11698195 发表于 2008-11-22 22:08:59

望高人加点代码

这是个CS播放音乐插件的原码!
我希望加上观察者也自动播放音乐的代码!


/*AMX Mod X script.
   
    Loading Music II plugin
    (c) Copyright 2006-2007, Simon Logic 'slspam@land.ru'
    This file is provided AS IS (no warranties).
   
    Original idea by White Panther (plugin ConnectSound).
    Preamble:
   * this plugin is intended to completely replace all the following
   plugins: Loading Song (by Torch), Loading Song Advanced (by eFrigid) &
   Loading Sound (by Odin). This plugin will never replace
   Loading Music (by Andrax2000) cause i don't like that concept.
    Info:
   * plugin for playing sound file or music track during connection to the
   server, first team selection (under CS only) or during spectator mode.
   
    Features:
   * support for mp3/wav files
   * playlist support ($AMXMODX/config/loading_music.ini or hardcoded by
   g_sDefaultPlaylist array)
   * support for separate playlist for each map (usage: just create
   a playlist $AMXMODX/config/loading_music/<mapname>.ini)
* support for separate playlist for each group of maps (usage: just
create a playlist $AMXMODX/config/loading_music/<prefix>_.ini)
   * up to 30 filenames (can be changed by MAX_TRACKS macro in the script)
   * playlist-random/playlist-single-file/single-file playback modes
   * precaching of any file within $AMXMODX/sound/ folder (in playlist
   playback mode only)
   * fadeout effect for mp3 tracks
   * and more...
    Notes:
   * mp3/wav files can be placed anywhere within $MODDIR/, but only under
   $MODDIR/sound/ folder they will be precached
   * external playlist editing rules see inside .ini file supplied
   with plugin
   
    Requirements:
   * any mod (preferably HLDM/CS/CZ)
   * AMX/X 1.7x (or higher)
   * Fakemeta module
    New cvars:
    * amx_loading_track <number|filename> (default=-1)
      sets playback mode:
      -1 - random order
         0 - play nothing (disable plugin)
         N - play single file from playlist (N=1..30)
         filename - name of file to play ignoring the playlist (it's
         a single-file playback mode); if this file is under precache dir
         it won't be precached yet
    * amx_loading_loop <0|1|2> (default=0)
      customizes loop mode playback:
      0 - play mp3/wav until a player starts to play
      1 - play mp3 once till the end; play wav as described above
      2 - play mp3/wav forever (strongly do not recommend
      if 'amx_loading_flags' cvar has no flag 'a')
    * amx_loading_delay <float> (default=0.0)
      if your clients often complain about silence while connecting to your
      server try to set this cvar to non-zero number to delay (in sec)
      playback after connection event has been triggered
* amx_loading_flags <flags> (default=abc)
      a - play mp3 files only on player connection/spectating; otherwise
      wav files are possible (strongly do not recommend to turn this flag
      OFF because you may get an unstoppable ambient cyclic sound during
      the game)
      b - play mp3 on spectate; otherwise stop playing track when player
      goes to spectator
      c - (CS specific) play wav files only on team select; otherwise
      connection track will continue playing (under CS it can be turned off
      by the game; try using flag 'd' to fix this issue)
d - (CS specific) restart a track on team select to fix a CS bug;
has minor priority than flag 'c'
e - don't play a spectator track on dead players (consider to use it
if you enabled flag 'b')
    Known issues:
   * mp3 track will continue playing if player disconnects before
   he is spawned for the first time; in such a case client should manually
   execute 'mp3 stop' or 'stopsound' command in console to stop playing a
   track (impossible to fix)
   * on loading you may notice a short gap while music is playing;
   it's a client related problem (impossible to fix)
    TODO:
   * apply fadeout effect for wav files
    Credits:
* White Panther for the idea
    History:
    1.2.9
! fixed a bug when the last player in team was dead after new round a track
was played on him till the end; this bug occasionally occured under CS
when flag 'b' was active
+ added new flag 'e' to not play a track on dead players when they
temporarily become a spectators
    1.2.8
    ! fixed improper storing of file extension
! fixed a potential bug when mp3 files under 'sound' folder were not been
precached
    1.2.7
+ added support for separate config files for maps by prefix
(again req. by arkshine)
    1.2.6
    + added support for separate config files for each map (req. by arkshine)
    1.2.5
    + added public cvar 'version_loading_music2'
    1.2.4
! fixed a bug when wav samples were heard by every player on team
selection
    1.2.3
    * made a comprehensive revision of sound system
    ! fixed wav samples (now they are played as loops by the game)
    ! numerous fixes
    + new cvar 'amx_loading_flags'
    - removed cvar 'amx_loading_fix'
    1.2.2
    * renamed plugin again because of existence of 'Loading Music'
    + new cvar 'amx_loading_loop'
    + new cvar 'amx_loading_fix'
    + precaching of any file within $MODDIR/sound/ folder
    1.2.1
    * plugin converted for AMX/X (originally was for AMX 0.9.9 and higher)
    * use pcvar instead of cvar
    * no more hardcoded config dir (actually for AMX 0.9.9 there is no method
    to detect this)
    1.2.0
    * plugin is renamed from 'Loading Sound' to 'Loading Music'
    * strip GoGoGo voice feature for non-CS mods; it's gone to separate
    plugin called 'GoGoGo Voice'
    * plugin now uses engine's fadeout system
    ! client mp3* cvars no more controlled by server
    - cvar 'sv_mp3volume' removed
    - FADEOUT, FADEOUT_TIME, FADEOUT_INTERVAL are removed
    + support for .wav files
    + custom playlist support
    + 'amx_loading_track' cvar
    1.1.0
    * code is totally rewritten
    ! music now stops/fades out on player spawn
    + play voice 'gogogo' on player spawn (non-CS mod only);
    you need to put (copy from CS sound folder) com_go.wav into
    $MODDIR\sound\radio\ folder ($MODDIR can be valve, tfc
    + cvar 'sv_mp3volume'
    + added other customization params within script: FADEOUT, FADEOUT_TIME,
    FADEOUT_INTERVAL (need to recompile the plugin after one has changed
    them); they are not cvars yet because i'm unable to think out real good
    cvar names for them right now
    1.0.0 [?] by White Panther
    * initial release
*/
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#pragma tabsize 4
#define MY_PLUGIN_NAME    "Loading Music II"
#define MY_PLUGIN_VERSION "1.2.9"
#define MY_PLUGIN_AUTHOR"Simon Logic"
#define MAX_PLAYERS 32
    // max available players on server
#define MAX_TRACKS 30
    // max tracks in playlist
#define MAX_TRACKNAME_LENGTH 64
    // max track filename
// loop modes...
#define LOOP_NO       0
#define LOOP_MP3_SPEC 1
#define LOOP_4EVER    2
#define FORCE_NONE    0
#define FORCE_MP3   1
#define FORCE_WAV   2
#define FL_FORCE_MP3_ON_CONNECT (1 << 0)
#define FL_PLAY_ON_SPECTATE   (1 << 1)
#define FL_FORCE_WAV_ON_SELECT(1 << 2)
#define FL_RESTART_ON_SELECT    (1 << 3)
#define FL_DONT_PLAY_ON_DEAD    (1 << 4)
// delay to start a track on team select (experimental values)...
#define ON_TEAMSELECT_DELAY_WAV 0.2
#define ON_TEAMSELECT_DELAY_MP3 0.3
#define EMIT_WAV_CHANNEL CHAN_STATIC
// do not change until you know what you're doing!
//#define _DEBUG
    // debug mode
enum e_sound_engine {
seNone = 0,
seMp3,   // mp3: client cmd 'mp3 play'
seSpk,   // wav: client cmd 'spk'
seEmit   // wav: EmitSound()
}
// track struct
enum t_track {
bool:b_wav,    // flag: file is wav
bool:b_cached, // flag: file is cached
bool:b_exists, // flag: file exists on server
s_filename
}
// player struct
enum t_player {
i_track,   // track number playing on player
e_sound_engine:t_engine
}
new const
g_sConfFileName[] = "loading_music.ini",
g_sAuxConfDir[] = "loading_music",
g_sWavDir[] = "sound", // it's also a precache dir
g_sWavExt[] = "wav"
new const g_iWavDirLen = sizeof(g_sWavDir) - 1
// hardcoded playlist
new const g_sDefaultPlaylist[][] = {
    "media/Half-Life17"
}
new bool:g_bUnderCS
new g_iTrackCount // number of registered tracks
new g_iWavCount   // number of wav tracks (for better randomization)
new g_iMp3Count   // number of mp3 tracks (for better randomization)
new g_iTrackPlay = -1 // -1 - random, 0 - depends on custom track data
new g_arrMusicFiles
new g_arrPlayer
new g_cvarAmxLoadingTrack
new g_cvarAmxLoadingLoop
new g_cvarAmxLoadingDelay
new g_cvarAmxLoadingFlags
// speedup parsing a little...
forward bool:isNumber(const var[])
forward bool:addTrack(const index, const filename[], bool:can_precache=true)
//-----------------------------------------------------------------------------
public plugin_precache()
{
    readConfigFile()
    if(!g_iTrackCount) {
      // try to use hardcoded default playlist
      for(new i=0; i<sizeof(g_sDefaultPlaylist); i++)
            if(addTrack(g_iTrackCount+1, g_sDefaultPlaylist, true))
                g_iTrackCount++
    }
}
//-----------------------------------------------------------------------------
public plugin_init()
{
g_bUnderCS = bool:cstrike_running()
for(new i=0; i<sizeof(g_arrPlayer); i++)
g_arrPlayer = -1
   
register_plugin(MY_PLUGIN_NAME, MY_PLUGIN_VERSION, MY_PLUGIN_AUTHOR)

if(g_bUnderCS) {
// NOTE: this event can be called on MOTD also, but only once till
// player spawn; this is a perfect behaviour for current plugin
register_event("TeamInfo", "onTeamSelecting", "a", "2&UNASSIGNED")
}
register_event("ResetHUD", "onPlayerSpawn", "be")
register_event("Spectator", "onSpectate", "a")
register_cvar("version_loading_music2", MY_PLUGIN_VERSION, FCVAR_SERVER|FCVAR_SPONLY)
g_cvarAmxLoadingTrack = register_cvar("amx_loading_track", "-1")
g_cvarAmxLoadingLoop = register_cvar("amx_loading_loop", "0", FCVAR_SERVER)
g_cvarAmxLoadingDelay = register_cvar("amx_loading_delay", "0.0")
g_cvarAmxLoadingFlags = register_cvar("amx_loading_flags", "abc")
server_print(" Plugin %s initialized for %s mod", MY_PLUGIN_NAME, g_bUnderCS ? "CS": "HLDM")
return PLUGIN_CONTINUE
}
//-----------------------------------------------------------------------------
public plugin_cfg()
{
    new sVal
   
    get_pcvar_string(g_cvarAmxLoadingTrack, sVal, MAX_TRACKNAME_LENGTH)
    if(isNumber(sVal)) {
      g_iTrackPlay = str_to_num(sVal)
    } else {
      g_iTrackPlay = 0
      addTrack(0, sVal, false)
    }
   
    return PLUGIN_CONTINUE
}
//-----------------------------------------------------------------------------
stock musicStart(id, track_to_continue=-1, can_emit=true, force_mode=FORCE_NONE)
{
new i = -1
   
#if defined _DEBUG
log_amx("musicStart(id=%d, track_to_continue=%d, can_emit=%d, force=%d)", id, track_to_continue, can_emit, force_mode)
#endif
if(track_to_continue >= 0)
i = track_to_continue // we're forced to restart a track
else {
if(g_arrPlayer >= 0) {
#if defined _DEBUG
   log_amx("already playing on %d track %d", id, g_arrPlayer)
#endif
   return // already playing
}
      
      if(g_iTrackPlay < 0) {
            // play random track
            if(g_iTrackCount)
                i = random_num(1, g_iTrackCount)
            else
             return
   
   if(force_mode != FORCE_NONE) {
    new iStart; iStart = i
    new iSkip
    if(force_mode == FORCE_MP3)
    {
   if(!g_iMp3Count)
      i = -1 // there is no mp3 file in playlist
   else {
      iSkip = random_num(1, g_iMp3Count)
      
      for(;;) {
       if(!g_arrMusicFiles) {
      if(!--iSkip) break
       }
      
       if(++i > g_iTrackCount)
      i = 1
       if(i == iStart) {
      i = -1 // there is no mp3 file in playlist
      break
       }
      }
   }
    }
    else
    {
   if(!g_iWavCount)
      i = -1 // there is no wav file in playlist
   else {
      iSkip = random_num(1, g_iWavCount)
   
      for(;;) {
       if(g_arrMusicFiles) {
      if(!--iSkip) break
       }      
       if(++i > g_iTrackCount)
      i = 1
       if(i == iStart){
      i = -1 // there is no wav file in playlist
      break
       }
      }
   }
    }
   }
      } else if(!g_iTrackPlay) {
            // play custom track
            i = 0
      } else if(g_iTrackPlay <= g_iTrackCount) {
            // play track by its index
            i = g_iTrackPlay
      }
    }
    if(i < 0 || (force_mode == FORCE_MP3 && g_arrMusicFiles)
    || (force_mode == FORCE_WAV && !g_arrMusicFiles)) {
      g_arrPlayer = -1
      return
    }

#if defined _DEBUG
    assert 0 <= i < sizeof(g_arrMusicFiles)
    log_amx("play on player[%d] track %d: '%s'", id, i, g_arrMusicFiles)
#endif
   
    // NOTE: 'play' command inserts ambient sound with attenuation
    // NOTE: 'spk' command plays on STATIC channel
    if(g_arrMusicFiles)
    {
// NOTE: just leave as is because it can be useful in future,
// so 'can_emit' is not used right now

/*
if(can_emit && g_arrMusicFiles && is_user_connected(id))
{
         // NOTE: emit_sound is heard by ALL players
         emit_sound(id, EMIT_WAV_CHANNEL, g_arrMusicFiles, VOL_NORM, ATTN_NONE, 0, PITCH_NORM)
         g_arrPlayer = seEmit
#if defined _DEBUG
         log_amx("emit_sound(id=%d, chan=%d, file='%s')", id, EMIT_WAV_CHANNEL, g_arrMusicFiles)
#endif
}
else
{
#if defined _DEBUG
   g_arrPlayer = seSpk
   log_amx("spk/play %s", g_arrMusicFiles)
#endif
}
*/
// HACK: set seEmit in honour to stop wav playback by emit_sound()
// (see musicStop() for reference)
g_arrPlayer = seEmit
client_cmd(id, "spk %s", g_arrMusicFiles)
    }
    else
    {
      if(get_pcvar_num(g_cvarAmxLoadingLoop) == LOOP_4EVER)
            client_cmd(id, "mp3 loop %s", g_arrMusicFiles)
      else
            client_cmd(id, "mp3 play %s", g_arrMusicFiles)
g_arrPlayer = seMp3
}
g_arrPlayer = i
}
//-----------------------------------------------------------------------------
public taskStartMusic(params) // params = {player_id, restart_track, can_emit, force_mode}
{
new id = params
   
if(params)
// restore playback under CS
musicStart(id, g_arrPlayer, .can_emit=params, .force_mode=params)
else {
if(g_arrPlayer < 0)
musicStart(id, .force_mode=params)
}
}
//-----------------------------------------------------------------------------
public client_connect(id)
{
    g_arrPlayer = -1
    if(is_user_bot(id))
      return PLUGIN_CONTINUE
    new iForceMode
    iForceMode = getPCvarAsFlags(g_cvarAmxLoadingFlags) & FL_FORCE_MP3_ON_CONNECT ? FORCE_MP3 : FORCE_NONE
    new Float:fDelay
fDelay = get_pcvar_float(g_cvarAmxLoadingDelay)
    if(fDelay >= 0.1) {
      new arr; arr = id; arr = -1; arr = false; arr = iForceMode
      set_task(fDelay, "taskStartMusic", id, arr, sizeof(arr))
    } else
      musicStart(id, .can_emit=false, .force_mode=iForceMode)
    return PLUGIN_CONTINUE
}
//-----------------------------------------------------------------------------
public client_disconnect(id)
{
#if defined _DEBUG
log_amx("client_disconnect(%d)", id)
#endif
if(is_user_bot(id))
return PLUGIN_CONTINUE
if(task_exists(id))
remove_task(id)
musicStop(id) // has no effect on client but reinit plugin structures
   
return PLUGIN_CONTINUE
}
//-----------------------------------------------------------------------------
public onSpectate()
{
new id = read_data(1)
    if(is_user_bot(id))
      return
#if defined _DEBUG
log_amx("onSpectate(%d)", id)
#endif
new bool:bDontPlay = true
new iFlags = getPCvarAsFlags(g_cvarAmxLoadingFlags)

if(iFlags & FL_PLAY_ON_SPECTATE) {
if(iFlags & FL_DONT_PLAY_ON_DEAD) {
   // check if player a real spectator
   if(pev_valid(id) && (pev(id, pev_flags) & FL_SPECTATOR))
    bDontPlay = false
}
else
   bDontPlay = false
}
if(bDontPlay)
{
if(task_exists(id))
   remove_task(id)
musicStop(id)
}
else
{
if(task_exists(id))
   return // already launched a track
new arr; arr = id; arr = -1; arr = true; arr = FORCE_MP3
set_task(0.1, "taskStartMusic", id, arr, sizeof(arr))
musicStop(id, true)
}
}
//-----------------------------------------------------------------------------
public onTeamSelecting() // CS only
{
    new id; id = read_data(1)
   
    if(is_user_bot(id))
      return
#if defined _DEBUG
    log_amx("onTeamSelecting(%d)", id)
#endif
if(task_exists(id))
remove_task(id)
new iFlags; iFlags = getPCvarAsFlags(g_cvarAmxLoadingFlags)
if(iFlags & FL_FORCE_WAV_ON_SELECT) {
new arr;
arr = id; arr = -1;
arr = true; arr = FORCE_WAV
set_task(ON_TEAMSELECT_DELAY_WAV, "taskStartMusic", id, arr, sizeof(arr))
musicStop(id, true)
}
else if(iFlags & FL_RESTART_ON_SELECT) {
new arr
arr = id; arr = g_arrPlayer;
arr = true; arr = FORCE_NONE
set_task(ON_TEAMSELECT_DELAY_MP3, "taskStartMusic", id, arr, sizeof(arr))
}
}
//-----------------------------------------------------------------------------
public onPlayerSpawn(id)
{
if(is_user_bot(id))
return PLUGIN_CONTINUE
#if defined _DEBUG
log_amx("onPlayerSpawn(%d)", id)
#endif
if(task_exists(id))
remove_task(id)
musicStop(id)
return PLUGIN_CONTINUE
}
//-----------------------------------------------------------------------------
musicStop(id, ignore_loop = false)
{
#if defined _DEBUG
    log_amx("musicStop(id=%d, ignore_loop=%d)", id, ignore_loop)
#endif
    static i; i = g_arrPlayer
    if(i >= 0 && !is_user_connected(id)) {
      g_arrPlayer = -1
      g_arrPlayer = seNone
      return
    }
   
    if(i < 0) {
   g_arrPlayer = seNone
   return
}
    static iLoopMode
   
    if(ignore_loop)
   iLoopMode = LOOP_NO
    else
   iLoopMode = get_pcvar_num(g_cvarAmxLoadingLoop)
   
    if(iLoopMode != LOOP_4EVER) {
      if(g_arrMusicFiles)
      {   
         // TODO: discover how to use 'soundfade' command
   if(g_arrPlayer == seEmit) {
    emit_sound(id, EMIT_WAV_CHANNEL, g_arrMusicFiles, 0.0, 0.0, SND_STOP, PITCH_NORM)
#if defined _DEBUG
    log_amx("emit_sound(%d, SND_STOP)", id)
#endif
   }
   else {
    // this should never be called in current release
    client_cmd(id, "stopsound")
#if defined _DEBUG
    log_amx("stopsound")
#endif
   }
            g_arrPlayer = -1
      }
      else
            if(iLoopMode != LOOP_MP3_SPEC) {
#if defined _DEBUG
    log_amx("cd fadeout on player[%d]", id)
#endif
    client_cmd(id, "cd fadeout")
    g_arrPlayer = -1
}
}
if(g_arrPlayer < 0)
g_arrPlayer = seNone
}
//-----------------------------------------------------------------------------
readConfigFile()
{
    new bool:bCustom
    new i, iRetLength
    new sConfigDir, sPath, sBuffer
   
    g_iTrackCount = 0
    get_configsdir(sConfigDir , sizeof(sConfigDir)-1)
    get_mapname(sBuffer, MAX_TRACKNAME_LENGTH)
    formatex(sPath, sizeof(sPath)-1, "%s/%s/%s.ini", sConfigDir, g_sAuxConfDir, sBuffer)
if(!file_exists(sPath)) {
// get map prefix...
i = contain(sBuffer, "_")
if(i >= 0) {
   sBuffer = 0
   formatex(sPath, sizeof(sPath)-1, "%s/%s/%s.ini", sConfigDir, g_sAuxConfDir, sBuffer)
   bCustom = bool:file_exists(sPath)
}
   if(!bCustom) {
      formatex(sPath, sizeof(sPath)-1, "%s/%s", sConfigDir, g_sConfFileName)
      if(!file_exists(sPath)) {
          log_amx("File not found: ^"%s^"", sPath)
          return
      }
}
} else
bCustom = true

if(bCustom)
log_amx("Using custom playlist: ^"%s^"", sPath)
    i = 0
    while(read_file(sPath, i, sBuffer, MAX_TRACKNAME_LENGTH, iRetLength))
    {
      i++
      if(sBuffer == ';' || !iRetLength) continue
      if(addTrack(g_iTrackCount + 1, sBuffer))
      {            
            g_iTrackCount++
            if(g_iTrackCount >= MAX_TRACKS) break
      }
    }
}
//-----------------------------------------------------------------------------
stock bool:isNumber(const var[])
{
    new i = var == '-' ? 1 : 0
    for(; var; i++)
      if(!('0' <= var <= '9'))
            return false
    return true
}
//-----------------------------------------------------------------------------
stock getFileExt(const filename[], ext[], len)
{
    new i
    for(i=strlen(filename)-1; (i >= 0) && (filename != '/') && (filename != '\'); i--)
    {
      if(filename == '.') {
            new j;
            for(++i,j=0; filename && j<len; i++,j++)
                ext = filename
            ext = 0
            return true
      }
    }
    ext = 0
    return false
}
//-----------------------------------------------------------------------------
// index - track id
// filename - relative to $moddir path
// can_precache - allow precaching
stock bool:addTrack(const index, const filename[], bool:can_precache=true)
{
#if defined _DEBUG
    log_amx("addTrack(index=%d, file=%s, can=%d)", index, filename, can_precache)
#endif
    new bPrecache = false
    static sExt
#if defined _DEBUG
    assert 0 <= index < sizeof(g_arrMusicFiles)
#endif
    getFileExt(filename, sExt, sizeof(sExt)-1)
    g_arrMusicFiles = bool:equali(sExt, g_sWavExt)
   
    if(can_precache && (strlen(filename) > g_iWavDirLen)
    && (filename == '\' || filename == '/'))
    {   // it's possible that file is placed within precache dir = > check it...
      bPrecache = bool:equali(filename, g_sWavDir, g_iWavDirLen)
      // NOTE: short filename is required for wav files only
      if(bPrecache && g_arrMusicFiles)
            cutLeftStr(g_arrMusicFiles, filename, g_iWavDirLen + 1)
else
   copy(g_arrMusicFiles, MAX_TRACKNAME_LENGTH, filename)
    }
else
   copy(g_arrMusicFiles, MAX_TRACKNAME_LENGTH, filename)

// normalize path
replaceChars(g_arrMusicFiles, '\', '/')
#if defined _DEBUG
    log_amx("g_arrMusicFiles[%d] = %s", index, g_arrMusicFiles)
#endif
    /* NOTE: if sound file does not exist in current $MODDIR it can
       be still searched in other mods when playing by client side,
       thus i do not block adding a track to playlist
    */
    if(bPrecache) {
      if(file_exists(filename)) {
            if(g_arrMusicFiles) {
             precache_sound(g_arrMusicFiles)
   } else {
    precache_generic(g_arrMusicFiles)
   }
            g_arrMusicFiles = true
      } else {
            log_amx("File not found: ^"%s^"", filename)
            g_arrMusicFiles = false
            g_arrMusicFiles = false
      }
    } else {
      g_arrMusicFiles = true // assume client has this file
      g_arrMusicFiles = false
    }

if(g_arrMusicFiles)
g_iWavCount++
else
g_iMp3Count++
   
    return true
}
//-----------------------------------------------------------------------------
stock replaceChars(str[], what, with)
{
    for(new i=0; str; i++)
      if(str == what)
            str = with
}
//-----------------------------------------------------------------------------
stock cutLeftStr(dest[], const src[], start=0)
{
    // NOTE: make sure strlen(dest) >= strlen(src)
    new z = 0
    for(new i=start; src; i++) {
      dest = src
      z++
    }
    dest = 0
}
//-----------------------------------------------------------------------------
stock getPCvarAsFlags(pcvar)
{
    new sValue
   
    get_pcvar_string(pcvar, sValue, sizeof(sValue) - 1)
   
    return read_flags(sValue)
}
//-----------------------------------------------------------------------------
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