TF2重生时间问题?
目前在SERVER。CFG里已经添加了mp_showrespawntimes 0
但重生时间还是13秒!
重生时间应该如何设置?
:burn:
回复: TF2重生时间问题?
游戏不能为0吧?为0不成了死亡服务器?这个mp_showrespawntimes参数看字面解释是显示重生时间?就是显示还有几秒中重生。
"mp_allowNPCs","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_allowspectators","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"toggles whether the server allows spectator mode or not"
"mp_autocrosshair","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_autoteambalance","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_autoteambalance_delay","15 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Time after the teams become unbalanced to attempt to switch players."
"mp_autoteambalance_warning_delay","5 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Time after the teams become unbalanced to print a balance warning."
"mp_bonusroundtime","15 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Time after round win until round restarts"
"mp_chattime","5 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"amount of time players can chat after the game is over"
"mp_clan_ready_signal","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Text that team leader from each team must speak for the match to begin"
"mp_clan_readyrestart","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If non-zero, game will restart once someone from each team gives the ready signal"
"mp_decals","200 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"mp_defaultteam","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"mp_disable_autokick","cmd",,,,,,,,,,,,,,,,,,"Prevents a userid from being auto-kicked"
"mp_enableroundwaittime","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Enable timers to wait between rounds."
"mp_fadetoblack","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"fade a player's screen to black when he dies"
"mp_falldamage","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_flashlight","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_footsteps","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_forcecamera","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Restricts spectator modes for dead players"
"mp_forcerespawn","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_forcerespawnplayers","cmd",,,,,,,,,,,,,,,,,,"Force all players to respawn."
"mp_forcewin","cmd",,,,,,,,,,,,,,,,,,"Forces team to win"
"mp_fraglimit","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_friendlyfire","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"mp_idledealmethod","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the ga"
"mp_idlemaxtime","3 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Maximum time a player is allowed to be idle (in minutes)"
"mp_maxrounds","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"max number of rounds to play before server changes maps"
"mp_restartgame","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If non-zero, game will restart in the specified number of seconds"
"mp_restartround","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If non-zero, the current round will restart in the specified number of seconds"
"mp_scrambleteams","cmd",,,,,,,,,,,,,,,,,,"Scramble the teams and restart the game"
"mp_showrespawntimes","cmd",,,,,,,,,,,,,,,,,,"Show the min respawn times for the teams"
"mp_simulatemultiplecappers","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"mp_stalemate_timelimit","240 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Timelimit (in seconds) of the stalemate round."
"mp_switchteams","cmd",,,,,,,,,,,,,,,,,,"Switch teams and restart the game"
"mp_teamlist","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_teamoverride","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"mp_teamplay","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_teams_unbalance_limit","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Teams are unbalanced when one team has this many more players than the other team. (0 disables check)"
"mp_teststalemate","cmd",,,,,,,,,,,,,,,,,,"Test the stalemate mode. Parameter: <0/1>. If 1, the map will reset at the end."
"mp_time_between_capscoring","30 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Delay between scoring of owned capture points."
"mp_timelimit","20 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"game time per map in minutes"
"mp_waitingforplayers_cancel","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Set to 1 to end the WaitingForPlayers period."
"mp_waitingforplayers_restart","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Set to 1 to start or restart the WaitingForPlayers period."
"mp_weaponstay","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_winlimit","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Max number of rounds one team can win before server changes maps"
回复: TF2重生时间问题?
找了个TF2的server.cfg给你参考。TF2
Server.cfg
Code:
hostname ""
rcon_password ""
sv_password ""
mp_maxrounds 0
mp_winlimit 0
mp_timelimit 25
mp_idledealmethod 1 //Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the ga
mp_idlemaxtime 5 //Maximum time a player is allowed to be idle (in minutes)
mp_allowNPCs 1
mp_allowspectators 1
mp_autocrosshair 1
mp_autoteambalance 1
mp_autoteambalance_delay 15
mp_autoteambalance_warning_delay 5
mp_bonusroundtime 15
mp_chattime 10
mp_clan_ready_signal 0 //Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart 0 //If non-zero, game will restart once someone from each team gives the ready signal
mp_decals 200
mp_defaultteam 0
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
mp_enableroundwaittime 1 //Enable timers to wait between rounds.
mp_fadetoblack 0 //fade a player's screen to black when he dies
mp_falldamage 5
mp_flashlight 1
mp_footsteps 1
mp_forcecamera 1 //Restricts spectator modes for dead players
mp_forcerespawn 1
//mp_forcerespawnplayers 1 //Force all players to respawn.
//mp_forcewin 1 //Forces team to win
mp_fraglimit 0
//mp_friendlyfire 0
mp_restartgame 0 //If non-zero, game will restart in the specified number of seconds
mp_restartround 0 //If non-zero, the current round will restart in the specified number of seconds
mp_scrambleteams 0 //Scramble the teams and restart the game
mp_showrespawntimes 0 //Show the min respawn times for the teams
//mp_simulatemultiplecappers 1
mp_stalemate_timelimit 240 //Timelimit (in seconds) of the stalemate round.
mp_switchteams 0 //Switch teams and restart the game
mp_teamlist 0
mp_teamoverride 1
mp_teamplay 1
mp_teams_unbalance_limit 1 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
//mp_teststalemate 1 //Test the stalemate mode. Parameter: <0/1>. If 1, the map will reset at the end.
mp_time_between_capscoring 30 //Delay between scoring of owned capture points.
mp_waitingforplayers_cancel 0 //Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart 0 //Set to 1 to start or restart the WaitingForPlayers period.
mp_weaponstay 0
sv_region 1
sv_minrate 13000
sv_maxrate 25000
sv_minupdaterate 33
sv_maxupdaterate 67
sv_mincmdrate 33
sv_maxcmdrate 67
sv_client_cmdrate_difference 1
sv_client_predict 1
sv_client_interpolate 1
sv_client_min_interp_ratio -1
sv_client_max_interp_ratio -1
decalfrequency 10
sv_maxreplay 0 //Maximum replay time in seconds
//sv_maxspeed 320
//sv_maxunlag 1 //Maximum lag compensation in seconds
//sv_maxvelocity 3500 //Maximum speed any ballistically moving object is allowed to attain per axis.
//sv_accelerate 10
//sv_airaccelerate 10
sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server.
sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 1 //Allow clients to download files
sv_allowupload 1 //Allow clients to upload customizations files
sv_alltalk 1 //Players can hear all other players, no team restrictions
sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks.
sv_autosave 1 //Set to 1 to autosave game on level transition. Does not affect autosave triggers.
//sv_backspeed 0 //How much to slow down backwards motion
sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type.
//sv_bounce 0 //Bounce multiplier for when physically simulated objects collide with other objects.
sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 0 //Allow cheats on server
sv_clearhinthistory 1 //Clear memory of server side hints displayed to the player.
sv_consistency 1 //Whether the server enforces file consistency for critical files
sv_contact ""
sv_downloadurl"" //Location from which clients can download missing files
sv_enableoldqueries 0 //Enable support for old style (HL1) server queries
sv_filterban 1 //Set packet filtering by IP mode
sv_findsoundname 0 //Find sound names which reference the specified wave files.
//sv_footsteps 1
//sv_force_transmit_ents 0 //Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
sv_forcepreload 0 //Force server side preloading.
//sv_friction 4
//sv_gravity 800
//sv_ignore_hitboxes 0
//sv_instancebaselines 1 //Enable instanced baselines. Saves network overhead.
//sv_lagflushbonecache 1 //Flushes entity bone cache on lag compensation
sv_lan 0
sv_log_onefile 0 //Log server information to only one file.
sv_logbans 0 //Log server bans in the server logs.
sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist 1
sv_logecho 0 //Echo log information to the console.
sv_logfile 1 //Log server information in the log file.
sv_logflush 0 //Flush the log file to disk on each write (slow).
sv_logsdir logs //Folder in the game directory where server logs will be stored.
sv_massreport 0
sv_master_legacy_mode 1 //Use old (outside-of-Steam) code to communicate with master servers.
sv_master_share_game_socket 1 //Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
sv_max_queries_sec 3 //Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global 60 //Maximum queries per second to respond to from anywhere.
sv_max_queries_window 30 //Window over which to average queries per second averages.
//sv_netvisdist 10000 //Test networking visibility distance
sv_noclipaccelerate 5
sv_noclipspeed 5
sv_npc_talker_maxdist 1024 //NPCs over this distance from the player won't attempt to speak.
//sv_optimizedmovement 1
sv_parallel_packentities 1
sv_parallel_sendsnapshot 1
sv_pausable 0
sv_precacheinfo 1
sv_pure 1
sv_pure_kick_clients 1
sv_pure_trace 1
//sv_pushaway_clientside 0 //Clientside physics push away (0=off, 1=only localplayer, 1=all players)
//sv_pushaway_clientside_size 15 //Minimum size of pushback objects
//sv_pushaway_force 30000 //How hard physics objects are pushed away from the players on the server.
//sv_pushaway_max_force 1000 //Maximum amount of force applied to physics objects by players.
//sv_pushaway_max_player_force 10000 //Maximum of how hard the player is pushed away from physics objects.
//sv_pushaway_min_player_speed 75 //If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
//sv_pushaway_player_force 200000 //How hard the player is pushed away from physics objects (falls off with inverse square of distance).
sv_pvsskipanimation 1 //Skips SetupBones when npc's are outside the PVS
sv_rcon_banpenalty 2 //Number of minutes to ban users who fail rcon authentication
sv_rcon_log 1
sv_rcon_maxfailures 2 //Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 2 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 30 //Number of seconds to track failed rcon authentications
//sv_rollangle 0
//sv_rollspeed 200
//sv_sendtables 0 //Force full sendtable sending path.
sv_showladders 0 //Show bbox and dismount points for all ladders (must be set before level load.)
//sv_showlagcompensation 0 //Show lag compensated hitboxes whenever a player is lag compensated.
sv_skyname 0 //Current name of the skybox texture
sv_soundemitter_filecheck 1 //Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush 1 //Flushes the sounds.txt system (server only)
sv_soundemitter_trace 0 //Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
sv_soundscape_printdebuginfo 0 //print soundscapes
sv_specaccelerate 5
sv_specnoclip 1
sv_specspeed 3
sv_stats 1 //Collect CPU usage stats
//sv_stepsize 18
//sv_stopspeed 100 //Minimum stopping speed when on ground.
//sv_stressbots 0 //If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_strict_notarget 0 //If set, notarget will cause entities to never think they are in the pvs
//sv_suppress_viewpunch 0
sv_test_scripted_sequences 0 //Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
sv_teststepsimulation 1
sv_thinktimecheck 0 //Check for thinktimes all on same timestamp.
sv_timeout 300 //After this many seconds without a message from a client, the client is dropped
sv_turbophysics 0 //Turns on turbo physics
//sv_unlag.5 //Enables player lag compensation
//sv_unlag_fixstuck 0 //Disallow backtracking a player for lag compensation if it will cause them to become stuck
sv_unlockedchapters 99 //Highest unlocked game chapter.
//sv_useexplicitdelete 1 //Explicitly delete dormant client entities caused by AllowImmediateReuse().
sv_vehicle_autoaim_scale 8
sv_visiblemaxplayers -1 //Overrides the max players reported to prospective clients
sv_voicecodec 0 //Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable 1
//sv_wateraccelerate 10
//sv_waterdist 12 //Vertical view fixup when eyes are near water plane.
//sv_waterfriction 1
tf_flag_caps_per_round 4 //Number of flag captures per round on CTF maps. Set to 0 to disable.
tf_playergib 1 //Allow player gibbing.
tf_stats_track 1 //Turn on//off tf stats tracking.
tf_stats_verbose 0
net_maxfilesize 90 //Max download file size. Default is 15
log on
回复: TF2重生时间问题?
谢谢金闪闪的回复!你发的CFG里
mp_showrespawntimes 0 //Show the min respawn times for the teams
也是0,
想把这个时间设置为0或者1的意思就是想把重生时间调整为最小,基本和死亡服务器相当!
我看到目前有一些服务器就是这样设置的!
不知道为什么mp_showrespawntimes 0 就是不行!
我再发一个ESL的TF2比赛CFG给大家看看
alias rconwait "wait;wait;wait;wait;wait;wait;wait;wait"
rconwait
rcon decalfrequency 60 ;rconwait
rcon host_framerate 0 ;rconwait
rcon log on ;rconwait
rcon tf_flag_caps_per_round 0 ;rconwait
rcon tv_chattimelimit 0 ;rconwait
rcon tv_delay 90 ;rconwait
rcon tv_delaymapchange 1 ;rconwait
rcon tv_enable 1 ;rconwait
rcon tv_transmitall 1 ;rconwait
rcon mp_allowspectators 1 ;rconwait
rcon mp_autocrosshair 0 ;rconwait
rcon mp_autoteambalance 0 ;rconwait
rcon mp_bonusroundtime 0 ;rconwait
rcon mp_chattime 10 ;rconwait
rcon mp_clan_ready_signal "readyteam" ;rconwait
rcon mp_clan_readyrestart 1 ;rconwait
rcon mp_enableroundwaittime 1 ;rconwait
rcon mp_fadetoblack 0 ;rconwait
rcon mp_falldamage 0 ;rconwait
rcon mp_footsteps 1 ;rconwait
rcon mp_forcecamera 1 ;rconwait
rcon mp_fraglimit 0 ;rconwait
rcon mp_idledealmethod 0 ;rconwait
rcon mp_idlemaxtime 0 ;rconwait
rcon mp_maxrounds 0 ;rconwait
rcon mp_stalemate_timelimit 0 ;rconwait
rcon mp_teams_unbalance_limit 0 ;rconwait
rcon mp_teamplay 0 ;rconwait
rcon mp_time_between_capscoring 30 ;rconwait
rcon mp_timelimit 30 ;rconwait
rcon mp_waitingforplayers_cancel 1 ;rconwait
rcon mp_weaponstay 0 ;rconwait
rcon mp_winlimit 0 ;rconwait
rcon sv_allow_color_correction 0 ;rconwait
rcon sv_allow_wait_command 0 ;rconwait
rcon sv_allowdownload 1 ;rconwait
rcon sv_allowupload 1 ;rconwait
rcon sv_alltalk 0 ;rconwait
rcon sv_cheats 0 ;rconwait
rcon sv_client_cmdrate_difference 30 ;rconwait
rcon sv_client_interpolate 1 ;rconwait
rcon sv_client_max_interp_ratio 1 ;rconwait
rcon sv_client_min_interp_ratio 1 ;rconwait
rcon sv_client_predict 1 ;rconwait
rcon sv_pausable 0 ;rconwait
rcon sv_pure_kick_clients 1 ;rconwait
rcon sv_pure 2 ;rconwait
rcon sv_rcon_log 1 ;rconwait
rconwait
rcon say ...esl_tf2.cfg initialised! (Version: 06.12.2007)
rcon say GOOD LUCK AND HAVE FUN!
rcon say www.esl.eu
rconwait
// END OF CONFIG
回复: TF2重生时间问题?
现在sourcemod已经汉化完了!就差这个CFG设置了!TF2的PS排行也在汉化中!回复: TF2重生时间问题?
你理解错了。我意思是,死亡后在屏幕中间有个提示,距离重生还有x秒。
如果mp_showrespawntimes 0,就不显示。如果为1才显示。
回复: TF2重生时间问题?
哦!原来是这样!我想把重生时间调整为1秒或者0秒!看来还是其他参数控制的!回复: TF2重生时间问题?
我在玩的时候感觉。如果死亡次数多了。等待重生的时间反而变大了。:D
回复: TF2重生时间问题?
快速重生可以通过 sourcemod插件实现回复: TF2重生时间问题?
Post by moyiwei快速重生可以通过 sourcemod插件实现
哦?没找到那个参数!
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