如何在另一個排名插件上新增命中率與生存率
請問如何在此插件上新增命中率與生存率?已知官方插件其兩條公式
// Stats formulas
Float:accuracy( izStats ) {
if ( !izStats ) return ( 0.0 )
return ( 100.0 * float( izStats ) / float( izStats ) )
}
Float:effec( izStats ) {
if ( !izStats ) return ( 0.0 )
return ( 100.0 * float( izStats ) / float( izStats + izStats ) )
}
然而想修改的插件碼如下
感謝幫助.
/* AMX Mod X
* CS Stats Plugin
*
* by the AMX Mod X Development Team
*originally developed by OLO
*
* This file is part of AMX Mod X.
*
*
*This program is free software; you can redistribute it and/or modify it
*under the terms of the GNU General Public License as published by the
*Free Software Foundation; either version 2 of the License, or (at
*your option) any later version.
*
*This program is distributed in the hope that it will be useful, but
*WITHOUT ANY WARRANTY; without even the implied warranty of
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
*General Public License for more details.
*
*You should have received a copy of the GNU General Public License
*along with this program; if not, write to the Free Software Foundation,
*Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*In addition, as a special exception, the author gives permission to
*link the code of this program with the Half-Life Game Engine ("HL
*Engine") and Modified Game Libraries ("MODs") developed by Valve,
*L.L.C ("Valve"). You must obey the GNU General Public License in all
*respects for all of the code used other than the HL Engine and MODs
*from Valve. If you modify this file, you may extend this exception
*to your version of the file, but you are not obligated to do so. If
*you do not wish to do so, delete this exception statement from your
*version.
*
*Modifications by: skywalker
*
*Chinese version by: skywalker
*/
#include <amxmodx>
#include <amxmisc>
#include <csstats>
// You can also manualy enable these options by setting them to 1
// For example:
// public ShowAttackers = 1
// However amx_statscfg command is recommended
public ShowAttackers // shows attackers
public ShowVictims // shows victims
public ShowKiller // shows killer
public EndPlayer // displays player stats at the end of map
public EndTop15 // displays top15 at the end of map
public KillerHpAp // displays killer hp&ap to victim console and screen
public SpecRankInfo // displays rank info when spectating
public SayHP // displays information about user killer
public SayStatsAll // displays players stats and rank
public SayTop15 // displays first 15. players
public SayRank // displays user position in rank
public SayStatsMe // displays user stats
public EndTeamScore // displays at the end of round team score
public EndMostKills // displays at the end of who made most kills
public EndMostDamage // displays at the end of who made most damage
new g_Killers
new g_Buffer
new g_userPosition
new g_userszszState
new g_userPlayers
new g_bodyParts[] = {"全身","頭部","胸部","腹部","左臂","右臂","左腿","右腿"}
new bool:g_specMode
new g_teamScore
new g_disabledMsg[] = "伺服器禁止了這個參數"
public plugin_init() {
register_plugin("CS Stats","0.16","AMXX Dev Team")
register_event("CS_DeathMsg","eCSDeathMsg","a")
register_event("ResetHUD","eResetHud","b")
register_event("SendAudio","eRoundEnd","a","2=%!MRAD_terwin","2=%!MRAD_ctwin","2=%!MRAD_rounddraw")
register_event("30","eInterMission","a")
register_clcmd("say /hp","cmdKiller",0,"- 顯示殺你的人的狀況")
register_clcmd("say /statsme","cmdStatsMe",0,"- 顯示你的系統")
register_clcmd("say /stats","cmdStats",0,"- 顯示其他人的數據統計")
register_clcmd("say /top15","cmdTop15",0,"- 顯示排名榜前15名")
register_clcmd("say /rank","cmdRank",0,"- 顯示你在這伺服器上的排名情况")
register_menucmd(register_menuid("Server Stats"),1023,"actionStatsMenu")
register_event("TextMsg","setSpecMode","bd","2&ec_Mod")
register_event("StatusValue","showRank","bd","1=2")
register_event( "TeamScore", "eTeamScore", "a" )
}
public plugin_cfg(){
new g_addStast[] = "amx_statscfg add ^"%s^" %s"
server_cmd(g_addStast,"Show Attackers","ShowAttackers")
server_cmd(g_addStast,"Show Victims","ShowVictims")
server_cmd(g_addStast,"Show killer","ShowKiller")
server_cmd(g_addStast,"Stats at the end of map","EndPlayer")
server_cmd(g_addStast,"Top15 at the end of map","EndTop15")
server_cmd(g_addStast,"Show killer hp&ap","KillerHpAp")
server_cmd(g_addStast,"Say /hp","SayHP")
server_cmd(g_addStast,"Say /stats","SayStatsAll")
server_cmd(g_addStast,"Say /top15","SayTop15")
server_cmd(g_addStast,"Say /rank","SayRank")
server_cmd(g_addStast,"Say /statsme","SayStatsMe")
server_cmd(g_addStast,"Spec. Rank Info","SpecRankInfo")
server_cmd(g_addStast,"Team Score","EndTeamScore")
server_cmd(g_addStast,"Most Kills","EndMostKills")
server_cmd(g_addStast,"Most Damage","EndMostDamage")
}
public eTeamScore(){
new team
read_data( 1, team, 1 )
g_teamScore[ (team=='C') ? 1 : 0 ] = read_data(2)
}
public setSpecMode(id) {
new arg
read_data( 2 , arg , 11 )
g_specMode[ id ] = ( arg == '2' )
}
public showRank(id)
if ( SpecRankInfo && g_specMode ){
new a = read_data(2)
if ( is_user_connected( a ) ){
new name, data
get_user_name( a ,name,31)
new pos = get_user_stats( a ,data,data)
set_hudmessage(255,255,255,0.02,0.85,2, 0.05, 0.1, 0.01, 3.0, 1)
show_hudmessage(id,"%s的名次是 %d人中排第 %d",name,get_statsnum(),pos)
}
}
/* build list of attackers */
getAttackers(id) {
new name,wpn, stats,body,found=0
new pos = copy(g_Buffer,2047,"Attackers:^n")
new amax = get_maxplayers()
for(new a = 1; a <= amax; ++a){
if(get_user_astats(id,a,stats,body,wpn,31)){
found = 1
if (stats)
format(wpn,31," -- %s",wpn)
else
wpn = 0
get_user_name(a,name,31)
pos += format(g_Buffer,2047-pos,"%s --擊中%d 次/ %d 點傷害,武器 %s^n",name,stats,stats,wpn)
}
}
return found
}
/* build list of victims */
getVictims(id) {
new name,wpn, stats,body,found=0
new pos = copy(g_Buffer,2047,"被你打中的:^n")
new amax = get_maxplayers()
for(new a = 1; a <= amax; ++a){
if(get_user_vstats(id,a,stats,body,wpn,31)){
found = 1
if (stats)
format(wpn,31," -- %s",wpn)
else
wpn = 0
get_user_name(a,name,31)
pos += format(g_Buffer,2047-pos,"%s -- 你使用武器 %s 擊中他%d 次/ 造成%d點傷害,^n",name,wpn,stats,stats)
}
}
return found
}
/* build list of hita for AV List */
getHits(id,killer) {
new stats, body, pos = 0
g_Buffer = 0
get_user_astats(id,killer,stats,body)
for(new a = 1; a < 8; ++a)
if(body)
pos += format(g_Buffer,2047-pos,"%s: %d^n",g_bodyParts,body)
}
/* get top 15 */
getTop15() {
new pos, stats, body, name,szState
//#if !defined NO_STEAM
pos = copy(g_Buffer,2047,"<html><head><META http-equiv=Content-Type content='text/html ;charset=UTF-8'></head><body><style type=^"text/css^">")
pos = format(g_Buffer,2047,"<style>body{color:#FFCC99;background-color:black;margin-top:5}.one{background-color:#1E90FF}.two{background-color:#00BFFF}td{font-size:14px}</style><center><b><font size=4>.*香港平安夜伺服*.排行榜</b><table width=550>")
pos += format(g_Buffer,2047-pos,"%s","<tr bgcolor=#800080 align=center><td>#<td>玩家姓名<td>殺敵<td>死亡<td>擊中<td>射擊<td>爆頭</tr>")
new imax = get_statsnum()
if (imax > 15) imax = 15
for(new a = 0; a < imax; ++a){
if (equal(szState,"one")) copy(szState,3,"two")
else copy(szState,3,"one")
get_stats(a,stats,body,name,31)
pos += format(g_Buffer,2047-pos,
"<tr class=%s><td>%d<td>%s<td>%d<td>%d<td>%d<td>%d<td>%d",szState,a+1,name,stats,stats,stats,stats,stats)
}
/*#else
pos = format(g_Buffer,2047," #%-28.27s %6s %6s %6s %6s %6s^n",
"nick", "kills" , "deaths" , "hits","shots","hs" )
new imax = get_statsnum()
if (imax > 15) imax = 15
for(new a = 0; a < imax; ++a){
get_stats(a,stats,body,name,31)
pos += format(g_Buffer,2047-pos,"%2d. %-28.27s %6d %6d %6d %6d %6d^n",a+1,name,stats,stats,stats,stats,stats)
}
#endif*/
}
/* build list of hits for say hp */
getMyHits(id,killed) {
new name, stats, body
get_user_name(killed,name,31)
new pos = format(g_Buffer,2047,"「平安夜戰績統計系統」你擊中 %s 的:",name)
get_user_vstats(id,killed,stats,body)
for(new a = 1; a < 8; ++a){
if(body)
pos += format(g_Buffer,2047-pos," %s: %d ",g_bodyParts,body)
}
}
/* save hits and damage */
public eCSDeathMsg() {
new killer = read_data(1)
new victim = read_data(2)
if ( killer == victim ) return
new vorigin, korigin
get_user_origin(victim,vorigin)
get_user_origin(killer,korigin)
g_Killers = killer
g_Killers = get_user_health(killer)
g_Killers = get_user_armor(killer)
g_Killers = get_distance(vorigin,korigin)
if ( ShowKiller ){
new name, stats, body, wpn, mstats, mbody
get_user_name(killer,name,31)
get_user_astats(victim,killer,stats,body,wpn,31)
if ( !get_user_vstats(victim,killer,mstats,mbody) )
mstats = mstats = 0
set_hudmessage(220,80,0,0.05,0.15,0, 6.0, 12.0, 1.0, 2.0, 1)
getHits(victim,killer)
show_hudmessage(victim,"%s 用 %s 將你殺死^n距離你 %.2f 米.^n他對你造成 %d 的傷害,打中你 %d 次^n他還有 %d 生命值 和 %d 獲甲.^n你對他造成了 %d 的傷害, 擊中他 %d次.^n他擊中了你下列部位:^n%s",
name,wpn,float(g_Killers) * 0.0254,stats,stats, g_Killers,g_Killers,
mstats,mstats,g_Buffer )
}
if ( ShowVictims && getVictims(victim) ){
set_hudmessage(0,80,220,0.55,0.60,0, 6.0, 12.0, 1.0, 2.0, 4)
show_hudmessage(victim,g_Buffer)
}
if ( ShowAttackers&& getAttackers(victim)){
set_hudmessage(220,80,0,0.55,0.35,0, 6.0, 12.0, 1.0, 2.0, 3)
show_hudmessage(victim,g_Buffer)
}
if (KillerHpAp ){
new name, kmsg
get_user_name(killer,name,31)
format(kmsg,127,"%s 還有 %d 生命值 和 %d 獲甲",name,g_Killers,g_Killers)
client_print(victim,print_console,kmsg)
set_hudmessage(255,255,255,0.02,0.85,2, 1.5, 3.0, 0.02, 5.0, 1)
show_hudmessage(victim,kmsg)
}
}
public eResetHud( id )
g_Killers[ id ] = 0
public eRoundEnd()
set_task( 0.3 , "eRoundEndTask" )
public eRoundEndTask() {
if (ShowVictims || ShowAttackers ) {
new players, pnum
get_players( players , pnum, "a")
for(new i = 0; i < pnum; ++i ) {
if ( ShowVictims &&getVictims( players[ i ] )){
set_hudmessage(0,80,220,0.55,0.60,0, 6.0, 12.0, 1.0, 2.0, 4)
show_hudmessage( players[ i ] ,g_Buffer)
}
if ( ShowAttackers && getAttackers( players[ i ] ) ){
set_hudmessage(220,80,0,0.55,0.35,0, 6.0, 12.0, 1.0, 2.0, 3)
show_hudmessage( players[ i ] ,g_Buffer)
}
}
}
if ( EndMostKills || EndTeamScore || EndMostDamage){
new players, pnum, stats,bodyhits, len = 0
get_players( players , pnum )
g_Buffer = 0
if ( EndMostKills ){
new kills = 0, who = 0, hs = 0
for(new i = 0; i < pnum; ++i){
get_user_rstats( players,stats, bodyhits )
if ( stats > kills ){
who = players
kills = stats
hs = stats
}
}
if ( is_user_connected(who) ) {
new name
get_user_name( who, name, 31 )
len += format(g_Buffer , 512 - len ,
"最佳殺手: %s^n殺敵 %d 個 / 爆頭 %d 個^n", name , kills , hs )
}
}
if ( EndMostDamage ) {
new damage = 0, who = 0, hits = 0
for(new i = 0; i < pnum; ++i){
get_user_rstats( players,stats, bodyhits )
if ( stats > damage ){
who = players
hits = stats
damage = stats
}
}
if ( is_user_connected(who) ) {
new name
get_user_name( who, name, 31 )
len += format(g_Buffer , 512 - len ,
"_________________________________^n最具殺傷力: %s^n擊中敵人 %d 次並造成 %d 傷害^n", name , hits , damage)
}
}
if ( EndTeamScore )
format(g_Buffer , 512 - len , "_________________________________^n恐怖份子 %d 次勝利 -- 反恐精英 %d 次勝利^n", g_teamScore , g_teamScore )
set_hudmessage(0,191,255,-1.0,0.17,2, 0.01, 5.0, 0.01, 0.01, 3 )
show_hudmessage( 0 , g_Buffer )
}
}
public cmdKiller(id) {
if ( !SayHP ){
client_print(id,print_chat, g_disabledMsg )
return PLUGIN_HANDLED
}
if (g_Killers) {
new name, stats, body, wpn, mstats, mbody
get_user_name(g_Killers,name,31)
get_user_astats(id,g_Killers,stats,body,wpn,31)
client_print(id,print_chat,"「平安夜戰績統計系統」%s 使用 %s 在 %.2f米外將你殺死了",name,wpn,float(g_Killers) * 0.0254 )
client_print(id,print_chat,"「平安夜戰績統計系統」他擊中你%d 槍,對你造成 %d 點傷害,並且他還有 %d 生命和 %d 獲甲",
stats,stats, g_Killers,g_Killers )
if ( get_user_vstats(id,g_Killers,mstats,mbody) ){
client_print(id,print_chat,"「平安夜戰績統計系統」你擊中他 %d 槍,對他造成 %d 傷害",mstats, mstats)
getMyHits(id,g_Killers)
client_print(id,print_chat,g_Buffer)
}
else client_print(id,print_chat,"「平安夜戰績統計系統」你沒有打中他..好好反省吧!")
}
else {
client_print(id,print_chat,"「平安夜戰績統計系統」你沒有死亡紀錄!")
}
return PLUGIN_CONTINUE
}
public cmdStatsMe(id){
if ( !SayStatsMe ){
client_print(id,print_chat, g_disabledMsg )
return PLUGIN_HANDLED
}
displayStats(id,id)
return PLUGIN_CONTINUE
}
public displayStats(id,dest) {
new pos, name, stats, body
get_user_wstats(id,0,stats,body)
#if !defined NO_STEAM
new szszState
pos = copy(g_Buffer,2047,"<html><head><META http-equiv=Content-Type content='text/html ;charset=UTF-8'></head><body><style type=^"text/css^">")
pos += copy(g_Buffer,2047-pos,"body{font-family:Arial,sans-serif;font-size:12px;color:#FFCC99;background-color:#000000;margin-left:8px;margin-top:3px}.header{background-color:#800080;}.one{background-color:#1E90FF;}.two{background-color:#00BFFF;}")
pos += format(g_Buffer,2047-pos,"</style></head><body><table><tr class=^"one^"><td>殺敵:</td><td>%d</td></tr><tr class=^"two^"><td>被殺:</td><td>%d</td></tr><tr class=^"one^"><td>傷害:</td><td>%d</td></tr><tr class=^"two^"><td>擊中:</td><td>%d</td></tr><tr class=^"one^"><td>射擊:</td><td>%d</td></tr></table><br><br>",
stats,stats,stats,stats,stats)
pos += copy(g_Buffer,2047-pos,"<table><tr class=^"header^"><td>武器</td><td>射擊</td><td>擊中</td><td>傷害</td><td>殺敵</td><td>死亡</td></tr>")
for(new a = 1; a < 31; ++a) {
if (get_user_wstats(id,a,stats,body)) {
if (equal(szszState,"one")) copy(szszState,3,"two")
else copy(szszState,3,"one")
get_weaponname(a,name,31)
pos += format(g_Buffer,2047-pos,"<tr class=^"%s^"><td>%s</td><td>%d</td><td>%d</td><td>%d</td><td>%d</td><td>%d</td></tr>",
szszState,name,stats,stats,stats,stats,stats)
}
}
copy(g_Buffer,2047-pos,"</table></body></html>")
#else
pos = format(g_Buffer,2047,"%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n^n",
"殺敵",stats,"被殺",stats,"傷害",stats,"擊中",stats,"射擊",stats)
pos += format(g_Buffer,2047-pos, "%-12.11s%6s%6s%6s%6s%6s^n",
"weapon","shots","hits","damage","kills","deaths")
for(new a = 1; a < 31; ++a) {
if (get_user_wstats(id,a,stats,body)){
get_weaponname(a,name,31)
pos += format(g_Buffer,2047-pos,"%-12.11s%6d%6d%6d%6d%6d^n",
name,stats,stats,stats,stats,stats)
}
}
#endif
get_user_name(id,name,31)
show_motd(dest,g_Buffer,name)
return PLUGIN_CONTINUE
}
public cmdRank(id){
if ( !SayRank ){
client_print(id,print_chat, g_disabledMsg )
return PLUGIN_HANDLED
}
displayRank(id,id)
return PLUGIN_CONTINUE
}
displayRank(id,dest) {
new pos, name, stats, body
new rank_pos = get_user_stats(id,stats,body)
#if !defined NO_STEAM
pos = copy(g_Buffer,2047,"<html><head><META content='charset=UTF-8'><body><style type=^"text/css^">")
pos += copy(g_Buffer,2047-pos,"body{font-family:Arial,sans-serif;font-size:12px;color:#FFCC99;background-color:#000000;margin-left:8px;margin-top:3px}.header{background-color:#800080;}.one{background-color:#1E90FF;}.two{background-color:#00BFFF;}")
pos += format(g_Buffer,2047-pos,"</style></head><body><table><tr><td colspan=2>%s的排名是 %d 人中的第 %d 名</td></tr>",(id==dest)?"你的":"他的",get_statsnum(), rank_pos)
pos += format(g_Buffer,2047-pos,"<tr class=^"one^"><td>殺敵:</td><td>%d</td></tr><tr class=^"two^"><td>死亡:</td><td>%d</td></tr><tr class=^"one^"><td>傷害:</td><td>%d</td></tr><tr class=^"two^"><td>擊中:</td><td>%d</td></tr><tr class=^"one^"><td>射擊:</td><td>%d</td></tr><tr><td> </td><td> </td></tr>",
stats,stats,stats,stats,stats)
pos += format(g_Buffer,2047-pos,"<tr class=^"header^"><td colspan=2>擊中位置</td></tr><tr class=^"one^"><td>%s:</td><td>%d</td></tr><tr class=^"two^"><td>%s:</td><td>%d</td></tr><tr class=^"one^"><td>%s:</td><td>%d</td></tr><tr class=^"two^"><td>%s:</td><td>%d</td></tr><tr class=^"one^"><td>%s:</td><td>%d</td></tr><tr class=^"two^"><td>%s:</td><td>%d</td></tr><tr class=^"one^"><td>%s:</td><td>%d</td></tr>",
g_bodyParts,body,g_bodyParts,body,g_bodyParts,body, g_bodyParts,body,
g_bodyParts,body,g_bodyParts,body,g_bodyParts,body)
copy(g_Buffer,2047-pos,"</table></body></html>")
#else
pos = format(g_Buffer,2047,"%s rank is %d of %d^n^n",(id==dest)?"Your":"His", rank_pos,get_statsnum())
pos += format(g_Buffer,2047-pos,"%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n^n",
"Kills",stats,"Deaths",stats,"Damage",stats,"Hits",stats,"Shots",stats)
pos += format(g_Buffer,2047-pos,"%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d",
"Hits",g_bodyParts,body,g_bodyParts,body,g_bodyParts,body, g_bodyParts,body,
g_bodyParts,body,g_bodyParts,body,g_bodyParts,body)
#endif
get_user_name(id,name,31)
show_motd(dest,g_Buffer,name)
}
public cmdTop15(id) {
if ( !SayTop15 ){
client_print(id,print_chat, g_disabledMsg )
return PLUGIN_HANDLED
}
getTop15()
show_motd(id,g_Buffer,".*香港平安夜伺服*.排行榜")
return PLUGIN_CONTINUE
}
public endGameStats(){
if ( EndPlayer ){
new players, inum
get_players(players,inum)
for(new i = 0; i < inum; ++i)
displayStats(players,players)
}
else if ( EndTop15 ) {
new players, inum
get_players(players,inum)
getTop15()
for(new i = 0; i < inum; ++i)
show_motd(players,g_Buffer,".*香港平安夜伺服*.排行榜")
}
}
public eInterMission()
set_task(1.0,"endGameStats")
public cmdStats(id){
if ( !SayStatsAll ){
client_print(id,print_chat, g_disabledMsg )
return PLUGIN_HANDLED
}
showStatsMenu(id,g_userPosition=0)
return PLUGIN_CONTINUE
}
public actionStatsMenu(id,key){
switch(key){
case 7: {
g_userszszState = 1 - g_userszszState
showStatsMenu(id,g_userPosition)
}
case 8: showStatsMenu(id,++g_userPosition)
case 9: showStatsMenu(id,--g_userPosition)
default:{
new option = g_userPosition * 7 + key
new index = g_userPlayers
if (is_user_connected(index)){
if (g_userszszState)
displayRank(index,id)
else
displayStats(index,id)
}
showStatsMenu(id,g_userPosition)
}
}
return PLUGIN_HANDLED
}
showStatsMenu(id,pos){
if (pos < 0) return PLUGIN_HANDLED
new menu_body, inum, k = 0, start = pos * 7
get_players(g_userPlayers,inum)
if (start >= inum) start = pos = g_userPosition = 0
new len = format(menu_body,511,"\yServer Stats\R%d/%d^n\w^n",pos + 1,((inum/7)+((inum%7)?1:0)))
new name, end = start + 7, keys = (1<<9)|(1<<7)
if (end > inum) end = inum
for(new a = start; a < end; ++a){
get_user_name(g_userPlayers,name,31)
keys |= (1<<k)
len += format(menu_body,511-len,"%d. %s^n\w",++k,name)
}
len += format(menu_body,511-len,"^n8. %s^n\w",g_userszszState ? "Show rank" : "Show stats" )
if (end != inum){
format(menu_body,511-len,"^n9. More...^n0. %s" , pos ? "Back" : "Exit" )
keys |= (1<<8)
}
else format(menu_body,511-len,"^n0. %s" , pos ? "Back" : "Exit" )
show_menu(id,keys,menu_body)
return PLUGIN_HANDLED
}
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