能否帮我改改这个自动重生插件
/* AMXX Mod script.*
* (c) Copyright 2004, developed by Geesu
* This file is provided as is (no warranties).
*
* Changelog
* 1.1:
* Added /respawn command to spawn a player if they're dead
* Added a public cvar
* 1.0:
* Pistols are now given to players when they respawn
* sv_checkpistols cvar added, if this is set to 0, then players will always spawn with a pistol, otherwise they will only spawn with a pistol when it is not scoutzknivez and not a ka map
* sv_respawn cvar added, set this to 0 to disable the plugin
*/
new const VERSION[] = "1.1"
#include <amxmodx>
#include <fun>
#include <cstrike>
#define DISABLE_CS 0
// team ids
#define UNASSIGNED 0
#define TS 1
#define CTS 2
#define AUTO_TEAM 5
new bool:g_PistolsDisabled = false
public plugin_init(){
register_plugin("Respawn Forever", VERSION, "Pimp Daddy (OoTOAoO)")
register_event("DeathMsg","on_Death","a")
register_cvar("sv_checkpistols", "1")
register_cvar("sv_respawn", "1")
register_cvar("respawn_forever_version", VERSION, FCVAR_SERVER)
register_clcmd("say","on_Chat")
register_clcmd("say_team","on_Chat")
}
public on_Chat(id)
{
if ( !get_cvar_num("sv_respawn") )
{
client_print(id, print_chat, "* Respawn plugin disabled")
return PLUGIN_CONTINUE
}
new szSaid
read_args(szSaid, 31)
if (equali(szSaid,"^"/respawn^"") || equali(szSaid,"^"respawn^""))
{
spawn_func(id)
}
}
public check_pistols()
{
/* Determine if we should give players a pistol or not */
if ( get_cvar_num("sv_checkpistols") )
{
set_task(1.0, "check_pistols")
new mapname
get_mapname(mapname,31)
if ( containi(mapname,"ka_")!=-1 || containi(mapname,"scoutzknivez")!=-1 )
g_PistolsDisabled = true
}
}
public spawn_func(id)
{
if (cs_get_user_team(id) == CS_TEAM_SPECTATOR)
return PLUGIN_CONTINUE
new parm
parm=id
/* Spawn the player twice to avoid the HL engine bug */
set_task(0.5,"player_spawn",72,parm,1)
set_task(0.7,"player_spawn",72,parm,1)
/* Then give them a suit and a knife */
set_task(0.9,"player_giveitems",72,parm,1)
}
public quick_respawn(svIndex[])
{
new vIndex = svIndex
if (!is_user_alive(vIndex) && ((get_user_team(vIndex)==1) || (get_user_team(vIndex)==2))) {
//spawn(vIndex)
set_task(0.1, "respawn", 0, svIndex, 2)
}
return PLUGIN_CONTINUE
}
public respawn(svIndex[])
{
new vIndex = svIndex
//if (get_user_team(vIndex)==3) {
if ((get_user_team(vIndex)==3)||(!is_user_connected(vIndex))||is_user_connecting(vIndex)) {
return PLUGIN_CONTINUE
} else {
if (get_user_team(vIndex) == 1 || get_user_team(vIndex) == 2) {
spawn(vIndex)
isSpawning = true
new Float:Time = get_cvar_float("csdm_freeze_time")
get_user_origin(vIndex, Origins)
if (get_cvar_num("csdm_spawn_protect")==0)
set_task(0.05, "unfreeze", 0, svIndex, 2)
else
set_task(Time, "unfreeze", 0, svIndex, 2)
if (get_cvar_num("csdm_spawn_spam")) {
//client_print(vIndex, print_chat, " Counter-Strike Deathmatch Visit www.lambdacore.net and www.dt-club.net for more information.")
//client_print(vIndex, print_chat, " 输入命令: ^"respawn^" 可以获得重生.")
if (get_cvar_num("csdm_allow_clguns")) {
client_print(vIndex, print_chat, " 输入^"guns^"开启选枪菜单, ^"give 武器名^" 得到指定的武嗿")
}
}
if (get_cvar_num("csdm_spawn_protect")>0) {
set_user_health(vIndex, 10239)
if (get_cvar_num("csdm_kill_all") == 1)
set_user_rendering(vIndex, kRenderFxGlowShell, 0, 255, 0, kRenderNormal, 30)
else if (get_user_team(vIndex) == 1)
set_user_rendering(vIndex, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 30)
else if (get_user_team(vIndex) == 2)
set_user_rendering(vIndex, kRenderFxGlowShell, 0, 0, 255, kRenderNormal, 30)
if (get_cvar_num("csdm_spawn_protect")==1) {
set_task(0.2, "check_move", 0, svIndex, 2, "a", floatround(Time/0.25))
}
}
} else {
return PLUGIN_CONTINUE
}
}
return PLUGIN_CONTINUE
}
public on_Death()
{
if ( !get_cvar_num("sv_respawn") )
return PLUGIN_CONTINUE
new victim_id = read_data(2)
spawn_func( victim_id )
return PLUGIN_CONTINUE
}
public player_giveitems(parm)
{
new id = parm
give_item(id, "item_suit")
give_item(id, "weapon_knife")
/* Determines if a players should be given a pistol */
if ( !g_PistolsDisabled )
{
new wpnList = 0, number = 0, bool:foundGlock = false, bool:foundUSP = false
get_user_weapons(id,wpnList,number)
/* Determine if the player already has a pistol */
for (new i = 0;i < number;i++)
{
if (wpnList == CSW_GLOCK18)
foundGlock = true
if (wpnList == CSW_USP)
foundUSP = true
}
/* Give a T his/her pistol */
if ( get_user_team(id)==TS && !foundGlock )
{
give_item(id,"weapon_glock18")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
}
/* Give a CT his/her pistol */
else if ( get_user_team(id)==CTS && !foundUSP )
{
give_item(id,"weapon_usp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
}
}
return PLUGIN_CONTINUE
}
public player_spawn(parm)
{
spawn(parm)
}
我想在这个插件里面加上CSDM里面的出生保护功能,版主可否抽时间帮我改改。谢谢!
页:
[1]