qweasdwwwqqq 发表于 2007-6-14 08:27:29

消除脚步声插件+被闪后一定时间内身体变透明

stealth_shoes.amxx debug      ; 消除脚步声(amx_shoes <nick>))

amx_shoes#id1
amx_shoes#201

:em02: :super: :super: :super: :super: :qqb015:

AE86 发表于 2007-6-14 08:54:16

回复: 消除脚步声插件+被闪后一定时间内身体变透明

怎么都不发缘码的?
http://forums.alliedmods.net/showthread.php?p=7808
/*
*
*   Stealth Shoes
*   Version 2.0
*   Author: AssKicR;   to_asskicr@hotmail.com (MSN)DaAssKicR (AIM)
*
*   This plugin will add a Stealth Shoes to Counter-Strike. You can buy/sell your shoes
*   While using it you will have silent footsteps
*   You can set the cost of the Stealth Shoes and enable/disable buyzone & buytime.
*
*   Requirements:
*      Compiled on 0.9.4.
*      Should work successfully on 0.9.3
*      Tested successfully on 0.9.4.
*      Should work successfully on 0.9.5.
*
*   Admin Commands:
*      amx_shoes < nick, uniqueid, #userid, @TEAM, or * > <- Gives Stealth Shoes to specified client(s)
*      amx_unshoes < nick, uniqueid, #userid, @TEAM, or * > <- Take Away Stealth Shoes
*
*   Client Commands:
*      say /shoes <- Displays the Stealth Shoes help menu
*      buyshoes <- Buys a Stealth Shoes for specified player
*         (Player must be in buyzone if specified by CVAR)
*      sellshoes <- Sells player's Stealth Shoes for 75% of the buy price
*
*   Server CVARs:
*      shoes_cost "1500 - 10000" <- Amount of cash it takes to buy a Stealth Shoes
*      shoes_buyzone 1/0 <- If on, player will required to be in a buyzone when buying Stealth Shoes
*      shoes_buytime 1/0 <- If on, only allows player to buy Stealth Shoes during buytime
*
*/

#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <cstrike>

new bool:StealthShoes

new bool:BuyTimeAllow
new bool:BuyZoneAllow
new Float:BuyTimeFloat
new BuyTimeNum
new bool:BuyTimeCvar
new bool:BuyZoneCvar

//TAKE AWAY CODE BELOW TO REMOVE CONNECT MESSAGE
public client_connect(id) {
   StealthShoes=false
}
//TAKE AWAY CODE ABOVE TO REMOVE CONNECT MESSAGE

public client_disconnect(id) {
   StealthShoes=false
}

public ass_sshoes(id,level,cid) {
   if (!cmd_access(id,level,cid,2)) {
      return PLUGIN_HANDLED
   }

   new victim
   read_argv(1,victim,31)

   new admin
   get_user_name(id,admin,31)

   if (victim=='@') {
      new team, inum
      get_players(team,inum,"e",victim)
      if (inum==0) {
         console_print(id," No clients found on such team.")
         return PLUGIN_HANDLED
      }
      for (new i=0;i<inum;++i) {
         StealthShoes]=true
         set_user_footsteps(team,1)
         client_print(0,print_chat,"AMX Command: %s has gave all %s's Stealth Shoes.",admin,victim)
      }
   }
   else if (victim=='*') {
      new all, inum
      get_players(all,inum)
      for (new i=0;i<inum;++i) {
         StealthShoes]=true
         set_user_footsteps(all,1)
         client_print(0,print_chat,"AMX Command: %s has gave all clients Stealth Shoes.",admin)
      }
   }
   else {
      new player = cmd_target(id,victim,0)
      new playername
      get_user_name(player,playername,31)

      if (!player) {
         return PLUGIN_HANDLED
      }

      StealthShoes=true
      set_user_footsteps(player,1)
      client_print(0,print_chat,"AMX Command: %s has given %s a pair of Stealth Shoes.",admin,playername)
   }

   return PLUGIN_HANDLED
}

public ass_unsshoes(id,level,cid) {
   if (!cmd_access(id,level,cid,2)) {
      return PLUGIN_HANDLED
   }

   new victim
   read_argv(1,victim,31)

   new admin
   get_user_name(id,admin,31)

   if (victim=='@') {
      new team, inum
      get_players(team,inum,"e",victim)
      if (inum==0) {
         console_print(id," No clients found on such team.")
         return   PLUGIN_HANDLED
      }
      for (new i=0;i<inum;i++) {
         StealthShoes]=false
         set_user_footsteps(team,0)
         client_print(0,print_chat,"AMX Command: %s sabotaged all %s's Stealth Shoess.",admin,victim)
      }
   }
   else if (victim=='*') {
      new all, inum
      get_players(all,inum)
      for (new i=0;i<inum;++i) {
         StealthShoes]=false
         set_user_footsteps(all,0)
         client_print(0,print_chat,"AMX Command: %s sabotaged everyones Stealth Shoess.",admin)
      }
   }
   else {
      new player = cmd_target(id,victim,0)
      new playername
      get_user_name(player,playername,31)

      if (!player) {
         return PLUGIN_HANDLED
      }

      StealthShoes=false
      set_user_footsteps(player,0)
      client_print(0,print_chat,"AMX Command: %s sabotaged %s's Stealth Shoes.",admin,playername)
   }

   return PLUGIN_HANDLED
}

public cost_force() {
   if (get_cvar_num("shoes_cost") < 1500) {
      set_cvar_num("shoes_cost",1500)
   }
   if (get_cvar_num("shoes_cost") > 10000) {
      set_cvar_num("shoes_cost",10000)
   }
   return PLUGIN_CONTINUE
}

public RoundTime()
{
   if ( read_data(1)==get_cvar_num("mp_freezetime") || read_data(1)==6 ) // freezetime starts
   {
      remove_task(701) // remove buytime task
      BuyTimeAllow = true
      BuyTimeFloat = get_cvar_float("mp_buytime") * 60
      BuyTimeNum = floatround(BuyTimeFloat,floatround_floor)
      BuyTimeCvar = (get_cvar_num("shoes_buytime")) ? true : false
      BuyZoneCvar = (get_cvar_num("shoes_buyzone")) ? true : false
   }
   else // freezetime is over
   {
      set_task(BuyTimeFloat,"BuyTimeTask",701)
   }

   return PLUGIN_CONTINUE
}

public BuyTimeTask()
{
   BuyTimeAllow = false // buytime is over
}

public BuyIcon(id) // player is in buyzone?
{
   if (read_data(1))
      BuyZoneAllow = true
   else
      BuyZoneAllow = false

   return PLUGIN_CONTINUE
}

public Check(id) // check if player can buy
{
   if ( !is_user_alive(id)){
      client_print(id,print_center,"You cannot buy while dead.")
      return false
   }
   
   if ((!BuyZoneAllow&&BuyZoneCvar) ) {
      client_print(id,print_center,"You cannot buy outside of the buyzone.")
      return false
   }
   
   if (BuyTimeCvar) {
      if (!CheckTime(id))
         return false
   }
   return true
}

public CheckTime(id) // check buytime
{
   if (!BuyTimeAllow)
   {
      client_print(id,print_center,"%d seconds have passed...^n^nYou can't buy anything now!",BuyTimeNum)
      return false
   }
   return true
}

public buy_shoes(id) {
   new name
   get_user_name(id,name,31)
   new userCash = cs_get_user_money(id)
   new shade_cost = get_cvar_num("shoes_cost")
   
   if (StealthShoes) {
      client_print(id,print_chat," You currently have a pair of Stealth Shoes.")
      return PLUGIN_HANDLED
   }
   if (!Check(id)) {
      return PLUGIN_HANDLED
   }

   if (!is_user_alive(id)) {
      return   PLUGIN_HANDLED
   }

   if (userCash < shade_cost) {
      client_print(id,print_center,"You have insufficient funds!")
      client_print(id,print_chat," You do not have enough money to buy Stealth Shoes. You need $%i.",shade_cost)
      return   PLUGIN_HANDLED
   }
   else if (userCash >= shade_cost) {
      StealthShoes=true
      set_user_footsteps(id,1)
      cs_set_user_money(id,userCash - shade_cost,1)
      client_print(id,print_chat," You have successfully bought a pair of Stealth Shoes.")
      return   PLUGIN_HANDLED
   }
   
   return PLUGIN_HANDLED
}

public sell_shoes(id) {
   new name
   get_user_name(id,name,31)
   new userCash = cs_get_user_money(id)
   new shade_sell = get_cvar_num("shoes_cost")*2/3

   if (!StealthShoes) {
      client_print(id,print_chat," You currently do not have a pair of Stealth Shoes.")
   }

   if (StealthShoes) {
      StealthShoes=false
      set_user_footsteps(id,0)
      cs_set_user_money(id,userCash + shade_sell,1)
      client_print(id,print_chat," You have sold your Stealth Shoes for 75 percent of the sell price.")
   }

   return PLUGIN_HANDLED
}

public HandleSay(id) {
   new Speech
   read_args(Speech,192)
   remove_quotes(Speech)
   if( (containi(Speech, "water") != -1) || (containi(Speech, "diving") != -1) || (containi(Speech, "damage") != -1) || (containi(Speech, "breathe") != -1) ){
         client_print(id,print_chat, " You can buy Stealth Shoes on this server. Type /shoes for details.")
      }
   return PLUGIN_CONTINUE
}

public shoes_help(id)
{
new buffer
new len = copy( buffer ,1023 ,"Buy Stealth Shoes:^n\
Bind a key to buyshoes -- OR -- Type buyshoes in console^n^n\
Sell Stealth Shoes:^n\
Bind a key to sellshoes -- OR -- type sellshoes in console^n^n\
In order to bind a key you must open your console and use the bind command: ^n\
Bind ^"key^" ^"command^" ^n^n" )
   
len += copy( buffer ,1023-len , "In this case the commands are ^"buyshoes^" & ^"sellshoes^".^nHere are some examples:^n\
    bind / buyshoes            bind / sellshoes^n^n\
When you have the Stealth Shoes:^n\
- You will have silent footsteps when using this. ")
show_motd(id,buffer ,"Stealth Shoes Help:")
return PLUGIN_HANDLED
}

public CheckIt() {
   new all, inum
   get_players(all,inum)
   for (new i=0;i<inum;++i) {
      if (StealthShoes){
         set_user_footsteps(i,1)
      }else{
      set_user_footsteps(i,0)
      }
   }
}

public player_death()
{
   new id = read_data(2)
   set_user_footsteps(id,0)       
   StealthShoes=false
   return PLUGIN_HANDLED
}

public plugin_init() {
   register_plugin("Stealth Shoes","2.0","AssKicR")
   register_clcmd("buyshoes","buy_shoes")
   register_clcmd("sellshoes","sell_shoes")
   register_concmd("amx_shoes","ass_sshoes",ADMIN_LEVEL_A,"< Nick, UniqueID, #userid, @TEAM, or * > gives player a pair of stealth shoes")
   register_concmd("amx_unshoes","ass_unsshoes",ADMIN_LEVEL_A,"< Nick, UniqueID< #userid, @TEAM, or * > removes player's stealth shoes")
   register_cvar("shoes_cost","2000")
   register_cvar("shoes_buyzone","1")
   register_cvar("shoes_buytime","1")

   register_event("StatusIcon","BuyIcon","be","2=buyzone")
   register_event("RoundTime","RoundTime","bc")
   register_event("DeathMsg", "player_death", "a")

   register_clcmd("say","HandleSay",0)
   register_clcmd("say /shoes", "shoes_help",0,": Opens Stealth Shoes help menu")

   set_task(0.5,"cost_force",0,"",0,"b")
   set_task(1.0,"CheckIt",0,"",0,"b")

   return PLUGIN_CONTINUE
}


http://forums.alliedmods.net/showthread.php?p=131723

/* AMX Mod X Script
*               
*       Author: KoST
*        Version: 0.2
*           Date: 25.July.05
*
*
*         Negative Flash Grenades v0.2 -------------------------------------------------------
*
*        Description:
*                When you look into an exploding flash grenade you would normally get blinded.
*                This plugin 'negates' this by making 'flashed' players invisible that's why it's
*                called 'Negative Flash Grenades'. You can specify how long a player is invisible
*      and how long it takes to fade him in again.
*
*        Cvars:
*                nf_on 0/1 -> turns the plugin on/off(default: 0)
*                nf_flash 0/1 -> get flashed by flash grenades on/off( default: 0 )
*                nf_holdtime x -> seconds to be fully invisible (default: 7)
*                nf_fadetime x -> seconds it takes to fade-in again ( default: 8 )
*
*        Requires: (these modules must be activated in your modules.ini in configs dir.)
*        + engine
                + fun
*       
*        Quick_start:
*                all you have to do is set:
*                nf_on 1
*
*ChangeLog:
*        + 22.July.05 - v0.1
*                           - first release
*
*                + 25.July.05 - v0.2
*                       - bug in fader code fixed (player was too long invisible and then abrupt visible)
*                                 - placement of hud messages changed
*               
*
*/

new VERSION[]="0.2"

#include <amxmodx>
#include <engine>
#include <fun>

new screen_fade
new players_flashtime
new players_fadecalls
new Float:fade_timer=0.2
new bool:IsFadeing=false

public plugin_init(){
        register_plugin("Negative Flash Grenades", VERSION, "KoST")
        register_cvar("nf_on","0")
        register_cvar("nf_flash","1")
        register_cvar("nf_holdtime","7")
        register_cvar("nf_fadetime","8")
        screen_fade=get_user_msgid("ScreenFade")
        register_logevent("annotation", 2, "0=World triggered", "1=Round_Start")
        register_message(screen_fade,"fade_msg")
        return PLUGIN_CONTINUE
}

public plugin_end(){
        if (IsFadeing) remove_task(0)
}

public annotation(id,level,cid){
        if (get_cvar_num("nf_on")>0){
                set_hudmessage(222, 70,0, -1.0, 0.75, 1, 9.0, 2.0, 6.0, 1.0, 2)
                show_hudmessage(0,"Negative Flash Grenades ON - flash yourself to get invisible..")
        }
        return PLUGIN_CONTINUE
}

public fade_msg(msgid,msgDest,msgEnt){
        if (get_cvar_num("nf_on")>0){
        }else{
                return PLUGIN_CONTINUE
        }

        if (get_msg_arg_int(4)==255 && get_msg_arg_int(5)==255 && get_msg_arg_int(6)==255 && get_msg_arg_int(7)==255){
                new blinded_id=get_player_by_entid(msgEnt)
                new timestamp=get_systime()
                players_flashtime=timestamp
                //client_print(blinded_id,print_chat,"You got flashed %d seconds after January 1 1970 00:00:00 GMT",timestamp)
                players_fadecalls=0
                set_user_rendering(blinded_id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,0)
                if (!IsFadeing){
                        IsFadeing=true
                        set_task(fade_timer,"fader",0,"",1,"b")
                }
                if (get_cvar_num("nf_flash")>0){
                        return PLUGIN_CONTINUE
                }else{
                        return PLUGIN_HANDLED
                }
        }
        return PLUGIN_CONTINUE
}

public fader(){
        new ft,diff,f
        new hold=get_cvar_num("nf_holdtime")
        new fade=get_cvar_num("nf_fadetime")
        new fade_calls=floatround(fade/fade_timer)
        new bool:finished=true
        for(new i=0;i<32;i++){
                ft=players_flashtime
                if (ft>0){
                        diff=get_systime()-ft
                        if (diff<hold){
                                set_hudmessage(255, 255, 255, -1.0, 0.2, 1, 2.0, 0.1, 1.8, 0.1, 3)
                                show_hudmessage(i,"you are invisible(%d sec)..",(hold-diff))        
                        }else if(diff<hold+fade){
                                f=(255/fade_calls)*(players_fadecalls+1)
                                set_user_rendering(i,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,f)
                                set_hudmessage(f/2, f/2, f/2, -1.0, 0.2, 0, 1.0, 0.1, 0.8, 0.1, 3)
                                show_hudmessage(i,"getting visible (%d/255)..",f)
                                players_fadecalls++        
                        }else if (diff>=hold+fade){
                                set_user_rendering(i,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,255)
                                set_hudmessage(255, 255, 255, -1.0, 0.2, 0, 1.0, 0.1, 0.8, 0.1, 3)
                                show_hudmessage(i,"fully visible now...")        
                                players_flashtime=0
                        }
                        finished=false;
                }               
        }
        if (finished){
                remove_task(0)
                IsFadeing=false;
        }
        return PLUGIN_CONTINUE
}

get_player_by_entid(ent_id){
        new result
        entity_get_string(ent_id,EV_SZ_netname,result,31)
        return get_user_index(result)
}

pj001234 发表于 2007-7-31 05:18:06

回复: 消除脚步声插件+被闪后一定时间内身体变透明

顶~~~~~~~~~CS之最終幻想
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