离子炮插件
有谁可以做出离子炮插件?我找到一个Freecode做的插件
但是我测试後服务器当机:cry:
有谁可以帮忙修正,拜託了
#include <amxmod>
#define TE_BEAMPOINTS 0
#define TE_EXPLOSION 3
new Beam,Fire
public beam()
{
new players,origin,inum
get_players(players,inum)
new victim = random_num(1,inum)
get_user_origin(victim,origin)
/*TE_BEAMPOINTS*/
message_begin( MSG_BROADCAST, SVC_TEMPENTITY )
write_byte(TE_BEAMPOINTS)
write_coord(origin+random_num(1,1000))
write_coord(origin+random_num(1,500))
write_coord(origin+1000000)
write_coord(origin+random_num(1,1000))
write_coord(origin+random_num(1,500))
write_coord(origin-160)
write_short(Beam) // model
write_byte(0) // start frame
write_byte(0) // framerate
write_byte(50) // life
write_byte(200)// width
write_byte(0) // noise
write_byte(0) // r, g, b
write_byte(0) // r, g, b
write_byte(250) // r, g, b
write_byte(250) // brightness
write_byte(20) // speed
message_end()
/*END TE_BEAMPOINTS*/
/*TE_EXPLOSION*/
message_begin( MSG_BROADCAST, SVC_TEMPENTITY )
write_byte(TE_EXPLOSION)
write_coord(origin+random_num(1,120))
write_coord(origin+random_num(1,70))
write_coord(origin)
write_short(Fire)
write_byte(100)
write_byte(50)
write_byte(0)
/* END TE_EXPLOSION*/
}
public plugin_precache()
{
Beam = precache_model("sprites/zbeam6.spr")
Fire = precache_model("sprites/zerogxplode.spr")
}
public plugin_init()
{
register_plugin("Beam Cannon","1.0","Freecode")
register_clcmd("amx_beam","beam",ADMIN_KICK,"beam")
}
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