彩色信息問題
那個findcheater的防作弊插件為什麼將那些信息加入彩色後變成出現2條信息
一條只是黃色.另外一條是黃和綠色..請問有寫錯嗎?
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fun>
#include <cstrike>
#define KEY8 (1<<7)
#define KEY9 (1<<8)
#define MAXSPEED 290
#define MAXCHECKTIME 12
#define MAXHODESEC 15
new g_playerSpeedFlag={0,...};
new dot;
new g_bodyStr={"@","head","gun","back","left arm","right arm","foot"};
//for count
new g_playerSpeedWarn
new g_playerThWallWarn
new bool:g_playerFlashed
new g_playerFlashWarn
//for vote
new g_startVoteType=0;
new g_voteCount;
new g_voteResStr={"Yes.","No."};
new Float:holdTime;
new curMap;
public client_color(playerid, colorid, msg[])
{
message_begin(playerid?MSG_ONE:MSG_ALL,get_user_msgid("SayText"),_,playerid)
write_byte(colorid)
write_string(msg)
message_end()
}
public plugin_init()
{
register_plugin("FindCheater", "0.4", "Enigmaya");
register_event("ScreenFade", "eventFlash", "be","2>6000","4=255", "5=255", "6=255", "7=255")
register_event("DeathMsg", "death_msg", "a");
register_cvar("fc_enable", "1");
register_cvar("fc_beam_holdtime", "150");
register_cvar("fc_checkflash", "1");
register_cvar("fc_checkspeed", "1");
register_cvar("fc_checkthwall", "1");
register_cvar("fc_speedwarntime", "2");
register_cvar("fc_thwallwarntime", "10");
register_cvar("fc_flashwarntime", "3");
register_cvar("fc_startvote", "1");
register_cvar("fc_record", "1");
register_cvar("fc_voterate", "0.6");
register_cvar("fc_cmdstr","amx_pcheater #%userid% 6");
register_menucmd(register_menuid("VoteMenu"), KEY8|KEY9, "actionMenu");
register_clcmd("say /fc", "disInfo")
get_mapname(curMap,31);
}
public plugin_precache()
{
dot = precache_model("sprites/dot.spr");
}
public client_connect(id)
{
g_playerSpeedWarn=0;
g_playerThWallWarn=0;
g_playerFlashed=false;
g_playerFlashWarn=0;
}
public eventFlash(id)
{
if( get_cvar_num("fc_enable") && get_cvar_num("fc_checkflash") )
{
read_data(2,holdTime);
holdTime*=0.0002;
set_task(0.5,"startCheck",id);
}
}
public startCheck(id)
{
g_playerFlashed=true;
set_task(holdTime,"endCheck",id);
}
public endCheck(id)
{
g_playerFlashed=false;
}
public client_PreThink ( id )
{
if( get_cvar_num("fc_enable") && get_cvar_num("fc_checkspeed") && is_user_alive(id) && entity_is_on_ground(id) )
{
new curSpe=get_speed (id);
if( curSpe>MAXSPEED ){
if( g_playerSpeedFlag++ > MAXCHECKTIME ){
new pname,Msg;
get_user_name(id,pname,31);
g_playerSpeedWarn++;
client_color(0, id, Msg)
format(Msg,63,"^x01速度檢測:^x04%s^x01的移動速度是^x04(%i)^x01太快了(警告:^x04%d^x01次)",pname,curSpe,g_playerSpeedWarn)
client_color(0, id, Msg);
if( get_cvar_num("fc_record") )
recordEvent(Msg);
set_hudmessage(200, 100, 0, 0.0, 0.7, 0, 2.0, 2.0, 0.5, 0.15, 1);
show_hudmessage(0,"%s",Msg);
g_playerSpeedFlag=0;
if( g_playerSpeedWarn>=get_cvar_num("fc_speedwarntime") ){
g_startVoteType=0;
InitVote(id);
g_playerSpeedWarn=0;
}
}
}
else if(g_playerSpeedFlag)g_playerSpeedFlag--;
}
}
stock entity_is_on_ground(entity)
{
return entity_get_int(entity, EV_INT_flags) & FL_ONGROUND
}
public death_msg()
{
if( !get_cvar_num("fc_enable") )
return PLUGIN_HANDLED;
new killer = read_data(1);
new victim = read_data(2);
if( killer==victim || read_data(5) )
return PLUGIN_HANDLED;
new weapon;
read_data(4, weapon, 31)
if( equal(weapon,"c4") || equal(weapon,"grenade") || equal(weapon,"knife") )
return PLUGIN_HANDLED;
if( g_playerFlashed ){
g_playerFlashWarn++;
new kName,vName;
get_user_name(killer,kName,31);
get_user_name(victim,vName,31);
new str;
format(str,127,"^x01閃光檢測:^x04%s^x01在被閃時殺了^x04%s^x01與^x04%s^x01(警告:^x04%d^x01次)",kName,vName,weapon,g_playerFlashWarn)
client_color(0, killer, str);
if( get_cvar_num("fc_record") )
recordEvent(str);
client_print(0,print_chat,"%s",str);
if( g_playerFlashWarn>=get_cvar_num("fc_flashwarntime") ){
g_startVoteType=2;
InitVote(killer);
g_playerFlashWarn=0;
}
g_playerFlashed=false;
return PLUGIN_HANDLED;
}
if( !get_cvar_num("fc_checkthwall") )
return PLUGIN_HANDLED;
/* check killer's aiming at first */
new target,body;
get_user_aiming(killer,target,body);
if( target==victim )
return PLUGIN_HANDLED;
/* trace from kill's eye to victim's origin */
new Float:vicOri,Float:kilOri,Float:viewOff,Float:hitOri;
entity_get_vector(victim,EV_VEC_origin,vicOri);
entity_get_vector(killer, EV_VEC_origin, kilOri);
entity_get_vector(killer, EV_VEC_view_ofs, viewOff);
kilOri+=viewOff;
kilOri+=viewOff;
kilOri+=viewOff;
if( victim==trace_line(killer, kilOri, vicOri, hitOri) )
return PLUGIN_HANDLED;
new kName;
get_user_name(killer,kName,31);
new retV=checkPoint(killer,victim,kilOri,vicOri)
if( retV ){
client_print(victim,print_chat,"^x04%s^x01看見您^x04%s",kName,g_bodyStr);
return PLUGIN_HANDLED;
}
//draws a beam form killer's eyes to the victim's hitplace
VelocityByAim ( killer,floatround( vector_distance(kilOri,vicOri) ),hitOri);
vicOri=kilOri + hitOri;
vicOri=kilOri + hitOri;
vicOri=kilOri + hitOri;
/* if there is no wall,use following to get hit position: */
//get_user_origin(killer,vicOri,3);
new start,end;
FVecIVec(kilOri,start);
FVecIVec(vicOri,end);
new players,num;
get_players(players,num,"bc")
for(new i=0;i<num;i++){
if( is_user_connected(players) )
drawBeam(players,start,end);
}
//drawBeam(victim,start,end);
g_playerThWallWarn++;
new vName;
get_user_name(victim,vName,31);
new str;
format(str,127,"^x01穿牆檢測:^x04%s^x01使用^x04%s^x01穿牆殺死了^x04%s^x01(警告:^x04%d^x01次)",kName,weapon,vName,g_playerThWallWarn)
client_color(0, killer, str);
if( get_cvar_num("fc_record") )
recordEvent(str);
client_print(0,print_chat,"%s",str);
//client_print(0,print_chat,"--->> [ Player %s killed %s with %s through the wall. (Warning: %d) ] ",kName,vName,weapon,g_playerThWallWarn);
if( g_playerThWallWarn>=get_cvar_num("fc_thwallwarntime") ){
g_startVoteType=1;
InitVote(killer);
g_playerThWallWarn=0;
}
return PLUGIN_HANDLED;
}
/*make 6 traces at the victim to check can the killer see the victim*/
public checkPoint(killer,victim,Float:kilOri,Float:vicOri)
{
new isDuck=0,Float:hitVec;
if( get_user_button (victim)&IN_DUCK )
isDuck=1;
//------get head pos
//new Float:H_reV;
VelocityByAim (victim, 7 ,hitVec);
hitVec+=24;
hitVec += vicOri;
hitVec += vicOri;
hitVec += vicOri;
if(isDuck)
hitVec+=5;//higher
if( checkVisible(killer,victim,kilOri,hitVec) )
return 1;
//------get gun pos
//new Float:G_reV
VelocityByAim (victim, 38 ,hitVec);
hitVec +=vicOri;
hitVec +=vicOri;
hitVec +=vicOri;
hitVec+=10;//higher
if( checkVisible(killer,victim,kilOri,hitVec) )
return 2;
//change the angle to get the origin of another check points
new Float:ang
entity_get_vector(victim,EV_VEC_v_angle,ang)
//turn left--to get left pos
ang+=90
entity_set_vector(victim,EV_VEC_v_angle,ang)
VelocityByAim (victim, 13 ,hitVec);
hitVec += vicOri;
hitVec += vicOri;
hitVec += vicOri+6;
if( checkVisible(killer,victim,kilOri,hitVec) )
return 4;
//turn back--to get back pos
ang+=90
entity_set_vector(victim,EV_VEC_v_angle,ang)
new backpos=10;
if(isDuck)
backpos+=10
VelocityByAim (victim,backpos,hitVec);
hitVec +=vicOri;
hitVec +=vicOri;
hitVec +=vicOri;
if(isDuck)
hitVec+=7;
if( checkVisible(killer,victim,kilOri,hitVec) )
return 3;
//turn right--to get right pos
ang+=90
entity_set_vector(victim,EV_VEC_v_angle,ang)
VelocityByAim (victim, 13+4 ,hitVec);
hitVec += vicOri;
hitVec += vicOri;
hitVec += vicOri+6;
if( checkVisible(killer,victim,kilOri,hitVec) )
return 5;
//------get foot pos
//new Float:F_reV;
new footpos=34
if(isDuck)
footpos-=18;
hitVec=vicOri;
hitVec=vicOri;
hitVec=vicOri-footpos;
if( checkVisible(killer,victim,kilOri,hitVec) )
return 6;
return 0;
}
checkVisible(killer,victim,Float:startOri,Float:endOri)
{
new Float:hitOri;
if( victim==trace_line(killer, startOri, endOri, hitOri) )
return 1;
else if( vector_distance(startOri,hitOri) == vector_distance(startOri,endOri) )
return 1;
return 0;
}
drawBeam(id,staPos[],endPos[])
{
message_begin(MSG_ONE, SVC_TEMPENTITY, {0, 0, 0}, id);
// message_begin(MSG_ALL,SVC_TEMPENTITY)
write_byte(0);
write_coord(staPos);
write_coord(staPos);
write_coord(staPos);
write_coord(endPos);
write_coord(endPos);
write_coord(endPos);
write_short(dot);
write_byte(1); //start frame
write_byte(1); //frame rate in 0.1's
write_byte(get_cvar_num("fc_beam_holdtime")); //life in 0.1's
write_byte(10); //width
write_byte(0); //noise
write_byte(0); //r,g,b
write_byte(255);
write_byte(0);
write_byte(200); //brightness
write_byte(0); //scroll speed
message_end();
new size=20;
message_begin(MSG_ONE, SVC_TEMPENTITY, {0, 0, 0}, id);
// message_begin(MSG_ALL,SVC_TEMPENTITY)
write_byte( 30 )
write_coord( endPos ) //startPos
write_coord( endPos )
write_coord( endPos-size )
write_coord( endPos ) //endPos
write_coord( endPos )
write_coord( endPos+size )
write_short(get_cvar_num("fc_beam_holdtime"))
write_byte(220) //r,g,b
write_byte(20)
write_byte(60)
message_end()
message_begin(MSG_ONE, SVC_TEMPENTITY, {0, 0, 0}, id);
// message_begin(MSG_ALL,SVC_TEMPENTITY)
write_byte( 30 )
write_coord( endPos-size ) //startPos
write_coord( endPos )
write_coord( endPos )
write_coord( endPos+size ) //endPos
write_coord( endPos )
write_coord( endPos )
write_short(get_cvar_num("fc_beam_holdtime"))
write_byte(220) //r,g,b
write_byte(20)
write_byte(60)
message_end()
message_begin(MSG_ONE, SVC_TEMPENTITY, {0, 0, 0}, id);
// message_begin(MSG_ALL,SVC_TEMPENTITY)
write_byte( 30 )
write_coord( endPos ) //startPos
write_coord( endPos-size )
write_coord( endPos )
write_coord( endPos ) //endPos
write_coord( endPos+size )
write_coord( endPos )
write_short(get_cvar_num("fc_beam_holdtime"))
write_byte(220) //r,g,b
write_byte(20)
write_byte(60)
message_end()
}
excutePunish(id)
{
new cmdStr,useridStr;
get_cvar_string("fc_cmdstr",cmdStr,63);
num_to_str(get_user_userid(id),useridStr,31);
replace(cmdStr, 63, "%userid%", useridStr);
server_cmd(cmdStr);
}
recordEvent(Msg[])
{
new data;
format(data,255,"%s ",Msg,curMap);
log_to_file("FindCheater.log",data);
//log_to_file("../configs/FindCheater.log",data);
}
/* ----------------------------- Vote ------------------------------ */
public InitVote(target)
{
if( !is_user_connected(target) || is_user_admin(target) )
return PLUGIN_HANDLED;
if( !get_cvar_num("fc_startvote") ){
excutePunish(target);
return PLUGIN_HANDLED;
}
/* new Float:voting = get_cvar_float("amx_last_voting")
if ( voting > get_gametime() )
{
client_print(0,print_chat,"投票將延遲 %d 秒",MAXHODESEC);
set_task(MAXHODESEC*1.0,"InitVote",target)
return PLUGIN_HANDLED;
}*/
new str;
switch( g_startVoteType ){
case 0: format(str,127," %d times surpassed the Speed limit",g_playerSpeedWarn);
case 1: format(str,127," %d times killed player through the wall",g_playerThWallWarn);
case 2: format(str,127," %d times killed player when he is blinding",g_playerFlashWarn);
}
new menuBody,pname;
get_user_name(target,pname,31);
new len=format(menuBody,511,"\r 請問你 %s 是否作弊者 ? ^n",pname);
len+=format(menuBody,511-len,"\d( %s )^n^n",str);
len+=format(menuBody,511-len,"\w8. 是.他是作弊者 ! ^n");
len+=format(menuBody,511-len,"\w9. 不是.他是射神 ! ^n");
show_menu(0,KEY8|KEY9,menuBody,MAXHODESEC-1,"anyVoteMenu");
/* new Float:vote_time = MAXHODESEC*1.0 + 2.0
set_cvar_float("amx_last_voting", get_gametime() + vote_time)*/
g_voteCount=0;
g_voteCount=0;
set_task(MAXHODESEC*1.0,"showResult",target);
return PLUGIN_HANDLED
}
public actionMenu(id,key)
{
g_voteCount++;
new pname;
get_user_name(id,pname,31);
client_print(0,print_chat,"%s 選擇 %s",pname,g_voteResStr);
return PLUGIN_HANDLED
}
public showResult(target)
{
new Float:result=0.0;
result = ( g_voteCount+g_voteCount ) ? (float(g_voteCount) / float( get_playersnum(0) ) ) : 0.0
if( result>=get_cvar_float("fc_voterate") && is_user_connected(target) ){
client_print(0,print_chat,"結果 %0.1f . 是 %d . 不是 %d .作弊者將會被懲罰!",result,g_voteCount,g_voteCount);
excutePunish(target);
}
else client_print(0,print_chat,"結果 %0.1f . 是 %d . 不是 %d !",result,g_voteCount,g_voteCount);
return PLUGIN_HANDLED;
}
/* ------------------ Info --------------------*/
public disInfo(id)
{
const SIZE=1536
new msg,len=0,players,num,pname,t;
get_players(players,num);
//CS1.5
/* if( get_cvar_num("fc_startvote") )
len += format(msg, SIZE - len, "如果你的警告到了上限?!系統將自動投票!^n^n")
else len += format(msg, SIZE - len, "如果你的警告到了上限?!您將被懲罰!^n^n")
for(new i=0;i<num;i++){
t=players;
if( !g_playerThWallWarn && !g_playerSpeedWarn && !g_playerFlashWarn)
continue;
else {
get_user_name(t,pname,31);
len += format(msg, SIZE - len, "%s---->穿牆警告( %d )---->速度警告( %d )---->閃光警告( %d )^n^n",pname,g_playerThWallWarn,g_playerSpeedWarn,g_playerFlashWarn);
}
}
len += format(msg, SIZE - len, "^n穿牆警告到達極限 (穿牆警告) : %d^n",get_cvar_num("fc_thwallwarntime"));
len += format(msg, SIZE - len, "速度警告到達極限 (速度警告) : %d^n",get_cvar_num("fc_speedwarntime"));
len += format(msg, SIZE - len, "閃光警告到達極限 (閃光警告) : %d",get_cvar_num("fc_flashwarntime"));
*/
//CS1.6
len += format(msg, SIZE - len, "<html><body>");
len += format(msg, SIZE - len, "<center>");
len += format(msg, SIZE - len, "<table width=^"25%^" border=^"1^">");
len += format(msg, SIZE - len, "<tr><td><b>玩家名稱</b></td><td><b>穿牆</b></td><td><b>速度警告</b></td><td><b>閃光警告</b></td>");
for(new i=0;i<num;i++){
t=players;
if( !g_playerThWallWarn && !g_playerSpeedWarn && !g_playerFlashWarn)
continue;
else {
get_user_name(t,pname,31);
len += format(msg, SIZE - len, "<tr><td>%s</td><td>%d</td><td>%d</td><td>%d</td>",pname,g_playerThWallWarn,g_playerSpeedWarn,g_playerFlashWarn);
}
}
len += format(msg, SIZE - len, "</table>");
len += format(msg, SIZE - len, "<p></p>");
if( get_cvar_num("fc_startvote") )
len += format(msg, SIZE - len, "<p><b>如果你的警告到達極限?!系統將會投票 !</b></p>");
else len += format(msg, SIZE - len, "<p><b>如果你的警告到達極限?!您將會被懲罰 !</b></p>");
len += format(msg, SIZE - len, "<p align=left><b>現在設置:</b></p>");
len += format(msg, SIZE - len, "<p></p>");
len += format(msg, SIZE - len, "<p align=left>穿牆警告極限(<b>穿牆警告</b>): %d</p>",get_cvar_num("fc_thwallwarntime"));
len += format(msg, SIZE - len, "<p align=left>速度警告極限(<b>速度警告</b>): %d</p>",get_cvar_num("fc_speedwarntime"));
len += format(msg, SIZE - len, "<p align=left>閃光警告極限(<b>閃光警告</b>): %d</p>",get_cvar_num("fc_flashwarntime"));
show_motd ( id, msg, "FC Stat");
return PLUGIN_CONTINUE;
}
結果出現了
穿牆檢測: ABC 使用 M4A1 穿牆殺死了 XYZ (警告: 1 次)其中的空格是^X01那些
穿牆檢測:ABC使用M4A1穿牆殺死了XYZ(警告:1次) 第2條變是改成的了
為什麼會同時出現2條信息?
回复: 彩色信息問題
format(str,127,"^x01穿牆檢測:^x04%s^x01使用^x04%s^x01穿牆殺死了^x04%s^x01(警告:^x04%d^x01次)",kName,weapon,vName,g_playerThWallWarn)client_color(0, killer, str);
if( get_cvar_num("fc_record") )
recordEvent(str);
client_print(0,print_chat,"%s",str); //多了这一行
另:
client_color(0, id, Msg)
format(Msg,63,"^x01速度檢測:^x04%s^x01的移動速度是^x04(%i)^x01太快了(警告:^x04%d^x01次)",pname,curSpe,g_playerSpeedWarn)
client_color(0, id, Msg);
前面多了个client_color(0, id, Msg)
Msg使用64长是不够的。算一下,共16个汉字,占用48个字节(用utf-8编码,一个汉字大多数都是占用3个字节),加上名字31个,以及其他字符,早就超过63了。
回复: 彩色信息問題
嘿嘿,我的msg定义了513长度,应该绰绰有余了吧……回复: 彩色信息問題
那應該怎改??2樓的高手回复: 彩色信息問題
format(str,127,"那個str是什麼意思...是解釋那條信息的名字嗎?
後面那個127就是代表信息總字符長度? 看的我真是头疼啊:@ 学习了!!!!!!!!!!!
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