OMG 发表于 2008-6-2 12:11:55

请帮忙修改MISCSTATS的声音插件(源码)

在论坛看了一些贴,自己试着去改,但编译不成功,我对插件语言是一窍不通的,希望有时间、热心的大哥们,能帮个忙。
我在STATS.INI里面都加了,但只有我自己能听到这些声音,问其他人都说没有,希望在这能得到帮助统一下载服务器指定声音文件。
我的是1.76B的,想在里面更改几个声音文件,但不会弄,
希望有时间,能帮个忙,谢谢!
加第一个杀人声音(mhs_wohoo.wav)
双杀声音(mhs_shuangsha.wav)
埋CS后提示音(mhs_babealicious.wav)
拆C4成功声音(mhs_chai.wav)
暴头声音(mhs_head.wav)
开局声音(mhS_prepare.wav)
其它声音不变
谢谢你们的帮助!!

OMG 发表于 2008-6-2 12:44:53

回复: 请帮忙修改MISCSTATS的声音插件(源码)

附上MISCSTATS的源码:
/* AMX Mod X
*   Misc. Stats Plugin
*
* by the AMX Mod X Development Team
*originally developed by OLO
*
* This file is part of AMX Mod X.
*
*
*This program is free software; you can redistribute it and/or modify it
*under the terms of the GNU General Public License as published by the
*Free Software Foundation; either version 2 of the License, or (at
*your option) any later version.
*
*This program is distributed in the hope that it will be useful, but
*WITHOUT ANY WARRANTY; without even the implied warranty of
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
*General Public License for more details.
*
*You should have received a copy of the GNU General Public License
*along with this program; if not, write to the Free Software Foundation,
*Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*In addition, as a special exception, the author gives permission to
*link the code of this program with the Half-Life Game Engine ("HL
*Engine") and Modified Game Libraries ("MODs") developed by Valve,
*L.L.C ("Valve"). You must obey the GNU General Public License in all
*respects for all of the code used other than the HL Engine and MODs
*from Valve. If you modify this file, you may extend this exception
*to your version of the file, but you are not obligated to do so. If
*you do not wish to do so, delete this exception statement from your
*version.
*/
#include <amxmodx>
#include <csx>
#include <cstrike>
public MultiKill
public MultiKillSound
public BombPlanting
public BombDefusing
public BombPlanted
public BombDefused
public BombFailed
public BombPickUp
public BombDrop
public BombCountVoice
public BombCountDef
public BombReached
public ItalyBonusKill
public EnemyRemaining
public LastMan
public KnifeKill
public KnifeKillSound
public GrenadeKill
public GrenadeSuicide
public HeadShotKill
public HeadShotKillSound
public RoundCounterSound
public RoundCounter
public KillingStreak
public KillingStreakSound
public DoubleKill
public DoubleKillSound
public PlayerName
public FirstBloodSound
new g_streakKills
new g_multiKills
new g_C4Timer
new g_Defusing
new g_Planter
new Float:g_LastOmg
new g_LastAnnounce
new g_roundCount
new Float:g_doubleKill
new g_doubleKillId
new g_friend
new g_firstBlood
new g_center1_sync
new g_announce_sync
new g_status_sync
new g_left_sync
new g_bottom_sync
new g_he_sync
new g_roundended
new g_MultiKillMsg[] =
{ "MULTI_MSG",
"ULTRA_MSG",
"SPREE_MSG",
"RAMPAGE_MSG" ,
"UNSTOPPABLE_MSG",
"MONSTER_MSG",
"GODLIKE_MSG"
}
new g_Sounds[] =
{
"multikill",
"ultrakill",
"killingspree",
"rampage",
"unstoppable",
"monsterkill",
"godlike"
}
new g_KillingMsg[] =
{ "MULTI_SMALL",
"ULTRA_SMALL",
"SPREE_SMALL",
"RAMPAGE_SMALL",
"UNSTOPPABLE_SMALL",
"MONSTER_SMALL",
"GODLIKE_SMALL"
}
new g_KinfeMsg[] =
{
"KNIFE_MSG_1",
"KNIFE_MSG_2",
"KNIFE_MSG_3",
"KNIFE_MSG_4"
}
new g_LastMessages[] =
{
"LAST_MSG_1",
"LAST_MSG_2",
"LAST_MSG_3",
"LAST_MSG_4"
}
new g_HeMessages[] =
{
"HE_MSG_1",
"HE_MSG_2",
"HE_MSG_3",
"HE_MSG_4"
}
new g_SHeMessages[] =
{
"SHE_MSG_1",
"SHE_MSG_2",
"SHE_MSG_3",
"SHE_MSG_4"
}
new g_HeadShots[] =
{
"HS_MSG_1",
"HS_MSG_2",
"HS_MSG_3",
"HS_MSG_4",
"HS_MSG_5",
"HS_MSG_6",
"HS_MSG_7"
}
new g_teamsNames[] =
{
"TERRORIST",
"CT",
"TERRORISTS",
"CTS"
}
public plugin_init()
{
register_plugin("CS Misc. Stats", AMXX_VERSION_STR, "AMXX Dev Team")
register_dictionary("miscstats.txt")
register_event("TextMsg", "eRestart", "a", "2&#Game_C", "2&#Game_w")
register_event("SendAudio", "eEndRound", "a", "2&%!MRAD_terwin", "2&%!MRAD_ctwin", "2&%!MRAD_rounddraw")
register_event("RoundTime", "eNewRound", "bc")
register_event("StatusValue", "setTeam", "be", "1=1")
register_event("StatusValue", "showStatus", "be", "1=2", "2!0")
register_event("StatusValue", "hideStatus", "be", "1=1", "2=0")
new mapname
get_mapname(mapname, 31)
if (equali(mapname, "de_", 3) || equali(mapname, "csde_", 5))
{
register_event("StatusIcon", "eGotBomb", "be", "1=1", "1=2", "2=c4")
register_event("TextMsg", "eBombPickUp", "bc", "2&#Got_bomb")
register_event("TextMsg", "eBombDrop", "bc", "2&#Game_bomb_d")
}
else if (equali(mapname, "cs_italy"))
{
register_event("23", "chickenKill", "a", "1=108", /*"12=106", */ "15=4")
register_event("23", "radioKill", "a", "1=108", /*"12=294", */ "15=2")
}

g_center1_sync = CreateHudSyncObj()
g_announce_sync = CreateHudSyncObj()
g_status_sync = CreateHudSyncObj()
g_left_sync = CreateHudSyncObj()
g_bottom_sync = CreateHudSyncObj()
g_he_sync = CreateHudSyncObj()
}
public plugin_cfg()
{
new g_addStast[] = "amx_statscfg add ^"%s^" %s"

server_cmd(g_addStast, "MultiKill", "MultiKill")
server_cmd(g_addStast, "MultiKillSound", "MultiKillSound")
server_cmd(g_addStast, "Bomb Planting", "BombPlanting")
server_cmd(g_addStast, "Bomb Defusing", "BombDefusing")
server_cmd(g_addStast, "Bomb Planted", "BombPlanted")
server_cmd(g_addStast, "Bomb Defuse Succ.", "BombDefused")
server_cmd(g_addStast, "Bomb Def. Failure", "BombFailed")
server_cmd(g_addStast, "Bomb PickUp", "BombPickUp")
server_cmd(g_addStast, "Bomb Drop", "BombDrop")
server_cmd(g_addStast, "Bomb Count Down", "BombCountVoice")
server_cmd(g_addStast, "Bomb Count Down (def)", "BombCountDef")
server_cmd(g_addStast, "Bomb Site Reached", "BombReached")
server_cmd(g_addStast, "Italy Bonus Kill", "ItalyBonusKill")
server_cmd(g_addStast, "Last Man", "LastMan")
server_cmd(g_addStast, "Knife Kill", "KnifeKill")
server_cmd(g_addStast, "Knife Kill Sound", "KnifeKillSound")
server_cmd(g_addStast, "Grenade Kill", "GrenadeKill")
server_cmd(g_addStast, "Grenade Suicide", "GrenadeSuicide")
server_cmd(g_addStast, "HeadShot Kill", "HeadShotKill")
server_cmd(g_addStast, "HeadShot Kill Sound", "HeadShotKillSound")
server_cmd(g_addStast, "Round Counter", "RoundCounter")
server_cmd(g_addStast, "Round Counter Sound", "RoundCounterSound")
server_cmd(g_addStast, "Killing Streak", "KillingStreak")
server_cmd(g_addStast, "Killing Streak Sound", "KillingStreakSound")
server_cmd(g_addStast, "Enemy Remaining", "EnemyRemaining")
server_cmd(g_addStast, "Double Kill", "DoubleKill")
server_cmd(g_addStast, "Double Kill Sound", "DoubleKillSound")
server_cmd(g_addStast, "Player Name", "PlayerName")
server_cmd(g_addStast, "First Blood Sound", "FirstBloodSound")
}
public client_putinserver(id)
{
g_multiKills = {0, 0}
g_streakKills = {0, 0}
}
public client_death(killer, victim, wpnindex, hitplace, TK)
{
if (wpnindex == CSW_C4)
return
new headshot = (hitplace == HIT_HEAD) ? 1 : 0
new selfkill = (killer == victim) ? 1 : 0
if (g_firstBlood)
{
g_firstBlood = 0
if (FirstBloodSound)
   play_sound("misc/firstblood")
}
if ((KillingStreak || KillingStreakSound) && !TK)
{
g_streakKills++
g_streakKills = 0
if (!selfkill)
{
   g_streakKills++
   g_streakKills = 0
   
   new a = g_streakKills - 3
   if ((a > -1) && !(a % 2))
   {
    new name
    get_user_name(killer, name, 31)
   
    if ((a >>= 1) > 6)
   a = 6
   
    if (KillingStreak)
    {
   set_hudmessage(0, 100, 255, 0.05, 0.50, 2, 0.02, 6.0, 0.01, 0.1, -1)
   //ShowSyncHudMsg(0, g_left_sync, g_KillingMsg, name)
   ShowSyncHudMsg(0, g_left_sync, "%L", LANG_PLAYER, g_KillingMsg, name)
    }
   
    if (KillingStreakSound)
    {
   new file
   
   format(file, 31, "misc/%s", g_Sounds)
   play_sound(file)
    }
   }
}
}
if (MultiKill || MultiKillSound)
{
if (!selfkill && !TK)
{
   g_multiKills++
   g_multiKills += headshot
   
   new param
   
   param = killer
   param = g_multiKills
   set_task(4.0 + float(param), "checkKills", 0, param, 2)
}
}
if (EnemyRemaining && is_user_connected(victim))
{
new ppl, pplnum = 0, maxplayers = get_maxplayers()
new epplnum = 0
new CsTeams:team = cs_get_user_team(victim)
new CsTeams:other_team
new CsTeams:enemy_team = (team == CS_TEAM_T) ? CS_TEAM_CT : CS_TEAM_T

if (team == CS_TEAM_T || team == CS_TEAM_CT)
{
   for (new i=1; i<=maxplayers; i++)
   {
    if (!is_user_connected(i))
    {
   continue
    }
    if (i == victim)
    {
   continue
    }
    other_team = cs_get_user_team(i)
    if (other_team == team && is_user_alive(i))
    {
   epplnum++
    } else if (other_team == enemy_team) {
   ppl = i
    }
   }
   
   if (pplnum && epplnum)
   {
    new message, team_name
    set_hudmessage(255, 255, 255, 0.02, 0.85, 2, 0.05, 0.1, 0.02, 3.0, -1)
   
    /* This is a pretty stupid thing to translate, but whatever */
    new _teamname
    if (team == CS_TEAM_T)
    {
   format(_teamname, 31, "TERRORIST%s", (epplnum == 1) ? "" : "S")
    } else if (team == CS_TEAM_CT) {
   format(_teamname, 31, "CT%s", (epplnum == 1) ? "" : "S")
    }
    for (new a = 0; a < pplnum; ++a)
    {
   format(team_name, 31, "%L", ppl, _teamname)
   format(message, 127, "%L", ppl, "REMAINING", epplnum, team_name)
   ShowSyncHudMsg(ppl, g_bottom_sync, "%s", message)
    }
   }
}
}
if (LastMan)
{
new cts, ts, ctsnum, tsnum
new maxplayers = get_maxplayers()
new CsTeams:team

for (new i=1; i<=maxplayers; i++)
{
   if (!is_user_connected(i) || !is_user_alive(i))
   {
    continue
   }
   team = cs_get_user_team(i)
   if (team == CS_TEAM_T)
   {
    ts = i
   } else if (team == CS_TEAM_CT) {
    cts = i
   }
}

if (ctsnum == 1 && tsnum == 1)
{
   new ctname, tname
   
   get_user_name(cts, ctname, 31)
   get_user_name(ts, tname, 31)
   
   set_hudmessage(0, 255, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, -1)
   ShowSyncHudMsg(0, g_center1_sync, "%s %L %s", ctname, LANG_PLAYER, "VS", tname)
   
   play_sound("misc/maytheforce")
}
else if (!g_LastAnnounce)
{
   new oposite = 0, _team = 0
   
   if (ctsnum == 1 && tsnum > 1)
   {
    g_LastAnnounce = cts
    oposite = tsnum
    _team = 2// old: 0
   }
   else if (tsnum == 1 && ctsnum > 1)
   {
    g_LastAnnounce = ts
    oposite = ctsnum
    _team = 3//old: 1
   }
   if (g_LastAnnounce)
   {
    new name
   
    get_user_name(g_LastAnnounce, name, 31)
   
    set_hudmessage(0, 255, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, -1)
    //ShowSyncHudMsg(0, g_center1_sync, "%s (%d HP) %L %d %s%s: %L", name, get_user_health(g_LastAnnounce), LANG_PLAYER, "VS", oposite, g_teamsNames, (oposite == 1) ? "" : "S", LANG_PLAYER, g_LastMessages)
    ShowSyncHudMsg(0, g_center1_sync, "%s (%d %L) %L %d %L: %L", name, get_user_health(g_LastAnnounce),LANG_PLAYER, "HP", LANG_PLAYER, "VS", oposite, LANG_PLAYER, g_teamsNames, LANG_PLAYER, g_LastMessages)
    if (!is_user_connecting(g_LastAnnounce))
    {
   client_cmd(g_LastAnnounce, "spk misc/oneandonly")
    }
   }
}
}
if (wpnindex == CSW_KNIFE && (KnifeKill || KnifeKillSound))
{
if (KnifeKill)
{
   new killer_name, victim_name
   
   get_user_name(killer, killer_name, 31)
   get_user_name(victim, victim_name, 31)
   
   set_hudmessage(255, 100, 100, -1.0, 0.25, 1, 6.0, 6.0, 0.5, 0.15, -1)
   ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_KinfeMsg, killer_name, victim_name)
}

if (KnifeKillSound)
   play_sound("misc/humiliation")
}
if (wpnindex == CSW_HEGRENADE && (GrenadeKill || GrenadeSuicide))
{
new killer_name, victim_name

get_user_name(killer, killer_name, 31)
get_user_name(victim, victim_name, 31)

set_hudmessage(255, 100, 100, -1.0, 0.25, 1, 6.0, 6.0, 0.5, 0.15, -1)

if (!selfkill)
{
   if (GrenadeKill)
    ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_HeMessages, killer_name, victim_name)
}
else if (GrenadeSuicide)
   ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_SHeMessages, victim_name)
}
if (headshot && (HeadShotKill || HeadShotKillSound))
{
if (HeadShotKill && wpnindex)
{
   new killer_name, victim_name, weapon_name, message, players, pnum
   
   xmod_get_wpnname(wpnindex, weapon_name, 31)
   get_user_name(killer, killer_name, 31)
   get_user_name(victim, victim_name, 31)
   get_players(players, pnum, "c")
   
   for (new i = 0; i < pnum; i++)
   {
    format(message, 127, "%L", players, g_HeadShots)
   
    replace(message, 127, "$vn", victim_name)
    replace(message, 127, "$wn", weapon_name)
    replace(message, 127, "$kn", killer_name)
   
    set_hudmessage(100, 100, 255, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
    ShowSyncHudMsg(players, g_announce_sync, "%s", message)
   }
}

if (HeadShotKillSound)
{
   client_cmd(killer, "spk misc/headshot")
   client_cmd(victim, "spk misc/headshot")
}
}
if ((DoubleKill || DoubleKillSound) && !selfkill)
{
new Float:nowtime = get_gametime()

if (g_doubleKill == nowtime && g_doubleKillId == killer)
{
   if (DoubleKill)
   {
    new name
   
    get_user_name(killer, name, 31)
   
    set_hudmessage(255, 0, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, -1)
    ShowSyncHudMsg(0, g_center1_sync, "%L", LANG_PLAYER, "DOUBLE_KILL", name)
   }
   
   if (DoubleKillSound)
    play_sound("misc/doublekill")
}

g_doubleKill = nowtime
g_doubleKillId = killer
}
}
public hideStatus(id)
{
if (PlayerName)
{
ClearSyncHud(id, g_status_sync)
}
}
public setTeam(id)
g_friend = read_data(2)
public showStatus(id)
{
if (PlayerName)
{
new name, pid = read_data(2)

get_user_name(pid, name, 31)
new color1 = 0, color2 = 0

if (get_user_team(pid) == 1)
   color1 = 255
else
   color2 = 255
   
if (g_friend == 1) // friend
{
   new clip, ammo, wpnid = get_user_weapon(pid, clip, ammo)
   new wpnname
   
   if (wpnid)
    xmod_get_wpnname(wpnid, wpnname, 31)
   
   set_hudmessage(color1, 50, color2, -1.0, 0.60, 1, 0.01, 3.0, 0.01, 0.01)
   ShowSyncHudMsg(id, g_status_sync, "%s -- %d %L / %d %L / %s", name, get_user_health(pid), id, "HP", get_user_armor(pid), id, "AP", wpnname)
} else {
   set_hudmessage(color1, 50, color2, -1.0, 0.60, 1, 0.01, 3.0, 0.01, 0.01)
   ShowSyncHudMsg(id, g_status_sync, "%s", name)
}
}
}
public eNewRound()
{
if (read_data(1) == floatround(get_cvar_float("mp_roundtime") * 60.0))
{
g_roundended = 0//This line is added by Rluzy
g_firstBlood = 1
g_C4Timer = 0
++g_roundCount

if (RoundCounter)
{
   set_hudmessage(200, 0, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
   ShowSyncHudMsg(0, g_announce_sync, "%L", LANG_PLAYER, "PREPARE_FIGHT", g_roundCount)
}

if (RoundCounterSound)
   play_sound("misc/prepare")

if (KillingStreak)
{
   new appl, ppl, i
   get_players(appl, ppl, "ac")
   
   for (new a = 0; a < ppl; ++a)
   {
    i = appl
   
    if (g_streakKills >= 2)
   client_print(i, print_chat, "* %L", i, "KILLED_ROW", g_streakKills)
    else if (g_streakKills >= 2)
   client_print(i, print_chat, "* %L", i, "DIED_ROUNDS", g_streakKills)
   }
}
}
}
/* added by Rulzy */
public reset_roundcounter()
{
g_roundCount = 0
}
/* modified by Rulzy ended */
public eRestart()
{
eEndRound()
g_roundCount = 0
g_firstBlood = 1
/* added by Rulzy */
new time=read_data(3)
new freezetime=get_cvar_num("mp_freezetime")
remove_task(39023)
set_task(time+freezetime-0.5,"reset_roundcounter",39023)
/* modified by Rulzy ended */
}
public eEndRound()
{
g_C4Timer = -2
g_roundended = 1//This line is added by Rluzy
g_LastOmg = 0.0
remove_task(8038)
g_LastAnnounce = 0
}
public checkKills(param[])
{
new id = param
new a = param

if (a == g_multiKills)
{
a -= 3

if (a > -1)
{
   if (a > 6)
   {
    a = 6
   }
   
   if (MultiKill)
   {
    new name
   
    get_user_name(id, name, 31)
    set_hudmessage(255, 0, 100, 0.05, 0.50, 2, 0.02, 6.0, 0.01, 0.1, -1)
   
    //ShowSyncHudMsg(0, g_left_sync, g_MultiKillMsg, name, LANG_PLAYER, "WITH", g_multiKills, LANG_PLAYER, "KILLS", g_multiKills, LANG_PLAYER, "HS")
    ShowSyncHudMsg(0, g_left_sync, "%L^n%L %d %L (%d %L)", LANG_PLAYER, g_MultiKillMsg, name, LANG_PLAYER, "WITH", g_multiKills, LANG_PLAYER, "KILLS", g_multiKills, LANG_PLAYER, "HS")
   }
   
   if (MultiKillSound)
   {
    new sound
    format(sound, 23, "misc/%s", g_Sounds)
    play_sound(sound)
   }
}
g_multiKills = {0, 0}
}
}
public chickenKill()
if (ItalyBonusKill)
announceEvent(0, "KILLED_CHICKEN")
public radioKill()
{
if (ItalyBonusKill)
announceEvent(0, "BLEW_RADIO")
}
announceEvent(id, message[])
{
new name

get_user_name(id, name, 31)
set_hudmessage(255, 100, 50, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
ShowSyncHudMsg(0, g_announce_sync, "%L", LANG_PLAYER, message, name)
}
public eBombPickUp(id)
if (BombPickUp)
announceEvent(id, "PICKED_BOMB")
public eBombDrop()
if (BombDrop)
announceEvent(g_Planter, "DROPPED_BOMB")
public eGotBomb(id)
{
g_Planter = id

if (BombReached && read_data(1) == 2 && g_LastOmg < get_gametime())
{
g_LastOmg = get_gametime() + 15.0
announceEvent(g_Planter, "REACHED_TARGET")
}
}
public bombTimer()
{
if (--g_C4Timer > 0)
{
if (BombCountVoice)
{
   if (g_C4Timer == 30 || g_C4Timer == 20)
   {
    new temp
   
    num_to_word(g_C4Timer, temp, 63)
    format(temp, 63, "^"vox/%s seconds until explosion^"", temp)
    play_sound(temp)
   }
   else if (g_C4Timer < 11)
   {
    new temp
   
    num_to_word(g_C4Timer, temp, 63)
    format(temp, 63, "^"vox/%s^"", temp)
    play_sound(temp)
   }
}
if (BombCountDef && g_Defusing)
   client_print(g_Defusing, print_center, "%d", g_C4Timer)
}
else
remove_task(8038)
}
public bomb_planted(planter)
{
g_Defusing = 0

if (BombPlanted)
announceEvent(planter, "SET_UP_BOMB")

if(g_roundended) return    //This line is added by Rluzy

g_C4Timer = get_cvar_num("mp_c4timer")
set_task(1.0, "bombTimer", 8038, "", 0, "b")
}
public bomb_planting(planter)
if (BombPlanting)
announceEvent(planter, "PLANT_BOMB")
public bomb_defusing(defuser)
{
if (BombDefusing)
announceEvent(defuser, "DEFUSING_BOMB")

g_Defusing = defuser
}
public bomb_defused(defuser)
if (BombDefused)
announceEvent(defuser, "DEFUSED_BOMB")
public bomb_explode(planter, defuser)
if (BombFailed && defuser)
announceEvent(defuser, "FAILED_DEFU")
public play_sound(sound[])
{
new players, pnum
get_players(players, pnum, "c")
new i

for (i = 0; i < pnum; i++)
{
if (is_user_connecting(players))
   continue

client_cmd(players, "spk %s", sound)
}
}

yzmzx 发表于 2008-6-2 23:12:17

回复: 请帮忙修改MISCSTATS的声音插件(源码)

在你的原代码中加入下面那段代码,把声音文件的路径改为你原代码的声音路径。


public plugin_precache(){
        precache_sound( "djeyl/c4start.wav")
        precache_sound( "djeyl/dead.wav")
        precache_sound( "djeyl/goal_1.wav")
        precache_sound( "misc/woohoo.wav")
        precache_sound( "misc/wolf.wav")
        return PLUGIN_CONTINUE
}

OMG 发表于 2008-6-3 09:24:48

回复: 请帮忙修改MISCSTATS的声音插件(源码)

昨晚已得到张胜同志的帮助,问题已经解决,非常谢谢!!

红毛小子 发表于 2008-8-17 16:25:59

回复: 请帮忙修改MISCSTATS的声音插件(源码)

学习一下!!!!!!!!!!!!

单身宝 发表于 2008-8-17 17:55:07

回复: 请帮忙修改MISCSTATS的声音插件(源码)

支持.............:byebye:
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