吴孟达 发表于 2008-1-7 19:22:15

请哪位版主帮修改一点,把原来穿墙杀人就记数变成穿墙暴头才记数,附原码.

#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fun>
#include <cstrike>
#define KEY8 (1<<7)
#define KEY9 (1<<8)
#define MAXSPEED290
#define MAXCHECKTIME12
#define MAXHODESEC 15
new g_playerSpeedFlag={0,...};
new dot;
new g_bodyStr={"@","头","枪","背","左手臂","右手臂","脚"};
//for count
new g_playerSpeedWarn
new g_playerThWallWarn
new bool:g_playerFlashed
new g_playerFlashWarn
//for vote
new g_startVoteType=0;
new g_voteCount;
new g_voteResStr={"Yes.","No."};
new Float:holdTime;
new curMap;
public plugin_init()
{
register_plugin("FindCheater", "0.4", "Enigmaya");
register_event("ScreenFade", "eventFlash", "be","2>6000","4=255", "5=255", "6=255", "7=255")
register_event("DeathMsg", "death_msg", "a");

register_cvar("fc_enable", "1");
register_cvar("fc_beam_holdtime", "150");
register_cvar("fc_checkflash", "1");
register_cvar("fc_checkspeed", "1");
register_cvar("fc_checkthwall", "1");
register_cvar("fc_speedwarntime", "2");
register_cvar("fc_thwallwarntime", "10");
register_cvar("fc_flashwarntime", "3");
register_cvar("fc_startvote", "1");
register_cvar("fc_record", "1");
register_cvar("fc_voterate", "0.6");
register_cvar("fc_cmdstr","kick #%userid%");

register_menucmd(register_menuid("VoteMenu"), KEY8|KEY9, "actionMenu");
register_clcmd("say /fc", "disInfo")

get_mapname(curMap,31);

}
public client_color(id,msg[]){
new playerslist,playerscount//,i
get_players(playerslist,playerscount,"c")
if(id==0){
   message_begin(MSG_ALL, get_user_msgid("SayText"), {0,0,0},1)
   write_byte(1)
   write_string(msg)
   message_end()
   
}
else{
   message_begin(MSG_ONE, get_user_msgid("SayText"), {0,0,0}, id)
   write_byte(id)
   write_string(msg)
   message_end()
}
}
public plugin_precache()
{
    dot = precache_model("sprites/dot.spr");
}
public client_connect(id)
{
g_playerSpeedWarn=0;
g_playerThWallWarn=0;
g_playerFlashed=false;
g_playerFlashWarn=0;
}

public eventFlash(id)
{
if( get_cvar_num("fc_enable") && get_cvar_num("fc_checkflash") )
   {
read_data(2,holdTime);
holdTime*=0.0002;
set_task(0.5,"startCheck",id);
}
}
public startCheck(id)
{
g_playerFlashed=true;
set_task(holdTime,"endCheck",id);
}
public endCheck(id)
{
g_playerFlashed=false;
}
publicclient_PreThink ( id )
{
if( get_cvar_num("fc_enable") && get_cvar_num("fc_checkspeed") && is_user_alive(id) && entity_is_on_ground(id))
{
new curSpe=get_speed (id);
if( curSpe>MAXSPEED ){
   
   if( g_playerSpeedFlag++ > MAXCHECKTIME ){
    new pname,Msg;
    get_user_name(id,pname,31);
   
    g_playerSpeedWarn++;
   
    format(Msg,127,"^x04 ^x03%s的速度^x04(^x03%i^x04)^x01太快了... 警告:^x03%d",pname,curSpe,g_playerSpeedWarn);
   
    if( get_cvar_num("fc_record") )
   recordEvent(Msg);
   
    client_color(0, Msg)
   
    g_playerSpeedFlag=0;
    if( g_playerSpeedWarn>=get_cvar_num("fc_speedwarntime") ){
   g_startVoteType=0;
   InitVote(id);
   g_playerSpeedWarn=0;
    }
   }
}
else if(g_playerSpeedFlag)g_playerSpeedFlag--;
}
}

stock entity_is_on_ground(entity)
{
return entity_get_int(entity, EV_INT_flags) & FL_ONGROUND
}
public death_msg()
{
if( !get_cvar_num("fc_enable") )
return PLUGIN_HANDLED;

new killer = read_data(1);
new victim = read_data(2);

if( killer==victim || read_data(5) )
return PLUGIN_HANDLED;

new weapon;
read_data(4, weapon, 31)

if( equal(weapon,"c4") || equal(weapon,"grenade") || equal(weapon,"knife") )
return PLUGIN_HANDLED;

if( g_playerFlashed ){
g_playerFlashWarn++;

new kName,vName;
get_user_name(killer,kName,31);
get_user_name(victim,vName,31);
new str;
format(str,127,"^x04 ^x01玩家^x03%s^x01被闪时用^x04%s^x01杀死^x03%s ^x01警告:^x03%d",kName,weapon,vName,g_playerFlashWarn);

if( get_cvar_num("fc_record") )
   recordEvent(str);

client_color(0,str);

if( g_playerFlashWarn>=get_cvar_num("fc_flashwarntime") ){
   g_startVoteType=2;
   InitVote(killer);
   g_playerFlashWarn=0;
}
g_playerFlashed=false;

return PLUGIN_HANDLED;
}

if( !get_cvar_num("fc_checkthwall") )
return PLUGIN_HANDLED;

/* check killer's aiming at first */
new target,body;
get_user_aiming(killer,target,body);
if( target==victim )
return PLUGIN_HANDLED;

/* trace from kill's eye to victim's origin */
new Float:vicOri,Float:kilOri,Float:viewOff,Float:hitOri;
entity_get_vector(victim,EV_VEC_origin,vicOri);

entity_get_vector(killer, EV_VEC_origin, kilOri);
entity_get_vector(killer, EV_VEC_view_ofs, viewOff);
kilOri+=viewOff;
kilOri+=viewOff;
kilOri+=viewOff;

if( victim==trace_line(killer, kilOri, vicOri, hitOri) )
return PLUGIN_HANDLED;

new kName,msg
get_user_name(killer,kName,31);
new retV=checkPoint(killer,victim,kilOri,vicOri)
if( retV ){
format(msg, 127, "^x04 ^x03%s^x01能看见你的^x03%s",kName,g_bodyStr)
client_color(victim,msg)
return PLUGIN_HANDLED;
}

//draws a beam form killer's eyes to the victim's hitplace
VelocityByAim ( killer,floatround( vector_distance(kilOri,vicOri) ),hitOri);
vicOri=kilOri + hitOri;
vicOri=kilOri + hitOri;
vicOri=kilOri + hitOri;

/* if there is no wall,use following to get hit position: */
//get_user_origin(killer,vicOri,3);

new start,end;
FVecIVec(kilOri,start);
FVecIVec(vicOri,end);

new players,num;
get_players(players,num,"bc")
for(new i=0;i<num;i++){
if( is_user_connected(players) )
   drawBeam(players,start,end);
}
//drawBeam(victim,start,end);

g_playerThWallWarn++;

new vName;
get_user_name(victim,vName,31);
new str;
format(str,127,"^x04 ^x01玩家^x03%s^x01用^x04%s^x01穿墙杀死^x03%s ^x01警告:^x03%d",kName,weapon,vName,g_playerThWallWarn);

if( get_cvar_num("fc_record") )
recordEvent(str);

client_color(0,str);

if( g_playerThWallWarn>=get_cvar_num("fc_thwallwarntime") ){
g_startVoteType=1;
InitVote(killer);
g_playerThWallWarn=0;
}


return PLUGIN_HANDLED;
}
/*make 6 traces at the victim to check can the killer see the victim*/
public checkPoint(killer,victim,Float:kilOri,Float:vicOri)
{
new isDuck=0,Float:hitVec;
if( get_user_button (victim)&IN_DUCK )
isDuck=1;

//------get head pos
//new Float:H_reV;
VelocityByAim (victim, 7 ,hitVec);
hitVec+=24;
hitVec += vicOri;
hitVec += vicOri;
hitVec += vicOri;
if(isDuck)
hitVec+=5;//higher
if( checkVisible(killer,victim,kilOri,hitVec) )
return 1;
//------get gun pos
//new Float:G_reV
VelocityByAim (victim, 38 ,hitVec);
hitVec +=vicOri;
hitVec +=vicOri;
hitVec +=vicOri;
hitVec+=10;//higher
if( checkVisible(killer,victim,kilOri,hitVec) )
return 2;

//change the angle to get the origin of another check points
new Float:ang
entity_get_vector(victim,EV_VEC_v_angle,ang)

//turn left--to get left pos
ang+=90
entity_set_vector(victim,EV_VEC_v_angle,ang)
VelocityByAim (victim, 13 ,hitVec);
hitVec += vicOri;
hitVec += vicOri;
hitVec += vicOri+6;
if( checkVisible(killer,victim,kilOri,hitVec) )
return 4;

//turn back--to get back pos
ang+=90
entity_set_vector(victim,EV_VEC_v_angle,ang)
new backpos=10;
if(isDuck)
backpos+=10
VelocityByAim (victim,backpos,hitVec);
hitVec +=vicOri;
hitVec +=vicOri;
hitVec +=vicOri;
if(isDuck)
hitVec+=7;
if( checkVisible(killer,victim,kilOri,hitVec) )
return 3;

//turn right--to get right pos
ang+=90
entity_set_vector(victim,EV_VEC_v_angle,ang)
VelocityByAim (victim, 13+4 ,hitVec);
hitVec += vicOri;
hitVec += vicOri;
hitVec += vicOri+6;
if( checkVisible(killer,victim,kilOri,hitVec) )
return 5;

//------get foot pos
//new Float:F_reV;
new footpos=34
if(isDuck)
footpos-=18;
hitVec=vicOri;
hitVec=vicOri;
hitVec=vicOri-footpos;
if( checkVisible(killer,victim,kilOri,hitVec) )
return 6;
return 0;
}

checkVisible(killer,victim,Float:startOri,Float:endOri)
{
new Float:hitOri;
if( victim==trace_line(killer, startOri, endOri, hitOri) )
return 1;
else if( vector_distance(startOri,hitOri) == vector_distance(startOri,endOri) )
   return 1;

return 0;
}

drawBeam(id,staPos[],endPos[])
{
message_begin(MSG_ONE, SVC_TEMPENTITY, {0, 0, 0}, id);
// message_begin(MSG_ALL,SVC_TEMPENTITY)
write_byte(0);
write_coord(staPos);
write_coord(staPos);
write_coord(staPos);
write_coord(endPos);
write_coord(endPos);
write_coord(endPos);
write_short(dot);
write_byte(1);    //start frame
write_byte(1);    //frame rate in 0.1's
write_byte(get_cvar_num("fc_beam_holdtime")); //life in 0.1's
write_byte(10);    //width
write_byte(0);    //noise
write_byte(0);    //r,g,b
write_byte(255);
write_byte(0);
write_byte(200);   //brightness
write_byte(0);    //scroll speed
message_end();


new size=20;
message_begin(MSG_ONE, SVC_TEMPENTITY, {0, 0, 0}, id);
// message_begin(MSG_ALL,SVC_TEMPENTITY)
write_byte( 30 )
write_coord( endPos ) //startPos
write_coord( endPos )
write_coord( endPos-size )
write_coord( endPos ) //endPos      
write_coord( endPos )
write_coord( endPos+size )
write_short(get_cvar_num("fc_beam_holdtime"))
write_byte(220)   //r,g,b
write_byte(20)
write_byte(60)
message_end()

message_begin(MSG_ONE, SVC_TEMPENTITY, {0, 0, 0}, id);
// message_begin(MSG_ALL,SVC_TEMPENTITY)
write_byte( 30 )
write_coord( endPos-size ) //startPos
write_coord( endPos )
write_coord( endPos )
write_coord( endPos+size ) //endPos      
write_coord( endPos )
write_coord( endPos )
write_short(get_cvar_num("fc_beam_holdtime"))
write_byte(220)   //r,g,b
write_byte(20)
write_byte(60)
message_end()

message_begin(MSG_ONE, SVC_TEMPENTITY, {0, 0, 0}, id);
// message_begin(MSG_ALL,SVC_TEMPENTITY)
write_byte( 30 )
write_coord( endPos ) //startPos
write_coord( endPos-size )
write_coord( endPos )
write_coord( endPos ) //endPos      
write_coord( endPos+size )
write_coord( endPos )
write_short(get_cvar_num("fc_beam_holdtime"))
write_byte(220)   //r,g,b
write_byte(20)
write_byte(60)
message_end()
}
excutePunish(id)
{
new cmdStr,useridStr;
get_cvar_string("fc_cmdstr",cmdStr,63);
num_to_str(get_user_userid(id),useridStr,31);
replace(cmdStr, 63, "%userid%", useridStr);
server_cmd(cmdStr);
}
recordEvent(Msg[])
{
new data;
format(data,255,"%s ",Msg,curMap);
log_to_file("FindCheater.log",data);
//log_to_file("../configs/FindCheater.log",data);
}
/*----------------------------- Vote ------------------------------ */
public InitVote(target)
{
if( !is_user_connected(target) || is_user_admin(target) )
return PLUGIN_HANDLED;

if( !get_cvar_num("fc_startvote") ){
excutePunish(target);
return PLUGIN_HANDLED;
}

/* new Float:voting = get_cvar_float("amx_last_voting")
if ( voting > get_gametime() )
{
client_print(0,print_chat,"vote will delay %d s",MAXHODESEC);
set_task(MAXHODESEC*1.0,"InitVote",target)
return PLUGIN_HANDLED;
}*/

new str;
switch( g_startVoteType ){

case 0: format(str,127," %d 速度超过过了限制速度",g_playerSpeedWarn);
case 1: format(str,127," %d 超过穿墙限制次数杀死玩家",g_playerThWallWarn);
case 2: format(str,127," %d 超过限制次数杀死被闪玩家",g_playerFlashWarn);
}
new menuBody,pname;
get_user_name(target,pname,31);
   new len=format(menuBody,511,"\r 你认为 %s 是在作弊吗 ? ^n",pname);
len+=format(menuBody,511-len,"\d( %s )^n^n",str);
len+=format(menuBody,511-len,"\w8. 是的 ! ^n");
len+=format(menuBody,511-len,"\w9. 不确定 ! ^n");
   show_menu(0,KEY8|KEY9,menuBody,MAXHODESEC-1,"anyVoteMenu");
   
/* new Float:vote_time = MAXHODESEC*1.0 + 2.0
set_cvar_float("amx_last_voting", get_gametime() + vote_time)*/

g_voteCount=0;
g_voteCount=0;

set_task(MAXHODESEC*1.0,"showResult",target);

    return PLUGIN_HANDLED
}

public actionMenu(id,key)
{
g_voteCount++;

new pname,msg
   get_user_name(id,pname,31);
format(msg,127,"^x03%s ^x01选 ^x04%s",pname,g_voteResStr)
client_color(0,msg);
   
return PLUGIN_HANDLED
}
public showResult(target)
{
    new Float:result=0.0;
    new msg
    result = ( g_voteCount+g_voteCount ) ? (float(g_voteCount) / float( get_playersnum(0) ) ) : 0.0
    if( result>=get_cvar_float("fc_voterate") && is_user_connected(target) ){
   format(msg,127,"^x04 ^x01投票结果 ^x03%0.1f . ^x01同意^x04是的 ^x03%d . ^x01同意^x04不是的 ^x03%d .^x01作弊者将会遭到惩罚!",result,g_voteCount,g_voteCount);
excutePunish(target);
    }
    else format(msg,127,"^x04 ^x01投票结果 ^x03%0.1f . ^x04是的 ^x03%d . ^x04不是的 ^x03%d ",result,g_voteCount,g_voteCount);
    client_color(0,msg)
    return PLUGIN_HANDLED;
}
/* ------------------ Info --------------------*/
public disInfo(id)
{
const SIZE=1536
new istate,msg,len=0,players,num,pname,t;
get_players(players,num);

//CS1.6
len += format(msg, SIZE - len, "<head><META http-equiv=Content-Type content='text/html ;charset=UTF-8'></head><style>");

len += format(msg, SIZE - len, "body{color:#FFCC99;background-color:black;margin-top:5}.A{background-color:#310000}.B{background-color:#630000}td{font-size:14px}");
len += format(msg, SIZE - len, "</style><center><b><font size=4>作弊检测</b><table width=500>");
len += format(msg, SIZE - len, "<tr bgcolor=#9C0000><td><b>CS_ID</b></td><td><b>穿墙杀人警告</b></td><td><b>超速警告</b></td><td><b>被闪杀人警告</b></td>");

for(new i=0;i<num;i++){
t=players;
if( !g_playerThWallWarn && !g_playerSpeedWarn && !g_playerFlashWarn)
   continue;
else {
   if (equal(istate,"A")) copy(istate,3,"B")
                        else copy(istate,3,"A")
          get_user_name(t,pname,31);
   len += format(msg, SIZE - len, "<tr class=%s><td>%s<td style='text-align=right'>%d<td style='text-align=right'>%d<td style='text-align=right'>%d",istate,pname,g_playerThWallWarn,g_playerSpeedWarn,g_playerFlashWarn);
}
}

len += format(msg, SIZE - len, "</table><hr size=1 color=blue><font size=2>");
if( get_cvar_num("fc_startvote") )
len += format(msg, SIZE - len, "如果你的警告达到系统界限,系统将会投票 !");
elselen += format(msg, SIZE - len, "如果你的警告达到系统界限,你将会被踢!");
len += format(msg, SIZE - len, "<p align=left><b>服务器默认设置:</b>");
len += format(msg, SIZE - len, "<p></p>");
len += format(msg, SIZE - len, "<p align=left>穿墙杀人警告次数: %d</p>",get_cvar_num("fc_thwallwarntime"));
len += format(msg, SIZE - len, "<p align=left>超速警告次数: %d</p>",get_cvar_num("fc_speedwarntime"));
len += format(msg, SIZE - len, "<p align=left>被闪杀人警告次数: %d</p>",get_cvar_num("fc_flashwarntime"));
   
show_motd ( id, msg, "FC 作弊检测");

return PLUGIN_CONTINUE;
}
穿墙是经常的事,但穿墙就暴头的应该是作弊的多,所以想给这个插件完美....谢谢先...

吴孟达 发表于 2008-1-10 09:39:05

回复: 请哪位版主帮修改一点,把原来穿墙杀人就记数变成穿墙暴头才记数,附原码.

几天了?自己顶一下..........
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