, EV_INT_movetype, MOVETYPE_FOLLOW)
                        entity_set_edict(g_adminmarkEnt, EV_ENT_aiment, id)
                        if (get_user_team(id) == 1) entity_set_model(g_adminmarkEnt, MODEL_MARK)                       
                        if (get_user_team(id) == 2) entity_set_model(g_adminmarkEnt, MODEL_MARK)                       
                }
        }
       
        if (g_adminmarkEnt > 0)
        {
                new modelID = get_model_id(id)
                entity_set_int(g_adminmarkEnt, EV_INT_body, modelID)
        }

        if(g_adminmarkEnt < 1)
                return PLUGIN_CONTINUE

        return PLUGIN_CONTINUE
}

new modelname[] ={
        "gign",
        "gsg9",
        "sas",
        "urban",
        "vip",
        "arctic",
        "guerilla",
        "leet",
        "terror"
}

public get_model_id(id)
{
        new modelStr, iNum=32, modelID
        get_user_info(id,"model",modelStr,iNum)
       
        for(new i = 0; i < 9; i++)
        {
                if (equali (modelStr, modelname) )
                {
                        modelID = i
                }
        }       
        return modelID
}
3# lhtkick


这样会不会更好呢

d4server 发表于 2009-2-6 11:54:47

找的就是这个,有你的LZ

lhtkick 发表于 2009-2-14 11:49:40

CT1.mdl","models/CT2.mdl

没有啊

点通粉丝 发表于 2009-2-14 23:32:49

这是模形名..你可在源码中改你想要的帽子名加进去.这都不会么

lhtkick 发表于 2009-2-17 10:43:33

别人进 还得下载啊...

shuyeshuye 发表于 2009-2-27 17:11:56

不是所有人都像LZ那么厉害的

jiajiazf 发表于 2009-4-4 03:46:58

呵呵。。。不错。。不错
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