Show! 发表于 2007-11-28 12:18:27

求C4倒计时插件

有语音报时的那种,和dcoo一样的。
我那个只有显示秒数没语音~

PEN 发表于 2007-11-29 18:32:37

回复: 求C4倒计时插件

在STATSCFGMENU里面打开就有读数功能啦

qzdisk 发表于 2009-11-25 12:34:10

我也在找!!!!!!!!

landyhsu 发表于 2009-11-25 13:08:07

在.\cstrike\addons\amxmodx\configs\stats.ini加入:
BombCountVoice         ;Bomb Count Down

csqz 发表于 2010-2-6 03:02:45

本帖最后由 csqz 于 2010-2-6 03:10 编辑

//***********************************************************************
//*        Bomb countdown timer v. 0.1 for AMX by Martin J. Van der Cal        *
//*                                                                        *
//*        Shows a countdown timer in the center of the screen on all        *
//*        clients, once the bomb has been planted                                *
//*                                                                        *
//***********************************************************************


#include <amxmod>
#include <amxmisc>

#define MAX_CHAR_NAME                32
#define MAX_CHAR_MESSAGE        25
#define MAX_NUMBER_PLAYERS        32

#define TERRORIST_ID                1
#define COUNTER_TERRORIST_ID        2

#define BOMBCOUNTDOWN_TASK_ID        8038

new g_iBomberID, g_iDefuserID, g_iC4Timer

// Inform players of planting or defusing attempts
public InformPlantDef(iID)
{
        new iArrPlayerIDs
        new sName
        new nPlayers
        new sMessage
       
        // Get the name of the planter/defuser
        get_user_name(iID, sName , MAX_CHAR_NAME-1)
       
        // If he/she is a terrorist...
        if (get_user_team(iID) == TERRORIST_ID)
        {
                get_players(iArrPlayerIDs, nPlayers, "e", "TERRORIST")
                g_iBomberID = iID
                sMessage = ""
        }
        // If he/she is a counter terrorist...
        else
        {
                get_players(iArrPlayerIDs, nPlayers, "e", "CT")
                g_iDefuserID = iID
                sMessage = ""
        }
       
        // For every player in the same team
        for (new iPlayer=0; iPlayer<nPlayers; iPlayer++)
        {
                // If it isnt the planter/defuser
                if (iArrPlayerIDs != iID)
                {
                        // Inform the teammate about the plant/defuse attempt
                        client_print(iArrPlayerIDs, print_center, "", sName, sMessage)                       
                }
        }
}


// Stops the bomb countdown
public DisableBomb()
{
        g_iC4Timer = 0
        remove_task(BOMBCOUNTDOWN_TASK_ID)
}

// Called when someone planted the bomb
public PlantedBomb()
{
        new sName
        get_user_name(g_iBomberID, sName, MAX_CHAR_NAME-1)
        client_print(0, print_center, "", sName)
        g_iC4Timer = get_cvar_num("mp_c4timer")
        set_task(1.0, "BombCountdown", BOMBCOUNTDOWN_TASK_ID, "", 0, "b")
}
public eRestart(){
        eEndRound()
}

public eEndRound(){
        new g_iC4Timer1 = g_iC4Timer - 1
        g_iC4Timer1 = -2
        remove_task(8038)
}
// Called while bomb is ticking
public BombCountdown()
{
        new g_iC4Timer1 = g_iC4Timer - 1
        if (g_iC4Timer1 == 30 || g_iC4Timer1 == 20)
        {
                new temp
                               
                num_to_word(g_iC4Timer1, temp, 63)
                format(temp, 63, "^"vox/%s seconds until explosion^"", temp)
                play_sound(temp)
        }
        else if (g_iC4Timer1 < 11)
        {
                new temp
                               
                num_to_word(g_iC4Timer1, temp, 63)
                format(temp, 63, "^"vox/%s^"", temp)
                play_sound(temp)
        }
        // If we havent reached 0 yet, print number of seconds to blow
        if (--g_iC4Timer > 0)        {
                if (g_iC4Timer1 > 10)
                set_hudmessage(0, 255, 0, -1.0, 0.80, 0, 0.5, 0.5, 0.6, 0.6, 1)
                else if (g_iC4Timer1 > 5)               
                set_hudmessage(255, 255, 0, -1.0, 0.80, 0, 0.5, 0.5, 0.6, 0.6, 1)
                else
                set_hudmessage(255, 0, 0, -1.0, 0.80, 0, 0.5, 0.5, 0.6, 0.6,1)
                show_hudmessage(0,"C4剩余时间: %d秒", g_iC4Timer )
        }
       
        // Else, the bomb has exploded and we remove the countdown timer task
        else
                remove_task(8038)
}
public plugin_precache(){
        precache_sound( "vox/activated.wav")
        precache_sound( "vox/and.wav")
        precache_sound( "vox/atomic.wav")
        precache_sound( "vox/destroyed.wav")
        precache_sound( "vox/detected.wav")
        precache_sound( "vox/detonation.wav")
        precache_sound( "vox/device.wav")
        precache_sound( "vox/die.wav")
        precache_sound( "vox/doop.wav")
        precache_sound( "vox/eight.wav")
        precache_sound( "vox/eighteen.wav")
        precache_sound( "vox/eighty.wav")
        precache_sound( "vox/eleven.wav")
        precache_sound( "vox/explosion.wav")
        precache_sound( "vox/fifteen.wav")
        precache_sound( "vox/fifty.wav")
        precache_sound( "vox/five.wav")
        precache_sound( "vox/four.wav")
        precache_sound( "vox/fourteen.wav")
        precache_sound( "vox/fourty.wav")
        precache_sound( "vox/hello.wav")
        precache_sound( "vox/hours.wav")
        precache_sound( "vox/minutes.wav")
        precache_sound( "vox/nine.wav")
        precache_sound( "vox/nineteen.wav")
        precache_sound( "vox/ninety.wav")
        precache_sound( "vox/one.wav")
        precache_sound( "vox/remaining.wav")
        precache_sound( "vox/rocket.wav")
        precache_sound( "vox/second.wav")
        precache_sound( "vox/seconds.wav")
        precache_sound( "vox/seven.wav")
        precache_sound( "vox/seventeen.wav")
        precache_sound( "vox/seventy.wav")
        precache_sound( "vox/six.wav")
        precache_sound( "vox/sixteen.wav")
        precache_sound( "vox/sixty.wav")
        precache_sound( "vox/ten.wav")
        precache_sound( "vox/thirteen.wav")
        precache_sound( "vox/thirty.wav")
        precache_sound( "vox/three.wav")
        precache_sound( "vox/twelve.wav")
        precache_sound( "vox/twenty.wav")
        precache_sound( "vox/two.wav")
        precache_sound( "vox/until.wav")
        precache_sound( "vox/warning.wav")
        precache_sound( "vox/weapon.wav")
        precache_sound( "vox/woop.wav")
        return PLUGIN_CONTINUE
}


public play_sound(sound[])
{
        new players, pnum
        get_players(players, pnum, "c")
        new i
       
        for (i = 0; i < pnum; i++)
        {
                if (is_user_connecting(players))
                        continue
               
                client_cmd(players, "spk %s", sound)
        }
}
// Called when bomb has been defused
public DefusedBomb()
{
        new sName
        get_user_name(g_iDefuserID, sName, MAX_CHAR_NAME)
        client_print(0,print_center,"", sName)
        client_print(g_iDefuserID,print_center,"", sName)
        DisableBomb()
}

public plugin_init()
{
        register_plugin("Bomb Countdown","0.1","Van der Cal")
        // Bomb events
        register_event("SendAudio", "PlantedBomb", "a", "2&%!MRAD_BOMBPL")
        register_event("SendAudio", "DefusedBomb", "a", "2&%!MRAD_BOMBDEF")
        register_event("SendAudio", "DisableBomb", "a", "2&%!MRAD_terwin","2&%!MRAD_ctwin","2&%!MRAD_rounddraw")
        register_event("TextMsg", "DisableBomb", "a", "2&#Game_C","2&#Game_w")
        register_event("TextMsg","eRestart","a","2&#Game_C","2&#Game_w")
        register_event("SendAudio", "eEndRound", "a", "2&%!MRAD_terwin","2&%!MRAD_ctwin","2&%!MRAD_rounddraw")
       
        register_event("BarTime", "InformPlantDef", "be", "1=10", "1=5","1=3")
       
        return PLUGIN_CONTINUE
}

airwenlee 发表于 2010-2-24 13:45:59

楼上的给个编译好的插件行吧?我是菜鸟!

cs9527 发表于 2010-3-3 20:37:21

有这么麻烦吗?

vaker 发表于 2010-12-18 19:44:47

你自己百度报时插件然后在amxx.cfg里设置不就行了 哪里用得了这么麻烦
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