snvvxm123 发表于 2008-11-28 13:15:15

回复: 帮下忙 如何进cs下图速度快 比如做HTTP流下载

不谈cs设置我就想知道 我的http 是不是做好了   用ie 打 http://xxx.xxx.xxx.xxx/cs/cstrike/maps/de_dust2.bsp能不能直接下图??? 能代表做好了? 还是不能带表没做好或者命令不是这样打的"http://xxx.xxx.xxx.xxx/cs/cstrike/maps/de_dust2.bsp "往楼上的几位指点下 我搞了2天就是没搞好

snvvxm123 发表于 2008-11-28 13:24:33

回复: 帮下忙 如何进cs下图速度快 比如做HTTP流下载

我打内网iphttp//192.168.0.2/cs/cstrike/maps/de_dust2.bsp 能下换真实ip就不能下图我指的是IE里管理工具里要如何配置啊 ?? 是不是用真实ip能下就算做成功了???到底哪错了?

snvvxm123 发表于 2008-11-28 15:18:19

回复: 帮下忙 如何进cs下图速度快 比如做HTTP流下载

终于搞定了 哎!!!!和 sv_send_resources 无关 还是楼上说的好 开1还是保险 res 不管有没有都可以下的 和res也无关 就是端口80问题已经解决谢谢各位了

snvvxm123 发表于 2008-11-28 16:42:40

回复: 帮下忙 如何进cs下图速度快 比如做HTTP流下载

问下如何控制 http下图速度在哪里设置 ?????

HLGuard 发表于 2008-11-28 23:00:12

回复: 帮下忙 如何进cs下图速度快 比如做HTTP流下载

不早说你用你自己电脑做的, 呵呵, 不错, 解决了~哎, 在自己电脑理做这个东西就是烦人, 我都用别人的去了...

说明一下你是用什么东西架设服务器的[包括版本]...IIS的似乎没有流量限制...但是可以通过防火墙等类型软件进行限制, 我也好久没有做IIS服务器了, 所以说我也不怎么记得了...

原来还有一个 东西叫 sv_send_resources...我还不知道呢...

另外...
Post by snvvxm123
我打内网ip http//192.168.0.2/cs/cstrike/maps/de_dust2.bsp 能下 换真实ip就不能下图 我指的是IE里 管理工具里要如何配置啊 ?? 是不是用真实ip能下就算做成功了???到底哪错了?

不知道你做了端口映射没....

cityhonghu 发表于 2008-11-28 23:38:38

回复: 帮下忙 如何进cs下图速度快 比如做HTTP流下载

。。。。。。。。。。。。。

hackroad 发表于 2008-11-29 05:00:08

回复: 帮下忙 如何进cs下图速度快 比如做HTTP流下载

http下载速度在IIS中设置.

HLGuard 发表于 2008-11-29 12:43:46

回复: 帮下忙 如何进cs下图速度快 比如做HTTP流下载

Post by hackroad
http下载速度在IIS中设置.

是啊, 应该有设置...呵呵~:boss:
我不记得在那里了...

xmdpro 发表于 2008-11-29 23:45:16

回复: 帮下忙 如何进cs下图速度快 比如做HTTP流下载

找到了个英文方法,谁有空就翻译吧

SUMMARY
-------

Half-Life now supports the download of custom content (maps, skins, sounds, and so on) from a HTTP server (ie: webserver) when connecting, instead of downloading directly from the game server itself.

HTTP downloading has three major benefits:

1) There is no impact on the game server when downloading
� custom content, as a completely separate HTTP content server
� does the transfer

2) Players will download custom content at their maximum
� transfer rate, resulting in *much* faster downloads

3) Players who are downloading custom content do not take up a
� player slot on the server while they wait



WHAT PLAYERS CONNECTING TO A SERVER WITH CUSTOM CONTENT WILL SEE
----------------------------------------------------------------

When a player connects to a server utilizing custom content, one of two things will occur:

1) If the server is not configured for HTTP download, the game
� server will use the normal "trickle" download mechanism

2) If the server is configured for HTTP downloading, the player
� will see an enhanced download dialog, and much faster downloads.
� While this content is downloading, they are not connected to the
� game server. Once the download finishes, they are automatically
� reconnected to the game server, and ready to play.


CONFIGURING YOUR SERVER TO USE FAST HTTP ASSET DOWNLOADING
----------------------------------------------------------

1) Make a list of all the custom files (bsp, wav, mdl, etc)
� used on your server

2) Put these files on a HTTP server (ie: webserver), keeping
� the folder layout intact

3) OPTIONAL: To display a "banner image" to players that
� download content, place a 340x56 pixel image in the
� file <custom content directory>/gfx/banner.gif

4) Set the sv_downloadurl cvar to
� "http://yourserver/custom_content_directory/"


Example:

Your server uses the non-standard map "de_generic", which requires the following files:

C:\Program Files\Steam\SteamCache\your@email.address\
� Counter-Strike\cstrike\maps\de_generic.map
C:\Program Files\Steam\SteamCache\your@email.address\
� Counter-Strike\cstrike\de_generic.wad
C:\Program Files\Steam\SteamCache\your@email.address\
� Counter-Strike\cstrike\sound\ambience\de_generic_a.wa v
C:\Program Files\Steam\SteamCache\your@email.address\
� Counter-Strike\cstrike\sound\ambience\de_generic_b.wa v
C:\Program Files\Steam\SteamCache\your@email.address\
� Counter-Strike\cstrike\sound\ambience\de_generic_c.wa v


You have web space (perhaps through your ISP) with the URL "http://www.turtlerockstudios.com/~matt" that you will use to host your custom content.

To do this, you copy the files needed for "de_generic" to your webspace, placing them in a folder called "my_cstrike" in your webspace top-level directory, keeping their directory layout intact.

You now have the following files in your webspace:

http://www.turtlerockstudios.com/~ma...de_generic.map

http://www.turtlerockstudios.com/~ma...de_generic.wad

http://www.turtlerockstudios.com/~ma..._generic_a.wav

http://www.turtlerockstudios.com/~ma..._generic_b.wav

http://www.turtlerockstudios.com/~ma..._generic_c.wav

You now set the "sv_downloadurl" cvar on your game server to "http://www.turtlerockstudios.com/~matt/my_cstrike/". Now, players who connect to your server will automatically download the map "de_generic" and its required files from your webspace when they connect

(unless they already have it, of course).

TECHNICAL DETAILS
-----------------

* The maximum length of the sv_downloadurl is 127 characters

* A username and password can be specified for the HTTP server
� by embedding them in the sv_downloadurl like so:

� http://username:password@www.somewhere.com/

� ( Note - recent IE patches make disable this functionality )

* If a connecting player has an existing file of the same name,
� it will not be overwritten. The download file will be skipped.

* Certain game-crtical and/or dangerous files cannot be
� downloaded (ie: *.exe, *.vbs, etc)

cslover 发表于 2008-11-30 23:22:04

回复: 帮下忙 如何进cs下图速度快 比如做HTTP流下载

楼上的,已经有人翻译过了!!!就在点通里面。

具体download CVAR怎么设置啊?
我想这样,在另外一个PC上做HTTP下载(不是游戏服务器上)。直接copy 游戏服务器的cstrike文件内容到HTTP服务器上。
但是,进游戏测试不能下载?在http服务器上测试,可以下载文件。其他的设置都是按照动画做的。
有那位做成功的帮忙指导一下啊

谢谢。
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