回复: 国外1个反作弊器 Sistema Anti-Cheats
反作弊百花齐放 呵呵回复: 国外1个反作弊器 Sistema Anti-Cheats
请问这怎么装啊~~我是菜鸟~~呵呵回复: 国外1个反作弊器 Sistema Anti-Cheats
怎么这么久了,这两个反作弊系统的还没测出结果来~回复: 国外1个反作弊器 Sistema Anti-Cheats
测试该服务器极其不错,可以使用,但是该反作弊的推广是个很大的问题。目前我们山西电子竞技俱乐部的山西地区SNAL-CS线上联赛,正在使用该反作弊系统。
回复: 国外1个反作弊器 Sistema Anti-Cheats
那就等普及吧。。。。。回复: 国外1个反作弊器 Sistema Anti-Cheats
我服务器装了插件,客户端开与不开,都要被踢出来。郁闷。回复: 国外1个反作弊器 Sistema Anti-Cheats
桌面的色位是32的吗?CS里面是32BIT吗?回复: 国外1个反作弊器 Sistema Anti-Cheats
我也试了将CS服装上这个系统,客户端已经32位了,可一样被踢~服务端除了加载那个DLL,还要不要怎么写什么配置文件呀~
回复: 国外1个反作弊器 Sistema Anti-Cheats
Anticheat system: sXe Injected 5.1 (for windows 32 bits)---注意服务器桌面设成32bit---
(http://www.sxe-injected.com/)
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***** Introduction ****
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sXe Injected server runs with Half-Life mod, In conjunction with the client performs all necessary authentications to block different hooks over the game.
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**** Installation ****
---安装方法和cd基本一样在addons目录下建立个sxei文件夹把sxei_mm.dll放进去 metamod v1.8是必需的(废话)
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The server was developed to be installed as a Metamod plugin, developed for metamod v1.8 or newer. The installation is simple
-> Directory creation
Being on <MOD> (cstrike, dod, etc) you must create the following directories inside metamod directory structure.
Usual metamd structure
'half life'\cstrike\addons\
New directories
'half life'\cstrike\addons\sxei\
'half life'\cstrike\addons\sxei\dlls\
-> Plugin copy (sxei_mm.dll)
Once directories creation was finished you need to copy the binary on its place, this one will be 'half life'\cstrike\addons\sxei\dlls\
So, will be
'half life'\cstrike\addons\sxei\dlls\sxei_mm.dll
Or if its Day of defeat mod
'half life'\dod\addons\sxei\dlls\sxei_mm.dll
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**** Configuration ****
在metamod目录下的plugins.ini里添加
win32 addons/sxei/sxei_mm.dll让插件启动就行了,别忘了把其他没用的插件取消以免冲突我是只留了个booster
hlds启动参数可以自己设下面是测试时的
-game cstrike + maxplayers 12 + ip xx.xx.xx.xx + map de_dust2 +port 27015 -console -insecure +sv_lan 0 -nojoy
测试时liblist.gam文件内容
game "Counter-Strike"
url_info "www.counter-strike.net"
url_dl ""
version "1.6"
size "184000000"
svonly "0"
secure "0"
type "multiplayer_only"
cldll "1"
hlversion "1125"
nomodels "1"
nohimodel "1"
mpentity "info_player_start"
;gamedll "dlls\mp.dll"
gamedll "addons\metamod\dlls\metamod.dll"
trainmap "tr_1"
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Now we need to let Metamod know it needs to run this new plugin, we do this by editingthe file 'plugins.ini' located at 'half life'\'mod'\addons\metamod\
So, \'half life'\cstrike\addons\metamod\plugins.ini
Or it could also be \'half life'\dod\addons\metamod\plugins.ini
On this file we are only going to add
; sXe Injected
win32 addons/sxei/dlls/sxei_mm.dll
Thats all, once we got the server up and running metamod will take care to load the anticheat抯 plugin.
If Cs server is already ruuning we can ask Metamod to refresh the configuration by using the 'meta refresh' command (this command must by sent via rcon)
To check if the plugin is working properly we can check a plugin抯 list, and check the status also, using 'meta list' command we should see every plugin, including sXe Injected server
Like this
] meta list
Currently loaded plugins:
description stat pendfile vers srcloadunlod
[ 1] AMX RUN - amx_mm.dll v2006.3 iniANY ANY
[ 2] sXe Injected RUN - sxei_mm.dll v5.0 iniANY ANY
[ 3] Fun RUN - fun.dll v2006.3 pl1ANY ANY
[ 4] CSStats RUN - csstats.dll v2006.3 pl1ANY ANY
4 plugins, 4 running
If the status is RUN, the plugin is working properly
Note: Its really important that on the command line you use to execute the game you have the +ip parameter and this one to have the real server ip, or no client will be able to authenticate with sXe Injected
Like this,
+ ip 200.32.3.223
hlds_run -game cstrike + maxplayers 14 + ip 200.32.3.223 + map de_dust2 +port 27015
hlds_run -game dod + maxplayers 14 + ip 200.32.3.223 + map dod_donner +port 27015
Any other way will cause the server not to be able to authenticate the clients properly and kick them.
If u can not add the public ip on the command line you can add it to server.cfg
For example,
ip 200.32.3.223
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**** Administration ****
和CD一样这个插件也是可以开关的命令如下
__sxei_required -1 关
__sxei_required 0 没开客户端的被改名但能游戏
__sxei_required 1 开
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sXe Injected server has some variables to manage its administration
-> Required (default value 1)
__sxei_required variable can be set as we wish
__sxei_required -1 \ Anticheat completely off
No actions from this server on this status, no validations from the anticheat
__sxei_required 0 \ Anticheat in optional status
This status allows every player to access the game, even if they dont have sXe Injected, but the server will change the name of those who dont validate with the anticheat by adding "" befote the nickname, as it will also be showing messages with different colours letting the player know about the optional status and where to download the anticheat client from.
__sxei_required 1 \ Anticheat in mandatory status
Ideal status, anyone who does not goes through the authentication, because of a failed client or the lack of it, alter 6 seconds the screen Hill g oto fade to black. After 6 more seconds, will be kicked, informing that has been kicked because it doesnt have the client, this will be showing on the kick message and on the console.
-> Auto Upgrade (__sxei_srv_upg, default value 1)
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__sxei_srv_upg 1 \ Anticheat checks for upgrades.
Every time a map is over it Hill check if its running the latest version, if there is any difference, it will automatically download the latest version.
__sxei_srv_upg 0 \ Anticheat doesnt check for upgrades
Avoids any upgrade attempt
-> Versions (__sxei_srv_ver, __sxei_clt_ver)
---------------------------------------------
__sxei_srv_ver stores the sXe Injected server version, __sxei_clt_ver stores the required value for the client. This variables can be modified manually, not recommendable, if the client versi髇 required is changed and this ones dont have it they will be automatically kicked from the server (si __sxei_required == 1)
IMPORTANT: It is not recommended to change any of these 2 variables
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简单汉化了一下说明新手可以参考一下
感觉这个sXe就像是CD的升级一样