心静如水 发表于 2008-4-10 10:37:30

请教:关于一个声音问题

这个原码中手雷打中的声音全部的玩家都听到,能不能帮改一下只给扔手雷的人一个人听到就得了?
#include <amxmodx>
#include <amxmisc>
#include <engine>
#define SPEED 800.0
public plugin_init() {
    register_plugin("HE Knockback", "1.0", "ThantiK")
    register_event("Damage", "hedamage_event", "b", "2!0", "4!0", "5!0", "6!0")
    register_cvar("he_push","15.0")
}
stock get_velocity_from_origin( ent, Float:fOrigin, Float:fSpeed, Float:fVelocity )
{
    new Float:fEntOrigin;
    entity_get_vector( ent, EV_VEC_origin, fEntOrigin );
    // Velocity = Distance / Time
    new Float:fDistance;
    fDistance = fEntOrigin - fOrigin;
    fDistance = fEntOrigin - fOrigin;
    fDistance = fEntOrigin - fOrigin;
    new Float:fTime = ( vector_distance( fEntOrigin,fOrigin ) / fSpeed );
    fVelocity = fDistance / fTime;
    fVelocity = fDistance / fTime;
    fVelocity = fDistance / fTime;
    return ( fVelocity && fVelocity && fVelocity );
}

// Sets velocity of an entity (ent) away from origin with speed (speed)
stock set_velocity_from_origin( ent, Float:fOrigin, Float:fSpeed )
{
    new Float:fVelocity;
    get_velocity_from_origin( ent, fOrigin, fSpeed, fVelocity )
    entity_set_vector( ent, EV_VEC_velocity, fVelocity );
    return ( 1 );
}
public hedamage_event(id) {
    if(!is_user_connected(id))
       return PLUGIN_CONTINUE
    new MAXPLAYERS
    MAXPLAYERS = get_maxplayers()
    new inflictor = entity_get_edict(id, EV_ENT_dmg_inflictor)
    if (inflictor <= MAXPLAYERS)
      return PLUGIN_CONTINUE
    if(!is_valid_ent(inflictor))
       return PLUGIN_CONTINUE
    new classname2
    entity_get_string(inflictor, EV_SZ_classname, classname2, 7)
    if (!equal(classname2, "grenade"))
      return PLUGIN_CONTINUE
    new Float:upVector
    upVector = float(read_data(4))
    upVector = float(read_data(5))
    upVector = float(read_data(6))
    new damagerept = read_data(2)
    set_velocity_from_origin(id, upVector, get_cvar_float("he_push")*damagerept)
    {
    client_cmd(0,"spk misc/hpain3")
    }
    return PLUGIN_CONTINUE
}
public plugin_precache()
{
precache_sound("misc/hpain3.wav")
return PLUGIN_CONTINUE
}
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