发个原码,金钱无限,掉钱,小刀杀人奖励,进出显示排名
本帖最后由 yangxi2008 于 2009-1-31 09:14 编辑考虑到有些人不能下载,这个是原代码,自己复制出来新建立一个文本文档另存为.sma 要UTF-8的,3段代码合并为一个插件,1 2 3楼都要复制啊 不然不要说我的代码不全这样就可以了/* Rewarding
ver 0.1
*/
#include <amxmodx>
#include <csx>
#include <amxmisc>
#include <cstrike>
#include <engine>
#include <mysql>
#include <csstats>
//#define DEBUG
#define MONEY_TIER 8000 // DON'T MESS WITH, Money total at which the plugin switches over
keeping track of money
#define MAX_DROPED_MONEY_COUNT 100
#define TE_GLOWSPRITE 23
#define Maxsounds 1
#define BIG_MONEY_INDEX 16
#define OPEN_SQL
#define MONEY_REWARD
// coord, coord, coord (pos) short (model index) byte (scale / 10)
new soundlist[] = {"Half-Life17"} //Connecting Music
new money_total // Keep track of peeps money if above MONEY_TIER
new gmsg_Money
new playerkilled,teamjoined
new rewards=
{50,100,300,500,1000,3000,5000,8000,10000,15000,20000,25000,40000,50000,80000,100000,150000,2
00000,500000,900000}//Rewarding Ramdon
new g_firstblood,Round_Control
new g_random,g_roundcount
new g_money11,g_money22,g_money33
new rewardedbig,g_iRoundEndTriggered
//new connectingmp3
new droped_money_postion
new droped_money_ammount//[.] is money,[] is the round
new droped_money_count
new g_buffer
public client_putinserver(id){
client_cmd(id,"mp3 stop")
return PLUGIN_CONTINUE
}
public team_join(){
new id=read_data(1)
// server_print("Ok, This Team_Join,id:%d",id)
if(teamjoined) return
teamjoined=1
new welcomemsg,username
new izStats, izBody
new iRankPos, iRankMax
get_user_name(id,username,32)
if (cvar_exists("csstats_reset")){
iRankPos = get_user_stats( id, izStats, izBody )
iRankMax = get_statsnum()
format(welcomemsg,128,"^x01欢迎^x03%s^x01,排名第^x04%d^x01名[共^x04%d^x01
名]",username,iRankPos,iRankMax)
}else format(welcomemsg,128,"^x01欢迎^x03%s^x01,无排名",username)
client_color(0,id,welcomemsg)
}
public client_disconnect(id){
new name
get_user_name(id,name,31)
format(g_buffer,511,"%s 离开了服务器.",name)
set_hudmessage(255, 150, 50, 0.10, 0.5, 0, 6.0, 10.0, 0.5, 0.15, 9)
show_hudmessage(0, g_buffer)
playerkilled=0
return PLUGIN_CONTINUE
}
public abs(num){
return (num>=0)?num:-num
}
public client_connect(id){
new i
i = random_num(0,Maxsounds-1)
client_cmd(id,"mp3 play media/%s",soundlist)
set_cvar_float("mp_startmoney", 801.0) // So you can track when to change to
amx_startmoney ammount, I know.. a crude method
money_total = 0
//client_cmd(id,"mp3 play ^"../valve/media/half-life17.mp3^"");
}
public read_gmsg_Money(id)
{
new current_total = read_data(1)
if(current_total == 801){ // If CS is spawning you with
mp_startmoney default
current_total = get_cvar_num("amx_startmoney") // current total is
actually amx_startmoney
cs_set_user_money(id, current_total,0) // so set user money
to amx_startmoney
money_total = 0 // reset
}
if(current_total >= MONEY_TIER && !money_total) // If first time above MONEY_TIER
{
money_total = current_total // Keep track of current total
send_moneymsg(id,1) // send money msg of current total
return PLUGIN_CONTINUE
}
if(money_total) // If was over tier on last money message
{
money_total += current_total - MONEY_TIER// figure the term of current
total - tier
if(money_total < MONEY_TIER){// If less then tier set user money to
money_total and stop keeping track
cs_set_user_money(id,money_total,1)
money_total = 0
}
else{
send_moneymsg(id,1) // else send money message
}
return PLUGIN_CONTINUE
}
return PLUGIN_CONTINUE
}
public send_moneymsg(id,flash)
{
cs_set_user_money(id,MONEY_TIER,flash) //Set user money to tier ammount so easy to
track add and subtract terms
static MAXAMMOUNT
MAXAMMOUNT = get_cvar_num("amx_maxmoney")
if(money_total > MAXAMMOUNT)
money_total = MAXAMMOUNT
message_begin( MSG_ONE , gmsg_Money , {0,0,0}, id) //Send money message with ammount
stored in money_total
write_long(money_total)
write_byte(flash)
message_end()
}
public ramdon_money(params[]){
new killer=params
new oldamount=params
new amount
new killername
new random_range,randomvalue
random_range=(rewardedbig)?BIG_MONEY_INDEX:20//控制大额的奖励不会出现太多次
for(;;){
randomvalue=random(random_range)
amount=rewards
if (amount!=oldamount) break;
}
get_user_name(killer,killername,31)
if (g_random>0){
g_random--
set_hudmessage(0,255,0,0.05,0.25,0, 0.02, 0.4, 0.01, 0.1, 2)
show_hudmessage(0,"%s最先杀敌,奖励给%6d金钱",killername,amount)
new param
param=killer
param=amount
set_task(0.3,"ramdon_money",0,param,1)
}
else {
if(randomvalue>=BIG_MONEY_INDEX) rewardedbig=1
//set_hudmessage(0,255,0,0.75,0.18,0, 1.0, 5.0, 0.1, 0.2, 1)
set_hudmessage(0,255,0,0.05, 0.25, 0, 0.02, 6.0, 0.01, 0.1, 2)
show_hudmessage(0,"%s最先杀敌,奖励给%6d金钱",killername,amount)
add_player_money(killer,amount)
new msg
format(msg,511,"^x03%s^x01 最先杀敌,奖励给^x04 %d ^x01金
钱",killername,amount)
client_color(0,killer,msg)
}
}
public add_player_money(player,ammount){
static MAXAMMOUNT
MAXAMMOUNT = get_cvar_num("amx_maxmoney")
new new_total_money
if(money_total){
new_total_money=money_total+ammount
}
else
new_total_money=cs_get_user_money(player) + ammount
if (new_total_money>=MONEY_TIER){
money_total=new_total_money
if(money_total>MAXAMMOUNT) money_total
=MAXAMMOUNT
send_moneymsg(player,1) // send money msg of current
total
}
else {
cs_set_user_money(player,new_total_money)
money_total=0
}
}
public random_drop_money(ori_ammount){
new drop_control
if(ori_ammount>10000){
drop_control=random(100000)
if(ori_ammount>=drop_control){//按照钱的多少,我们产生不同的掉钱的随
机数。
//现在我们决定要调多少。最多是0.6,0.50.4 0.3 0.2,0.1
return random(6)+1
}else return 0
}
return 0
}
//public client_death(killer,victim,wpnindex,hitplace,TK){
public eDeathMsg(){
new killer,victim,TK
killer=read_data(1)
if(!killer) return PLUGIN_CONTINUE
victim=read_data(2)
TK=(get_user_team(killer)==get_user_team(victim))?1:0
//headshot=read_data(3)
new wpnname
read_data(4,wpnname,3)
new killername
//if (wpnindex==CSW_C4||TK) return PLUGIN_CONTINUE
if(equal(wpnname,"c4")||TK) return PLUGIN_CONTINUE
// new headshot = ( hitplace==HIT_HEAD ) ? 1:0
new selfkill = ( killer==victim ) ? 1:0
if (selfkill) return PLUGIN_CONTINUE
playerkilled++
if(equal(wpnname,"kni")){
add_player_money(killer,10000)
get_user_name(killer,killername,31)
set_hudmessage(0,255,0,0.05,0.25,0, 0.2, 6.0, 0.1, 0.1, 2)
//set_hudmessage(0,255,0,0.75,0.18,0, 1.0, 1.0, 0.1, 0.2, 12)
show_hudmessage(0,"%s小刀杀敌,奖励10000金钱",killername)
new msg
format(msg,99,"^x03%s^x01小刀杀敌,奖励^x04 10000 ^x01 金钱",killername)
client_color(0,killer,msg)
//log_message("%s小刀杀敌,奖励10000金钱",killername)
}
if (g_firstblood){
g_firstblood=0
g_random=6
new param
param=killer
param=0;
ramdon_money(param)
}
//The Victim Will Drop Some Money
new victim_money
if(money_total==0) victim_money=cs_get_user_money(victim)
else victim_money=money_total
//if (victim_money>= MONEY_TIER&&
if (droped_money_count<MAX_DROPED_MONEY_COUNT){
new drop_prec=random_drop_money(victim_money)
//new int:dropedmoney=*victim_money
if(drop_prec>0){
new dropedmoney=(victim_money*drop_prec/10000)*1000
add_player_money(victim,-dropedmoney)
new victim_coord
get_user_origin(victim, victim_coord)
new i
for (i=0;i<MAX_DROPED_MONEY_COUNT;i++)
{
if(droped_money_ammount==0){
droped_money_count++
droped_money_postion=victim_coord
droped_money_postion=victim_coord
droped_money_postion=victim_coord
droped_money_ammount=g_roundcount//We record
which round droped the money
droped_money_ammount=dropedmoney*8/10 //We Drop
20 precent money
break;
}
}
//new ammount_desc
new victimname
get_user_name(victim,victimname,31)
new msg
format(msg,99,"^x03%s^x01掉了^x04%d^x01钱.",victimname,dropedmoney)
client_color(0,victim,msg)
}
}
return PLUGIN_CONTINUE
}
public show_droped_money(){
new i
new money_model_id
for (i=0;i<MAX_DROPED_MONEY_COUNT;i++){
if (droped_money_ammount>0){
//We Display the money;
if(droped_money_ammount<10000){
money_model_id=g_money11
}
else if (droped_money_ammount<100000){
money_model_id=g_money22
} else money_model_id=g_money33
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(17)//#define TE_SPRITE17 // additive sprite, plays
1 cycle,More Info,plz reffer to HLSDK
write_coord(droped_money_postion);
write_coord(droped_money_postion);
write_coord(droped_money_postion+20);
write_short(money_model_id)
write_byte(2)
write_byte(128)
message_end()
}
}
}
public check_player_pos(){
new playerslist
new i,playerscount,j,moneyammount
new playerspos,playername
get_players(playerslist,playerscount,"a") //we only check the alive players
for(i=0;i<playerscount;i++){
get_user_origin(playerslist,playerspos)
for(j=0;j<MAX_DROPED_MONEY_COUNT;j++){
if(droped_money_ammount>0&&
abs(playerspos-droped_money_postion)<=20&&
abs(playerspos-droped_money_postion)<=20&&
abs(playerspos-droped_money_postion)<=30)
{//Pick Up Money
moneyammount=droped_money_ammount
droped_money_ammount=0;
droped_money_count--;
add_player_money(playerslist,moneyammount)
get_user_name(playerslist,playername,31)
new msg
format(msg,99,"^x03%s^x01捡到^x04%d^x01
钱.",playername,moneyammount);
client_color(0,playerslist,msg)
break;
}
}
}
}
public new_round(){
new i
if (!Round_Control){
g_roundcount++
Round_Control = 1
g_firstblood=1
g_iRoundEndTriggered=0
for(i=0;i<=32;i++)playerkilled=0;
//We Remove the droped money 3 round ago
for(i=0;i<MAX_DROPED_MONEY_COUNT;i++){
if (droped_money_ammount>0&&g_roundcount>(droped_money_ammount
+2)){
droped_money_ammount=0
droped_money_ammount=0
droped_money_count--
}
}
}
}
public eEndRound(){
if (g_iRoundEndTriggered) return
g_iRoundEndTriggered=1
Round_Control=0
new i,maxkillcount
maxkillcount=0
new RoundEndMsg,ipos
new playerslist,playerscount
ipos=0
ipos+=format(RoundEndMsg,512-ipos,"本局杀敌最多的玩家")
get_players(playerslist,playerscount)//GetPlayers
for(i=0;i<playerscount;i++){
if(playerkilled]&&playerkilled]
>maxkillcount) maxkillcount=playerkilled]
}
if(maxkillcount){
new playername,playeradded=0
ipos+=format(RoundEndMsg,512-ipos,"(杀%d人)^n---------------
------------------^n",maxkillcount)
for(i=0;i<playerscount;i++){
if(playerkilled]==maxkillcount){//WeiGet this
players
if (get_user_name(playerslist,playername,32))
ipos+=format(RoundEndMsg,512-ipos,"%
s^n",playername)
else ipos+=format(RoundEndMsg,512-ipos,"未知或
已离开游戏^n")
++playeradded
}
if(playeradded>=2){
ipos+=format(RoundEndMsg,512-ipos,"......^n")
break;
}
}
}
else{
ipos+=format(RoundEndMsg,512-ipos,"^n-------------------------
--------^n大家太客气了,都没有杀敌^n")
}
ipos+=format(RoundEndMsg,512-ipos,"^n金钱最多的玩家^n-----------------
----------------^n")
new maxctmoney=0,maxtmoney=0,maxmoneytid=0,maxmoneyctid=0
for(i=0;i<playerscount;i++){
new userid=playerslist
new usermoney
if(!is_user_connected(userid)) continue
if(money_total) usermoney=money_total
else usermoney=cs_get_user_money(userid)
if(cs_get_user_team(userid)==CS_TEAM_T){
if(usermoney>maxtmoney){
maxtmoney=usermoney
maxmoneytid=userid
}
}
else {
if(usermoney>maxctmoney){
maxctmoney=usermoney
maxmoneyctid=userid
}
}
}
new ctname,tname
if(maxmoneytid)get_user_name(maxmoneytid,tname,32)
else tname="没有人"
if(maxmoneyctid)get_user_name(maxmoneyctid,ctname,32)
else ctname="没有人"
ipos+=format(RoundEndMsg,512-ipos,"反恐精英^n%s %d^n恐怖分子^n%s %
d",ctname,maxctmoney,tname,maxtmoney)
set_hudmessage( 100, 200, 0, 0.05, 0.55, 0, 0.02, 5.0, 0.1, 0.2, 2 )
show_hudmessage(0,RoundEndMsg)
}
public eRestart(){
new i
g_roundcount = 0
g_firstblood = 0
Round_Control = 0
rewardedbig = 0
for(i=0;i<=32;i++) money_total=0;
for(i=0;i<=32;i++)playerkilled=0;
for(i=0;i<MAX_DROPED_MONEY_COUNT;i++){
droped_money_ammount=0
droped_money_ammount=0
}
droped_money_count=0
// client_print(0,print_chat,"Round Restart and Roundcount=%d",g_roundcount)
}
public plugin_precache()
{
g_money11 = precache_model("sprites/money11.spr");
g_money22 = precache_model("sprites/money22.spr");
g_money33 = precache_model("sprites/money33.spr");
//precache_sound("../valve/media/half-life17.mp3");
}
public client_color(playerid,colorid,msg[]){
new playerslist,playerscount//,i
get_players(playerslist,playerscount,"c")
new userid
if(playerid==0){
userid=playerid
message_begin(MSG_ALL, get_user_msgid("SayText"), {0,0,0}, userid)
write_byte(colorid)
write_string(msg)
message_end()
}
else{
userid=playerid
message_begin(MSG_ONE, get_user_msgid("SayText"), {0,0,0}, userid)
write_byte(colorid)
write_string(msg)
message_end()
}
}
public color_radio(msgid, msgDest, msgEnt){
new argNum = get_msg_args()
if (argNum!=5) return PLUGIN_CONTINUE
if (get_msg_argtype(1)!=ARG_BYTE) return PLUGIN_CONTINUE
new arg1=get_msg_arg_int(1)
if (arg1!=5) return PLUGIN_CONTINUE
new arg3
get_msg_arg_string(3,arg3,255)
if(equal(arg3,"#Game_radio")){
new arg4,arg5
get_msg_arg_string(4,arg4,32)
get_msg_arg_string(5,arg5,128)
new saymsg
if(equal(arg5,"#Go_go_go")){//Msg GoGoGo
format(saymsg,255,"^x03%s(对讲机): ^x04Go go go!",arg4)
}
else if(equal(arg5,"#Stick_together_team")){
format(saymsg,255,"^x03%s(对讲机): ^x04Stick together, team.",arg4)
}
else if(equal(arg5,"#Team_fall_back")){
format(saymsg,255,"^x03%s(对讲机):^x04 Team, fall back!",arg4)
}
else if(equal(arg5,"#Cover_me")){
format(saymsg,255,"^x03%s(对讲机):^x04 Cover Me!",arg4)
}
else if(equal(arg5,"#You_take_the_point")){
format(saymsg,255,"^x03%s(对讲机):^x04 You Take the Point.",arg4)
}
else if(equal(arg5,"#Hold_this_position")){
format(saymsg,255,"^x03%s(对讲机):^x04 Hold This Position.",arg4)
}
else if(equal(arg5,"#Regroup_team")){
format(saymsg,255,"^x03%s(对讲机):^x04 Regroup Team.",arg4)
}
else if(equal(arg5,"#Follow_me")){
format(saymsg,255,"^x03%s(对讲机):^x04 Follow Me.",arg4)
}
else if(equal(arg5,"#Taking_fire")){
format(saymsg,255,"^x03%s(对讲机):^x04 Taking Fire...Need
Assistance!",arg4)
}
else if(equal(arg5,"#Get_in_position_and_wait")){
format(saymsg,255,"^x03%s(对讲机):^x04 Get in position and wait for
my go.",arg4)
}
else if(equal(arg5,"#Storm_the_front")){
format(saymsg,255,"^x03%s(对讲机):^x04 Storm the Front!",arg4)
}
else if(equal(arg5,"#Report_in_team")){
format(saymsg,255,"^x03%s(对讲机):^x04 Report in, team.",arg4)
}
else if(equal(arg5,"#Affirmative")){
format(saymsg,255,"^x03%s(对讲机):^x04 Affirmative.",arg4)
}
else if(equal(arg5,"#Roger_that")){
format(saymsg,255,"^x03%s(对讲机):^x04 Roger that.",arg4)
}
else if(equal(arg5,"#Enemy_spotted")){
format(saymsg,255,"^x03%s(对讲机):^x04 Enemy spotted.",arg4)
}
else if(equal(arg5,"#Need_backup")){
format(saymsg,255,"^x03%s(对讲机):^x04 Need backup.",arg4)
}
else if(equal(arg5,"#Sector_clear")){
format(saymsg,255,"^x03%s(对讲机):^x04 Sector clear.",arg4)
}
else if(equal(arg5,"#In_position")){
format(saymsg,255,"^x03%s(对讲机):^x04 I'm in position.",arg4)
}
else if(equal(arg5,"#Reporting_in")){
format(saymsg,255,"^x03%s(对讲机):^x04 Reporting in.",arg4)
}
else if(equal(arg5,"#Get_out_of_there")){
format(saymsg,255,"^x03%s(对讲机):^x04 Get out of there, it's gonna
blow!",arg4)
}
else if(equal(arg5,"#Negative")){
format(saymsg,255,"^x03%s(对讲机):^x04 Negative.",arg4)
}
else if(equal(arg5,"#Enemy_down")){
format(saymsg,255,"^x03%s(对讲机):^x04 Enemy down.",arg4)
}
else if(equal(arg5,"#Hostage_down")){
format(saymsg,255,"^x03%s(对讲机):^x04 Hostage down.",arg4)
}
else if(equal(arg5,"#Fire_in_the_hole")){
format(saymsg,255,"^x03%s(对讲机):^x04 Fire in the hole!",arg4)
}
else {
return PLUGIN_CONTINUE
//format(saymsg,255,"^x03%s(对讲机): ^x04What are you saying!",arg4)
}
message_begin(MSG_ONE, get_user_msgid("SayText"), {0,0,0}, msgEnt)
write_byte(msgEnt)
write_string(saymsg)
message_end()
//client_color(0,msgEnt,saymsg)
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
}
public plugin_init(){
register_plugin("First Killer Reward","0.1","Zhao")
register_event("RoundTime", "new_round", "bc")
// register_event("ResetHUD", "new_round", "abc")
#if defined MONEY_REWARD
register_event("DeathMsg","eDeathMsg","a")
register_event("Money","read_gmsg_Money","b")
#endif
register_event("SendAudio", "eEndRound", "a", "2&%!MRAD_terwin","2&%!
MRAD_ctwin","2&%!MRAD_rounddraw")
register_event("TextMsg","eRestart","a","2&#Game_C","2&#Game_w")
// register_event("BarTime","bartime_event","b")
register_cvar("amx_startmoney", "800")
register_cvar("amx_maxmoney", "999999")
register_message(get_user_msgid("TextMsg"),"color_radio")
register_event("TeamInfo","team_join","a","2!UNASSIGNED") // Team Joining
g_firstblood=1
rewardedbig = 0
droped_money_count=0
g_roundcount=0
gmsg_Money = get_user_msgid("Money")
#if defined MONEY_REWARD
set_task(0.5,"show_droped_money",887,"",0,"b")
set_task(0.1,"check_player_pos",888,"",0,"b")
#endif
}
不錯不錯先收下啊 顶一个吧 支持一下 gh 按楼主的要求做了,好像不是转AMXX 这个我有了! 好像是一马当先的插件? 好东西,收下了,谢谢lz分享