lxhshigege1234 发表于 2008-8-9 10:27:57

求武器发光插件

跟武器旋转插件差不多 可是不喜欢他立起来的 希望能放在地下的 不过跟武器旋转插件一样会发各种各样的光 ! 希望插件编译高手来看下 我发出源码 你们帮忙看下怎么改 把他改为放在地下的
#define VERSION "2.0"
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fakemeta>
#include <fun>
new maxplayers
new speed_pcvar
new toggle_pcvar
public plugin_init()
{
register_plugin("UT Style Floating Weapons",VERSION,"GHW_Chronic")
speed_pcvar = register_cvar("FW_speed","18.0")
toggle_pcvar = register_cvar("FW_enabled","1")
register_forward(FM_SetModel,"W_Model_Hook",1)
register_touch("weaponbox","worldspawn","touch")
set_task(1.0,"newgame")
set_task(0.1,"force_spin",0,"",0,"b")
maxplayers = get_maxplayers()
}
public W_Model_Hook(ent,model[])
{
if(get_pcvar_num(toggle_pcvar) && pev_valid(ent))
{
static classname
pev(ent,pev_classname,classname,31)
if(equali(classname,"weaponbox"))
{
   set_pev(ent,pev_renderfx,kRenderFxGlowShell)
   switch(random_num(1,4))
   {
    case 1: set_pev(ent,pev_rendercolor,Float:{0.0,0.0.68,255.0})
    case 2: set_pev(ent,pev_rendercolor,Float:{0.0,255.0,0.0})
    case 3: set_pev(ent,pev_rendercolor,Float:{255.0,0.0.68,0.0})
    case 4: set_pev(ent,pev_rendercolor,Float:{255.0,255.0,255.0})
   }
   static Float:angles
   pev(ent,pev_angles,angles)
   angles -= 90.0
   angles += 45.0
   set_pev(ent,pev_angles,angles)
}
}
}
public touch(weaponbox,worldspawn)
{
if(get_pcvar_num(toggle_pcvar) && pev_valid(weaponbox))
{

set_pev(weaponbox,pev_movetype,MOVETYPE_FLY)
static Float:origin
pev(weaponbox,pev_origin,origin)
origin += 30.0
set_pev(weaponbox,pev_origin,origin)
}
}
public force_spin()
{
if(get_pcvar_num(toggle_pcvar))
{
static ent, classname, Float:angles
ent = engfunc(EngFunc_FindEntityInSphere,maxplayers,Float:{0.0,0.0,0.0},7200.0)
while(ent)
{
   if(pev_valid(ent))
   {
    pev(ent,pev_classname,classname,15)
    if(containi(classname,"armoury")!=-1 || containi(classname,"weaponbox")!=-1)
    {
   pev(ent,pev_angles,angles)
   angles += get_pcvar_float(speed_pcvar) / 10.0
   if(angles>=180.0)
   {
      angles -= 360.0
   }
   set_pev(ent,pev_angles,angles)
    }
   }
   ent = engfunc(EngFunc_FindEntityInSphere,ent,Float:{0.0,0.0,0.0},4800.0)
}
}
}
public newgame()
{
if(get_pcvar_num(toggle_pcvar))
{
static ent, classname, Float:angles
ent = engfunc(EngFunc_FindEntityInSphere,maxplayers,Float:{0.0,0.0,0.0},4800.0)
while(ent)
{
   if(pev_valid(ent))
   {
    pev(ent,pev_classname,classname,7)
    if(containi(classname,"armoury")!=-1)
    {
   set_pev(ent,pev_renderfx,kRenderFxGlowShell)
   switch(random_num(1,4))
   {
      case 1: set_pev(ent,pev_rendercolor,Float:{0.0,0.0.68,255.0})
      case 2: set_pev(ent,pev_rendercolor,Float:{0.0,255.0,0.0})
      case 3: set_pev(ent,pev_rendercolor,Float:{255.0,0.0.68,0.0})
      case 4: set_pev(ent,pev_rendercolor,Float:{255.0,255.0,255.0})
   }
   pev(ent,pev_angles,angles)
   angles -= 90.0
   angles += 45.0
   set_pev(ent,pev_angles,angles)
   touch(ent,0)
    }
   }
   ent = engfunc(EngFunc_FindEntityInSphere,ent,Float:{0.0,0.0,0.0},4800.0)
}
}
}



还有想问下 那个Change_view 3D转换视角插件的命令是什么 就是玩家进入后输入什么命令可以转换?

lxhshigege1234 发表于 2008-8-9 21:04:06

回复: 求武器发光插件

帮下忙拉 就没人帮忙?

xlove 发表于 2008-8-16 20:32:46

回复: 求武器发光插件

我给你个好用的,QQ发给你得了,你加了我QQ的,我是LOST。知道了吧。!

lxhshigege1234 发表于 2008-8-17 07:25:53

回复: 求武器发光插件

好的谢谢 还是真的有好人 啊

550333402 发表于 2011-2-3 15:29:36

LOST我也想要,能不能发给我,我QQ550333402,谢谢
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