哪位看得懂代码的,看一下这个插件的SMA
这个是服务器人满插件,刚好我需要从浩方房间转IP到公网的服务器,浩方那边可以显示人满,但不知能不能修改下面的参数来修改显示的人数上限。(上限是32人,因为插件是虚拟人数的,所以想调到76人,这样也好看一点,不知哪们兄弟会修改)#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fakemeta_stocks>
#include <fun>
new const Plugin[] = "FakeFull Original"
new const Version[] = "1.7.4"
new const Author[] = "JTP10181/Freecode/AssKicR"
#define MAX_NAMES 256
new bool:is_user_ffbot
new bool:checkingStatus = false
new bool:changingBots = false
new botCount = 0, namesread = 0
new namesToUse
public plugin_init()
{
register_plugin(Plugin,Version,Author)
register_cvar("ff_automode","0")
register_cvar("ff_players","2")
register_cvar("ff_delay","1")
register_concmd("amx_addfake","botadd",ADMIN_BAN,"<# | @FILL> - add this many bots")
register_concmd("amx_removefake","botremove",ADMIN_BAN,"<# | @ALL> - remove this many bots")
set_task(10.0,"ServerStatus",0,_,_,"b")
ReadNames()
//Setup jtp10181 CVAR
new cvarString, shortName
copy(shortName,15,"ff")
register_cvar("jtp10181","",FCVAR_SERVER|FCVAR_SPONLY)
get_cvar_string("jtp10181",cvarString,255)
if (strlen(cvarString) == 0) {
formatex(cvarString,255,shortName)
set_cvar_string("jtp10181",cvarString)
}
else if (contain(cvarString,shortName) == -1) {
format(cvarString,255,"%s,%s",cvarString, shortName)
set_cvar_string("jtp10181",cvarString)
}
}
public botadd(id,level,cid)
{
if (!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED
new arg, botNum
if (read_argc() == 1) botNum = 1
else {
read_argv(1,arg,9)
if (equali(arg,"@FILL")) botNum = get_maxplayers() - get_playersnum(1)
else botNum = str_to_num(arg)
}
if (botNum <=0 || botNum > get_maxplayers() - get_playersnum(1)) {
console_print(id," Invalid number of bots to add")
return PLUGIN_HANDLED
}
new Float:botDelay = get_cvar_float("ff_delay")
console_print(id," Adding %d bots with %.1f second delay for each",botNum,botDelay)
set_task(botDelay,"createBot",0,_,_,"a",botNum)
set_task(botDelay * (botNum + 1),"doneChanging")
changingBots = true
return PLUGIN_HANDLED
}
public botremove(id,level,cid)
{
if (!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED
new arg, botNum
if (read_argc() == 1) botNum = 1
else {
read_argv(1,arg,9)
if (equali(arg,"@ALL")) botNum = botCount
else botNum = str_to_num(arg)
}
if (botNum <=0 || botNum > botCount) {
console_print(id," Invalid number of bots to remove")
return PLUGIN_HANDLED
}
new Float:botDelay = get_cvar_float("ff_delay")
console_print(id," Removing %d bots with %.1f second delay for each",botNum,botDelay)
set_task(botDelay,"removeBot",0,_,_,"a",botNum)
set_task(botDelay * (botNum + 1),"doneChanging")
changingBots = true
return PLUGIN_HANDLED
}
public client_putinserver(id)
{
is_user_ffbot = false
ServerStatus()
}
public client_disconnect(id)
{
is_user_ffbot = false
ServerStatus()
}
public createBot()
{
new bool:UseAnotherName
new BotName, UserNames
new name_rand = random_num(0,namesread - 1)
new endLoop = name_rand - 1
if (endLoop < 0) endLoop = namesread - 1
//Save all the usernames so we dont have to keep getting them all
for (new x = 1; x <= 32; x++) {
if (!is_user_connected(x)) continue
get_user_name(x,UserNames,32)
}
do {
UseAnotherName = false
copy(BotName,32,namesToUse)
for (new id = 1; id <= 32; id++) {
if (!is_user_connected(id)) continue
if (equali(BotName,UserNames)) {
UseAnotherName = true
if (name_rand == endLoop) {
UseAnotherName = false
log_amx("ERROR: Ran out of names to use, please add more to botnames.ini")
}
name_rand++
if (name_rand > namesread - 1) {
name_rand = 0
}
break
}
}
} while(UseAnotherName)
new Bot = EF_CreateFakeClient(BotName)
if (Bot > 0) {
DF_MetaFunc_CallGameEntity("player", Bot)
entity_set_int(Bot, EV_INT_flags, FL_FAKECLIENT)
is_user_ffbot = true
botCount++
}
}
public removeBot()
{
for(new id = 1; id <= 32; id++) {
if (is_user_ffbot) {
server_cmd("kick #%d",get_user_userid(id))
botCount--
return
}
}
}
public doneChanging()
{
changingBots = false
}
public ServerStatus()
{
if ( !get_cvar_num("ff_automode") ) return
if ( checkingStatus || changingBots ) return
checkingStatus = true
if (botCount > 0) {
for (new id = 1; id <= 32; id++) {
if (!is_user_connected(id)) continue
if (!is_user_ffbot) continue
new rnd = random_num(1,100)
if (rnd <= 10) {
set_user_frags(id,get_user_frags(id) + 1)
}
if (get_user_team(id) > 0) {
server_cmd("kick #%d",get_user_userid(id))
botCount--
}
}
}
new pnum = get_playersnum(1)
new maxplayers = get_maxplayers()
new ff_players = get_cvar_num("ff_players")
new Float:botDelay = get_cvar_float("ff_delay")
if (ff_players > maxplayers - 2) {
ff_players = maxplayers - 2
set_cvar_num("ff_players",ff_players)
}
if (botDelay <= 0.0 ) {
log_amx("ERROR: Please set ff_delay to a number higher than 0")
}
else if (ff_players > pnum) {
new addnum = ff_players - pnum
set_task(botDelay,"createBot",0,_,_,"a",addnum)
set_task(botDelay * (addnum + 1),"doneChanging")
changingBots = true
}
else if (ff_players < pnum) {
new removenum = pnum - ff_players
removenum = min(removenum, botCount)
if (removenum > 0) {
set_task(botDelay,"removeBot",0,_,_,"a",removenum)
set_task(botDelay * (removenum + 1),"doneChanging")
changingBots = true
}
}
checkingStatus = false
}
public ReadNames() {
new botnames_file
get_configsdir(botnames_file, 63)
format(botnames_file,127,"%s/botnames.txt",botnames_file)
new botnames = fopen(botnames_file,"r")
if (botnames) {
new data
while(!feof(botnames)) {
if (namesread >= MAX_NAMES) {
log_amx("MAX_NAMES exceeded, not all fake client names were able to load")
break
}
fgets(botnames, data, 34)
trim(data)
new len = strlen(data)
if (len <= 0) return
if (data-1 == '^n') data[--len] = 0
if (equal(data,"") || equal(data,"#",1)) continue
copy(namesToUse,32,data)
namesread++
}
fclose(botnames)
}
else {
new failmsg
formatex(failmsg,128,"Unable to read file ^"%s^", it is required to load bot names from", botnames_file)
log_amx(failmsg)
set_fail_state(failmsg)
}
}
回复: 哪位看得懂代码的,看一下这个插件的SMA
这个。。。真正的原码哎``````
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